From 8d910191661b9246caf6ac84a21f0e003ef4dc84 Mon Sep 17 00:00:00 2001 From: curt Date: Thu, 16 Jul 1998 17:30:07 +0000 Subject: [PATCH] ground collision detection implemented. --- Simulator/Done | 4 +++- Simulator/Todo | 2 -- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Simulator/Done b/Simulator/Done index ba0ac1d54..6283d5e19 100644 --- a/Simulator/Done +++ b/Simulator/Done @@ -2,7 +2,9 @@ | Done -------------------------------------------------------------------------- -7/3/98 - Generate and store the transform matrix when rendering by +7/11/98 - Ground collision detection + +7/3/98 - Generate and store the transform matrix when rendering by material property so we don't have to push, transform, pop continually. See mesa code for gluLookAt() diff --git a/Simulator/Todo b/Simulator/Todo index 79a420f2d..78f73146a 100644 --- a/Simulator/Todo +++ b/Simulator/Todo @@ -73,7 +73,5 @@ realtime system interpolates the horizon colours all around the edge of the sky. -12/29/97 - Ground collision detection - 12/29/97 - glut windows or something for panel area - consider 3d panels, careful of texture memory problems. -- 2.39.2