From e07ae2989e4d7f13252fb69d3301d0c812c13294 Mon Sep 17 00:00:00 2001 From: curt Date: Sat, 20 Mar 1999 13:22:10 +0000 Subject: [PATCH] Added trisegs.[ch]xx tripoly.[ch]xx. --- Triangulate/Makefile.am | 3 ++- Triangulate/triangle.cxx | 56 +++++++++++++++++++++++++++++++++++++--- 2 files changed, 54 insertions(+), 5 deletions(-) diff --git a/Triangulate/Makefile.am b/Triangulate/Makefile.am index 8beeb47bf..42ba81984 100644 --- a/Triangulate/Makefile.am +++ b/Triangulate/Makefile.am @@ -3,7 +3,8 @@ noinst_LIBRARIES = libTriangulate.a libTriangulate_a_SOURCES = \ triangle.cxx triangle.hxx \ trinodes.cxx trinodes.hxx \ - tripoly.cxx tripoly.hxx + tripoly.cxx tripoly.hxx \ + trisegs.cxx trisegs.hxx INCLUDES += \ -I$(top_builddir) \ diff --git a/Triangulate/triangle.cxx b/Triangulate/triangle.cxx index 74b5d2fa2..6db46c16c 100644 --- a/Triangulate/triangle.cxx +++ b/Triangulate/triangle.cxx @@ -81,7 +81,7 @@ int FGTriangle::build( const FGgpcPolyList& gpc_polys ) { // cout << index << endl; } poly.calc_point_inside( trinodes ); - cout << endl; + polylist[i].push_back(poly); } } @@ -100,13 +100,14 @@ int FGTriangle::build( const FGgpcPolyList& gpc_polys ) { // do actual triangulation int FGTriangle::do_triangulate( const FGTriPoly& poly ) { trinode_list node_list; - struct triangulateio in, mid, out, vorout; + struct triangulateio in, out; int counter; // define input points node_list = trinodes.get_node_list(); in.numberofpoints = node_list.size(); + in.numberofpointattributes = 0; in.pointlist = (REAL *) malloc(in.numberofpoints * 2 * sizeof(REAL)); trinode_list_iterator current, last; @@ -125,9 +126,53 @@ int FGTriangle::do_triangulate( const FGTriPoly& poly ) { // triangulate each of the polygon areas int FGTriangle::triangulate() { FGTriPoly poly; + struct triangulateio in, out; - tripoly_list_iterator current, last; + trinode_list node_list = trinodes.get_node_list(); + + // point list + in.numberofpoints = node_list.size(); + in.numberofpointattributes = 1; + in.pointlist = (REAL *) malloc(in.numberofpoints * 2 * sizeof(REAL)); + trinode_list_iterator tn_current, tn_last; + tn_current = node_list.begin(); + tn_last = node_list.end(); + int counter = 0; + for ( ; tn_current != tn_last; ++tn_current ) { + in.pointlist[counter++] = tn_current->x(); + in.pointlist[counter++] = tn_current->y(); + } + + in.pointattributelist = (REAL *) NULL; + in.pointmarkerlist = (int *) NULL; + + // segment list + in.numberofsegments = 0; + + tripoly_list_iterator tp_current, tp_last; + for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) { + cout << "area type = " << i << endl; + tp_current = polylist[i].begin(); + tp_last = polylist[i].end(); + for ( ; tp_current != tp_last; ++tp_current ) { + poly = *tp_current; + in.numberofsegments += poly.size() + 1; + } + } + + in.numberofsegments = 0; + + in.numberofholes = 0; + in.numberofregions = 1; + in.regionlist = (REAL *) malloc(in.numberofregions * 4 * sizeof(REAL)); + in.regionlist[0] = 0.5; + in.regionlist[1] = 5.0; + in.regionlist[2] = 7.0; /* Regional attribute (for whole mesh). */ + in.regionlist[3] = 0.1; /* Area constraint that will not be used. */ + + /* + tripoly_list_iterator current, last; for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) { cout << "area type = " << i << endl; current = polylist[i].begin(); @@ -139,12 +184,15 @@ int FGTriangle::triangulate() { do_triangulate( poly ); } } - + */ return 0; } // $Log$ +// Revision 1.6 1999/03/20 13:22:11 curt +// Added trisegs.[ch]xx tripoly.[ch]xx. +// // Revision 1.5 1999/03/20 02:21:52 curt // Continue shaping the code towards triangulation bliss. Added code to // calculate some point guaranteed to be inside a polygon. -- 2.39.2