From c90596b8ecaac88b38b57fe4ba7b32343bc9ae8a Mon Sep 17 00:00:00 2001 From: ehofman Date: Tue, 31 Jan 2006 15:14:45 +0000 Subject: [PATCH] Tie the sun halo texture to point sprites. --- src/Main/renderer.cxx | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/Main/renderer.cxx b/src/Main/renderer.cxx index edc4f7142..af1f6a66d 100644 --- a/src/Main/renderer.cxx +++ b/src/Main/renderer.cxx @@ -230,8 +230,11 @@ FGRenderer::init( void ) { if ( SGIsOpenGLExtensionSupported("GL_ARB_point_sprite") || SGIsOpenGLExtensionSupported("GL_NV_point_sprite") ) { + GLuint handle = thesky->get_sun_texture_id(); + glBindTexture ( GL_TEXTURE_2D, handle ) ; + glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glEnable(GL_POINT_SPRITE); - glEnable(GL_POINT_SMOOTH); + // glEnable(GL_POINT_SMOOTH); glPointSpriteIsSupported = true; } glEnable(GL_LINE_SMOOTH); -- 2.39.5