From 907b99a669c223712d5fbe134b12e06b826fbf3b Mon Sep 17 00:00:00 2001 From: ehofman Date: Sat, 21 Jan 2006 12:07:40 +0000 Subject: [PATCH] Use smooth (aliased) lines and points when available in hardware. --- src/Main/renderer.cxx | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/Main/renderer.cxx b/src/Main/renderer.cxx index 03a863266..b2aa80f21 100644 --- a/src/Main/renderer.cxx +++ b/src/Main/renderer.cxx @@ -215,7 +215,7 @@ FGRenderer::init( void ) { // if fastest fog requested, or if flat shading force fastest glHint ( GL_FOG_HINT, GL_FASTEST ); } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) { - glHint ( GL_FOG_HINT, GL_NICEST ); + glHint ( GL_FOG_HINT, GL_DONT_CARE ); } if ( fgGetBool("/sim/rendering/wireframe") ) { // draw wire frame @@ -226,9 +226,12 @@ FGRenderer::init( void ) { glFrontFace ( GL_CCW ); // Just testing ... - // glEnable(GL_POINT_SMOOTH); - // glEnable(GL_LINE_SMOOTH); + glEnable(GL_POINT_SMOOTH); + glEnable(GL_LINE_SMOOTH); // glEnable(GL_POLYGON_SMOOTH); + glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE); + glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE); + glHint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE); } -- 2.39.5