From af236bc6f6e8a7f92268a9b7186634a2acddf73b Mon Sep 17 00:00:00 2001 From: =?utf8?q?Roland=20H=C3=A4der?= Date: Sat, 24 May 2008 09:36:39 +0000 Subject: [PATCH] Re-added --- .gitattributes | 10 + shipsimu-docs/COPYING | 3 + shipsimu-docs/COPYING.documents | 397 +++++ shipsimu-docs/COPYING.software | 674 ++++++++ .../Conception - Ship-Simu 0.0.1.odt | Bin 0 -> 23610 bytes shipsimu-docs/NEWS | 19 + shipsimu-docs/README | 4 + shipsimu-docs/THANKS | 8 + shipsimu-docs/mindmap_20080517.html | 755 +++++++++ shipsimu-docs/mindmap_20080522.html | 1021 ++++++++++++ shipsimu-docs/mindmap_20080523.html | 1463 +++++++++++++++++ 11 files changed, 4354 insertions(+) create mode 100644 shipsimu-docs/COPYING create mode 100644 shipsimu-docs/COPYING.documents create mode 100644 shipsimu-docs/COPYING.software create mode 100644 shipsimu-docs/Conception - Ship-Simu 0.0.1.odt create mode 100644 shipsimu-docs/NEWS create mode 100644 shipsimu-docs/README create mode 100644 shipsimu-docs/THANKS create mode 100644 shipsimu-docs/mindmap_20080517.html create mode 100644 shipsimu-docs/mindmap_20080522.html create mode 100644 shipsimu-docs/mindmap_20080523.html diff --git a/.gitattributes b/.gitattributes index 1226714..17cc8e8 100644 --- a/.gitattributes +++ b/.gitattributes @@ -1,3 +1,13 @@ * text=auto !eol +shipsimu-docs/COPYING -text +shipsimu-docs/COPYING.documents -text +shipsimu-docs/COPYING.software -text +shipsimu-docs/Conception[!!-~]-[!!-~]Ship-Simu[!!-~]0.0.1.odt -text +shipsimu-docs/NEWS -text +shipsimu-docs/README -text shipsimu-docs/Ship-Simu[!!-~]ArgoUML[!!-~]Diagram.zargo -text shipsimu-docs/Ship-Simu[!!-~]Ship-Simulator.mm -text +shipsimu-docs/THANKS -text +shipsimu-docs/mindmap_20080517.html -text +shipsimu-docs/mindmap_20080522.html -text +shipsimu-docs/mindmap_20080523.html -text diff --git a/shipsimu-docs/COPYING b/shipsimu-docs/COPYING new file mode 100644 index 0000000..370436e --- /dev/null +++ b/shipsimu-docs/COPYING @@ -0,0 +1,3 @@ +For scripts, except templates and compileable templates see COPYING.software. + +For documents see COPYING.documents. diff --git a/shipsimu-docs/COPYING.documents b/shipsimu-docs/COPYING.documents new file mode 100644 index 0000000..4a0fe1c --- /dev/null +++ b/shipsimu-docs/COPYING.documents @@ -0,0 +1,397 @@ + GNU Free Documentation License + Version 1.2, November 2002 + + + Copyright (C) 2000,2001,2002 Free Software Foundation, Inc. + 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + +0. PREAMBLE + +The purpose of this License is to make a manual, textbook, or other +functional and useful document "free" in the sense of freedom: to +assure everyone the effective freedom to copy and redistribute it, +with or without modifying it, either commercially or noncommercially. +Secondarily, this License preserves for the author and publisher a way +to get credit for their work, while not being considered responsible +for modifications made by others. + +This License is a kind of "copyleft", which means that derivative +works of the document must themselves be free in the same sense. It +complements the GNU General Public License, which is a copyleft +license designed for free software. + +We have designed this License in order to use it for manuals for free +software, because free software needs free documentation: a free +program should come with manuals providing the same freedoms that the +software does. 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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. 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zQ1G9QSBqaR_N82!9@EubD!=?Lu3w;`|16EU^t;V_9`er9h8Kl0zr21m^XfYJ_mLA4 z{(H*sPnD~I_4jU4Q~Z5}{io;E0B{j_FU>;zFJV|w_BzJJZ3O2B6FLBJqH*!-UqF+l ALI3~& literal 0 HcmV?d00001 diff --git a/shipsimu-docs/NEWS b/shipsimu-docs/NEWS new file mode 100644 index 0000000..473c3b0 --- /dev/null +++ b/shipsimu-docs/NEWS @@ -0,0 +1,19 @@ +NEWS +==== + +[2008-05-24] +------------ +- Initial move from main trunk to documentation trunk done + +------------------------------------------- +Links to used software: +------------------------------------------- + +ArgoUML (SVN checkout): + http://argouml.tigris.org + +FreeMind: + http://freemind.sourceforget.net + +OpenOffice: + http://www.openoffice.org diff --git a/shipsimu-docs/README b/shipsimu-docs/README new file mode 100644 index 0000000..f196a1d --- /dev/null +++ b/shipsimu-docs/README @@ -0,0 +1,4 @@ +README +------ + +This file needs some extending... ;) diff --git a/shipsimu-docs/THANKS b/shipsimu-docs/THANKS new file mode 100644 index 0000000..7f1c59c --- /dev/null +++ b/shipsimu-docs/THANKS @@ -0,0 +1,8 @@ +Special Thanks goes to: + - Daff (???) + - toms (HTML hints) + - monakoianar (conception phase) + - Arne Brodowski (http://www.arnebrodowski.de/blog/, PHP5 hints) + - And all the others I have not listed here. + +If you think your name is missing here please ICQ me: 8809296 diff --git a/shipsimu-docs/mindmap_20080517.html b/shipsimu-docs/mindmap_20080517.html new file mode 100644 index 0000000..67a14c9 --- /dev/null +++ b/shipsimu-docs/mindmap_20080517.html @@ -0,0 +1,755 @@ + + +Ship-Simu Ship-Simulation + + + + + + +All + +All - +

Ship-Simu Ship-Simulation +

  • + - +Browser-Game +
    • + - +Tick-based simulation +
      • + - +Cronological job (cron) +
        • Addional requirement for installation + +
        • + +
        +
      • + +
      +
    • +
    • + - +Click-based simulation +
      • User clicks a button, action performed + +
      • + +
      +
    • +
    • + - +Pseudo-3D graphics +
      • + - +Still graphics +
        • + - +Different ships +
          • Passenger ship + +
          • +
          • Oil tanker + +
          • +
          • Container ship + +
          • +
          • Misc small ships + +
          • + +
          +
        • +
        • + - +Buildings +
          • Shipyard + +
          • +
          • Dry dock + +
          • +
          • Terminal building + +
          • + +
          +
        • +
        • + - +Vehicles +
          • Container carrier + +
          • +
          • Crane + +
          • + +
          +
        • +
        • + - +All pics should be self-shooted +
          • This avoids copyright conflicts + +
          • +
          • The requested buildings/vehicles must be found in reality + +
          • + +
          +
        • + +
        +
      • +
      • + - +Slightly moved graphics (GIF) +
        • Water surface + +
        • +
        • Sky texture + +
        • + +
        +
      • + +
      +
    • +
    • + - +Fully XHTML 1.0 +
      • Latest Internet standard + +
      • +
      • Older browsers will make lesser trouble + +
      • +
      • + - +Should validate with the W3C HTML Validator + +
      • + +
      +
    • +
    • + - +Design is CSS-based +
      • Themes are possible + +
      • + +
      +
    • +
    • Nice AJAX features + +
    • +
    • + - +News on the front page (home) +
      • + - +The news source can be choosen from different +
        • Previously typed and stored in database + +
        • +
        • + - +Local XML files +
          • Hint: Created by external generators + +
          • + +
          +
        • +
        • Remote XMLs like RSS feeds + +
        • + +
        +
      • +
      • + - +The typer can choose a category +
        • New categories can be suggested by the typer + +
        • +
        • An admin can create new categories + +
        • + +
        +
      • +
      • + - +Comments are allowable +
        • Logged-in users + +
        • +
        • + - +Guests as well +
          • Secured with CAPTCHA + +
          • + +
          +
        • + +
        +
      • +
      • + - +One object for all news should be fine +
        • Do not use one object per news entry! + +
        • +
        • + - +The object receives a "Requestable" object +
          • Obtain page number and sent comment data from it + +
          • + +
          +
        • + +
        +
      • + +
      +
    • +
    • + - +Strict coding guidelines for better PHP code +
      • + - +General code structure +
        • Fully object-oriented + +
        • +
        • Use of different but practical design patterns + +
        • + +
        +
      • +
      • + - +Documentation +
        • + - +In-line documentation +
          • Script header with full copyright and license as requested by GNU GPL 3 + +
          • +
          • Method headers with Doxygen compatible tags + +
          • +
          • Comments above single lines for better understanding what is happening + +
          • + +
          +
        • +
        • + - +Files in directory "docs" +
          • COPYING* + +
          • +
          • Conception + +
          • +
          • NEWS + +
          • +
          • README + +
          • +
          • ArgoUML diagram + +
          • +
          • FreeMind document + +
          • +
          • THANKS + +
          • +
          • minmap_yyyymmdd.html + +
          • + +
          +
        • + +
        +
      • +
      • Folding of the code + +
      • +
      • Tabs and spaces + +
      • + +
      +
    • + +
    +
  • +
  • + - +How does a shipping company work? +
    • + - +Start as a founder by selecting a harbor +
      • + - +Construct neccessary buildings +
        • Make contract with construction companies + +
        • + +
        +
      • +
      • + - +Order ship parts +
        • Fron your partners + +
        • +
        • On global market + +
        • + +
        +
      • +
      • + - +Make contracts with other companies +
        • Construct ships for your partner + +
        • +
        • Drive constructed ships by your partner + +
        • + +
        +
      • +
      • Build ship parts and trade them + +
      • +
      • + - +Become CEO and manage your company +
        • Nominate department managers + +
        • +
        • Recruit new employees + +
        • +
        • Pay salery to your employees + +
        • + +
        +
      • +
      • Let other gamer manage your company + +
      • +
      • + - +Compare prices +
        • Make a purchase computation system + +
        • + +
        +
      • +
      • Manage a journey + +
      • + +
      +
    • +
    • + - +Or start as an employee +
      • + - +Start as a simple sailor +
        • + - +And end up as a captain +
          • Control your ship (depends on client) + +
          • + +
          +
        • + +
        +
      • +
      • + - +Or start as a shipbuilder +
        • + - +Repair ships +
          • Renew the painting + +
          • +
          • Fix broken things + +
          • + +
          +
        • +
        • Build up new ships + +
        • + +
        +
      • +
      • As an officer + +
      • +
      • As a cleaner + +
      • + +
      +
    • +
    • + - +Create a board of managers +
      • Only for bigger comanpies + +
      • + +
      +
    • +
    • + - +Design your own ships +
      • From templates (default ships) + +
      • +
      • Or your complete freely designed layout + +
      • + +
      +
    • +
    • + - +Ride constructed ships +
      • Make sail plans + +
      • +
      • + - +Transportate cargo or humans +
        • Make your passengers happy + +
        • +
        • Load containers and bring them to other harbors + +
        • +
        • Transportate oil from ricks to the refineries + +
        • + +
        +
      • +
      • Depends on used client + +
      • + +
      +
    • +
    • + - +Earn a lot (virtual/real) money +
      • Sell a journey + +
      • +
      • Trade with goods + +
      • +
      • Construct ships for other companies + +
      • + +
      +
    • +
    • + - +Play as a passenger +
      • Order a jorney to your desired destionation + +
      • + +
      +
    • + +
    +
  • +
  • + - +Multi-Player Mode +
    • Networked over hubs + +
    • +
    • + - +Big map which holds all harbors +
      • Seperated into small maps to cluster the load over the network + +
      • + +
      +
    • + +
    +
  • +
  • + - +Java client +
    • Real-time simulation + +
    • +
    • + - +OpenGL (3D Graphics) +
      • JOGL + +
      • + +
      +
    • +
    • OpenAL (3D sound) + +
    • + +
    +
  • +
  • + - +"Faked" Single-Player +
    • Locally installed version + +
    • +
    • Does not connect to other hubs + +
    • +
    • + - +"Save games" should be incompatible with MP mode +
      • Avoids cheating + +
      • + +
      +
    • + +
    +
  • +
  • + - +Sand-Box Mode +
    • + - +The player can test the game +
      • Some people like to "explore" the game + +
      • +
      • Or just wanna have a look + +
      • + +
      +
    • +
    • There are no competitors + +
    • + +
    +
  • +
  • + - +Modern-epoche game +
    • Age: 1950+ + +
    • +
    • The abstraction level is kept low + +
    • + +
    +
  • +
  • + - +License +
    • + - +The game +
      • + - +Ship-Simu is licensed under the GNU GPL 3 or any newer version +
        • See docs/COPYING.software + +
        • + +
        +
      • + +
      +
    • +
    • + - +This document +
      • + - +This mind-map is licensed under the GNU FDL 1.2 or any newer version +
        • See docs/COPYING.documents + +
        • + +
        +
      • + +
      +
    • + +
    +
  • +
  • + - +Data exchange protocol +
    • + - +Default is an own small format +
      • Reduces traffic between servers + +
      • + +
      +
    • +
    • + - +Easy rewriteable to e.g. XML +
      • Other clients (Flash) can also connect + +
      • + +
      +
    • +
    • Java and browser client can play together + +
    • + +
    +
  • +
  • + - +Optional Pillory +
    • To make e.g. nazi activity public + +
    • +
    • Shall keep bad players away + +
    • +
    • + - +Requires some "game-moderator" access level to manage +
      • The moderator shall have an extra flag e.g. "pillory_accessable" + +
      • + +
      +
    • +
    • + - +Players, companies et cetera should be lockable +
      • The moderator can choose wether to lock with pillory entry or just locking down + +
      • + +
      +
    • + +
    +
  • +
  • ~ http://www.ship-simu.org + + +
  • + +
+ + diff --git a/shipsimu-docs/mindmap_20080522.html b/shipsimu-docs/mindmap_20080522.html new file mode 100644 index 0000000..bea5d10 --- /dev/null +++ b/shipsimu-docs/mindmap_20080522.html @@ -0,0 +1,1021 @@ + + +Ship-Simu Ship-Simulation + + + + + + +All + +All - +

Ship-Simu Ship-Simulation +

  • + - +Browser-Game +
    • + - +Tick-based simulation +
      • + - +Cronological job (cron) +
        • Addional requirement for installation + +
        • + +
        +
      • + +
      +
    • +
    • + - +Click-based simulation +
      • User clicks a button, action performed + +
      • + +
      +
    • +
    • + - +Pseudo-3D graphics +
      • + - +Still graphics +
        • + - +Different ships +
          • Passenger ship + +
          • +
          • Oil tanker + +
          • +
          • Container ship + +
          • +
          • Misc small ships + +
          • + +
          +
        • +
        • + - +Buildings +
          • Shipyard + +
          • +
          • Dry dock + +
          • +
          • Terminal building + +
          • + +
          +
        • +
        • + - +Vehicles +
          • Container carrier + +
          • +
          • Crane + +
          • + +
          +
        • +
        • + - +All pics should be self-shooted +
          • This avoids copyright conflicts + +
          • +
          • The requested buildings/vehicles must be found in reality + +
          • + +
          +
        • + +
        +
      • +
      • + - +Slightly moved graphics (GIF) +
        • Water surface + +
        • +
        • Sky texture + +
        • + +
        +
      • + +
      +
    • +
    • + - +Fully XHTML 1.0 +
      • Latest Internet standard + +
      • +
      • Older browsers will make lesser trouble + +
      • +
      • + - +Should validate with the W3C HTML Validator + +
      • + +
      +
    • +
    • + - +Design is CSS-based +
      • Themes are possible + +
      • + +
      +
    • +
    • Nice AJAX features + +
    • +
    • + - +News on the front page (home) +
      • + - +The news source can be choosen from different +
        • Previously typed and stored in database + +
        • +
        • + - +Local XML files +
          • Hint: Created by external generators + +
          • + +
          +
        • +
        • Remote XMLs like RSS feeds + +
        • + +
        +
      • +
      • + - +The typer can choose a category +
        • New categories can be suggested by the typer + +
        • +
        • An admin can create new categories + +
        • + +
        +
      • +
      • + - +Comments are allowable +
        • Logged-in users + +
        • +
        • + - +Guests as well +
          • Secured with CAPTCHA + +
          • + +
          +
        • + +
        +
      • +
      • + - +One object for all news should be fine +
        • Do not use one object per news entry! + +
        • +
        • + - +The object receives a "Requestable" object +
          • Obtain page number and sent comment data from it + +
          • + +
          +
        • + +
        +
      • + +
      +
    • +
    • + - +Strict coding guidelines for better PHP code +
      • + - +General code structure +
        • Fully object-oriented + +
        • +
        • Use of different but practical design patterns + +
        • + +
        +
      • +
      • + - +Documentation +
        • + - +In-line documentation +
          • Script header with full copyright and license as requested by GNU GPL 3 + +
          • +
          • Method headers with Doxygen compatible tags + +
          • +
          • Comments above single lines for better understanding what is happening + +
          • + +
          +
        • +
        • + - +Files in directory "docs" +
          • COPYING* + +
          • +
          • Conception + +
          • +
          • NEWS + +
          • +
          • README + +
          • +
          • ArgoUML diagram + +
          • +
          • FreeMind document + +
          • +
          • THANKS + +
          • +
          • minmap_yyyymmdd.html + +
          • + +
          +
        • + +
        +
      • +
      • Folding of the code + +
      • +
      • Tabs and spaces + +
      • + +
      +
    • + +
    +
  • +
  • + - +How does a shipping company work? +
    • + - +Start as a founder by selecting a harbor +
      • + - +Construct neccessary buildings +
        • Make contract with construction companies + +
        • + +
        +
      • +
      • + - +Order ship parts +
        • Fron your partners + +
        • +
        • On global market + +
        • + +
        +
      • +
      • + - +Make contracts with other companies +
        • Construct ships for your partner + +
        • +
        • Drive constructed ships by your partner + +
        • + +
        +
      • +
      • Build ship parts and trade them + +
      • +
      • + - +Become CEO and manage your company +
        • Nominate department managers + +
        • +
        • Recruit new employees + +
        • +
        • Pay salery to your employees + +
        • + +
        +
      • +
      • Let other gamer manage your company + +
      • +
      • + - +Compare prices +
        • Make a purchase computation system + +
        • + +
        +
      • +
      • Manage a journey + +
      • + +
      +
    • +
    • + - +Or start as an employee +
      • + - +Start as a simple sailor +
        • + - +And end up as a captain +
          • Control your ship (depends on client) + +
          • + +
          +
        • + +
        +
      • +
      • + - +Or start as a shipbuilder +
        • + - +Repair ships +
          • Renew the painting + +
          • +
          • Fix broken things + +
          • + +
          +
        • +
        • Build up new ships + +
        • + +
        +
      • +
      • As an officer + +
      • +
      • As a cleaner + +
      • + +
      +
    • +
    • + - +Create a board of managers +
      • Only for bigger comanpies + +
      • + +
      +
    • +
    • + - +Design your own ships +
      • From templates (default ships) + +
      • +
      • Or your complete freely designed layout + +
      • + +
      +
    • +
    • + - +Ride constructed ships +
      • Make sail plans + +
      • +
      • + - +Transportate cargo or humans +
        • Make your passengers happy + +
        • +
        • Load containers and bring them to other harbors + +
        • +
        • Transportate oil from ricks to the refineries + +
        • + +
        +
      • +
      • Depends on used client + +
      • + +
      +
    • +
    • + - +Earn a lot (virtual/real) money +
      • Sell a journey + +
      • +
      • Trade with goods + +
      • +
      • Construct ships for other companies + +
      • + +
      +
    • +
    • + - +Play as a passenger +
      • Order a jorney to your desired destionation + +
      • + +
      +
    • + +
    +
  • +
  • + - +Multi-Player Mode +
    • Networked over hubs + +
    • +
    • + - +Big map which holds all harbors +
      • Seperated into small maps to cluster the load over the network + +
      • + +
      +
    • + +
    +
  • +
  • + - +Java client +
    • Real-time simulation + +
    • +
    • + - +OpenGL (3D Graphics) +
      • JOGL + +
      • + +
      +
    • +
    • OpenAL (3D sound) + +
    • + +
    +
  • +
  • + - +"Faked" Single-Player +
    • Locally installed version + +
    • +
    • Does not connect to other hubs + +
    • +
    • + - +"Save games" should be incompatible with MP mode +
      • Avoids cheating + +
      • + +
      +
    • + +
    +
  • +
  • + - +Sand-Box Mode +
    • + - +The player can test the game +
      • Some people like to "explore" the game + +
      • +
      • Or just wanna have a look + +
      • + +
      +
    • +
    • There are no competitors + +
    • + +
    +
  • +
  • + - +Modern-epoche game +
    • Age: 1950+ + +
    • +
    • The abstraction level is kept low + +
    • + +
    +
  • +
  • + - +Licences +
    • + - +The game +
      • + - +Ship-Simu is licensed under the GNU GPL 3 or any newer version +
        • See docs/COPYING.software + +
        • + +
        +
      • + +
      +
    • +
    • + - +This document +
      • + - +This mind-map is licensed under the GNU FDL 1.2 or any newer version +
        • See docs/COPYING.documents + +
        • + +
        +
      • + +
      +
    • +
    • + - +Artworks like sounds/graphics +
      • Some CC license + +
      • + +
      +
    • + +
    +
  • +
  • + - +Data exchange protocol +
    • + - +Default is an own small format +
      • Reduces traffic between servers + +
      • + +
      +
    • +
    • + - +Easy rewriteable to e.g. XML +
      • Other clients (Flash) can also connect + +
      • + +
      +
    • +
    • Java and browser client can play together + +
    • + +
    +
  • +
  • + - +Optional Pillory +
    • To make e.g. nazi propaganda activity public + +
    • +
    • Shall keep bad players away + +
    • +
    • + - +Requires some "game-moderator" access level to manage +
      • The moderator shall have an extra flag e.g. "pillory_accessable" + +
      • + +
      +
    • +
    • + - +Players, companies et cetera should be lockable +
      • The moderator can choose wether to lock with pillory entry or just locking down + +
      • + +
      +
    • + +
    +
  • +
  • ~ http://www.ship-simu.org + + +
  • +
  • + - +How do you construct a ship? +
    • The technology + +
    • +
    • The economics + +
    • +
    • The research + +
    • +
    • + - +Unsorted ideas +
      • All buildings shall gain a basic tech-level + +
      • +
      • Some parts of the ship or building are only available at or above a tech-level + +
      • +
      • Tech levels can be improved by research + +
      • +
      • General research complexes can increase tech-level of all types of buildings and ship parts + +
      • +
      • Doing resarch requires a lot money + +
      • +
      • Specialists must be hired for doing the research + +
      • +
      • + - +Ship yards are highly required to construct ships +
        • Without these facilities the gamer shall never be able to construct ships + +
        • + +
        +
      • +
      • Hired workers must be trained to do simple steps + +
      • +
      • + - +The construction +
        • + - +Costs +
          • + - +Ressources +
            • + - +Wood +
              • Coverage + +
              • +
              • Constructuon (all) + +
              • + +
              +
            • +
            • Financials + +
            • +
            • + - +Iron +
              • Steel + +
              • + +
              +
            • +
            • Marmor + +
            • +
            • Color + +
            • +
            • Carpets + +
            • + +
            +
          • +
          • + - +Work +
            • + - +Worker +
              • + - +Qualified +
                • Fast + +
                • +
                • Hight-quality work + +
                • +
                • Expensive + +
                • + +
                +
              • +
              • + - +Helper (non-qualified) +
                • Slo + +
                • +
                • Low-quality work + +
                • +
                • Cheap + +
                • + +
                +
              • + +
              +
            • +
            • Employee morale + +
            • +
            • Salary + +
            • + +
            +
          • + +
          +
        • +
        • + - +Ship +
          • Size + +
          • +
          • + - +Construction +
            • Hull + +
            • +
            • Wheel house + +
            • +
            • Support (meal) for crew/passenger + +
            • +
            • + - +Rooms +
              • Canteen + +
              • +
              • + - +Cabin +
                • Luxury cabin + +
                • +
                • Premier cabin + +
                • +
                • Economy cabin + +
                • +
                • Low cabin + +
                • + +
                +
              • +
              • Motor room + +
              • +
              • + - +Special rooms +
                • Cinema + +
                • +
                • Theatre + +
                • +
                • Disco + +
                • +
                • Bars/Cafes + +
                • + +
                +
              • + +
              +
            • +
            • + - +Engine +
              • Sail + +
              • +
              • Propeller + +
              • + +
              +
            • +
            • + - +Decks +
              • Car deck + +
              • +
              • Truck deck + +
              • +
              • Train deck + +
              • + +
              +
            • + +
            +
          • +
          • + - +Crew (depending on ship type) +
            • Sailor/captain + +
            • +
            • Cleaners + +
            • +
            • Security service + +
            • +
            • Maintenance staff + +
            • +
            • + - +Catering staff +
              • Cook + +
              • +
              • Steward (passenger ship) + +
              • + +
              +
            • + +
            +
          • + +
          +
        • + +
        +
      • + +
      +
    • + +
    +
  • + +
+ + diff --git a/shipsimu-docs/mindmap_20080523.html b/shipsimu-docs/mindmap_20080523.html new file mode 100644 index 0000000..54a5a8d --- /dev/null +++ b/shipsimu-docs/mindmap_20080523.html @@ -0,0 +1,1463 @@ + + +Ship-Simu Ship-Simulation + + + + + + +All + +All - +

Ship-Simu Ship-Simulation +

  • + - +Browser-Game +
    • + - +Tick-based simulation +
      • + - +Cronological job (cron) +
        • Addional requirement for installation + +
        • + +
        +
      • + +
      +
    • +
    • + - +Click-based simulation +
      • User clicks a button, action performed + +
      • + +
      +
    • +
    • + - +Pseudo-3D graphics +
      • + - +Still graphics +
        • + - +Different ships +
          • Passenger ship + +
          • +
          • Oil tanker + +
          • +
          • Container ship + +
          • +
          • Misc small ships + +
          • + +
          +
        • +
        • + - +Buildings +
          • Shipyard + +
          • +
          • Dry dock + +
          • +
          • Terminal building + +
          • + +
          +
        • +
        • + - +Vehicles +
          • Container carrier + +
          • +
          • Crane + +
          • + +
          +
        • +
        • + - +All pics should be self-shooted +
          • This avoids copyright conflicts + +
          • +
          • The requested buildings/vehicles must be found in reality + +
          • + +
          +
        • + +
        +
      • +
      • + - +Slightly moved graphics (GIF) +
        • Water surface + +
        • +
        • Sky texture + +
        • + +
        +
      • + +
      +
    • +
    • + - +Fully XHTML 1.0 +
      • Latest Internet standard + +
      • +
      • Older browsers will make lesser trouble + +
      • +
      • + - +Should validate with the W3C HTML Validator + +
      • + +
      +
    • +
    • + - +Design is CSS-based +
      • Themes are possible + +
      • + +
      +
    • +
    • Nice AJAX features + +
    • +
    • + - +Website structure +
      • + - +External guest area +
        • + - +News on the front page (home) +
          • + - +The news source can be choosen from different +
            • Previously typed and stored in database + +
            • +
            • + - +Local XML files +
              • Hint: Created by external generators + +
              • + +
              +
            • +
            • Remote XMLs like RSS feeds + +
            • + +
            +
          • +
          • + - +The typer can choose a category +
            • New categories can be suggested by the typer + +
            • +
            • An admin can create new categories + +
            • + +
            +
          • +
          • + - +Comments are allowable +
            • Logged-in users + +
            • +
            • + - +Guests as well +
              • Secured with CAPTCHA + +
              • + +
              +
            • + +
            +
          • +
          • + - +One object for all news should be fine +
            • Do not use one object per news entry! + +
            • +
            • + - +The object receives a "Requestable" object +
              • Obtain page number and sent comment data from it + +
              • + +
              +
            • + +
            +
          • + +
          +
        • +
        • + - +Registration form +
          • One single page + +
          • +
          • Multiple pages + +
          • + +
          +
        • +
        • + - +Login form +
          • With guest login (disable by the admin) + +
          • +
          • Password reminder + +
          • +
          • Link to the registration form + +
          • + +
          +
        • +
        • + - +Screenshot gallery +
          • Comments are allowable + +
          • +
          • Should be kept simple + +
          • + +
          +
        • +
        • List of enabled features + +
        • +
        • Statistics of the game (not whole network!) + +
        • +
        • + - +List of playing users +
          • With link to their public profiles + +
          • + +
          +
        • +
        • + - +Pillory +
          • Username (who got locked) + +
          • +
          • Date&Time + +
          • +
          • The admin + +
          • +
          • Stated reason + +
          • + +
          +
        • +
        • + - +Small extra pages +
          • Imprint (required in Germany) + +
          • +
          • Privacy policy (required in some countries) + +
          • + +
          +
        • + +
        +
      • +
      • + - +Internal game area +
        • + - +News on first login page +
          • Like on "home" page except that there is no captcha required + +
          • +
          • Including history of recent events since last login + +
          • + +
          +
        • +
        • + - +Create new game character +
          • + - +The gamer can have all varriants +
            • This may be limitable by admin + +
            • +
            • The player still cannot make contracts with own characters + +
            • + +
            +
          • +
          • + - +It should cost somewhere a fee +
            • The fee shall be payed from user account + +
            • + +
            +
          • +
          • For first character creation he shall have enougth game money plus some extra + +
          • +
          • + - +Types of characters +
            • + - +Shipping company founder +
              • This includes the fee for funding new company + +
              • + +
              +
            • +
            • + - +Jobholder +
              • Starts unemployed + +
              • +
              • Some money left for sending applications out + +
              • +
              • May ask goverment for financial help + +
              • +
              • + - +Has to pay monthly fees +
                • Rent for a "fake" house + +
                • +
                • Meal and drinks (faked) + +
                • +
                • Others costs like phone,electricity + +
                • + +
                +
              • + +
              +
            • +
            • + - +Merchant +
              • Raw resources + +
              • +
              • Constructed ship parts + +
              • +
              • Smaller complete ships + +
              • + +
              +
            • +
            • + - +Marketing Agency +
              • Sells marketing/merchandising products + +
              • + +
              +
            • + +
            +
          • + +
          +
        • +
        • + - +Load existing character +
          • Contains link to "Create new character" + +
          • +
          • Player sees some basic data about listed characters + +
          • +
          • Locked characters should not be removed instead marked with "Locked" + +
          • + +
          +
        • +
        • + - +Refill account points +
          • The admin may choose if the in-game can be converted with a low rate to account points + +
          • +
          • + - +This option might be disabled by admin +
            • Then the gamer can only refill in-game money per character + +
            • + +
            +
          • + +
          +
        • +
        • + - +Update gamer/user profile +
          • Enter the current account password + +
          • +
          • Send email to the user only if no email has changed, or if ... + +
          • +
          • + - +Has the email been changed? +
            • Send new confirmation to new email + +
            • +
            • Send notifier to old email + +
            • + +
            +
          • + +
          +
        • +
        • + - +Change account password +
          • Enter current account password + +
          • +
          • Enter new password twice + +
          • +
          • Send an email to the user + +
          • + +
          +
        • + +
        +
      • +
      • + - +General infrastructures +
        • Point system (in-game money) + +
        • +
        • + - +A.I. goverment +
          • Shall help unemployed gamers staying alive (but not becoming rich) + +
          • +
          • + - +May later on collect taxes from companies +
            • For paying unemployed people + +
            • +
            • Financial support for broken companies + +
            • + +
            +
          • +
          • May ofer social security services + +
          • +
          • + - +Goverment is not playable at the moment +
            • It should be "played" abstractly by the server + +
            • +
            • Gamers may help each other with financial support + +
            • + +
            +
          • + +
          +
        • + +
        +
      • + +
      +
    • +
    • + - +Strict coding guidelines for clean PHP code +
      • + - +General code structure +
        • + - +Fully object-oriented +
          • + - +Use of different but practical design patterns +
            • Factory-method pattern for smother initializing of objects + +
            • +
            • Template method pattern where it matches + +
            • +
            • MVC pattern for the website core + +
            • + +
            +
          • +
          • Only one index.php shall provide access to the whole game + +
          • +
          • Slower in PHP5 + +
          • + +
          +
        • + +
        +
      • +
      • + - +Documentation +
        • + - +In-line documentation +
          • Script header with full copyright and license as requested by GNU GPL 3 + +
          • +
          • Method headers with Doxygen compatible tags + +
          • +
          • Comments above single lines for better understanding what is happening + +
          • + +
          +
        • +
        • + - +Files in directory "docs" +
          • + - +COPYING* +
            • License files + +
            • + +
            +
          • +
          • + - +Conception +
            • As OpenDocument and later PDF as well + +
            • + +
            +
          • +
          • + - +NEWS +
            • Latest news around the game (coeer and gamer) + +
            • + +
            +
          • +
          • + - +README +
            • Includes installation instructions and general gaming guidelines + +
            • + +
            +
          • +
          • + - +ArgoUML diagram +
            • For visualization of the class structure + +
            • + +
            +
          • +
          • + - +FreeMind document +
            • ... + +
            • + +
            +
          • +
          • + - +THANKS +
            • All people helped in some direct or indirect way, less or more. + +
            • + +
            +
          • +
          • + - +minmap_yyyymmdd.html +
            • Exported FreeMind maps to HTML with CSS and JavaScript + +
            • + +
            +
          • + +
          +
        • + +
        +
      • +
      • Folding of the code + +
      • +
      • Tabs and spaces + +
      • + +
      +
    • + +
    +
  • +
  • + - +How does a shipping company work? +
    • + - +Start as a founder by selecting a harbor +
      • + - +Construct neccessary buildings +
        • Make contract with construction companies + +
        • + +
        +
      • +
      • + - +Order ship parts +
        • Fron your partners + +
        • +
        • On global market + +
        • + +
        +
      • +
      • + - +Make contracts with other companies +
        • Construct ships for your partner + +
        • +
        • Drive constructed ships by your partner + +
        • + +
        +
      • +
      • Build ship parts and trade them + +
      • +
      • + - +Become CEO and manage your company +
        • Nominate department managers + +
        • +
        • Recruit new employees + +
        • +
        • Pay salery to your employees + +
        • + +
        +
      • +
      • Let other gamer manage your company + +
      • +
      • + - +Compare prices +
        • Make a purchase computation system + +
        • + +
        +
      • +
      • Manage a journey + +
      • + +
      +
    • +
    • + - +Or start as an employee +
      • + - +Start as a simple sailor +
        • + - +And end up as a captain +
          • Control your ship (depends on client) + +
          • + +
          +
        • + +
        +
      • +
      • + - +Or start as a shipbuilder +
        • + - +Repair ships +
          • Renew the painting + +
          • +
          • Fix broken things + +
          • + +
          +
        • +
        • Build up new ships + +
        • + +
        +
      • +
      • As an officer + +
      • +
      • As a cleaner + +
      • + +
      +
    • +
    • + - +Create a board of managers +
      • Only for bigger companies + +
      • + +
      +
    • +
    • + - +Design your own ships +
      • From templates (default ships) + +
      • +
      • Or your complete freely designed layout + +
      • + +
      +
    • +
    • + - +Ride constructed ships +
      • Make sail plans + +
      • +
      • + - +Transportate cargo or humans +
        • Make your passengers happy + +
        • +
        • Load containers and bring them to other harbors + +
        • +
        • Transportate oil from ricks to the refineries + +
        • + +
        +
      • +
      • Depends on used client + +
      • + +
      +
    • +
    • + - +Earn a lot (virtual/real) money +
      • Sell a journey + +
      • +
      • Trade with goods + +
      • +
      • Construct ships for other companies + +
      • + +
      +
    • +
    • + - +Play as a passenger +
      • Order a jorney to your desired destionation + +
      • + +
      +
    • + +
    +
  • +
  • + - +Multi-Player Mode +
    • Networked over hubs + +
    • +
    • + - +Big map which holds all harbors +
      • Seperated into small maps to cluster the load over the network + +
      • + +
      +
    • + +
    +
  • +
  • + - +Java client +
    • Real-time simulation + +
    • +
    • + - +OpenGL (3D Graphics) +
      • JOGL + +
      • + +
      +
    • +
    • OpenAL (3D sound) + +
    • + +
    +
  • +
  • + - +"Faked" Single-Player +
    • Locally installed version + +
    • +
    • Does not connect to other hubs + +
    • +
    • + - +"Save games" should be incompatible with MP mode +
      • Avoids cheating + +
      • + +
      +
    • + +
    +
  • +
  • + - +Sand-Box Mode +
    • + - +The player can test the game +
      • Some people like to "explore" the game + +
      • +
      • Or just wanna have a look + +
      • + +
      +
    • +
    • There are no competitors + +
    • +
    • Creating characters is for free + +
    • +
    • The game will not connect to network + +
    • +
    • + - +Characters are invalid to multi/single-player characters +
      • Prevents cheating a bit + +
      • + +
      +
    • + +
    +
  • +
  • + - +Modern-epoche game +
    • Age: 1950+ + +
    • +
    • The abstraction level is kept low + +
    • + +
    +
  • +
  • + - +Licences +
    • + - +The game +
      • + - +Ship-Simu is licensed under the GNU GPL 3 or any newer version +
        • See docs/COPYING.software + +
        • + +
        +
      • + +
      +
    • +
    • + - +This document +
      • + - +This mind-map is licensed under the GNU FDL 1.2 or any newer version +
        • See docs/COPYING.documents + +
        • + +
        +
      • + +
      +
    • +
    • + - +Artworks like sounds/graphics +
      • Some CC license + +
      • + +
      +
    • + +
    +
  • +
  • + - +Data exchange protocol +
    • + - +Default is an own small format +
      • Reduces traffic between servers + +
      • + +
      +
    • +
    • + - +Easy rewriteable to e.g. XML +
      • Other clients (Flash) can also connect + +
      • + +
      +
    • +
    • Java and browser client can play together + +
    • + +
    +
  • +
  • + - +Optional Pillory +
    • To make e.g. nazi propaganda activity public + +
    • +
    • Shall keep bad players away + +
    • +
    • + - +Requires some "game-moderator" access level to manage +
      • The moderator shall have an extra flag e.g. "pillory_accessable" + +
      • + +
      +
    • +
    • + - +Players, companies et cetera should be lockable +
      • The moderator can choose wether to lock with pillory entry or just locking down + +
      • + +
      +
    • + +
    +
  • +
  • + - +How do you construct a ship? +
    • + - +The technology +
      • + - +Ship +
        • Size + +
        • +
        • + - +Construction +
          • Hull + +
          • +
          • Wheel house + +
          • +
          • Support (meal) for crew/passenger + +
          • +
          • + - +Rooms +
            • Canteen + +
            • +
            • + - +Cabin +
              • Luxury cabin + +
              • +
              • Premier cabin + +
              • +
              • Economy cabin + +
              • +
              • Low cabin + +
              • + +
              +
            • +
            • Motor room + +
            • +
            • + - +Special rooms +
              • Cinema + +
              • +
              • Theatre + +
              • +
              • Disco + +
              • +
              • Bars/Cafes + +
              • + +
              +
            • + +
            +
          • +
          • + - +Engine +
            • Sail + +
            • +
            • Propeller + +
            • + +
            +
          • +
          • + - +Decks +
            • Car deck + +
            • +
            • Truck deck + +
            • +
            • Train deck + +
            • + +
            +
          • + +
          +
        • +
        • + - +Crew (depending on ship type) +
          • Sailor/captain + +
          • +
          • Cleaners + +
          • +
          • Security service + +
          • +
          • Maintenance staff + +
          • +
          • + - +Catering staff +
            • Cook + +
            • +
            • Steward (passenger ship) + +
            • + +
            +
          • + +
          +
        • + +
        +
      • + +
      +
    • +
    • + - +The economics +
      • + - +Costs +
        • + - +Ressources +
          • + - +Wood +
            • Coverage + +
            • +
            • Constructuon (all) + +
            • + +
            +
          • +
          • Financials + +
          • +
          • + - +Iron +
            • Steel + +
            • + +
            +
          • +
          • Marmor + +
          • +
          • Color + +
          • +
          • Carpets + +
          • + +
          +
        • +
        • + - +Work +
          • + - +Worker +
            • + - +Qualified +
              • Fast + +
              • +
              • Hight-quality work + +
              • +
              • Expensive + +
              • + +
              +
            • +
            • + - +Helper (non-qualified) +
              • Slow + +
              • +
              • Low-quality work + +
              • +
              • Cheap + +
              • + +
              +
            • + +
            +
          • +
          • Employee morale + +
          • +
          • Salary + +
          • + +
          +
        • + +
        +
      • + +
      +
    • +
    • The research + +
    • +
    • + - +Unsorted ideas +
      • All buildings shall gain a basic tech-level + +
      • +
      • Some parts of the ship or building are only available at or above a tech-level + +
      • +
      • Tech levels can be improved by research + +
      • +
      • General research complexes can increase tech-level of all types of buildings and ship parts + +
      • +
      • Doing resarch requires a lot money + +
      • +
      • Specialists must be hired for doing the research + +
      • +
      • + - +Ship yards are highly required to construct ships +
        • Without these facilities the gamer shall never be able to construct ships + +
        • + +
        +
      • +
      • Hired workers must be trained to do simple steps + +
      • + +
      +
    • + +
    +
  • +
  • + - +Misc + +
  • + +
+ + -- 2.39.5