From e85939a8143ac185d88783793ff5ff558efd423f Mon Sep 17 00:00:00 2001 From: curt Date: Sun, 21 Jul 2002 17:03:29 +0000 Subject: [PATCH] Removed some redundant glLight() calls. --- src/Main/main.cxx | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Main/main.cxx b/src/Main/main.cxx index 52fe7417f..3661968f0 100644 --- a/src/Main/main.cxx +++ b/src/Main/main.cxx @@ -293,7 +293,7 @@ void fgInitVisuals( void ) { glEnable( GL_LIGHTING ); glEnable( GL_LIGHT0 ); - glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec ); + // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec ); // done later with ssg sgVec3 sunpos; sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] ); @@ -451,8 +451,8 @@ void fgRenderFrame() { fgReshape( fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize") ); - // set the sun position - glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec ); + // set the sun position (done later with ssg calls) + // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec ); clear_mask = GL_DEPTH_BUFFER_BIT; if ( fgGetBool("/sim/rendering/wireframe") ) { -- 2.39.5