From e7b58d48e32e017a3d5ceddeb60ec04f6166d81f Mon Sep 17 00:00:00 2001 From: Thorsten Brehm Date: Sat, 2 Oct 2010 00:40:24 +0200 Subject: [PATCH] Fix wxradar to use path resolution make it work with the new "multiple aircraft dir" feature --- src/Instrumentation/wxradar.cxx | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/Instrumentation/wxradar.cxx b/src/Instrumentation/wxradar.cxx index f32e12605..e8619dec6 100644 --- a/src/Instrumentation/wxradar.cxx +++ b/src/Instrumentation/wxradar.cxx @@ -122,10 +122,9 @@ wxRadarBg::init () "Aircraft/Instruments/Textures/od_wxradar.rgb"); _resultTexture = FGTextureManager::createTexture(_texture_path.c_str(), false); - SGPath tpath(globals->get_fg_root()); string path = _Instrument->getStringValue("echo-texture-path", "Aircraft/Instruments/Textures/wxecho.rgb"); - tpath.append(path); + SGPath tpath = globals->resolve_aircraft_path(path); // no mipmap or else alpha will mix with pixels on the border of shapes, ruining the effect _wxEcho = SGLoadTexture2D(tpath, false, false); -- 2.39.5