From d43e0b83f715575123ea23eb72d33dd2ae436096 Mon Sep 17 00:00:00 2001 From: timoore Date: Sat, 27 Dec 2008 14:35:33 +0000 Subject: [PATCH] Expose the CameraGroup near, far, and near/far boundry as properties The near/far boundary, called "near-field", can be set to 0 which disables the far camera and renders the whole scene using only one camera. I'm hoping that this may be useful in resolving some system-specific rendering bugs. Various fixes were made to correctly render the scene using only the near camera. --- src/Main/CameraGroup.cxx | 40 ++++++++++++++++++++++++------------ src/Main/CameraGroup.hxx | 4 ++++ src/Main/fg_os_osgviewer.cxx | 6 +++--- 3 files changed, 34 insertions(+), 16 deletions(-) diff --git a/src/Main/CameraGroup.cxx b/src/Main/CameraGroup.cxx index 4e968fc2d..938008967 100644 --- a/src/Main/CameraGroup.cxx +++ b/src/Main/CameraGroup.cxx @@ -146,8 +146,8 @@ CameraInfo* CameraGroup::addCamera(unsigned flags, Camera* camera, info->farSlaveIndex = _viewer->getNumSlaves() - 1; farCamera->setRenderOrder(Camera::NESTED_RENDER, info->farSlaveIndex); camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT); + camera->setClearMask(GL_DEPTH_BUFFER_BIT); } - camera->setClearMask(GL_DEPTH_BUFFER_BIT); _viewer->addSlave(camera, view, projection, useMasterSceneData); installCullVisitor(camera); info->camera = camera; @@ -190,18 +190,22 @@ void CameraGroup::update(const osg::Vec3d& position, double left, right, bottom, top, parentNear, parentFar; projectionMatrix.getFrustum(left, right, bottom, top, parentNear, parentFar); - if (parentFar < 100.0) { + if (parentFar < _nearField || _nearField == 0.0f) { camera->setProjectionMatrix(projectionMatrix); camera->setCullMask(camera->getCullMask() | simgear::BACKGROUND_BIT); + camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); farCamera->setNodeMask(0); } else { Matrix nearProj, farProj; - makeNewProjMat(projectionMatrix, parentNear, 100.0, nearProj); - makeNewProjMat(projectionMatrix, 100.0, parentFar, farProj); + makeNewProjMat(projectionMatrix, parentNear, _nearField, + nearProj); + makeNewProjMat(projectionMatrix, _nearField, parentFar, + farProj); camera->setProjectionMatrix(nearProj); camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT); + camera->setClearMask(GL_DEPTH_BUFFER_BIT); farCamera->setProjectionMatrix(farProj); farCamera->setNodeMask(camera->getNodeMask()); } @@ -211,11 +215,9 @@ void CameraGroup::update(const osg::Vec3d& position, void CameraGroup::setCameraParameters(float vfov, float aspectRatio) { - const float zNear = .1f; - const float zFar = 120000.0f; _viewer->getCamera()->setProjectionMatrixAsPerspective(vfov, 1.0f / aspectRatio, - zNear, zFar); + _zNear, _zFar); } } @@ -444,16 +446,25 @@ CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer, cgroup->buildGUICamera(pNode); } } + bindMemberToNode(gnode, "znear", cgroup, &CameraGroup::_zNear, .4f); + bindMemberToNode(gnode, "zfar", cgroup, &CameraGroup::_zFar, 120000.0f); + bindMemberToNode(gnode, "near-field", cgroup, &CameraGroup::_nearField, + 100.0f); return cgroup; } void CameraGroup::setCameraCullMasks(Node::NodeMask nm) { for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) { - if ((*i)->flags & GUI) + CameraInfo* info = i->get(); + if (info->flags & GUI) continue; - (*i)->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT); - (*i)->farCamera->setCullMask(nm); + if (info->farCamera.valid() && info->farCamera->getNodeMask() != 0) { + info->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT); + info->farCamera->setCullMask(nm); + } else { + info->camera->setCullMask(nm); + } } } @@ -512,9 +523,12 @@ bool computeIntersections(const CameraGroup* cgroup, Matrix windowMat = viewport->computeWindowMatrix(); Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix() * windowMat); - Matrix endPtMat - = Matrix::inverse(cinfo->farCamera->getProjectionMatrix() - * windowMat); + Matrix endPtMat; + if (!cinfo->farCamera.valid() || cinfo->farCamera->getNodeMask() == 0) + endPtMat = startPtMat; + else + endPtMat = Matrix::inverse(cinfo->farCamera->getProjectionMatrix() + * windowMat); start = start * startPtMat; start /= start.w(); end = end * endPtMat; diff --git a/src/Main/CameraGroup.hxx b/src/Main/CameraGroup.hxx index d44b90226..79d0d33d4 100644 --- a/src/Main/CameraGroup.hxx +++ b/src/Main/CameraGroup.hxx @@ -182,6 +182,10 @@ protected: CameraList _cameras; osg::ref_ptr _viewer; static osg::ref_ptr _defaultGroup; + // Near, far for the master camera if used. + float _zNear; + float _zFar; + float _nearField; }; } diff --git a/src/Main/fg_os_osgviewer.cxx b/src/Main/fg_os_osgviewer.cxx index 628be1612..af92bc82f 100644 --- a/src/Main/fg_os_osgviewer.cxx +++ b/src/Main/fg_os_osgviewer.cxx @@ -103,9 +103,9 @@ void fgOSOpenWindow(bool stencil) // Look for windows, camera groups, and the old syntax of // top-level cameras SGPropertyNode* renderingNode = fgGetNode("/sim/rendering"); - SGPropertyNode* cgroupNode = renderingNode->getChild("camera-group"); - if (!cgroupNode) { - cgroupNode = renderingNode->getNode("camera-group", true); + SGPropertyNode* cgroupNode = renderingNode->getNode("camera-group", true); + bool oldSyntax = !cgroupNode->hasChild("camera"); + if (oldSyntax) { for (int i = 0; i < renderingNode->nChildren(); ++i) { SGPropertyNode* propNode = renderingNode->getChild(i); const char* propName = propNode->getName(); -- 2.39.5