From af51358ab86a9d468bc642fdcaf931a339e6e439 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Roland=20H=C3=A4der?= <roland@mxchange.org> Date: Sat, 17 May 2008 21:01:00 +0000 Subject: [PATCH] Merge from ship-simu trunk --- .gitattributes | 20 + docs/COPYING | 675 +--------------- docs/COPYING.documents | 397 +++++++++ docs/COPYING.software | 674 ++++++++++++++++ docs/Conception - Ship-Simu 0.0.1.odt | Bin 0 -> 23610 bytes docs/NEWS | 23 + docs/Ship-Simu ArgoUML Diagram.zargo | Bin 0 -> 4753 bytes docs/Ship-Simu Ship-Simulator.mm | 274 +++++++ docs/THANKS | 1 + docs/mindmap_20080517.html | 755 ++++++++++++++++++ .../main/class_ClassNotFoundException.php | 10 +- .../response/class_Responseable.php | 2 +- .../main/class_BaseFrameworkSystem.php | 3 +- inc/classes/main/commands/web/.htaccess | 1 + .../commands/web/class_WebHomeCommand.php | 117 +++ inc/classes/main/controller/class_ | 2 +- .../default/class_WebDefaultController.php | 96 +++ .../class_WebDefaultNewsController.php | 110 +++ .../class_DefaultRegistrationController.php | 2 +- inc/classes/main/factories/.htaccess | 1 + .../main/factories/class_BaseFactory.php | 69 ++ inc/classes/main/factories/objects/.htaccess | 1 + .../factories/objects/class_ObjectFactory.php | 77 ++ inc/classes/main/factories/web/.htaccess | 1 + .../main/factories/web/class_NewsFactory.php | 117 +++ .../main/language/class_LanguageSystem.php | 2 +- .../main/resolver/class_BaseResolver.php | 2 +- inc/classes/main/resolver/web/.htaccess | 1 + .../resolver/web/class_WebCommandResolver.php | 184 +++++ .../web/class_WebControllerResolver.php | 189 +++++ .../main/response/class_HttpResponse.php | 18 +- .../main/template/class_TemplateEngine.php | 2 +- .../compressor/class_CompressorChannel.php | 2 +- inc/config/config-hubmaster.php | 88 ++ 34 files changed, 3229 insertions(+), 687 deletions(-) create mode 100644 docs/COPYING.documents create mode 100644 docs/COPYING.software create mode 100644 docs/Conception - Ship-Simu 0.0.1.odt create mode 100644 docs/Ship-Simu ArgoUML Diagram.zargo create mode 100644 docs/Ship-Simu Ship-Simulator.mm create mode 100644 docs/mindmap_20080517.html create mode 100644 inc/classes/main/commands/web/.htaccess create mode 100644 inc/classes/main/commands/web/class_WebHomeCommand.php create mode 100644 inc/classes/main/controller/default/class_WebDefaultController.php create mode 100644 inc/classes/main/controller/default/class_WebDefaultNewsController.php create mode 100644 inc/classes/main/factories/.htaccess create mode 100644 inc/classes/main/factories/class_BaseFactory.php create mode 100644 inc/classes/main/factories/objects/.htaccess create mode 100644 inc/classes/main/factories/objects/class_ObjectFactory.php create mode 100644 inc/classes/main/factories/web/.htaccess create mode 100644 inc/classes/main/factories/web/class_NewsFactory.php create mode 100644 inc/classes/main/resolver/web/.htaccess create mode 100644 inc/classes/main/resolver/web/class_WebCommandResolver.php create mode 100644 inc/classes/main/resolver/web/class_WebControllerResolver.php create mode 100644 inc/config/config-hubmaster.php diff --git a/.gitattributes b/.gitattributes index f2cc2248d..ad4c031ca 100644 --- a/.gitattributes +++ b/.gitattributes @@ -47,9 +47,15 @@ db/SimulatorPersonell/829292aeca3f6bf78c16e25fc4f75c98.serialized -text devel/.htaccess -text devel/class_Debug.php -text docs/COPYING -text +docs/COPYING.documents -text +docs/COPYING.software -text +docs/Conception[!!-~]-[!!-~]Ship-Simu[!!-~]0.0.1.odt -text docs/NEWS -text docs/README -text +docs/Ship-Simu[!!-~]ArgoUML[!!-~]Diagram.zargo -text +docs/Ship-Simu[!!-~]Ship-Simulator.mm -text docs/THANKS -text +docs/mindmap_20080517.html -text inc/.htaccess -text inc/classes.php -text inc/classes/.htaccess -text @@ -166,6 +172,8 @@ inc/classes/main/commands/.htaccess -text inc/classes/main/commands/class_BaseCommand.php -text inc/classes/main/commands/local/.htaccess -text inc/classes/main/commands/local/class_LocalHomeCommand.php -text +inc/classes/main/commands/web/.htaccess -text +inc/classes/main/commands/web/class_WebHomeCommand.php -text inc/classes/main/compressor/.htaccess -text inc/classes/main/compressor/class_Bzip2Compressor.php -text inc/classes/main/compressor/class_GzipCompressor.php -text @@ -178,6 +186,8 @@ inc/classes/main/controller/class_BaseController.php -text inc/classes/main/controller/default/.htaccess -text inc/classes/main/controller/default/class_LocalDefaultController.php -text inc/classes/main/controller/default/class_LocalDefaultNewsController.php -text +inc/classes/main/controller/default/class_WebDefaultController.php -text +inc/classes/main/controller/default/class_WebDefaultNewsController.php -text inc/classes/main/controller/registration/.htaccess -text inc/classes/main/controller/registration/class_DefaultRegistrationController.php -text inc/classes/main/database/.htaccess -text @@ -191,6 +201,12 @@ inc/classes/main/debug/class_DebugWebOutput.php -text inc/classes/main/extended/.htaccess -text inc/classes/main/extended/class_ObjectLimits.php -text inc/classes/main/extended/class_SerializationContainer.php -text +inc/classes/main/factories/.htaccess -text +inc/classes/main/factories/class_BaseFactory.php -text +inc/classes/main/factories/objects/.htaccess -text +inc/classes/main/factories/objects/class_ObjectFactory.php -text +inc/classes/main/factories/web/.htaccess -text +inc/classes/main/factories/web/class_NewsFactory.php -text inc/classes/main/io/.htaccess -text inc/classes/main/io/class_FileIOStream.php -text inc/classes/main/io/class_FrameworkDirectoryPointer.php -text @@ -208,6 +224,9 @@ inc/classes/main/resolver/class_BaseResolver.php -text inc/classes/main/resolver/local/.htaccess -text inc/classes/main/resolver/local/class_LocalCommandResolver.php -text inc/classes/main/resolver/local/class_LocalControllerResolver.php -text +inc/classes/main/resolver/web/.htaccess -text +inc/classes/main/resolver/web/class_WebCommandResolver.php -text +inc/classes/main/resolver/web/class_WebControllerResolver.php -text inc/classes/main/response/.htaccess -text inc/classes/main/response/class_HttpResponse.php -text inc/classes/main/template/.htaccess -text @@ -225,6 +244,7 @@ inc/classes/middleware/io/class_FileIOHandler.php -text inc/config.php -text inc/config/.htaccess -text inc/config/class_FrameworkConfiguration.php -text +inc/config/config-hubmaster.php -text inc/config/config-override.php -text inc/database.php -text inc/database/.htaccess -text diff --git a/docs/COPYING b/docs/COPYING index 94a9ed024..370436ec2 100644 --- a/docs/COPYING +++ b/docs/COPYING @@ -1,674 +1,3 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 +For scripts, except templates and compileable templates see COPYING.software. - Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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No Surrender of Others' Freedom. - - If conditions are imposed on you (whether by court order, agreement or -otherwise) that contradict the conditions of this License, they do not -excuse you from the conditions of this License. If you cannot convey a -covered work so as to satisfy simultaneously your obligations under this -License and any other pertinent obligations, then as a consequence you may -not convey it at all. For example, if you agree to terms that obligate you -to collect a royalty for further conveying from those to whom you convey -the Program, the only way you could satisfy both those terms and this -License would be to refrain entirely from conveying the Program. - - 13. 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If the -Program specifies that a certain numbered version of the GNU General -Public License "or any later version" applies to it, you have the -option of following the terms and conditions either of that numbered -version or of any later version published by the Free Software -Foundation. If the Program does not specify a version number of the -GNU General Public License, you may choose any version ever published -by the Free Software Foundation. - - If the Program specifies that a proxy can decide which future -versions of the GNU General Public License can be used, that proxy's -public statement of acceptance of a version permanently authorizes you -to choose that version for the Program. - - Later license versions may give you additional or different -permissions. However, no additional obligations are imposed on any -author or copyright holder as a result of your choosing to follow a -later version. - - 15. Disclaimer of Warranty. - - THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY -APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT -HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY -OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, -THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR -PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM -IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF -ALL NECESSARY SERVICING, REPAIR OR CORRECTION. - - 16. Limitation of Liability. - - IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING -WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS -THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY -GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE -USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF -DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD -PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), -EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF -SUCH DAMAGES. - - 17. Interpretation of Sections 15 and 16. - - If the disclaimer of warranty and limitation of liability provided -above cannot be given local legal effect according to their terms, -reviewing courts shall apply local law that most closely approximates -an absolute waiver of all civil liability in connection with the -Program, unless a warranty or assumption of liability accompanies a -copy of the Program in return for a fee. - - END OF TERMS AND CONDITIONS - - How to Apply These Terms to Your New Programs - - If you develop a new program, and you want it to be of the greatest -possible use to the public, the best way to achieve this is to make it -free software which everyone can redistribute and change under these terms. - - To do so, attach the following notices to the program. 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If not, see <http://www.gnu.org/licenses/>. - -Also add information on how to contact you by electronic and paper mail. - - If the program does terminal interaction, make it output a short -notice like this when it starts in an interactive mode: - - <program> Copyright (C) <year> <name of author> - This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. - This is free software, and you are welcome to redistribute it - under certain conditions; type `show c' for details. - -The hypothetical commands `show w' and `show c' should show the appropriate -parts of the General Public License. Of course, your program's commands -might be different; for a GUI interface, you would use an "about box". - - You should also get your employer (if you work as a programmer) or school, -if any, to sign a "copyright disclaimer" for the program, if necessary. -For more information on this, and how to apply and follow the GNU GPL, see -<http://www.gnu.org/licenses/>. - - The GNU General Public License does not permit incorporating your program -into proprietary programs. If your program is a subroutine library, you -may consider it more useful to permit linking proprietary applications with -the library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. But first, please read -<http://www.gnu.org/philosophy/why-not-lgpl.html>. +For documents see COPYING.documents. diff --git a/docs/COPYING.documents b/docs/COPYING.documents new file mode 100644 index 000000000..4a0fe1c8d --- /dev/null +++ b/docs/COPYING.documents @@ -0,0 +1,397 @@ + GNU Free Documentation License + Version 1.2, November 2002 + + + Copyright (C) 2000,2001,2002 Free Software Foundation, Inc. + 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + +0. PREAMBLE + +The purpose of this License is to make a manual, textbook, or other +functional and useful document "free" in the sense of freedom: to +assure everyone the effective freedom to copy and redistribute it, +with or without modifying it, either commercially or noncommercially. +Secondarily, this License preserves for the author and publisher a way +to get credit for their work, while not being considered responsible +for modifications made by others. + +This License is a kind of "copyleft", which means that derivative +works of the document must themselves be free in the same sense. It +complements the GNU General Public License, which is a copyleft +license designed for free software. + +We have designed this License in order to use it for manuals for free +software, because free software needs free documentation: a free +program should come with manuals providing the same freedoms that the +software does. But this License is not limited to software manuals; +it can be used for any textual work, regardless of subject matter or +whether it is published as a printed book. We recommend this License +principally for works whose purpose is instruction or reference. + + +1. APPLICABILITY AND DEFINITIONS + +This License applies to any manual or other work, in any medium, that +contains a notice placed by the copyright holder saying it can be +distributed under the terms of this License. Such a notice grants a +world-wide, royalty-free license, unlimited in duration, to use that +work under the conditions stated herein. The "Document", below, +refers to any such manual or work. Any member of the public is a +licensee, and is addressed as "you". You accept the license if you +copy, modify or distribute the work in a way requiring permission +under copyright law. + +A "Modified Version" of the Document means any work containing the +Document or a portion of it, either copied verbatim, or with +modifications and/or translated into another language. + +A "Secondary Section" is a named appendix or a front-matter section of +the Document that deals exclusively with the relationship of the +publishers or authors of the Document to the Document's overall subject +(or to related matters) and contains nothing that could fall directly +within that overall subject. (Thus, if the Document is in part a +textbook of mathematics, a Secondary Section may not explain any +mathematics.) The relationship could be a matter of historical +connection with the subject or with related matters, or of legal, +commercial, philosophical, ethical or political position regarding +them. + +The "Invariant Sections" are certain Secondary Sections whose titles +are designated, as being those of Invariant Sections, in the notice +that says that the Document is released under this License. If a +section does not fit the above definition of Secondary then it is not +allowed to be designated as Invariant. The Document may contain zero +Invariant Sections. If the Document does not identify any Invariant +Sections then there are none. + +The "Cover Texts" are certain short passages of text that are listed, +as Front-Cover Texts or Back-Cover Texts, in the notice that says that +the Document is released under this License. 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For works in +formats which do not have any title page as such, "Title Page" means +the text near the most prominent appearance of the work's title, +preceding the beginning of the body of the text. + +A section "Entitled XYZ" means a named subunit of the Document whose +title either is precisely XYZ or contains XYZ in parentheses following +text that translates XYZ in another language. (Here XYZ stands for a +specific section name mentioned below, such as "Acknowledgements", +"Dedications", "Endorsements", or "History".) To "Preserve the Title" +of such a section when you modify the Document means that it remains a +section "Entitled XYZ" according to this definition. + +The Document may include Warranty Disclaimers next to the notice which +states that this License applies to the Document. These Warranty +Disclaimers are considered to be included by reference in this +License, but only as regards disclaiming warranties: any other +implication that these Warranty Disclaimers may have is void and has +no effect on the meaning of this License. + + +2. VERBATIM COPYING + +You may copy and distribute the Document in any medium, either +commercially or noncommercially, provided that this License, the +copyright notices, and the license notice saying this License applies +to the Document are reproduced in all copies, and that you add no other +conditions whatsoever to those of this License. You may not use +technical measures to obstruct or control the reading or further +copying of the copies you make or distribute. However, you may accept +compensation in exchange for copies. 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MODIFICATIONS + +You may copy and distribute a Modified Version of the Document under +the conditions of sections 2 and 3 above, provided that you release +the Modified Version under precisely this License, with the Modified +Version filling the role of the Document, thus licensing distribution +and modification of the Modified Version to whoever possesses a copy +of it. In addition, you must do these things in the Modified Version: + +A. Use in the Title Page (and on the covers, if any) a title distinct + from that of the Document, and from those of previous versions + (which should, if there were any, be listed in the History section + of the Document). You may use the same title as a previous version + if the original publisher of that version gives permission. +B. List on the Title Page, as authors, one or more persons or entities + responsible for authorship of the modifications in the Modified + Version, together with at least five of the principal authors of the + Document (all of its principal authors, if it has fewer than five), + unless they release you from this requirement. +C. State on the Title page the name of the publisher of the + Modified Version, as the publisher. +D. Preserve all the copyright notices of the Document. +E. Add an appropriate copyright notice for your modifications + adjacent to the other copyright notices. +F. Include, immediately after the copyright notices, a license notice + giving the public permission to use the Modified Version under the + terms of this License, in the form shown in the Addendum below. +G. Preserve in that license notice the full lists of Invariant Sections + and required Cover Texts given in the Document's license notice. +H. Include an unaltered copy of this License. +I. Preserve the section Entitled "History", Preserve its Title, and add + to it an item stating at least the title, year, new authors, and + publisher of the Modified Version as given on the Title Page. If + there is no section Entitled "History" in the Document, create one + stating the title, year, authors, and publisher of the Document as + given on its Title Page, then add an item describing the Modified + Version as stated in the previous sentence. +J. Preserve the network location, if any, given in the Document for + public access to a Transparent copy of the Document, and likewise + the network locations given in the Document for previous versions + it was based on. These may be placed in the "History" section. + You may omit a network location for a work that was published at + least four years before the Document itself, or if the original + publisher of the version it refers to gives permission. +K. For any section Entitled "Acknowledgements" or "Dedications", + Preserve the Title of the section, and preserve in the section all + the substance and tone of each of the contributor acknowledgements + and/or dedications given therein. +L. Preserve all the Invariant Sections of the Document, + unaltered in their text and in their titles. Section numbers + or the equivalent are not considered part of the section titles. +M. Delete any section Entitled "Endorsements". Such a section + may not be included in the Modified Version. +N. Do not retitle any existing section to be Entitled "Endorsements" + or to conflict in title with any Invariant Section. +O. Preserve any Warranty Disclaimers. + +If the Modified Version includes new front-matter sections or +appendices that qualify as Secondary Sections and contain no material +copied from the Document, you may at your option designate some or all +of these sections as invariant. To do this, add their titles to the +list of Invariant Sections in the Modified Version's license notice. +These titles must be distinct from any other section titles. + +You may add a section Entitled "Endorsements", provided it contains +nothing but endorsements of your Modified Version by various +parties--for example, statements of peer review or that the text has +been approved by an organization as the authoritative definition of a +standard. + +You may add a passage of up to five words as a Front-Cover Text, and a +passage of up to 25 words as a Back-Cover Text, to the end of the list +of Cover Texts in the Modified Version. Only one passage of +Front-Cover Text and one of Back-Cover Text may be added by (or +through arrangements made by) any one entity. If the Document already +includes a cover text for the same cover, previously added by you or +by arrangement made by the same entity you are acting on behalf of, +you may not add another; but you may replace the old one, on explicit +permission from the previous publisher that added the old one. + +The author(s) and publisher(s) of the Document do not by this License +give permission to use their names for publicity for or to assert or +imply endorsement of any Modified Version. + + +5. COMBINING DOCUMENTS + +You may combine the Document with other documents released under this +License, under the terms defined in section 4 above for modified +versions, provided that you include in the combination all of the +Invariant Sections of all of the original documents, unmodified, and +list them all as Invariant Sections of your combined work in its +license notice, and that you preserve all their Warranty Disclaimers. + +The combined work need only contain one copy of this License, and +multiple identical Invariant Sections may be replaced with a single +copy. If there are multiple Invariant Sections with the same name but +different contents, make the title of each such section unique by +adding at the end of it, in parentheses, the name of the original +author or publisher of that section if known, or else a unique number. +Make the same adjustment to the section titles in the list of +Invariant Sections in the license notice of the combined work. + +In the combination, you must combine any sections Entitled "History" +in the various original documents, forming one section Entitled +"History"; likewise combine any sections Entitled "Acknowledgements", +and any sections Entitled "Dedications". You must delete all sections +Entitled "Endorsements". + + +6. COLLECTIONS OF DOCUMENTS + +You may make a collection consisting of the Document and other documents +released under this License, and replace the individual copies of this +License in the various documents with a single copy that is included in +the collection, provided that you follow the rules of this License for +verbatim copying of each of the documents in all other respects. + +You may extract a single document from such a collection, and distribute +it individually under this License, provided you insert a copy of this +License into the extracted document, and follow this License in all +other respects regarding verbatim copying of that document. + + +7. AGGREGATION WITH INDEPENDENT WORKS + +A compilation of the Document or its derivatives with other separate +and independent documents or works, in or on a volume of a storage or +distribution medium, is called an "aggregate" if the copyright +resulting from the compilation is not used to limit the legal rights +of the compilation's users beyond what the individual works permit. +When the Document is included in an aggregate, this License does not +apply to the other works in the aggregate which are not themselves +derivative works of the Document. + +If the Cover Text requirement of section 3 is applicable to these +copies of the Document, then if the Document is less than one half of +the entire aggregate, the Document's Cover Texts may be placed on +covers that bracket the Document within the aggregate, or the +electronic equivalent of covers if the Document is in electronic form. +Otherwise they must appear on printed covers that bracket the whole +aggregate. + + +8. TRANSLATION + +Translation is considered a kind of modification, so you may +distribute translations of the Document under the terms of section 4. +Replacing Invariant Sections with translations requires special +permission from their copyright holders, but you may include +translations of some or all Invariant Sections in addition to the +original versions of these Invariant Sections. You may include a +translation of this License, and all the license notices in the +Document, and any Warranty Disclaimers, provided that you also include +the original English version of this License and the original versions +of those notices and disclaimers. In case of a disagreement between +the translation and the original version of this License or a notice +or disclaimer, the original version will prevail. + +If a section in the Document is Entitled "Acknowledgements", +"Dedications", or "History", the requirement (section 4) to Preserve +its Title (section 1) will typically require changing the actual +title. + + +9. TERMINATION + +You may not copy, modify, sublicense, or distribute the Document except +as expressly provided for under this License. Any other attempt to +copy, modify, sublicense or distribute the Document is void, and will +automatically terminate your rights under this License. However, +parties who have received copies, or rights, from you under this +License will not have their licenses terminated so long as such +parties remain in full compliance. + + +10. FUTURE REVISIONS OF THIS LICENSE + +The Free Software Foundation may publish new, revised versions +of the GNU Free Documentation License from time to time. Such new +versions will be similar in spirit to the present version, but may +differ in detail to address new problems or concerns. See +http://www.gnu.org/copyleft/. + +Each version of the License is given a distinguishing version number. +If the Document specifies that a particular numbered version of this +License "or any later version" applies to it, you have the option of +following the terms and conditions either of that specified version or +of any later version that has been published (not as a draft) by the +Free Software Foundation. If the Document does not specify a version +number of this License, you may choose any version ever published (not +as a draft) by the Free Software Foundation. + + +ADDENDUM: How to use this License for your documents + +To use this License in a document you have written, include a copy of +the License in the document and put the following copyright and +license notices just after the title page: + + Copyright (c) YEAR YOUR NAME. + Permission is granted to copy, distribute and/or modify this document + under the terms of the GNU Free Documentation License, Version 1.2 + or any later version published by the Free Software Foundation; + with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. + A copy of the license is included in the section entitled "GNU + Free Documentation License". + +If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts, +replace the "with...Texts." line with this: + + with the Invariant Sections being LIST THEIR TITLES, with the + Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST. + +If you have Invariant Sections without Cover Texts, or some other +combination of the three, merge those two alternatives to suit the +situation. + +If your document contains nontrivial examples of program code, we +recommend releasing these examples in parallel under your choice of +free software license, such as the GNU General Public License, +to permit their use in free software. diff --git a/docs/COPYING.software b/docs/COPYING.software new file mode 100644 index 000000000..94a9ed024 --- /dev/null +++ b/docs/COPYING.software @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If such problems arise substantially in other domains, we +stand ready to extend this provision to those domains in future versions +of the GPL, as needed to protect the freedom of users. + + Finally, every program is threatened constantly by software patents. +States should not allow patents to restrict development and use of +software on general-purpose computers, but in those that do, we wish to +avoid the special danger that patents applied to a free program could +make it effectively proprietary. To prevent this, the GPL assures that +patents cannot be used to render the program non-free. + + The precise terms and conditions for copying, distribution and +modification follow. + + TERMS AND CONDITIONS + + 0. Definitions. + + "This License" refers to version 3 of the GNU General Public License. + + "Copyright" also means copyright-like laws that apply to other kinds of +works, such as semiconductor masks. + + "The Program" refers to any copyrightable work licensed under this +License. Each licensee is addressed as "you". "Licensees" and +"recipients" may be individuals or organizations. + + To "modify" a work means to copy from or adapt all or part of the work +in a fashion requiring copyright permission, other than the making of an +exact copy. The resulting work is called a "modified version" of the +earlier work or a work "based on" the earlier work. + + A "covered work" means either the unmodified Program or a work based +on the Program. + + To "propagate" a work means to do anything with it that, without +permission, would make you directly or secondarily liable for +infringement under applicable copyright law, except executing it on a +computer or modifying a private copy. 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Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +<http://www.gnu.org/licenses/>. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. 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Don't expect anything big here! :-) + +[2008-04-04] +------------ +- Revision 33 does now contain the conception document as an OpenOffice + document (draft) and a FreeMind mind map where I have visualized my + first ideas for this game. + [2008-01-26] ------------ - First complete SVN import announced + +------------------------------------------- +Links to used software: +------------------------------------------- + +ArgoUML (SVN checkout): + http://argouml.tigris.org + +FreeMind: + http://freemind.sourceforget.net + +OpenOffice: + http://www.openoffice.org diff --git a/docs/Ship-Simu ArgoUML Diagram.zargo b/docs/Ship-Simu ArgoUML Diagram.zargo new file mode 100644 index 0000000000000000000000000000000000000000..690eea71dd550f29e10fa14fd5f4bea585ffeb68 GIT binary patch literal 4753 zcmbW5cTf{++r~prKxqc4p_habstAJg8d~TA(u4pJ0tiy1DP8FxT@aKI1Sx_70aQBD zQF;>*!~lYz^y&xSoOh1Lc@KZQ_p>{@&&<v>bKU#Q{`Pv1IwYiE0PtjRhn2_xek=Bq zdt(>0r-(5c<HM=!<?Laqr^~5^ws-cj$H47R=4GbV9#dlHg4Qa;4sD*pMz6}YMAbA& 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zt>MLV=f16+lx~}SiwtkVqNmeOZpw_|i|0f1uBVGs<KRh&<L;PQyo!#jp>?nlXvQes z4qHOkX<#GpVss2d@5MSoIjpti6&Uu;g#Dr)9lVK~K)6KhURGlDTvbGXVV^nuVB)}Q zK-0~yF46Y8SM9H&o;TOgF6lg*lQ!#VAt-jF@`A?^FXWre0nCxNtH&UBaLS---jkqs z`jvlKYSmFo3ILD^oZ^Xy7!3G(GvfD{cM7O~*4bMVe`@`nicW*!-_>*yB>z?Gzr@5p zm4659X{!3WK9ZcJ{NFOxpW44O@Sh!60iB@@KLz%mTEDaAl$w86A>|obwtq16PubsJ h;3=s7t_M_S$ev;gsY6D7`Z)Q?SSJDiVrfrj{|CXg2wMOE literal 0 HcmV?d00001 diff --git a/docs/Ship-Simu Ship-Simulator.mm b/docs/Ship-Simu Ship-Simulator.mm new file mode 100644 index 000000000..b03d985e4 --- /dev/null +++ b/docs/Ship-Simu Ship-Simulator.mm @@ -0,0 +1,274 @@ +<map version="0.7.1"> +<node TEXT="Ship-Simu Ship-Simulation"> +<font NAME="SansSerif" BOLD="true" SIZE="18"/> +<node TEXT="Browser-Game" POSITION="right"> +<font NAME="SansSerif" BOLD="true" SIZE="16"/> +<icon BUILTIN="messagebox_warning"/> +<node TEXT="Tick-based simulation"> +<node TEXT="Cronological job (cron)"> +<node TEXT="Addional requirement for installation"/> +</node> +</node> +<node TEXT="Click-based simulation"> +<node TEXT="User clicks a button, action performed"/> +</node> +<node TEXT="Pseudo-3D graphics"> +<node TEXT="Still graphics"> +<node TEXT="Different ships"> +<node TEXT="Passenger ship"/> +<node TEXT="Oil tanker"/> +<node TEXT="Container ship"/> +<node TEXT="Misc small ships"/> +</node> +<node TEXT="Buildings"> +<node TEXT="Shipyard"/> +<node TEXT="Dry dock"/> +<node TEXT="Terminal building"/> +</node> +<node TEXT="Vehicles"> +<node TEXT="Container carrier"/> +<node TEXT="Crane"/> +</node> +<node TEXT="All pics should be self-shooted"> +<node TEXT="This avoids copyright conflicts"/> +<node TEXT="The requested buildings/vehicles must be found in reality"/> +</node> +</node> +<node TEXT="Slightly moved graphics (GIF)"> +<node TEXT="Water surface"/> +<node TEXT="Sky texture"/> +</node> +</node> +<node TEXT="Fully XHTML 1.0"> +<node TEXT="Latest Internet standard"/> +<node TEXT="Older browsers will make lesser trouble"/> +<node TEXT="Should validate with the W3C HTML Validator"> +<node LINK="http://validator.w3.org" TEXT="http://validator.w3.org"> +<icon BUILTIN="attach"/> +</node> +</node> +</node> +<node TEXT="Design is CSS-based"> +<font NAME="SansSerif" SIZE="12"/> +<node TEXT="Themes are possible"/> +</node> +<node TEXT="Nice AJAX features"> +<icon BUILTIN="idea"/> +<icon BUILTIN="desktop_new"/> +</node> +<node TEXT="News on the front page (home)"> +<node TEXT="The news source can be choosen from different"> +<node TEXT="Previously typed and stored in database"/> +<node TEXT="Local XML files"> +<node TEXT="Hint: Created by external generators"> +<font NAME="SansSerif" SIZE="12"/> +</node> +</node> +<node TEXT="Remote XMLs like RSS feeds"/> +</node> +<node TEXT="The typer can choose a category"> +<node TEXT="New categories can be suggested by the typer"/> +<node TEXT="An admin can create new categories"/> +</node> +<node TEXT="Comments are allowable"> +<node TEXT="Logged-in users"/> +<node TEXT="Guests as well"> +<icon BUILTIN="clanbomber"/> +<node TEXT="Secured with CAPTCHA"> +<icon BUILTIN="messagebox_warning"/> +</node> +</node> +</node> +<node TEXT="One object for all news should be fine"> +<node TEXT="Do not use one object per news entry!"> +<icon BUILTIN="clanbomber"/> +<icon BUILTIN="stop"/> +</node> +<node TEXT="The object receives a "Requestable" object"> +<node TEXT="Obtain page number and sent comment data from it"/> +</node> +</node> +</node> +<node TEXT="Strict coding guidelines for better PHP code"> +<font NAME="SansSerif" BOLD="true" SIZE="14"/> +<icon BUILTIN="xmag"/> +<node TEXT="General code structure"> +<font NAME="SansSerif" BOLD="true" SIZE="12"/> +<icon BUILTIN="messagebox_warning"/> +<node TEXT="Fully object-oriented"/> +<node TEXT="Use of different but practical design patterns"/> +</node> +<node TEXT="Documentation"> +<font NAME="SansSerif" BOLD="true" SIZE="12"/> +<node TEXT="In-line documentation"> +<node TEXT="Script header with full copyright and license as requested by GNU GPL 3"/> +<node TEXT="Method headers with Doxygen compatible tags"/> +<node TEXT="Comments above single lines for better understanding what is happening"/> +</node> +<node TEXT="Files in directory "docs""> +<node TEXT="COPYING*"/> +<node TEXT="Conception"/> +<node TEXT="NEWS"/> +<node TEXT="README"/> +<node TEXT="ArgoUML diagram"/> +<node TEXT="FreeMind document"/> +<node TEXT="THANKS"/> +<node TEXT="minmap_yyyymmdd.html"/> +</node> +</node> +<node TEXT="Folding of the code"> +<font NAME="SansSerif" BOLD="true" SIZE="12"/> +</node> +<node TEXT="Tabs and spaces"> +<font NAME="SansSerif" BOLD="true" SIZE="12"/> +</node> +</node> +</node> +<node TEXT="How does a shipping company work?" POSITION="left"> +<font NAME="SansSerif" BOLD="true" SIZE="16"/> +<icon BUILTIN="messagebox_warning"/> +<node TEXT="Start as a founder by selecting a harbor"> +<cloud/> +<node TEXT="Construct neccessary buildings"> +<node TEXT="Make contract with construction companies"/> +</node> +<node TEXT="Order ship parts"> +<node TEXT="Fron your partners"/> +<node TEXT="On global market"/> +</node> +<node TEXT="Make contracts with other companies"> +<node TEXT="Construct ships for your partner"/> +<node TEXT="Drive constructed ships by your partner"/> +</node> +<node TEXT="Build ship parts and trade them"/> +<node TEXT="Become CEO and manage your company"> +<node TEXT="Nominate department managers"/> +<node TEXT="Recruit new employees"/> +<node TEXT="Pay salery to your employees"/> +</node> +<node TEXT="Let other gamer manage your company"/> +<node TEXT="Compare prices"> +<node TEXT="Make a purchase computation system"/> +</node> +<node TEXT="Manage a journey"/> +</node> +<node TEXT="Or start as an employee"> +<cloud/> +<node TEXT="Start as a simple sailor"> +<node TEXT="And end up as a captain"> +<node TEXT="Control your ship (depends on client)"/> +</node> +</node> +<node TEXT="Or start as a shipbuilder"> +<node TEXT="Repair ships"> +<node TEXT="Renew the painting"/> +<node TEXT="Fix broken things"/> +</node> +<node TEXT="Build up new ships"/> +</node> +<node TEXT="As an officer"> +<icon BUILTIN="idea"/> +<icon BUILTIN="help"/> +</node> +<node TEXT="As a cleaner"/> +</node> +<node TEXT="Create a board of managers"> +<icon BUILTIN="idea"/> +<icon BUILTIN="help"/> +<node TEXT="Only for bigger comanpies"/> +</node> +<node TEXT="Design your own ships"> +<node TEXT="From templates (default ships)"/> +<node TEXT="Or your complete freely designed layout"/> +</node> +<node TEXT="Ride constructed ships"> +<node TEXT="Make sail plans"/> +<node TEXT="Transportate cargo or humans"> +<node TEXT="Make your passengers happy"/> +<node TEXT="Load containers and bring them to other harbors"/> +<node TEXT="Transportate oil from ricks to the refineries"/> +</node> +<node TEXT="Depends on used client"/> +</node> +<node TEXT="Earn a lot (virtual/real) money"> +<node TEXT="Sell a journey"/> +<node TEXT="Trade with goods"/> +<node TEXT="Construct ships for other companies"/> +</node> +<node TEXT="Play as a passenger"> +<node TEXT="Order a jorney to your desired destionation"/> +</node> +</node> +<node TEXT="Multi-Player Mode" POSITION="right"> +<font NAME="SansSerif" BOLD="true" SIZE="16"/> +<icon BUILTIN="messagebox_warning"/> +<node TEXT="Networked over hubs"/> +<node TEXT="Big map which holds all harbors"> +<node TEXT="Seperated into small maps to cluster the load over the network"/> +</node> +</node> +<node TEXT="Java client" POSITION="left"> +<cloud/> +<icon BUILTIN="idea"/> +<node TEXT="Real-time simulation"/> +<node TEXT="OpenGL (3D Graphics)"> +<node TEXT="JOGL"/> +</node> +<node TEXT="OpenAL (3D sound)"/> +</node> +<node TEXT=""Faked" Single-Player" POSITION="right"> +<node TEXT="Locally installed version"/> +<node TEXT="Does not connect to other hubs"/> +<node TEXT=""Save games" should be incompatible with MP mode"> +<node TEXT="Avoids cheating"/> +</node> +</node> +<node TEXT="Sand-Box Mode" POSITION="right"> +<node TEXT="The player can test the game"> +<node TEXT="Some people like to "explore" the game"/> +<node TEXT="Or just wanna have a look"/> +</node> +<node TEXT="There are no competitors"> +<font NAME="SansSerif" SIZE="12"/> +</node> +</node> +<node TEXT="Modern-epoche game" POSITION="left"> +<node TEXT="Age: 1950+"/> +<node TEXT="The abstraction level is kept low"/> +</node> +<node TEXT="License" POSITION="left"> +<node TEXT="The game"> +<node TEXT="Ship-Simu is licensed under the GNU GPL 3 or any newer version"> +<node TEXT="See docs/COPYING.software"/> +</node> +</node> +<node TEXT="This document"> +<node TEXT="This mind-map is licensed under the GNU FDL 1.2 or any newer version"> +<node TEXT="See docs/COPYING.documents"/> +</node> +</node> +</node> +<node TEXT="Data exchange protocol" POSITION="right"> +<node TEXT="Default is an own small format"> +<node TEXT="Reduces traffic between servers"/> +</node> +<node TEXT="Easy rewriteable to e.g. XML"> +<node TEXT="Other clients (Flash) can also connect"/> +</node> +<node TEXT="Java and browser client can play together"/> +</node> +<node TEXT="Optional Pillory" POSITION="left"> +<node TEXT="To make e.g. nazi activity public"/> +<node TEXT="Shall keep bad players away"/> +<node TEXT="Requires some "game-moderator" access level to manage"> +<node TEXT="The moderator shall have an extra flag e.g. "pillory_accessable""/> +</node> +<node TEXT="Players, companies et cetera should be lockable"> +<node TEXT="The moderator can choose wether to lock with pillory entry or just locking down"/> +</node> +</node> +<node LINK="http://www.ship-simu.org" TEXT="http://www.ship-simu.org" POSITION="right"> +<icon BUILTIN="attach"/> +</node> +</node> +</map> diff --git a/docs/THANKS b/docs/THANKS index bd56a2cfa..91bd29d10 100644 --- a/docs/THANKS +++ b/docs/THANKS @@ -1,6 +1,7 @@ Special Thanks goes to: - Daff - toms + - Arne Brodowski (http://www.arnebrodowski.de/blog/) - And all the others I have not listed here. If you think your name is missing here please ICQ me: 8809296 diff --git a/docs/mindmap_20080517.html b/docs/mindmap_20080517.html new file mode 100644 index 000000000..67a14c974 --- /dev/null +++ b/docs/mindmap_20080517.html @@ -0,0 +1,755 @@ +<html> +<head> +<title>Ship-Simu Ship-Simulation</title> +<style type="text/css"> + span.foldopened { color: white; font-size: xx-small; + border-width: 1; font-family: monospace; padding: 0em 0.25em 0em 0.25em; background: #e0e0e0; + VISIBILITY: visible; + cursor:pointer; } + + + span.foldclosed { color: #666666; font-size: xx-small; + border-width: 1; font-family: monospace; padding: 0em 0.25em 0em 0.25em; background: #e0e0e0; + VISIBILITY: hidden; + cursor:pointer; } + + span.foldspecial { color: #666666; font-size: xx-small; border-style: none solid solid none; + border-color: #CCCCCC; border-width: 1; font-family: sans-serif; padding: 0em 0.1em 0em 0.1em; background: #e0e0e0; + cursor:pointer; } + + li { list-style: none; } + + span.l { color: red; font-weight: bold; } + + a:link {text-decoration: none; color: black; } + a:visited {text-decoration: none; color: black; } + a:active {text-decoration: none; color: black; } + a:hover {text-decoration: none; color: black; background: #eeeee0; } + +</style> +<!-- ^ Position is not set to relative / absolute here because of Mozilla --> +</head> +<body> + +<script language="JavaScript"> + // Here we implement folding. It works fine with MSIE5.5, MSIE6.0 and + // Mozilla 0.9.6. + + if (document.layers) { + //Netscape 4 specific code + pre = 'document.'; + post = ''; } + if (document.getElementById) { + //Netscape 6 specific code + pre = 'document.getElementById("'; + post = '").style'; } + if (document.all) { + //IE4+ specific code + pre = 'document.all.'; + post = '.style'; } + +function layer_exists(layer) { + try { + eval(pre + layer + post); + return true; } + catch (error) { + return false; }} + +function show_layer(layer) { + eval(pre + layer + post).position = 'relative'; + eval(pre + layer + post).visibility = 'visible'; } + +function hide_layer(layer) { + eval(pre + layer + post).visibility = 'hidden'; + eval(pre + layer + post).position = 'absolute'; } + +function hide_folder(folder) { + hide_folding_layer(folder) + show_layer('show'+folder); + + scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla) +} + +function show_folder(folder) { + // Precondition: all subfolders are folded + + show_layer('hide'+folder); + hide_layer('show'+folder); + show_layer('fold'+folder); + + scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla) + + var i; + for (i=1; layer_exists('fold'+folder+'_'+i); ++i) { + show_layer('show'+folder+'_'+i); } +} +function show_folder_completely(folder) { + // Precondition: all subfolders are folded + + show_layer('hide'+folder); + hide_layer('show'+folder); + show_layer('fold'+folder); + + scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla) + + var i; + for (i=1; layer_exists('fold'+folder+'_'+i); ++i) { + show_folder_completely(folder+'_'+i); } +} + + + +function hide_folding_layer(folder) { + var i; + for (i=1; layer_exists('fold'+folder+'_'+i); ++i) { + hide_folding_layer(folder+'_'+i); } + + hide_layer('hide'+folder); + hide_layer('show'+folder); + hide_layer('fold'+folder); + + scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla) +} + +function fold_document() { + var i; + var folder = '1'; + for (i=1; layer_exists('fold'+folder+'_'+i); ++i) { + hide_folder(folder+'_'+i); } +} + +function unfold_document() { + var i; + var folder = '1'; + for (i=1; layer_exists('fold'+folder+'_'+i); ++i) { + show_folder_completely(folder+'_'+i); } +} + +</script> +<SPAN class=foldspecial onclick="fold_document()">All +</SPAN> +<SPAN class=foldspecial onclick="unfold_document()">All -</SPAN> +<p><span style="font-size: 150%;font-family: SansSerif, sans-serif; font-weight: bold; ">Ship-Simu Ship-Simulation</span> +<ul><li><span id="show1_1" class="foldclosed" onClick="show_folder('1_1')" style="POSITION: absolute">+</span> <span id="hide1_1" class="foldopened" onClick="hide_folder('1_1')">-</Span> +<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">Browser-Game</span> +<ul id="fold1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_1" class="foldclosed" onClick="show_folder('1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_1" class="foldopened" onClick="hide_folder('1_1_1')">-</Span> +Tick-based simulation +<ul id="fold1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_1_1" class="foldclosed" onClick="show_folder('1_1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_1_1" class="foldopened" onClick="hide_folder('1_1_1_1')">-</Span> +Cronological job (cron) +<ul id="fold1_1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Addional requirement for installation + +</li> + +</ul> +</li> + +</ul> +</li> +<li><span id="show1_1_2" class="foldclosed" onClick="show_folder('1_1_2')" style="POSITION: absolute">+</span> <span id="hide1_1_2" class="foldopened" onClick="hide_folder('1_1_2')">-</Span> +Click-based simulation +<ul id="fold1_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>User clicks a button, action performed + +</li> + +</ul> +</li> +<li><span id="show1_1_3" class="foldclosed" onClick="show_folder('1_1_3')" style="POSITION: absolute">+</span> <span id="hide1_1_3" class="foldopened" onClick="hide_folder('1_1_3')">-</Span> +Pseudo-3D graphics +<ul id="fold1_1_3" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_3_1" class="foldclosed" onClick="show_folder('1_1_3_1')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1" class="foldopened" onClick="hide_folder('1_1_3_1')">-</Span> +Still graphics +<ul id="fold1_1_3_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_3_1_1" class="foldclosed" onClick="show_folder('1_1_3_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_1" class="foldopened" onClick="hide_folder('1_1_3_1_1')">-</Span> +Different ships +<ul id="fold1_1_3_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Passenger ship + +</li> +<li>Oil tanker + +</li> +<li>Container ship + +</li> +<li>Misc small ships + +</li> + +</ul> +</li> +<li><span id="show1_1_3_1_2" class="foldclosed" onClick="show_folder('1_1_3_1_2')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_2" class="foldopened" onClick="hide_folder('1_1_3_1_2')">-</Span> +Buildings +<ul id="fold1_1_3_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Shipyard + +</li> +<li>Dry dock + +</li> +<li>Terminal building + +</li> + +</ul> +</li> +<li><span id="show1_1_3_1_3" class="foldclosed" onClick="show_folder('1_1_3_1_3')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_3" class="foldopened" onClick="hide_folder('1_1_3_1_3')">-</Span> +Vehicles +<ul id="fold1_1_3_1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Container carrier + +</li> +<li>Crane + +</li> + +</ul> +</li> +<li><span id="show1_1_3_1_4" class="foldclosed" onClick="show_folder('1_1_3_1_4')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_4" class="foldopened" onClick="hide_folder('1_1_3_1_4')">-</Span> +All pics should be self-shooted +<ul id="fold1_1_3_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>This avoids copyright conflicts + +</li> +<li>The requested buildings/vehicles must be found in reality + +</li> + +</ul> +</li> + +</ul> +</li> +<li><span id="show1_1_3_2" class="foldclosed" onClick="show_folder('1_1_3_2')" style="POSITION: absolute">+</span> <span id="hide1_1_3_2" class="foldopened" onClick="hide_folder('1_1_3_2')">-</Span> +Slightly moved graphics (GIF) +<ul id="fold1_1_3_2" style="POSITION: relative; VISIBILITY: visible;"><li>Water surface + +</li> +<li>Sky texture + +</li> + +</ul> +</li> + +</ul> +</li> +<li><span id="show1_1_4" class="foldclosed" onClick="show_folder('1_1_4')" style="POSITION: absolute">+</span> <span id="hide1_1_4" class="foldopened" onClick="hide_folder('1_1_4')">-</Span> +Fully XHTML 1.0 +<ul id="fold1_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Latest Internet standard + +</li> +<li>Older browsers will make lesser trouble + +</li> +<li><span id="show1_1_4_1" class="foldclosed" onClick="show_folder('1_1_4_1')" style="POSITION: absolute">+</span> <span id="hide1_1_4_1" class="foldopened" onClick="hide_folder('1_1_4_1')">-</Span> +Should validate with the W3C HTML Validator +<ul id="fold1_1_4_1" style="POSITION: relative; VISIBILITY: visible;"><li><a href="http://validator.w3.org" target="_blank"><span class=l>~</span> http://validator.w3.org +</a> + +</li> + +</ul> +</li> + +</ul> +</li> +<li><span id="show1_1_5" class="foldclosed" onClick="show_folder('1_1_5')" style="POSITION: absolute">+</span> <span id="hide1_1_5" class="foldopened" onClick="hide_folder('1_1_5')">-</Span> +<span style="font-family: SansSerif, sans-serif; ">Design is CSS-based</span> +<ul id="fold1_1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Themes are possible + +</li> + +</ul> +</li> +<li>Nice AJAX features + +</li> +<li><span id="show1_1_6" class="foldclosed" onClick="show_folder('1_1_6')" style="POSITION: absolute">+</span> <span id="hide1_1_6" class="foldopened" onClick="hide_folder('1_1_6')">-</Span> +News on the front page (home) +<ul id="fold1_1_6" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_6_1" class="foldclosed" onClick="show_folder('1_1_6_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1" class="foldopened" onClick="hide_folder('1_1_6_1')">-</Span> +The news source can be choosen from different +<ul id="fold1_1_6_1" style="POSITION: relative; VISIBILITY: visible;"><li>Previously typed and stored in database + +</li> +<li><span id="show1_1_6_1_1" class="foldclosed" onClick="show_folder('1_1_6_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_1" class="foldopened" onClick="hide_folder('1_1_6_1_1')">-</Span> +Local XML files +<ul id="fold1_1_6_1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span style="font-family: SansSerif, sans-serif; ">Hint: Created by external generators</span> + +</li> + +</ul> +</li> +<li>Remote XMLs like RSS feeds + +</li> + +</ul> +</li> +<li><span id="show1_1_6_2" class="foldclosed" onClick="show_folder('1_1_6_2')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2" class="foldopened" onClick="hide_folder('1_1_6_2')">-</Span> +The typer can choose a category +<ul id="fold1_1_6_2" style="POSITION: relative; VISIBILITY: visible;"><li>New categories can be suggested by the typer + +</li> +<li>An admin can create new categories + +</li> + +</ul> +</li> +<li><span id="show1_1_6_3" class="foldclosed" onClick="show_folder('1_1_6_3')" style="POSITION: absolute">+</span> <span id="hide1_1_6_3" class="foldopened" onClick="hide_folder('1_1_6_3')">-</Span> +Comments are allowable +<ul id="fold1_1_6_3" style="POSITION: relative; VISIBILITY: visible;"><li>Logged-in users + +</li> +<li><span id="show1_1_6_3_1" class="foldclosed" onClick="show_folder('1_1_6_3_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_3_1" class="foldopened" onClick="hide_folder('1_1_6_3_1')">-</Span> +Guests as well +<ul id="fold1_1_6_3_1" style="POSITION: relative; VISIBILITY: visible;"><li>Secured with CAPTCHA + +</li> + +</ul> +</li> + +</ul> +</li> +<li><span id="show1_1_6_4" class="foldclosed" onClick="show_folder('1_1_6_4')" style="POSITION: absolute">+</span> <span id="hide1_1_6_4" class="foldopened" onClick="hide_folder('1_1_6_4')">-</Span> +One object for all news should be fine +<ul id="fold1_1_6_4" style="POSITION: relative; VISIBILITY: visible;"><li>Do not use one object per news entry! + +</li> +<li><span id="show1_1_6_4_1" class="foldclosed" onClick="show_folder('1_1_6_4_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_4_1" class="foldopened" onClick="hide_folder('1_1_6_4_1')">-</Span> +The object receives a "Requestable" object +<ul id="fold1_1_6_4_1" style="POSITION: relative; VISIBILITY: visible;"><li>Obtain page number and sent comment data from it + +</li> + +</ul> +</li> + +</ul> +</li> + +</ul> +</li> +<li><span id="show1_1_7" class="foldclosed" onClick="show_folder('1_1_7')" style="POSITION: absolute">+</span> <span id="hide1_1_7" class="foldopened" onClick="hide_folder('1_1_7')">-</Span> +<span style="font-size: 116%;font-family: SansSerif, sans-serif; font-weight: bold; ">Strict coding guidelines for better PHP code</span> +<ul id="fold1_1_7" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_7_1" class="foldclosed" onClick="show_folder('1_1_7_1')" style="POSITION: absolute">+</span> <span id="hide1_1_7_1" class="foldopened" onClick="hide_folder('1_1_7_1')">-</Span> +<span style="font-family: SansSerif, sans-serif; font-weight: bold; ">General code structure</span> +<ul id="fold1_1_7_1" style="POSITION: relative; VISIBILITY: visible;"><li>Fully object-oriented + +</li> +<li>Use of different but practical design patterns + +</li> + +</ul> +</li> +<li><span id="show1_1_7_2" class="foldclosed" onClick="show_folder('1_1_7_2')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2" class="foldopened" onClick="hide_folder('1_1_7_2')">-</Span> +<span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Documentation</span> +<ul id="fold1_1_7_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_7_2_1" class="foldclosed" onClick="show_folder('1_1_7_2_1')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_1" class="foldopened" onClick="hide_folder('1_1_7_2_1')">-</Span> +In-line documentation +<ul id="fold1_1_7_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Script header with full copyright and license as requested by GNU GPL 3 + +</li> +<li>Method headers with Doxygen compatible tags + +</li> +<li>Comments above single lines for better understanding what is happening + +</li> + +</ul> +</li> +<li><span id="show1_1_7_2_2" class="foldclosed" onClick="show_folder('1_1_7_2_2')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_2" class="foldopened" onClick="hide_folder('1_1_7_2_2')">-</Span> +Files in directory "docs" +<ul id="fold1_1_7_2_2" style="POSITION: relative; VISIBILITY: visible;"><li>COPYING* + +</li> +<li>Conception + +</li> +<li>NEWS + +</li> +<li>README + +</li> +<li>ArgoUML diagram + +</li> +<li>FreeMind document + +</li> +<li>THANKS + +</li> +<li>minmap_yyyymmdd.html + +</li> + +</ul> +</li> + +</ul> +</li> +<li><span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Folding of the code</span> + +</li> +<li><span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Tabs and spaces</span> + +</li> + +</ul> +</li> + +</ul> +</li> +<li><span id="show1_2" class="foldclosed" onClick="show_folder('1_2')" style="POSITION: absolute">+</span> <span id="hide1_2" class="foldopened" onClick="hide_folder('1_2')">-</Span> +<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">How does a shipping company work?</span> +<ul id="fold1_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_1" class="foldclosed" onClick="show_folder('1_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_1" class="foldopened" onClick="hide_folder('1_2_1')">-</Span> +Start as a founder by selecting a harbor +<ul id="fold1_2_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_1_1" class="foldclosed" onClick="show_folder('1_2_1_1')" style="POSITION: absolute">+</span> <span id="hide1_2_1_1" class="foldopened" onClick="hide_folder('1_2_1_1')">-</Span> +Construct neccessary buildings +<ul id="fold1_2_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Make contract with construction companies + +</li> + +</ul> +</li> +<li><span id="show1_2_1_2" class="foldclosed" onClick="show_folder('1_2_1_2')" style="POSITION: absolute">+</span> <span id="hide1_2_1_2" class="foldopened" onClick="hide_folder('1_2_1_2')">-</Span> +Order ship parts +<ul id="fold1_2_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Fron your partners + +</li> +<li>On global market + +</li> + +</ul> +</li> +<li><span id="show1_2_1_3" class="foldclosed" onClick="show_folder('1_2_1_3')" style="POSITION: absolute">+</span> <span id="hide1_2_1_3" class="foldopened" onClick="hide_folder('1_2_1_3')">-</Span> +Make contracts with other companies +<ul id="fold1_2_1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Construct ships for your partner + +</li> +<li>Drive constructed ships by your partner + +</li> + +</ul> +</li> +<li>Build ship parts and trade them + +</li> +<li><span id="show1_2_1_4" class="foldclosed" onClick="show_folder('1_2_1_4')" style="POSITION: absolute">+</span> <span id="hide1_2_1_4" class="foldopened" onClick="hide_folder('1_2_1_4')">-</Span> +Become CEO and manage your company +<ul id="fold1_2_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Nominate department managers + +</li> +<li>Recruit new employees + +</li> +<li>Pay salery to your employees + +</li> + +</ul> +</li> +<li>Let other gamer manage your company + +</li> +<li><span id="show1_2_1_5" class="foldclosed" onClick="show_folder('1_2_1_5')" style="POSITION: absolute">+</span> <span id="hide1_2_1_5" class="foldopened" onClick="hide_folder('1_2_1_5')">-</Span> +Compare prices +<ul id="fold1_2_1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Make a purchase computation system + +</li> + +</ul> +</li> +<li>Manage a journey + +</li> + +</ul> +</li> +<li><span id="show1_2_2" class="foldclosed" onClick="show_folder('1_2_2')" style="POSITION: absolute">+</span> <span id="hide1_2_2" class="foldopened" onClick="hide_folder('1_2_2')">-</Span> +Or start as an employee +<ul id="fold1_2_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_1" class="foldclosed" onClick="show_folder('1_2_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_1" class="foldopened" onClick="hide_folder('1_2_2_1')">-</Span> +Start as a simple sailor +<ul id="fold1_2_2_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_1_1" class="foldclosed" onClick="show_folder('1_2_2_1_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_1_1" class="foldopened" onClick="hide_folder('1_2_2_1_1')">-</Span> +And end up as a captain +<ul id="fold1_2_2_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Control your ship (depends on client) + +</li> + +</ul> +</li> + +</ul> +</li> +<li><span id="show1_2_2_2" class="foldclosed" onClick="show_folder('1_2_2_2')" style="POSITION: absolute">+</span> <span id="hide1_2_2_2" class="foldopened" onClick="hide_folder('1_2_2_2')">-</Span> +Or start as a shipbuilder +<ul id="fold1_2_2_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_2_1" class="foldclosed" onClick="show_folder('1_2_2_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_2_1" class="foldopened" onClick="hide_folder('1_2_2_2_1')">-</Span> +Repair ships +<ul id="fold1_2_2_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Renew the painting + +</li> +<li>Fix broken things + +</li> + +</ul> +</li> +<li>Build up new ships + +</li> + +</ul> +</li> +<li>As an officer + +</li> +<li>As a cleaner + +</li> + +</ul> +</li> +<li><span id="show1_2_3" class="foldclosed" onClick="show_folder('1_2_3')" style="POSITION: absolute">+</span> <span id="hide1_2_3" class="foldopened" onClick="hide_folder('1_2_3')">-</Span> +Create a board of managers +<ul id="fold1_2_3" style="POSITION: relative; VISIBILITY: visible;"><li>Only for bigger comanpies + +</li> + +</ul> +</li> +<li><span id="show1_2_4" class="foldclosed" onClick="show_folder('1_2_4')" style="POSITION: absolute">+</span> <span id="hide1_2_4" class="foldopened" onClick="hide_folder('1_2_4')">-</Span> +Design your own ships +<ul id="fold1_2_4" style="POSITION: relative; VISIBILITY: visible;"><li>From templates (default ships) + +</li> +<li>Or your complete freely designed layout + +</li> + +</ul> +</li> +<li><span id="show1_2_5" class="foldclosed" onClick="show_folder('1_2_5')" style="POSITION: absolute">+</span> <span id="hide1_2_5" class="foldopened" onClick="hide_folder('1_2_5')">-</Span> +Ride constructed ships +<ul id="fold1_2_5" style="POSITION: relative; VISIBILITY: visible;"><li>Make sail plans + +</li> +<li><span id="show1_2_5_1" class="foldclosed" onClick="show_folder('1_2_5_1')" style="POSITION: absolute">+</span> <span id="hide1_2_5_1" class="foldopened" onClick="hide_folder('1_2_5_1')">-</Span> +Transportate cargo or humans +<ul id="fold1_2_5_1" style="POSITION: relative; VISIBILITY: visible;"><li>Make your passengers happy + +</li> +<li>Load containers and bring them to other harbors + +</li> +<li>Transportate oil from ricks to the refineries + +</li> + +</ul> +</li> +<li>Depends on used client + +</li> + +</ul> +</li> +<li><span id="show1_2_6" class="foldclosed" onClick="show_folder('1_2_6')" style="POSITION: absolute">+</span> <span id="hide1_2_6" class="foldopened" onClick="hide_folder('1_2_6')">-</Span> +Earn a lot (virtual/real) money +<ul id="fold1_2_6" style="POSITION: relative; VISIBILITY: visible;"><li>Sell a journey + +</li> +<li>Trade with goods + +</li> +<li>Construct ships for other companies + +</li> + +</ul> +</li> +<li><span id="show1_2_7" class="foldclosed" onClick="show_folder('1_2_7')" style="POSITION: absolute">+</span> <span id="hide1_2_7" class="foldopened" onClick="hide_folder('1_2_7')">-</Span> +Play as a passenger +<ul id="fold1_2_7" style="POSITION: relative; VISIBILITY: visible;"><li>Order a jorney to your desired destionation + +</li> + +</ul> +</li> + +</ul> +</li> +<li><span id="show1_3" class="foldclosed" onClick="show_folder('1_3')" style="POSITION: absolute">+</span> <span id="hide1_3" class="foldopened" onClick="hide_folder('1_3')">-</Span> +<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">Multi-Player Mode</span> +<ul id="fold1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Networked over hubs + +</li> +<li><span id="show1_3_1" class="foldclosed" onClick="show_folder('1_3_1')" style="POSITION: absolute">+</span> <span id="hide1_3_1" class="foldopened" onClick="hide_folder('1_3_1')">-</Span> +Big map which holds all harbors +<ul id="fold1_3_1" style="POSITION: relative; VISIBILITY: visible;"><li>Seperated into small maps to cluster the load over the network + +</li> + +</ul> +</li> + +</ul> +</li> +<li><span id="show1_4" class="foldclosed" onClick="show_folder('1_4')" style="POSITION: absolute">+</span> <span id="hide1_4" class="foldopened" onClick="hide_folder('1_4')">-</Span> +Java client +<ul id="fold1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Real-time simulation + +</li> +<li><span id="show1_4_1" class="foldclosed" onClick="show_folder('1_4_1')" style="POSITION: absolute">+</span> <span id="hide1_4_1" class="foldopened" onClick="hide_folder('1_4_1')">-</Span> +OpenGL (3D Graphics) +<ul id="fold1_4_1" style="POSITION: relative; VISIBILITY: visible;"><li>JOGL + +</li> + +</ul> +</li> +<li>OpenAL (3D sound) + +</li> + +</ul> +</li> +<li><span id="show1_5" class="foldclosed" onClick="show_folder('1_5')" style="POSITION: absolute">+</span> <span id="hide1_5" class="foldopened" onClick="hide_folder('1_5')">-</Span> +"Faked" Single-Player +<ul id="fold1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Locally installed version + +</li> +<li>Does not connect to other hubs + +</li> +<li><span id="show1_5_1" class="foldclosed" onClick="show_folder('1_5_1')" style="POSITION: absolute">+</span> <span id="hide1_5_1" class="foldopened" onClick="hide_folder('1_5_1')">-</Span> +"Save games" should be incompatible with MP mode +<ul id="fold1_5_1" style="POSITION: relative; VISIBILITY: visible;"><li>Avoids cheating + +</li> + +</ul> +</li> + +</ul> +</li> +<li><span id="show1_6" class="foldclosed" onClick="show_folder('1_6')" style="POSITION: absolute">+</span> <span id="hide1_6" class="foldopened" onClick="hide_folder('1_6')">-</Span> +Sand-Box Mode +<ul id="fold1_6" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_6_1" class="foldclosed" onClick="show_folder('1_6_1')" style="POSITION: absolute">+</span> <span id="hide1_6_1" class="foldopened" onClick="hide_folder('1_6_1')">-</Span> +The player can test the game +<ul id="fold1_6_1" style="POSITION: relative; VISIBILITY: visible;"><li>Some people like to "explore" the game + +</li> +<li>Or just wanna have a look + +</li> + +</ul> +</li> +<li><span style="font-family: SansSerif, sans-serif; ">There are no competitors</span> + +</li> + +</ul> +</li> +<li><span id="show1_7" class="foldclosed" onClick="show_folder('1_7')" style="POSITION: absolute">+</span> <span id="hide1_7" class="foldopened" onClick="hide_folder('1_7')">-</Span> +Modern-epoche game +<ul id="fold1_7" style="POSITION: relative; VISIBILITY: visible;"><li>Age: 1950+ + +</li> +<li>The abstraction level is kept low + +</li> + +</ul> +</li> +<li><span id="show1_8" class="foldclosed" onClick="show_folder('1_8')" style="POSITION: absolute">+</span> <span id="hide1_8" class="foldopened" onClick="hide_folder('1_8')">-</Span> +License +<ul id="fold1_8" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_1" class="foldclosed" onClick="show_folder('1_8_1')" style="POSITION: absolute">+</span> <span id="hide1_8_1" class="foldopened" onClick="hide_folder('1_8_1')">-</Span> +The game +<ul id="fold1_8_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_1_1" class="foldclosed" onClick="show_folder('1_8_1_1')" style="POSITION: absolute">+</span> <span id="hide1_8_1_1" class="foldopened" onClick="hide_folder('1_8_1_1')">-</Span> +Ship-Simu is licensed under the GNU GPL 3 or any newer version +<ul id="fold1_8_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>See docs/COPYING.software + +</li> + +</ul> +</li> + +</ul> +</li> +<li><span id="show1_8_2" class="foldclosed" onClick="show_folder('1_8_2')" style="POSITION: absolute">+</span> <span id="hide1_8_2" class="foldopened" onClick="hide_folder('1_8_2')">-</Span> +This document +<ul id="fold1_8_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_2_1" class="foldclosed" onClick="show_folder('1_8_2_1')" style="POSITION: absolute">+</span> <span id="hide1_8_2_1" class="foldopened" onClick="hide_folder('1_8_2_1')">-</Span> +This mind-map is licensed under the GNU FDL 1.2 or any newer version +<ul id="fold1_8_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>See docs/COPYING.documents + +</li> + +</ul> +</li> + +</ul> +</li> + +</ul> +</li> +<li><span id="show1_9" class="foldclosed" onClick="show_folder('1_9')" style="POSITION: absolute">+</span> <span id="hide1_9" class="foldopened" onClick="hide_folder('1_9')">-</Span> +Data exchange protocol +<ul id="fold1_9" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_9_1" class="foldclosed" onClick="show_folder('1_9_1')" style="POSITION: absolute">+</span> <span id="hide1_9_1" class="foldopened" onClick="hide_folder('1_9_1')">-</Span> +Default is an own small format +<ul id="fold1_9_1" style="POSITION: relative; VISIBILITY: visible;"><li>Reduces traffic between servers + +</li> + +</ul> +</li> +<li><span id="show1_9_2" class="foldclosed" onClick="show_folder('1_9_2')" style="POSITION: absolute">+</span> <span id="hide1_9_2" class="foldopened" onClick="hide_folder('1_9_2')">-</Span> +Easy rewriteable to e.g. XML +<ul id="fold1_9_2" style="POSITION: relative; VISIBILITY: visible;"><li>Other clients (Flash) can also connect + +</li> + +</ul> +</li> +<li>Java and browser client can play together + +</li> + +</ul> +</li> +<li><span id="show1_10" class="foldclosed" onClick="show_folder('1_10')" style="POSITION: absolute">+</span> <span id="hide1_10" class="foldopened" onClick="hide_folder('1_10')">-</Span> +Optional Pillory +<ul id="fold1_10" style="POSITION: relative; VISIBILITY: visible;"><li>To make e.g. nazi activity public + +</li> +<li>Shall keep bad players away + +</li> +<li><span id="show1_10_1" class="foldclosed" onClick="show_folder('1_10_1')" style="POSITION: absolute">+</span> <span id="hide1_10_1" class="foldopened" onClick="hide_folder('1_10_1')">-</Span> +Requires some "game-moderator" access level to manage +<ul id="fold1_10_1" style="POSITION: relative; VISIBILITY: visible;"><li>The moderator shall have an extra flag e.g. "pillory_accessable" + +</li> + +</ul> +</li> +<li><span id="show1_10_2" class="foldclosed" onClick="show_folder('1_10_2')" style="POSITION: absolute">+</span> <span id="hide1_10_2" class="foldopened" onClick="hide_folder('1_10_2')">-</Span> +Players, companies et cetera should be lockable +<ul id="fold1_10_2" style="POSITION: relative; VISIBILITY: visible;"><li>The moderator can choose wether to lock with pillory entry or just locking down + +</li> + +</ul> +</li> + +</ul> +</li> +<li><a href="http://www.ship-simu.org" target="_blank"><span class=l>~</span> http://www.ship-simu.org +</a> + +</li> + +</ul><SCRIPT language=JavaScript> +fold_document(); +</SCRIPT> +</body> +</html> diff --git a/inc/classes/exceptions/main/class_ClassNotFoundException.php b/inc/classes/exceptions/main/class_ClassNotFoundException.php index b7242e727..b77de9a7f 100644 --- a/inc/classes/exceptions/main/class_ClassNotFoundException.php +++ b/inc/classes/exceptions/main/class_ClassNotFoundException.php @@ -3,10 +3,10 @@ * An exception thrown when a class was not found * * @author Roland Haeder <webmaster@mxchange.org> - * @version 0.3.0 + * @version 0.0.0 * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software * @license GNU GPL 3.0 or any newer version - * @link http://www.mxchange.org + * @link http://www.ship-simu.org * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -19,17 +19,17 @@ * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. + * along with this program. If not, see <http://www.gnu.org/licenses/>. */ class ClassNotFoundException extends FrameworkException { /** * The constructor * - * @param $message Message from the exception + * @param $class Class' name we have no class found for * @param $code Code number for the exception * @return void */ - public function __construct (BaseFrameworkSystem $class, $code) { + public function __construct ($class, $code) { // Add a message around the missing class $message = sprintf("Die interne Script-Klasse <u>%s</u> konnte nicht gefunden werden!", $class); diff --git a/inc/classes/interfaces/response/class_Responseable.php b/inc/classes/interfaces/response/class_Responseable.php index d8fdaee1f..7416b948c 100644 --- a/inc/classes/interfaces/response/class_Responseable.php +++ b/inc/classes/interfaces/response/class_Responseable.php @@ -56,7 +56,7 @@ interface Responseable extends FrameworkInterface { * @throws ResponseHeadersAlreadySentException Thrown if headers are * already sent */ - function flushResponse($force=false); + function flushBuffer($force=false); } // diff --git a/inc/classes/main/class_BaseFrameworkSystem.php b/inc/classes/main/class_BaseFrameworkSystem.php index 4abdf2995..f341fc9d3 100644 --- a/inc/classes/main/class_BaseFrameworkSystem.php +++ b/inc/classes/main/class_BaseFrameworkSystem.php @@ -149,6 +149,7 @@ class BaseFrameworkSystem extends stdClass implements FrameworkInterface { const EXCEPTION_INVALID_CONTROLLER = 0x032; const EXCEPTION_HEADERS_ALREADY_SENT = 0x033; const EXCEPTION_DEFAUL_CONTROLLER_GONE = 0x034; + const EXCEPTION_CLASS_NOT_FOUND = 0x035; /** * In the super constructor these system classes shall be ignored or else @@ -304,7 +305,7 @@ class BaseFrameworkSystem extends stdClass implements FrameworkInterface { * * @return $cfhInstance - Configuration instance */ - public final function getConfigInstance () { + protected final function getConfigInstance () { return self::$cfgInstance; } diff --git a/inc/classes/main/commands/web/.htaccess b/inc/classes/main/commands/web/.htaccess new file mode 100644 index 000000000..3a4288278 --- /dev/null +++ b/inc/classes/main/commands/web/.htaccess @@ -0,0 +1 @@ +Deny from all diff --git a/inc/classes/main/commands/web/class_WebHomeCommand.php b/inc/classes/main/commands/web/class_WebHomeCommand.php new file mode 100644 index 000000000..9629b9742 --- /dev/null +++ b/inc/classes/main/commands/web/class_WebHomeCommand.php @@ -0,0 +1,117 @@ +<?php +/** + * A command for the "home" page + * + * @author Roland Haeder <webmaster@mxchange.org> + * @version 0.0.0 + * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software + * @license GNU GPL 3.0 or any newer version + * @link http://www.ship-simu.org + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +class WebHomeCommand extends BaseCommand implements Commandable { + /** + * Protected constructor + * + * @return void + */ + protected function __construct () { + // Call parent constructor + parent::__construct(__CLASS__); + + // Set special description + $this->setObjectDescription("Home-Command"); + + // Create unique ID number + $this->createUniqueID(); + + // Clean up a little + $this->removeSystemArray(); + } + + /** + * Creates an instance of this class + * + * @param $resolverInstance An instance of a command resolver class + * @return $commandInstance An instance a prepared command class + */ + public final static function createWebHomeCommand (CommandResolver $resolverInstance) { + // Get new instance + $commandInstance = new WebHomeCommand(); + + // Set the application instance + $commandInstance->setResolverInstance($resolverInstance); + + // Return the prepared instance + return $commandInstance; + } + + /** + * Executes the given command with given request and response objects + * + * @param $requestInstance An instance of a class with an Requestable interface + * @param $responseInstance An instance of a class with an Responseable interface + * @return void + */ + public function execute (Requestable $requestInstance, Responseable $responseInstance) { + // Get the application instance + $appInstance = $this->getResolverInstance()->getApplicationInstance(); + + // Prepare a template instance + $templateInstance = $this->prepareTemplateEngine($appInstance); + + // Load the master template + $masterTemplate = $appInstance->getMasterTemplate(); + + // Load header template + $templateInstance->loadCodeTemplate("header"); + + // Compile and assign it with a variable + $templateInstance->compileTemplate(); + $templateInstance->assignTemplateWithVariable("header", "header"); + + // Load footer template + $templateInstance->loadCodeTemplate("footer"); + + // Compile and assign it with a variable + $templateInstance->compileTemplate(); + $templateInstance->assignTemplateWithVariable("footer", "footer"); + + // Load the home template + $templateInstance->loadWebTemplate("home"); + + // Assign the home template with the master template as a content ... ;) + $templateInstance->assignTemplateWithVariable("home", "content"); + + // Load the master template + $templateInstance->loadCodeTemplate($masterTemplate); + + // Set title + $title = ucfirst($requestInstance->getRequestElement($this->getConfigInstance()->readConfig("command_parameter"))); + if (empty($title)) $title = "Home"; + $templateInstance->assignVariable("title", $title); + + // ... and all variables. This should be merged together in a pattern + // to make things easier. A cache mechanism should be added between + // these two calls to cache compiled templates. + $templateInstance->compileVariables(); + + // Get the content back from the template engine and put it in the response class + $templateInstance->transferToResponse($responseInstance); + } +} + +// [EOF] +?> diff --git a/inc/classes/main/controller/class_ b/inc/classes/main/controller/class_ index 8ac8f489a..2c22f0647 100644 --- a/inc/classes/main/controller/class_ +++ b/inc/classes/main/controller/class_ @@ -21,7 +21,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -class Controller extends BaseController { +class Controller extends BaseController implements Controller { /** * Private constructor * diff --git a/inc/classes/main/controller/default/class_WebDefaultController.php b/inc/classes/main/controller/default/class_WebDefaultController.php new file mode 100644 index 000000000..983089194 --- /dev/null +++ b/inc/classes/main/controller/default/class_WebDefaultController.php @@ -0,0 +1,96 @@ +<?php +/** + * The default controller for all other requests + * + * @author Roland Haeder <webmaster@ship-simu.org> + * @version 0.0.0 + * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software + * @license GNU GPL 3.0 or any newer version + * @link http://www.ship-simu.org + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +class WebWebDefaultController extends BaseController implements Controller { + /** + * Instance of a CommandResolver class + */ + private $resolverInstance = null; + + /** + * Protected constructor + * + * @return void + */ + protected function __construct () { + // Call parent constructor + parent::__construct(__CLASS__); + + // Set part description + $this->setObjectDescription("Standart-Controller für alle übrigen Anfragen"); + + // Create unique ID number + $this->createUniqueID(); + + // Clean up a little + $this->removeSystemArray(); + } + + /** + * Creates an instance of this class + * + * @param $resolverInstance An instance of a command resolver class + * @return $controllerInstance A prepared instance of this class + */ + public final static function createWebDefaultController (CommandResolver $resolverInstance) { + // Create the instance + $controllerInstance = new WebDefaultController(); + + // Set the command resolver + $controllerInstance->setResolverInstance($resolverInstance); + + // Return the prepared instance + return $controllerInstance; + } + + /** + * Setter for a command resolver instance + * + * @param $resolverInstance An instance of a command resolver class + * @return void + */ + public final function setResolverInstance (CommandResolver $resolverInstance) { + $this->resolverInstance = $resolverInstance; + } + + /** + * Handles the given request and response + * + * @param $requestInstance An instance of a request class + * @param $responseInstance An instance of a response class + * @return void + */ + public function handleRequest (Requestable $requestInstance, Responseable $responseInstance) { + // Get the command instance + $commandInstance = $this->resolverInstance->resolvCommandByRequest($requestInstance); + + // Execute the command + $commandInstance->execute($requestInstance, $responseInstance); + + // Flush the response out + $responseInstance->flushBuffer(); + } +} + +// [EOF] +?> diff --git a/inc/classes/main/controller/default/class_WebDefaultNewsController.php b/inc/classes/main/controller/default/class_WebDefaultNewsController.php new file mode 100644 index 000000000..ea690a9ec --- /dev/null +++ b/inc/classes/main/controller/default/class_WebDefaultNewsController.php @@ -0,0 +1,110 @@ +<?php +/** + * The default controller with news for e.g. home or news page + * + * @author Roland Haeder <webmaster@ship-simu.org> + * @version 0.0.0 + * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software + * @license GNU GPL 3.0 or any newer version + * @link http://www.ship-simu.org + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +class WebDefaultNewsController extends BaseController implements Controller { + /** + * Instance of a CommandResolver class + */ + private $resolverInstance = null; + + /** + * Protected constructor + * + * @return void + */ + protected function __construct () { + // Call parent constructor + parent::__construct(__CLASS__); + + // Set part description + $this->setObjectDescription("Standart-Controller mit News-Auflistung"); + + // Create unique ID number + $this->createUniqueID(); + + // Clean up a little + $this->removeSystemArray(); + } + + /** + * Creates an instance of this class + * + * @param $resolverInstance An instance of a command resolver class + * @return $controllerInstance A prepared instance of this class + */ + public final static function createWebDefaultNewsController (CommandResolver $resolverInstance) { + // Create the instance + $controllerInstance = new WebDefaultNewsController(); + + // Set the command resolver + $controllerInstance->setResolverInstance($resolverInstance); + + // Return the prepared instance + return $controllerInstance; + } + + /** + * Setter for a command resolver instance + * + * @param $resolverInstance An instance of a command resolver class + * @return void + */ + public final function setResolverInstance (CommandResolver $resolverInstance) { + $this->resolverInstance = $resolverInstance; + } + + /** + * Handles the given request and response + * + * @param $requestInstance An instance of a request class + * @param $responseInstance An instance of a response class + * @return void + */ + public function handleRequest (Requestable $requestInstance, Responseable $responseInstance) { + // Get the command instance from the resolver by sending a request instance to the resolver + $commandInstance = $this->resolverInstance->resolvCommandByRequest($requestInstance); + + // Load the news here + $this->loadNewsByRequest($requestInstance); + + // Execute the command + $commandInstance->execute($requestInstance, $responseInstance); + + // Flush the response out + $responseInstance->flushBuffer(); + } + + /** + * Loads news by a given request + * + * @param $requestInstance An instance of a request class + * @return void + */ + private function loadNewsByRequest (Requestable $requestInstance) { + // Generate a new news object but not carring about which concrete we have + $newsInstance = NewsFactory::createFactoryByRequest($requestInstance)->createNewsObject(); + } +} + +// [EOF] +?> diff --git a/inc/classes/main/controller/registration/class_DefaultRegistrationController.php b/inc/classes/main/controller/registration/class_DefaultRegistrationController.php index 2f15e400d..24d7040f7 100644 --- a/inc/classes/main/controller/registration/class_DefaultRegistrationController.php +++ b/inc/classes/main/controller/registration/class_DefaultRegistrationController.php @@ -24,7 +24,7 @@ */ class DefaultRegistrationController extends BaseController implements Controller { /** - * Private constructor + * Protected constructor * * @return void */ diff --git a/inc/classes/main/factories/.htaccess b/inc/classes/main/factories/.htaccess new file mode 100644 index 000000000..3a4288278 --- /dev/null +++ b/inc/classes/main/factories/.htaccess @@ -0,0 +1 @@ +Deny from all diff --git a/inc/classes/main/factories/class_BaseFactory.php b/inc/classes/main/factories/class_BaseFactory.php new file mode 100644 index 000000000..db2611c28 --- /dev/null +++ b/inc/classes/main/factories/class_BaseFactory.php @@ -0,0 +1,69 @@ +<?php +/** + * A general (base) factory + * + * @author Roland Haeder <webmaster@ship-simu.org> + * @version 0.0.0 + * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software + * @license GNU GPL 3.0 or any newer version + * @link http://www.ship-simu.org + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +class BaseFactory extends BaseFrameworkSystem { + /** + * An instance of the real factory class + */ + private $realFactoryInstance = null; + + /** + * Protected constructor + * + * @param $class Name of the real class (not BaseFactory) + * @return void + */ + protected function __construct ($class) { + // Call parent constructor + parent::__construct($class); + + // Create unique ID number + $this->createUniqueID(); + + // Clean up a little + $this->removeNumberFormaters(); + $this->removeSystemArray(); + } + + /** + * Setter for the *real* factory instance + * + * @param $realFactoryInstance An instance of the real factory class + * @return void + */ + public final function setRealFactoryInstance (BaseFrameworkSystem $realFactoryInstance) { + $this->realFactoryInstance = $realFactoryInstance; + } + + /** + * Getter for the *real* factory instance + * + * @return $realFactoryInstance An instance of the real factory class + */ + protected final function getRealFactoryInstance () { + return $this->realFactoryInstance; + } +} + +// [EOF] +?> diff --git a/inc/classes/main/factories/objects/.htaccess b/inc/classes/main/factories/objects/.htaccess new file mode 100644 index 000000000..3a4288278 --- /dev/null +++ b/inc/classes/main/factories/objects/.htaccess @@ -0,0 +1 @@ +Deny from all diff --git a/inc/classes/main/factories/objects/class_ObjectFactory.php b/inc/classes/main/factories/objects/class_ObjectFactory.php new file mode 100644 index 000000000..fd983cac7 --- /dev/null +++ b/inc/classes/main/factories/objects/class_ObjectFactory.php @@ -0,0 +1,77 @@ +<?php +/** + * An general object factory + * + * @author Roland Haeder <webmaster@ship-simu.org> + * @version 0.0.0 + * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software + * @license GNU GPL 3.0 or any newer version + * @link http://www.ship-simu.org + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +class ObjectFactory extends BaseFactory { + /** + * Protected constructor + * + * @param $class Name of the real class (not BaseFactory) + * @return void + */ + protected function __construct () { + // Call parent constructor + parent::__construct(__CLASS__); + + // Set object description + $this->setObjectDescription("Objekte-Fabrik"); + } + + /** + * Creates a new object given by the name or throws an exception if + * the class was not found. No parameters for the object are currently + * supported. + * + * @param $className Name of the class we shall construct + * @return $objectInstance An instance of the requested object + * @throws ClassNotFoundException If the requested class was not found + * @throws EmptyVariableException If a variable is empty unexpectly + */ + public final static function createObjectByName ($className) { + // First get an instance of this factory + $factoryInstance = new ObjectFactory(); + + // Is the class name valid and is the class there? + if (empty($className)) { + // Throw an exception here + throw new EmptyVariableException(array($factoryInstance, 'className'), self::EXCEPTION_UNEXPECTED_EMPTY_STRING); + } elseif (!class_exists($className)) { + // Then throw an exception + throw new ClassNotFoundException($className, self::EXCEPTION_CLASS_NOT_FOUND); + } + + // Then Prepare the eval() command + $eval = sprintf("\$objectInstance = %s::create%s();", + $className, + $className + ); + + // Run the command + eval($eval); + + // Return the prepared instance + return $objectInstance; + } +} + +// [EOF] +?> diff --git a/inc/classes/main/factories/web/.htaccess b/inc/classes/main/factories/web/.htaccess new file mode 100644 index 000000000..3a4288278 --- /dev/null +++ b/inc/classes/main/factories/web/.htaccess @@ -0,0 +1 @@ +Deny from all diff --git a/inc/classes/main/factories/web/class_NewsFactory.php b/inc/classes/main/factories/web/class_NewsFactory.php new file mode 100644 index 000000000..3da66f9f7 --- /dev/null +++ b/inc/classes/main/factories/web/class_NewsFactory.php @@ -0,0 +1,117 @@ +<?php +/** + * A news factory for web pages + * + * @author Roland Haeder <webmaster@ship-simu.org> + * @version 0.0.0 + * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software + * @license GNU GPL 3.0 or any newer version + * @link http://www.ship-simu.org + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +class NewsFactory extends BaseFactory { + /** + * Instance of a request class + */ + private $requestInstance = null; + + /** + * Protected constructor + * + * @return void + */ + protected function __construct () { + // Call parent constructor + parent::__construct(__CLASS__); + + // Set part description + $this->setObjectDescription("News-Fabrik für Webseiten"); + } + + /** + * Singleton getter for a special factory instance depending on the given + * request + * + * @param $requestInstance An instance of a request class + * @return $factoryInstance An instance of a NewsFactory class + */ + public final static function createFactoryByRequest (Requestable $requestInstance) { + // Generate the new instance + $factoryInstance = new NewsFactory(); + + // Get the element name from configuration + $element = FrameworkConfiguration::getInstance()->readConfig("app_selector_get"); + + // Analyze the request, first get the Uni* application name (short one from URL) + $appName = $requestInstance->getRequestElement($element); + + // Initialize some variables + $className = ""; + $className2 = $appName; + + // Then construct the class name + foreach (array("_", "-") as $exp) { + $array = explode($exp, $className2); + foreach ($array as $el) { + $className .= ucfirst(strtolower($el)); + } + + // Copy it back and clear the class name + $className2 = $className; + $className = ""; + } + + // After all is done, copy it back and add this class' name + $className = $className2 . $factoryInstance->__toString(); + + // Once we have that name, try to load initialize it + $realFactoryInstance = ObjectFactory::createObjectByName($className); + + // And assign it with the factory + $factoryInstance->setRealFactoryInstance($realFactoryInstance); + + // Remember the request we have used for later usage + $factoryInstance->setRequestInstance($requestInstance); + + // Return the prepared factory instance + return $factoryInstance; + } + + /** + * Setter for the request instance + * + * @param $requestInstance An instance of a request object + * @return void + */ + public final function setRequestInstance (Requestable $requestInstance) { + $this->requestInstance = $requestInstance; + } + + /** + * Creates a new object instance and returns it + * + * @return $newsInstance An instance of a news object + */ + public function createNewsObject () { + // Ask the real factory class for doing this + $newsInstance = $this->getRealFactoryInstance()->createNewObject($this->requestInstance); + + // And return it + return $newsInstance; + } +} + +// [EOF] +?> diff --git a/inc/classes/main/language/class_LanguageSystem.php b/inc/classes/main/language/class_LanguageSystem.php index 4aa9490c2..35db75c56 100644 --- a/inc/classes/main/language/class_LanguageSystem.php +++ b/inc/classes/main/language/class_LanguageSystem.php @@ -101,7 +101,7 @@ class LanguageSystem extends BaseFrameworkSystem implements ManageableLanguage { $langInstance->initLanguageStrings(); // Set language code from default config - $langInstance->setLanguageCode($langInstance->getConfigInstance()->readConfig("default_lang")); + $langInstance->setLanguageCode(FrameworkConfiguration::getInstance()->readConfig("default_lang")); // Remember this instance self::$thisInstance = $langInstance; diff --git a/inc/classes/main/resolver/class_BaseResolver.php b/inc/classes/main/resolver/class_BaseResolver.php index d442ef38e..d947d89e3 100644 --- a/inc/classes/main/resolver/class_BaseResolver.php +++ b/inc/classes/main/resolver/class_BaseResolver.php @@ -33,7 +33,7 @@ class BaseResolver extends BaseFrameworkSystem { private $commandPrefix = ""; /** - * Private constructor + * Protected constructor * * @return void */ diff --git a/inc/classes/main/resolver/web/.htaccess b/inc/classes/main/resolver/web/.htaccess new file mode 100644 index 000000000..3a4288278 --- /dev/null +++ b/inc/classes/main/resolver/web/.htaccess @@ -0,0 +1 @@ +Deny from all diff --git a/inc/classes/main/resolver/web/class_WebCommandResolver.php b/inc/classes/main/resolver/web/class_WebCommandResolver.php new file mode 100644 index 000000000..2ab4e5003 --- /dev/null +++ b/inc/classes/main/resolver/web/class_WebCommandResolver.php @@ -0,0 +1,184 @@ +<?php +/** + * A command resolver for local (non-hubbed) commands + * + * @author Roland Haeder <webmaster@ship-simu.org> + * @version 0.0.0 + * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software + * @license GNU GPL 3.0 or any newer version + * @link http://www.ship-simu.org + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +class WebCommandResolver extends BaseResolver implements CommandResolver { + /** + * Last successfull resolved command + */ + private $lastCommandInstance = ""; + + /** + * Protected constructor + * + * @return void + */ + protected function __construct () { + // Call parent constructor + parent::__construct(__CLASS__); + + // Set part description + $this->setObjectDescription("Lokaler Kommandoauflöser"); + + // Create unique ID number + $this->createUniqueID(); + + // Clean up a little + $this->removeNumberFormaters(); + $this->removeSystemArray(); + + // Set prefix to "Web" + $this->setCommandPrefix("Web"); + } + + /** + * Creates an instance of a Web command resolver with a given default command + * + * @param $defaultCommand The default command we shall execute + * @param $appInstance An instance of a manageable application helper class + * @return $resolverInstance The prepared command resolver instance + * @throws EmptyVariableException Thrown if the default command is not set + * @throws InvalidCommandException Thrown if the default command is invalid + */ + public final static function createWebCommandResolver ($defaultCommand, ManageableApplication $appInstance) { + // Create the new instance + $resolverInstance = new WebCommandResolver(); + + // Is the variable $defaultCommand set and the command is valid? + if (empty($defaultCommand)) { + // Then thrown an exception here + throw new EmptyVariableException(array($resolverInstance, 'defaultCommand'), self::EXCEPTION_UNEXPECTED_EMPTY_STRING); + } elseif (!$resolverInstance->isCommandValid($defaultCommand)) { + // Invalid command found + throw new InvalidCommandException(array($resolverInstance, $defaultCommand), self::EXCEPTION_INVALID_COMMAND); + } + + // Set the application instance + $resolverInstance->setApplicationInstance($appInstance); + + // Return the prepared instance + return $resolverInstance; + } + + /** + * Returns an command instance for a given request class or null if + * MissingArrayElementsException was thrown + * + * @param $requestInstance An instance of a request class + * @return $commandInstance An instance of the resolved command + * @throws InvalidCommandException Thrown if $commandName is + * invalid + * @throws InvalidCommandInstanceException Thrown if $commandInstance + * is an invalid instance + */ + public function resolvCommandByRequest (Requestable $requestInstance) { + // Init variables + $commandName = ""; + $commandInstance = null; + + // Test if the required parameter is set + try { + // This goes fine so let's resolv the command + $commandName = $requestInstance->getRequestElement($this->getConfigInstance()->readConfig("command_parameter")); + + // Is the command empty? Then fall back to default command + if (empty($commandName)) $commandName = $this->getConfigInstance()->readConfig("default_command"); + + // Check if the command is valid + if (!$this->isCommandValid($commandName)) { + // This command is invalid! + throw new InvalidCommandException(array($this, $commandName), self::EXCEPTION_INVALID_COMMAND); + } + + // Get the command + $commandInstance = $this->loadCommand($commandName); + + // And validate it + if ((!is_object($commandInstance)) || (!$commandInstance instanceof Commandable)) { + // This command has an invalid instance! + throw new InvalidCommandInstanceException(array($this, $commandName), self::EXCEPTION_INVALID_COMMAND); + } + + // Set last command + $this->lastCommandInstance = $commandInstance; + } catch (MissingArrayElementsException $e) { + // Just catch it here... + } + + // Return the resolved command instance + return $commandInstance; + } + + /** + * "Loads" a given command and instances it if not yet cached + * + * @param $commandName A command name we shall look for + * @return $commandInstance A loaded command instance + * @throws InvalidCommandException Thrown if even the default + * command class is missing (bad!) + */ + private function loadCommand ($commandName) { + // Cache default command + $defaultCommand = $this->getConfigInstance()->readConfig("default_command"); + + // Init command instance + $commandInstance = null; + + // Create command class name + $class = sprintf("Web%sCommand", + ucfirst(strtolower($commandName)) + ); + + // Is this class loaded? + if (!class_exists($class)) { + // Class not found, so try the default one or throw exception + if ($commandName != $defaultCommand) { + // Try the default command + return $this->loadCommand($defaultCommand); + } else { + // Still not found? + throw new InvalidCommandException(array($this, $defaultCommand), self::EXCEPTION_INVALID_COMMAND); + } + } + + // Initiate the command + $eval = sprintf("\$commandInstance = %s::create%s(\$this);", + $class, + $class + ); + + // Run the command + eval($eval); + + // Is the instance valid? + if ((!is_object($commandInstance)) || (!$commandInstance instanceof Commandable)) { + // Something is wrong + $commandInstance = null; + } + + // Return the result + return $commandInstance; + } +} + +// [EOF] +?> diff --git a/inc/classes/main/resolver/web/class_WebControllerResolver.php b/inc/classes/main/resolver/web/class_WebControllerResolver.php new file mode 100644 index 000000000..16ad0c2c4 --- /dev/null +++ b/inc/classes/main/resolver/web/class_WebControllerResolver.php @@ -0,0 +1,189 @@ +<?php +/** + * A resolver for resolving controllers locally + * + * @author Roland Haeder <webmaster@ship-simu.org> + * @version 0.0.0 + * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software + * @license GNU GPL 3.0 or any newer version + * @link http://www.ship-simu.org + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +class WebControllerResolver extends BaseResolver implements ControllerResolver { + /** + * Last successfull resolved controller + */ + private $lastControllerName = ""; + + /** + * Protected constructor + * + * @return void + */ + protected function __construct () { + // Call parent constructor + parent::__construct(__CLASS__); + + // Set part description + $this->setObjectDescription(""); + + // Create unique ID number + $this->createUniqueID(); + + // Clean up a little + $this->removeNumberFormaters(); + $this->removeSystemArray(); + + // Set prefix to "Web" + $this->setCommandPrefix("Web"); + } + + /** + * Creates an instance of a resolver class with a given command + * + * @param $commandName The default command we shall execute + * @param $appInstance An instance of a manageable application helper class + * @return $resolverInstance The prepared command resolver instance + * @throws EmptyVariableException Thrown if the default command is not set + * @throws InvalidCommandException Thrown if the default command is invalid + */ + public final static function createWebControllerResolver ($commandName, ManageableApplication $appInstance) { + // Create the new instance + $resolverInstance = new WebControllerResolver(); + + // Is the variable $commandName set and the command is valid? + if (empty($commandName)) { + // Then thrown an exception here + throw new EmptyVariableException(array($resolverInstance, 'commandName'), self::EXCEPTION_UNEXPECTED_EMPTY_STRING); + } elseif (!$resolverInstance->isCommandValid($commandName)) { + // Invalid command found + throw new InvalidCommandException(array($resolverInstance, $commandName), self::EXCEPTION_INVALID_COMMAND); + } + + // Set the application instance + $resolverInstance->setApplicationInstance($appInstance); + + // Return the prepared instance + return $resolverInstance; + } + + /** + * Resolves the default controller of the given command + * + * @return $controllerInstance A controller instance for the default + * command + * @throws InvalidCommandException Thrown if $commandName is + * invalid + * @throws InvalidControllerInstanceException Thrown if $commandInstance + * is invalid + */ + public function resolveDefaultController () { + // Init variables + $commandName = ""; + $controllerInstance = null; + + // Try to resolv the command + try { + // Get the command name + $commandName = $this->getCommandName(); + + // Check if the command is valid + if (!$this->isCommandValid($commandName)) { + // This command is invalid! + throw new InvalidCommandException(array($this, $commandName), self::EXCEPTION_INVALID_COMMAND); + } + + // Get the command + $controllerInstance = $this->loadController($commandName); + + // And validate it + if ((!is_object($controllerInstance)) || (!$controllerInstance instanceof Controller)) { + // This command has an invalid instance! + throw new InvalidControllerInstanceException(array($this, $commandName), self::EXCEPTION_INVALID_CONTROLLER); + } + + // Set last command + $this->lastCommandInstance = $controllerInstance; + } catch (MissingArrayElementsException $e) { + // Just catch it here... + } + + // Return the maybe resolved instance + return $controllerInstance; + } + + /** + * "Loads" a given controller and instances it if not yet cached + * + * @param $commandName A controller name we shall look for + * @return $controllerInstance A loaded controller instance + * @throws DefaultControllerException Thrown if even the default + * controller class is missing (bad!) + */ + private function loadController ($commandName) { + // Cache default command + $defaultCommand = $this->getConfigInstance()->readConfig("default_command"); + + // Init controller instance + $controllerInstance = null; + + // Default controller + $class = "WebDefaultController"; + + // Generate the class name + if ($commandName != $defaultCommand) { + // Create controller class name + $class = sprintf("Web%sController", + ucfirst(strtolower($commandName)) + ); + } elseif ($this->getConfigInstance()->readConfig("home_with_news") == "Y") { + // Yes, display news in home then set default controller with news + $class = "WebDefaultNewsController"; + } + + // Is this class loaded? + if (!class_exists($class)) { + // Class not found, so try the default one or throw exception + if ($commandName != $defaultCommand) { + // Try the default controller + return $this->loadController($defaultCommand); + } else { + // Still not found? + throw new DefaultControllerException($this, self::EXCEPTION_DEFAUL_CONTROLLER_GONE); + } + } + + // Initiate the controller + $eval = sprintf("\$controllerInstance = %s::create%s(WebCommandResolver::createWebCommandResolver(\$commandName, \$this->getApplicationInstance()));", + $class, + $class + ); + + // Run the command + eval($eval); + + // Is the instance valid? + if ((!is_object($controllerInstance)) || (!$controllerInstance instanceof Controller)) { + // Something is wrong + $controllerInstance = null; + } + + // Return the result + return $controllerInstance; + } +} + +// [EOF] +?> diff --git a/inc/classes/main/response/class_HttpResponse.php b/inc/classes/main/response/class_HttpResponse.php index 3679fe96a..8172191ac 100644 --- a/inc/classes/main/response/class_HttpResponse.php +++ b/inc/classes/main/response/class_HttpResponse.php @@ -20,6 +20,9 @@ * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * The extended headers are taken from phpMyAdmin setup tool, written by + * Michal Cihar <michal@cihar.com>, licensed under GNU GPL 2.0. */ class HttpResponse extends BaseFrameworkSystem implements Responseable { /** @@ -119,13 +122,26 @@ class HttpResponse extends BaseFrameworkSystem implements Responseable { * @throws ResponseHeadersAlreadySentException Thrown if headers are * already sent */ - public function flushResponse ($force=false) { + public function flushBuffer ($force=false) { if ((headers_sent()) && (!$force)) { // Headers are already sent! throw new ResponseHeadersAlreadySentException($this, self::EXCEPTION_HEADERS_ALREADY_SENT); } elseif (!headers_sent()) { // Send headers out header("HTTP/1.0 {$this->responseStatus}"); + + // Used later + $now = gmdate('D, d M Y H:i:s') . ' GMT'; + + // General header for no caching + $this->addHeader('Expired', $now); // rfc2616 - Section 14.21 + $this->addHeader('Last-Modified', $now); + $this->addHeader('Cache-Control:', 'no-store, no-cache, must-revalidate, pre-check=0, post-check=0, max-age=0'); // HTTP/1.1 + $this->addHeader('Pragma:', 'no-cache'); // HTTP/1.0 + + // Define the charset to be used + $this->addHeader('Content-Type:', 'text/html; charset=utf-8'); + foreach ($this->responseHeaders as $name=>$value) { header("{$name}: {$value}"); } diff --git a/inc/classes/main/template/class_TemplateEngine.php b/inc/classes/main/template/class_TemplateEngine.php index e11b84d55..4c1500625 100644 --- a/inc/classes/main/template/class_TemplateEngine.php +++ b/inc/classes/main/template/class_TemplateEngine.php @@ -167,7 +167,7 @@ class TemplateEngine extends BaseFrameworkSystem implements CompileableTemplate } // Get configuration instance - $cfgInstance = $tplInstance->getConfigInstance(); + $cfgInstance = FrameworkConfiguration::getInstance(); // Set the base path $tplInstance->setBasePath($basePath); diff --git a/inc/classes/middleware/compressor/class_CompressorChannel.php b/inc/classes/middleware/compressor/class_CompressorChannel.php index b5fa5654a..fd04ac118 100644 --- a/inc/classes/middleware/compressor/class_CompressorChannel.php +++ b/inc/classes/middleware/compressor/class_CompressorChannel.php @@ -55,7 +55,7 @@ class CompressorChannel extends BaseMiddleware { // Read all directories but no sub directories while ($dir = $dirPointer->readDirectoryExcept(array("..", ".", ".htaccess"))) { // Is this a class file? - if ((substr($dir, 0, 6) == "class_") && (substr($dir, -4, 4) == $cInstance->getConfigInstance()->readConfig("php_extension"))) { + if ((substr($dir, 0, 6) == "class_") && (substr($dir, -4, 4) == FrameworkConfiguration::getInstance()->readConfig("php_extension"))) { // Get the compressor's name. That's why you must name // your files like your classes and also that's why you // must keep on class in one file. diff --git a/inc/config/config-hubmaster.php b/inc/config/config-hubmaster.php new file mode 100644 index 000000000..1ec81dfae --- /dev/null +++ b/inc/config/config-hubmaster.php @@ -0,0 +1,88 @@ +<?php +/** + * Configuration entries for connecting to the hub + * + * @author Roland Haeder <webmaster@ship-simu.org> + * @version 0.0 + * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software + * @license GNU GPL 3.0 or any newer version + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +// Get the configuration instance +$cfg = FrameworkConfiguration::getInstance(); + +// CFG: HUB-LISTEN-ADDR +$cfg->setConfigEntry("hub_listen_addr", "0.0.0.0"); + +// CFG: HUB-LISTEN-PORT (zero = auto-choose) +$cfg->setConfigEntry("hub_listen_port", 9060); + +// CFG: HUB-MAX-AUTH-TRIES +$cfg->setConfigEntry("hub_max_auth_tries", 3); + +// CFG: HUB-MSG-AUTH-TRIES +$cfg->setConfigEntry("hub_msg_auth_tries", "AUTH_MAX_TRIES"); + +// CFG: HUB-MSG-SPOOFING +$cfg->setConfigEntry("hub_msg_spoofing", "SPOOFING"); + +// CFG: HUB-MSG-AUTH-REPLY +$cfg->setConfigEntry("hub_msg_auth_reply_timeout", "TIMEOUT_AUTH"); + +// CFG: HUB-MSG-BYE +$cfg->setConfigEntry("hub_msg_bye", "BYE"); + +// CFG: HUB-MASTER-IP +$cfg->setConfigEntry("hub_master_ip", "192.168.1.17"); + +// CFG: HUB-MASTER-PORT +$cfg->setConfigEntry("hub_master_port", 9060); + +// CFG: HUB-AUTH-REQUEST +$cfg->setConfigEntry("hub_auth_request", "AUTH"); + +// CFG: HUB-AUTH-REQUEST-TIMEOUT (5 seconds for whole auth procedure shall be fine) +$cfg->setConfigEntry("hub_auth_request_timeout", 5); + +// CFG: HUB-PEER-HELLO +$cfg->setConfigEntry("hub_peer_hello", "HELLO"); + +// CFG: HUB-HELLO-REPLY +$cfg->setConfigEntry("hub_hello_reply", "ELHO"); + +// CFG: HUB-HELLO-TIMEOUT +$cfg->setConfigEntry("hub_hello_timeout", 30); + +// CFG: HUB-HELLO-RETRIES +$cfg->setConfigEntry("hub_hello_retires", 3); + +// CFG: HUB-PEER-PING +$cfg->setConfigEntry("hub_peer_ping", "PING"); + +// CFG: HUB-PING-REPLY +$cfg->setConfigEntry("hub_ping_reply", "PONG"); + +// CFG: HUB-PING-TIMEOUT +$cfg->setConfigEntry("hub_ping_timeout", 10); + +// CFG: HUB-PING-MAXDROPS +$cfg->setConfigEntry("hub_ping_maxdrops", 3); + +// CFG: HUB-PEER-MISS-PONG +$cfg->setConfigEntry("hub_peer_miss_pong", "PONG_MISS"); + +// [EOF] +?> -- 2.39.5