From db928ea1ae457aa655f112764150a1795f514b58 Mon Sep 17 00:00:00 2001 From: curt Date: Wed, 15 Oct 2003 20:15:29 +0000 Subject: [PATCH] Various updates for the upcoming 0.3.4 release. --- Doxyfile | 2 +- NEWS | 25 + SimGear.dsp | 1117 +++++++++++++++++++++++++++++++++++++++---- configure.ac | 2 +- simgear/Makefile.am | 2 +- 5 files changed, 1063 insertions(+), 85 deletions(-) diff --git a/Doxyfile b/Doxyfile index 76b6676b..c1ed4a4b 100644 --- a/Doxyfile +++ b/Doxyfile @@ -22,7 +22,7 @@ PROJECT_NAME = SimGear # This could be handy for archiving the generated documentation or # if some version control system is used. -PROJECT_NUMBER = 0.3.3 +PROJECT_NUMBER = 0.3.4-pre1 # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) # base path where the generated documentation will be put. diff --git a/NEWS b/NEWS index 839efe0f..10c44103 100644 --- a/NEWS +++ b/NEWS @@ -1,3 +1,28 @@ +New in 0.3.4-pre1 +* October 15, 2003 + +* Removed Metakit, FlightGear no longer uses it. +* Removed all glut dependencies from SimGear. +* Moved FGEventMgr and FGSubsystemMgr over to SimGear. +* Some more incremental work on 3D clouds. +* Added some "fastmath" functions. +* Some lighting tweaks and fixes (especially for taxiways.) +* Added support for "blend" and "scale" and "texture" animations. +* Added support for animating rotations around an arbitrary axis (so the + aircraft designer isn't forced to figure out animations as a combination + of rotations around X, Y, and X axes. +* Updates to sky dome modeling and make cloud layers follow the curve + of the earth (sort of.) +* Updates to sky dome, cloud, and sunrise/sunset color and lighting + effects to make them more realistic and lifelike. +* Better support for detecting and using OpenGL extensions at run time. +* Add support for win32-pthreads in MSVC.NET +* Various MSVC fixes. +* Various Solaris fixes. +* Various cygwin/mingwin fixes. +* Various Mac OS X fixes. + + New in 0.3.3 * June 3, 2003 diff --git a/SimGear.dsp b/SimGear.dsp index 13d638a6..de12b244 100644 --- a/SimGear.dsp +++ b/SimGear.dsp @@ -553,6 +553,21 @@ SOURCE=.\simgear\math\vector.cxx !ENDIF +# End Source File +# Begin Source File + +SOURCE=.\simgear\math\fastmath.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgmath" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgmath" + +!ENDIF + # End Source File # End Group # Begin Group "Lib_sgmetar" @@ -759,36 +774,6 @@ SOURCE=.\simgear\metar\Stspack3.cpp # PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\misc\commands.cxx - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgmisc" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgmisc" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\misc\exception.cxx - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgmisc" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgmisc" - -!ENDIF - -# End Source File -# Begin Source File - SOURCE=.\simgear\misc\sg_path.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1198,227 +1183,1195 @@ SOURCE=.\simgear\scene\sky\stars.cxx # End Source File # End Group -# Begin Group "Lib_sgtgdb" +# Begin Group "Lib_sgclouds3d" # PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\tgdb\apt_signs.cxx +SOURCE=.\simgear\scene\sky\clouds3d\vec3fv.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtgdb" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\tgdb\leaf.cxx +SOURCE=.\simgear\scene\sky\clouds3d\vec3fv.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtgdb" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\tgdb\obj.cxx +SOURCE=.\simgear\scene\sky\clouds3d\vec3f.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtgdb" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\tgdb\pt_lights.cxx +SOURCE=.\simgear\scene\sky\clouds3d\vec4f.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtgdb" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\tgdb\userdata.cxx +SOURCE=.\simgear\scene\sky\clouds3d\vec2f.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtgdb" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgscreen" +# Begin Source File -# PROP Default_Filter "" +SOURCE=.\simgear\scene\sky\clouds3d\mat16fv.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File # Begin Source File -SOURCE=.\simgear\screen\texture.cxx +SOURCE=.\simgear\scene\sky\clouds3d\mat16fv.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\screen\GLBitmaps.cxx +SOURCE=.\simgear\scene\sky\clouds3d\mat33.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\screen\GLBitmaps.h +SOURCE=.\simgear\scene\sky\clouds3d\mat33impl.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\screen\screen-dump.cxx +SOURCE=.\simgear\scene\sky\clouds3d\mat44.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\screen\tr.cxx +SOURCE=.\simgear\scene\sky\clouds3d\mat44impl.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\screen\win32-printer.h +SOURCE=.\simgear\scene\sky\clouds3d\tri.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgserial" +# Begin Source File -# PROP Default_Filter "" +SOURCE=.\simgear\scene\sky\clouds3d\tri.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File # Begin Source File -SOURCE=.\simgear\serial\serial.cxx +SOURCE=.\simgear\scene\sky\clouds3d\plane.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgserial" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgserial" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgsound" +# Begin Source File -# PROP Default_Filter "" +SOURCE=.\simgear\scene\sky\clouds3d\plane.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File # Begin Source File -SOURCE=.\simgear\sound\sound.cxx +SOURCE=.\simgear\scene\sky\clouds3d\camera.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsound" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsound" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\sound\soundmgr.cxx +SOURCE=.\simgear\scene\sky\clouds3d\camera.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsound" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsound" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\camutils.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\camutils.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\glut_shapes.c + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\glut_shapes.h + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\minmaxbox.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\minmaxbox.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyAABBTree.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyArchive.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyArchive.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyBoundingVolume.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyBVTree.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyBVTreeSplitter.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyCloud.cpp + +!IF "$(CFG)" == "SimGear - 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Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyContext.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyDynamicTextureManager.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyDynamicTextureManager.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyLight.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyLight.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyMaterial.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyMaterial.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyMinMaxBox.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyMinMaxBox.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderable.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstance.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceCloud.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceCloud.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceGeneric.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceGroup.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceGroup.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkySceneLoader.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkySceneManager.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkySceneManager.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkySingleton.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyTexture.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureManager.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureManager.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureState.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureState.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyUtil.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# End Group +# Begin Group "Lib_sgtgdb" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\apt_signs.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\leaf.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\obj.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\pt_lights.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\userdata.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# End Group +# Begin Group "Lib_sgscreen" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\simgear\screen\texture.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgscreen" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgscreen" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\screen\GLBitmaps.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgscreen" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgscreen" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\screen\GLBitmaps.h + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgscreen" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgscreen" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\screen\screen-dump.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgscreen" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgscreen" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\screen\tr.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgscreen" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgscreen" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\screen\extensions.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgscreen" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgscreen" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\screen\win32-printer.h + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgscreen" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgscreen" + +!ENDIF + +# End Source File +# End Group +# Begin Group "Lib_sgserial" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\simgear\serial\serial.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgserial" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgserial" + +!ENDIF + +# End Source File +# End Group +# Begin Group "Lib_sgsound" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\simgear\sound\sound.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgsound" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgsound" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sound\soundmgr.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgsound" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgsound" + +!ENDIF + +# End Source File +# End Group +# Begin Group "Lib_sgstructure" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\simgear\structure\commands.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgstructure" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgstructure" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\structure\exception.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgstructure" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgstructure" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\structure\event_mgr.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgstructure" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgstructure" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\structure\subsystem_mgr.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgstructure" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgstructure" !ENDIF diff --git a/configure.ac b/configure.ac index eac3f371..ed4cc000 100644 --- a/configure.ac +++ b/configure.ac @@ -10,7 +10,7 @@ dnl Require at least automake 2.52 AC_PREREQ(2.52) dnl Initialize the automake stuff -AM_INIT_AUTOMAKE(SimGear, 0.3.3) +AM_INIT_AUTOMAKE(SimGear, 0.3.4-pre1) dnl Specify KAI C++ compiler and flags. dnl Borrowed with slight modification from blitz distribution. diff --git a/simgear/Makefile.am b/simgear/Makefile.am index 1fe47e5b..3c32c519 100644 --- a/simgear/Makefile.am +++ b/simgear/Makefile.am @@ -34,4 +34,4 @@ SUBDIRS = \ timing \ xgl -DIST_SUBDIRS = $(SUBDIRS) +DIST_SUBDIRS = $(SUBDIRS) compatibility metar threads -- 2.39.5