From eb0c92f8ff528e6f441df000f12c3c41d81de2e2 Mon Sep 17 00:00:00 2001 From: curt Date: Wed, 30 Oct 2002 22:56:22 +0000 Subject: [PATCH] Fix a couple oversights in the runway light lifting formula. --- src/Scenery/tileentry.cxx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Scenery/tileentry.cxx b/src/Scenery/tileentry.cxx index 28b8fbb1f..3536d469b 100644 --- a/src/Scenery/tileentry.cxx +++ b/src/Scenery/tileentry.cxx @@ -895,14 +895,14 @@ void FGTileEntry::prep_ssg_node( const Point3D& p, sgVec3 up, float vis) { agl = globals->get_current_view()->getAltitudeASL_ft() * SG_FEET_TO_METER - globals->get_scenery()->get_cur_elev() - 30.0; - if ( agl < 30.0 ) { + if ( agl < 0.0 ) { agl = 0.0; } if ( general.get_glDepthBits() > 16 ) { sgScaleVec3( lift_vec, 0.0 + agl / 500.0 ); } else { - sgScaleVec3( lift_vec, 1.0 + agl / 20.0 ); + sgScaleVec3( lift_vec, 0.0 + agl / 20.0 ); } sgVec3 lt_trans; -- 2.39.5