From eeaf4b13e678da5944c76f8f60e1b1f3dc7ea611 Mon Sep 17 00:00:00 2001 From: James Turner Date: Tue, 2 Nov 2010 22:45:43 +0000 Subject: [PATCH] Unify reset/reposition code-paths, and ensure initial state is preserved by a reset. --- src/Main/fg_commands.cxx | 16 ------------- src/Main/fg_init.cxx | 49 ++++++++++++++++------------------------ 2 files changed, 19 insertions(+), 46 deletions(-) diff --git a/src/Main/fg_commands.cxx b/src/Main/fg_commands.cxx index f8374bb35..46c6851b3 100644 --- a/src/Main/fg_commands.cxx +++ b/src/Main/fg_commands.cxx @@ -1211,23 +1211,7 @@ do_play_audio_sample (const SGPropertyNode * arg) static bool do_presets_commit (const SGPropertyNode * arg) { - // unbind the current fdm state so property changes - // don't get lost when we subsequently delete this fdm - // and create a new one. - globals->get_subsystem("flight")->unbind(); - - // set position from presets - fgInitPosition(); - fgReInitSubsystems(); - -#if 0 - if ( ! fgGetBool("/sim/presets/onground") ) { - fgSetBool( "/sim/freeze/master", true ); - fgSetBool( "/sim/freeze/clock", true ); - } -#endif - return true; } diff --git a/src/Main/fg_init.cxx b/src/Main/fg_init.cxx index 67882149a..024e6e2f7 100644 --- a/src/Main/fg_init.cxx +++ b/src/Main/fg_init.cxx @@ -1503,25 +1503,32 @@ bool fgInitSubsystems() { void fgReInitSubsystems() { - // static const SGPropertyNode *longitude - // = fgGetNode("/sim/presets/longitude-deg"); - // static const SGPropertyNode *latitude - // = fgGetNode("/sim/presets/latitude-deg"); - static const SGPropertyNode *altitude - = fgGetNode("/sim/presets/altitude-ft"); static const SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master"); - SG_LOG( SG_GENERAL, SG_INFO, - "fgReInitSubsystems(): /position/altitude = " - << altitude->getDoubleValue() ); + SG_LOG( SG_GENERAL, SG_INFO, "fgReInitSubsystems()"); +// setup state to begin re-init bool freeze = master_freeze->getBoolValue(); if ( !freeze ) { fgSetBool("/sim/freeze/master", true); } + + fgSetBool("/sim/signals/reinit", true); fgSetBool("/sim/crashed", false); +// do actual re-init steps + globals->get_subsystem("flight")->unbind(); + + // reset control state, before restoring initial state; -set or config files + // may specify values for flaps, trim tabs, magnetos, etc + globals->get_controls()->reset_all(); + + globals->restoreInitialState(); + + // update our position based on current presets + fgInitPosition(); + // Force reupdating the positions of the ai 3d models. They are used for // initializing ground level for the FDM. globals->get_subsystem("ai_model")->reinit(); @@ -1532,11 +1539,11 @@ void fgReInitSubsystems() // reload offsets from config defaults globals->get_viewmgr()->reinit(); - globals->get_controls()->reset_all(); - globals->get_subsystem("time")->reinit(); globals->get_subsystem("tile-manager")->reinit(); +// setup state to end re-init + fgSetBool("/sim/signals/reinit", false); if ( !freeze ) { fgSetBool("/sim/freeze/master", false); } @@ -1546,27 +1553,9 @@ void fgReInitSubsystems() void doSimulatorReset(void) // from gui_local.cxx -- TODO merge with fgReInitSubsystems() { - static SGPropertyNode_ptr master_freeze = fgGetNode("/sim/freeze/master", true); - - bool freeze = master_freeze->getBoolValue(); - if (!freeze) - master_freeze->setBoolValue(true); - - fgSetBool("/sim/signals/reinit", true); - - globals->get_subsystem("flight")->unbind(); - - globals->restoreInitialState(); - - // update our position based on current presets - fgInitPosition(); + fgReInitSubsystems(); - - fgSetBool("/sim/signals/reinit", false); - - if (!freeze) - master_freeze->setBoolValue(false); } /////////////////////////////////////////////////////////////////////////////// -- 2.39.5