From a1d1b4e49f81b25cd9e940f5051aaad7aa4b44db Mon Sep 17 00:00:00 2001 From: curt Date: Sat, 5 Nov 2005 19:30:52 +0000 Subject: [PATCH] Some pre-release updates. --- Doxyfile | 2 +- Makefile.am | 2 +- NEWS | 26 ++ SimGear.dsp | 1134 ++++++++------------------------------------------ configure.ac | 2 +- 5 files changed, 202 insertions(+), 964 deletions(-) diff --git a/Doxyfile b/Doxyfile index 2de14cfd..f383a5a6 100644 --- a/Doxyfile +++ b/Doxyfile @@ -22,7 +22,7 @@ PROJECT_NAME = SimGear # This could be handy for archiving the generated documentation or # if some version control system is used. -PROJECT_NUMBER = 0.3.8 +PROJECT_NUMBER = 0.3.9 # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) # base path where the generated documentation will be put. diff --git a/Makefile.am b/Makefile.am index 9419c66f..302f4684 100644 --- a/Makefile.am +++ b/Makefile.am @@ -10,7 +10,7 @@ EXTRA_DIST = \ SUBDIRS = src-libs simgear dist-hook: - (cd $(top_srcdir); $(HOME)/Projects/FlightGear-0.9/admin/am2dsp.pl) + (cd $(top_srcdir); $(HOME)/Projects/FlightGear/admin/am2dsp.pl) # # Rule to build RPM distribution package diff --git a/NEWS b/NEWS index db142bda..5458e460 100644 --- a/NEWS +++ b/NEWS @@ -1,3 +1,29 @@ +New in 0.3.9-pre1 +* November 5, 2005 + +* Add support for OpenAL 1.1 (with a seperate alut library.) +* Add support for volumetric shadows. Aircraft can cast shadows on themselves + as well as onto the ground (by Harold Johnson.) +* New 3d volumetric clouds by Harold Johnson (along with several rounds of + followup fixes and improvements.) +* Remove Mark Harris's old 3d clouds because they were never properly + integrated. And we now have new 3d clouds. +* Add support for seasonal textures (with a set of winter textures added + to FlightGear.) +* Create a metar abstraction layer with support for most of the metar codes. +* Updated Nasal scripting system. Adds several new syntax convenience + features, fixes parser bugs, fixes several internal bugs. +* Our 3d cockpit jitter problem is fixed (woohoo!) +* Add code to support rendering to a texture. +* Various low model level animation fixes and additions ... color, + transparancy, 'chrome' effects, randomized spin, etc. +* Create our own portable stdint.h implimentation. +* Fixed several memory leaks. +* RemoveChildren() fixes in the property system. +* Fix many cases of 'const'. +* Fixes for cygwin, solaris/sun, Mac OS X, MSVC, gcc-3.4.x. + + New in 0.3.8 * January 18, 2005 diff --git a/SimGear.dsp b/SimGear.dsp index 6794ce35..0e420bf7 100644 --- a/SimGear.dsp +++ b/SimGear.dsp @@ -587,6 +587,21 @@ SOURCE=.\simgear\environment\metar.cxx !ENDIF +# End Source File +# Begin Source File + +SOURCE=.\simgear\environment\visual_enviro.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgenvironment" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgenvironment" + +!ENDIF + # End Source File # End Group # Begin Group "Lib_sgmisc" @@ -763,7 +778,7 @@ SOURCE=.\simgear\nasal\data.h # End Source File # Begin Source File -SOURCE=.\simgear\nasal\debug.c +SOURCE=.\simgear\nasal\gc.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -778,7 +793,7 @@ SOURCE=.\simgear\nasal\debug.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\gc.c +SOURCE=.\simgear\nasal\hash.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -793,7 +808,7 @@ SOURCE=.\simgear\nasal\gc.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\hash.c +SOURCE=.\simgear\nasal\lex.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -808,7 +823,7 @@ SOURCE=.\simgear\nasal\hash.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\lex.c +SOURCE=.\simgear\nasal\lib.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -823,7 +838,7 @@ SOURCE=.\simgear\nasal\lex.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\lib.c +SOURCE=.\simgear\nasal\mathlib.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -838,7 +853,7 @@ SOURCE=.\simgear\nasal\lib.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\mathlib.c +SOURCE=.\simgear\nasal\misc.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -853,7 +868,7 @@ SOURCE=.\simgear\nasal\mathlib.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\misc.c +SOURCE=.\simgear\nasal\nasal.h !IF "$(CFG)" == "SimGear - Win32 Release" @@ -868,7 +883,7 @@ SOURCE=.\simgear\nasal\misc.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\nasal.h +SOURCE=.\simgear\nasal\parse.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -883,7 +898,7 @@ SOURCE=.\simgear\nasal\nasal.h # End Source File # Begin Source File -SOURCE=.\simgear\nasal\parse.c +SOURCE=.\simgear\nasal\parse.h !IF "$(CFG)" == "SimGear - Win32 Release" @@ -898,7 +913,7 @@ SOURCE=.\simgear\nasal\parse.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\parse.h +SOURCE=.\simgear\nasal\string.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -913,7 +928,7 @@ SOURCE=.\simgear\nasal\parse.h # End Source File # Begin Source File -SOURCE=.\simgear\nasal\string.c +SOURCE=.\simgear\nasal\vector.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -928,7 +943,22 @@ SOURCE=.\simgear\nasal\string.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\vector.c +SOURCE=.\simgear\nasal\thread-posix.c + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgnasal" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgnasal" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\nasal\thread-win32.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1182,58 +1212,58 @@ SOURCE=.\simgear\scene\model\placement.cxx !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgsky" - -# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\cloud.cxx +SOURCE=.\simgear\scene\model\placementtrans.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\dome.cxx +SOURCE=.\simgear\scene\model\shadowvolume.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\moon.cxx +SOURCE=.\simgear\scene\model\shadanim.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File +# End Group +# Begin Group "Lib_sgsky" + +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\oursun.cxx +SOURCE=.\simgear\scene\sky\cloud.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1248,7 +1278,7 @@ SOURCE=.\simgear\scene\sky\oursun.cxx # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\sky.cxx +SOURCE=.\simgear\scene\sky\dome.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1263,7 +1293,7 @@ SOURCE=.\simgear\scene\sky\sky.cxx # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\sphere.cxx +SOURCE=.\simgear\scene\sky\moon.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1278,7 +1308,7 @@ SOURCE=.\simgear\scene\sky\sphere.cxx # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\stars.cxx +SOURCE=.\simgear\scene\sky\oursun.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1291,1286 +1321,502 @@ SOURCE=.\simgear\scene\sky\stars.cxx !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgclouds3d" - -# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\vec3fv.cpp +SOURCE=.\simgear\scene\sky\sky.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\vec3fv.hpp +SOURCE=.\simgear\scene\sky\sphere.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\vec3f.hpp +SOURCE=.\simgear\scene\sky\stars.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\vec4f.hpp +SOURCE=.\simgear\scene\sky\bbcache.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\vec2f.hpp +SOURCE=.\simgear\scene\sky\cloudfield.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\mat16fv.cpp +SOURCE=.\simgear\scene\sky\newcloud.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File -# Begin Source File - -SOURCE=.\simgear\scene\sky\clouds3d\mat16fv.hpp - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" - -!ENDIF +# End Group +# Begin Group "Lib_sgtgdb" -# End Source File +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\mat33.hpp +SOURCE=.\simgear\scene\tgdb\apt_signs.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\mat33impl.hpp +SOURCE=.\simgear\scene\tgdb\leaf.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\mat44.hpp +SOURCE=.\simgear\scene\tgdb\obj.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\mat44impl.hpp +SOURCE=.\simgear\scene\tgdb\pt_lights.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\tri.cpp +SOURCE=.\simgear\scene\tgdb\userdata.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File -# Begin Source File - -SOURCE=.\simgear\scene\sky\clouds3d\tri.hpp - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" - -!ENDIF +# End Group +# Begin Group "Lib_sgscreen" -# End Source File +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\plane.cpp +SOURCE=.\simgear\screen\texture.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgscreen" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\plane.hpp +SOURCE=.\simgear\screen\GLBitmaps.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgscreen" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\camera.cpp +SOURCE=.\simgear\screen\screen-dump.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgscreen" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\camera.hpp +SOURCE=.\simgear\screen\tr.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgscreen" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\camutils.cpp +SOURCE=.\simgear\screen\extensions.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgscreen" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\camutils.hpp +SOURCE=.\simgear\screen\RenderTexture.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgscreen" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\glut_shapes.c +SOURCE=.\simgear\screen\shader.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgscreen" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\glut_shapes.h +SOURCE=.\simgear\screen\win32-printer.h !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgscreen" !ENDIF # End Source File -# Begin Source File - -SOURCE=.\simgear\scene\sky\clouds3d\minmaxbox.cpp - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" - -!ENDIF +# End Group +# Begin Group "Lib_sgserial" -# End Source File +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\minmaxbox.hpp +SOURCE=.\simgear\serial\serial.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgserial" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgserial" !ENDIF # End Source File -# Begin Source File - -SOURCE=.\simgear\scene\sky\clouds3d\SkyAABBTree.hpp - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" - -!ENDIF +# End Group +# Begin Group "Lib_sgsound" -# End Source File +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyArchive.cpp +SOURCE=.\simgear\sound\sample_openal.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsound" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsound" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyArchive.hpp +SOURCE=.\simgear\sound\soundmgr_openal.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsound" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsound" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyBoundingVolume.hpp +SOURCE=.\simgear\sound\xmlsound.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsound" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsound" !ENDIF # End Source File -# Begin Source File - -SOURCE=.\simgear\scene\sky\clouds3d\SkyBVTree.hpp - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" - -!ENDIF +# End Group +# Begin Group "Lib_sgstructure" -# End Source File +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyBVTreeSplitter.hpp +SOURCE=.\simgear\structure\commands.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgstructure" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgstructure" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyCloud.cpp +SOURCE=.\simgear\structure\exception.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgstructure" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgstructure" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyCloud.hpp +SOURCE=.\simgear\structure\event_mgr.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgstructure" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgstructure" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyCloudParticle.hpp +SOURCE=.\simgear\structure\subsystem_mgr.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgstructure" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgstructure" !ENDIF # End Source File +# End Group +# Begin Group "Lib_sgtiming" + +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyContext.cpp +SOURCE=.\simgear\timing\geocoord.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtiming" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtiming" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyContext.hpp +SOURCE=.\simgear\timing\lowleveltime.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtiming" !ELSEIF "$(CFG)" == "SimGear - 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Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgstructure" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgstructure" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\structure\event_mgr.cxx - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgstructure" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgstructure" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\structure\subsystem_mgr.cxx - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgstructure" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgstructure" - -!ENDIF - -# End Source File -# End Group -# Begin Group "Lib_sgtiming" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\simgear\timing\geocoord.cxx - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgtiming" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgtiming" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\timing\lowleveltime.cxx - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgtiming" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgtiming" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\timing\sg_time.cxx - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgtiming" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgtiming" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\timing\timestamp.cxx - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgtiming" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgtiming" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\timing\timezone.cxx - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgtiming" +# PROP Intermediate_Dir "Release\Lib_sgtiming" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" @@ -2578,40 +1824,6 @@ SOURCE=.\simgear\timing\timezone.cxx !ENDIF -# End Source File -# End Group -# Begin Group "Lib_sgxgl" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\simgear\xgl\xgl.c - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgxgl" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgxgl" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\xgl\xglUtils.c - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgxgl" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgxgl" - -!ENDIF - # End Source File # End Group # Begin Group "Lib_sgxml" diff --git a/configure.ac b/configure.ac index 8995695f..545b380f 100644 --- a/configure.ac +++ b/configure.ac @@ -8,7 +8,7 @@ dnl Require at least automake 2.52 AC_PREREQ(2.52) dnl Initialize the automake stuff -AM_INIT_AUTOMAKE(SimGear, 0.3.8) +AM_INIT_AUTOMAKE(SimGear, 0.3.9-pre1) dnl Specify KAI C++ compiler and flags. dnl Borrowed with slight modification from blitz distribution. -- 2.39.5