From fcf72a712384e27c1cc758e987f1fab9afcced4d Mon Sep 17 00:00:00 2001 From: Tim Moore Date: Fri, 17 Jul 2009 14:52:58 +0200 Subject: [PATCH] Change references to property types BOOL, FLOAT etc. conflict with typedefs in windows.h, so these types are referred to using the props:: namespace. --- simgear/props/condition.cxx | 18 +- simgear/props/props.cxx | 423 +++++++++++++++--------------- simgear/props/props_io.cxx | 44 ++-- simgear/scene/material/Effect.cxx | 9 +- 4 files changed, 246 insertions(+), 248 deletions(-) diff --git a/simgear/props/condition.cxx b/simgear/props/condition.cxx index db06d8db..6f4d235f 100644 --- a/simgear/props/condition.cxx +++ b/simgear/props/condition.cxx @@ -144,9 +144,9 @@ SGOrCondition::addCondition (SGCondition * condition) static int doComparison (const SGPropertyNode * left, const SGPropertyNode *right) { - using namespace simgear::props; + using namespace simgear; switch (left->getType()) { - case BOOL: { + case props::BOOL: { bool v1 = left->getBoolValue(); bool v2 = right->getBoolValue(); if (v1 < v2) @@ -157,7 +157,7 @@ doComparison (const SGPropertyNode * left, const SGPropertyNode *right) return SGComparisonCondition::EQUALS; break; } - case INT: { + case props::INT: { int v1 = left->getIntValue(); int v2 = right->getIntValue(); if (v1 < v2) @@ -168,7 +168,7 @@ doComparison (const SGPropertyNode * left, const SGPropertyNode *right) return SGComparisonCondition::EQUALS; break; } - case LONG: { + case props::LONG: { long v1 = left->getLongValue(); long v2 = right->getLongValue(); if (v1 < v2) @@ -179,7 +179,7 @@ doComparison (const SGPropertyNode * left, const SGPropertyNode *right) return SGComparisonCondition::EQUALS; break; } - case FLOAT: { + case props::FLOAT: { float v1 = left->getFloatValue(); float v2 = right->getFloatValue(); if (v1 < v2) @@ -190,7 +190,7 @@ doComparison (const SGPropertyNode * left, const SGPropertyNode *right) return SGComparisonCondition::EQUALS; break; } - case DOUBLE: { + case props::DOUBLE: { double v1 = left->getDoubleValue(); double v2 = right->getDoubleValue(); if (v1 < v2) @@ -201,9 +201,9 @@ doComparison (const SGPropertyNode * left, const SGPropertyNode *right) return SGComparisonCondition::EQUALS; break; } - case STRING: - case NONE: - case UNSPECIFIED: { + case props::STRING: + case props::NONE: + case props::UNSPECIFIED: { string v1 = left->getStringValue(); string v2 = right->getStringValue(); if (v1 < v2) diff --git a/simgear/props/props.cxx b/simgear/props/props.cxx index 78a0c06f..abd20b19 100644 --- a/simgear/props/props.cxx +++ b/simgear/props/props.cxx @@ -43,7 +43,6 @@ using std::vector; using std::stringstream; using namespace simgear; -using namespace simgear::props; //////////////////////////////////////////////////////////////////////// @@ -489,28 +488,28 @@ SGPropertyNode::set_string (const char * val) void SGPropertyNode::clearValue () { - if (_type == ALIAS) { + if (_type == props::ALIAS) { put(_value.alias); _value.alias = 0; - } else if (_type != NONE) { + } else if (_type != props::NONE) { switch (_type) { - case BOOL: + case props::BOOL: _local_val.bool_val = SGRawValue::DefaultValue(); break; - case INT: + case props::INT: _local_val.int_val = SGRawValue::DefaultValue(); break; - case LONG: + case props::LONG: _local_val.long_val = SGRawValue::DefaultValue(); break; - case FLOAT: + case props::FLOAT: _local_val.float_val = SGRawValue::DefaultValue(); break; - case DOUBLE: + case props::DOUBLE: _local_val.double_val = SGRawValue::DefaultValue(); break; - case STRING: - case UNSPECIFIED: + case props::STRING: + case props::UNSPECIFIED: if (!_tied) { delete [] _local_val.string_val; } @@ -521,7 +520,7 @@ SGPropertyNode::clearValue () _value.val = 0; } _tied = false; - _type = NONE; + _type = props::NONE; } @@ -534,37 +533,37 @@ SGPropertyNode::make_string () const if (!getAttribute(READ)) return ""; switch (_type) { - case ALIAS: + case props::ALIAS: return _value.alias->getStringValue(); - case BOOL: + case props::BOOL: return get_bool() ? "true" : "false"; - case STRING: - case UNSPECIFIED: + case props::STRING: + case props::UNSPECIFIED: return get_string(); - case NONE: + case props::NONE: return ""; default: break; } stringstream sstr; switch (_type) { - case INT: + case props::INT: sstr << get_int(); break; - case LONG: + case props::LONG: sstr << get_long(); break; - case FLOAT: + case props::FLOAT: sstr << get_float(); break; - case DOUBLE: + case props::DOUBLE: sstr << std::setprecision(10) << get_double(); break; - case EXTENDED: + case props::EXTENDED: { - Type realType = _value.val->getType(); + props::Type realType = _value.val->getType(); // Perhaps this should be done for all types? - if (realType == VEC3D || realType == VEC4D) + if (realType == props::VEC3D || realType == props::VEC4D) sstr.precision(10); static_cast(_value.val)->printOn(sstr); } @@ -624,7 +623,7 @@ SGPropertyNode::SGPropertyNode () : _index(0), _parent(0), _path_cache(0), - _type(NONE), + _type(props::NONE), _tied(false), _attr(READ|WRITE), _listeners(0) @@ -649,36 +648,36 @@ SGPropertyNode::SGPropertyNode (const SGPropertyNode &node) { _local_val.string_val = 0; _value.val = 0; - if (_type == NONE) + if (_type == props::NONE) return; - if (_type == ALIAS) { + if (_type == props::ALIAS) { _value.alias = node._value.alias; get(_value.alias); _tied = false; return; } - if (_tied || _type == EXTENDED) { + if (_tied || _type == props::EXTENDED) { _value.val = node._value.val->clone(); return; } switch (_type) { - case BOOL: + case props::BOOL: set_bool(node.get_bool()); break; - case INT: + case props::INT: set_int(node.get_int()); break; - case LONG: + case props::LONG: set_long(node.get_long()); break; - case FLOAT: + case props::FLOAT: set_float(node.get_float()); break; - case DOUBLE: + case props::DOUBLE: set_double(node.get_double()); break; - case STRING: - case UNSPECIFIED: + case props::STRING: + case props::UNSPECIFIED: set_string(node.get_string()); break; default: @@ -696,7 +695,7 @@ SGPropertyNode::SGPropertyNode (const char * name, : _index(index), _parent(parent), _path_cache(0), - _type(NONE), + _type(props::NONE), _tied(false), _attr(READ|WRITE), _listeners(0) @@ -738,12 +737,12 @@ SGPropertyNode::~SGPropertyNode () bool SGPropertyNode::alias (SGPropertyNode * target) { - if (target == 0 || _type == ALIAS || _tied) + if (target == 0 || _type == props::ALIAS || _tied) return false; clearValue(); get(target); _value.alias = target; - _type = ALIAS; + _type = props::ALIAS; return true; } @@ -764,7 +763,7 @@ SGPropertyNode::alias (const char * path) bool SGPropertyNode::unalias () { - if (_type != ALIAS) + if (_type != props::ALIAS) return false; clearValue(); return true; @@ -777,14 +776,14 @@ SGPropertyNode::unalias () SGPropertyNode * SGPropertyNode::getAliasTarget () { - return (_type == ALIAS ? _value.alias : 0); + return (_type == props::ALIAS ? _value.alias : 0); } const SGPropertyNode * SGPropertyNode::getAliasTarget () const { - return (_type == ALIAS ? _value.alias : 0); + return (_type == props::ALIAS ? _value.alias : 0); } /** @@ -1008,12 +1007,12 @@ SGPropertyNode::getPath (bool simplify) const return _path.c_str(); } -Type +props::Type SGPropertyNode::getType () const { - if (_type == ALIAS) + if (_type == props::ALIAS) return _value.alias->getType(); - else if (_type == EXTENDED) + else if (_type == props::EXTENDED) return _value.val->getType(); else return _type; @@ -1024,7 +1023,7 @@ bool SGPropertyNode::getBoolValue () const { // Shortcut for common case - if (_attr == (READ|WRITE) && _type == BOOL) + if (_attr == (READ|WRITE) && _type == props::BOOL) return get_bool(); if (getAttribute(TRACE_READ)) @@ -1032,22 +1031,22 @@ SGPropertyNode::getBoolValue () const if (!getAttribute(READ)) return SGRawValue::DefaultValue(); switch (_type) { - case ALIAS: + case props::ALIAS: return _value.alias->getBoolValue(); - case BOOL: + case props::BOOL: return get_bool(); - case INT: + case props::INT: return get_int() == 0 ? false : true; - case LONG: + case props::LONG: return get_long() == 0L ? false : true; - case FLOAT: + case props::FLOAT: return get_float() == 0.0 ? false : true; - case DOUBLE: + case props::DOUBLE: return get_double() == 0.0L ? false : true; - case STRING: - case UNSPECIFIED: + case props::STRING: + case props::UNSPECIFIED: return (compare_strings(get_string(), "true") || getDoubleValue() != 0.0L); - case NONE: + case props::NONE: default: return SGRawValue::DefaultValue(); } @@ -1057,7 +1056,7 @@ int SGPropertyNode::getIntValue () const { // Shortcut for common case - if (_attr == (READ|WRITE) && _type == INT) + if (_attr == (READ|WRITE) && _type == props::INT) return get_int(); if (getAttribute(TRACE_READ)) @@ -1065,22 +1064,22 @@ SGPropertyNode::getIntValue () const if (!getAttribute(READ)) return SGRawValue::DefaultValue(); switch (_type) { - case ALIAS: + case props::ALIAS: return _value.alias->getIntValue(); - case BOOL: + case props::BOOL: return int(get_bool()); - case INT: + case props::INT: return get_int(); - case LONG: + case props::LONG: return int(get_long()); - case FLOAT: + case props::FLOAT: return int(get_float()); - case DOUBLE: + case props::DOUBLE: return int(get_double()); - case STRING: - case UNSPECIFIED: + case props::STRING: + case props::UNSPECIFIED: return atoi(get_string()); - case NONE: + case props::NONE: default: return SGRawValue::DefaultValue(); } @@ -1090,7 +1089,7 @@ long SGPropertyNode::getLongValue () const { // Shortcut for common case - if (_attr == (READ|WRITE) && _type == LONG) + if (_attr == (READ|WRITE) && _type == props::LONG) return get_long(); if (getAttribute(TRACE_READ)) @@ -1098,22 +1097,22 @@ SGPropertyNode::getLongValue () const if (!getAttribute(READ)) return SGRawValue::DefaultValue(); switch (_type) { - case ALIAS: + case props::ALIAS: return _value.alias->getLongValue(); - case BOOL: + case props::BOOL: return long(get_bool()); - case INT: + case props::INT: return long(get_int()); - case LONG: + case props::LONG: return get_long(); - case FLOAT: + case props::FLOAT: return long(get_float()); - case DOUBLE: + case props::DOUBLE: return long(get_double()); - case STRING: - case UNSPECIFIED: + case props::STRING: + case props::UNSPECIFIED: return strtol(get_string(), 0, 0); - case NONE: + case props::NONE: default: return SGRawValue::DefaultValue(); } @@ -1123,7 +1122,7 @@ float SGPropertyNode::getFloatValue () const { // Shortcut for common case - if (_attr == (READ|WRITE) && _type == FLOAT) + if (_attr == (READ|WRITE) && _type == props::FLOAT) return get_float(); if (getAttribute(TRACE_READ)) @@ -1131,22 +1130,22 @@ SGPropertyNode::getFloatValue () const if (!getAttribute(READ)) return SGRawValue::DefaultValue(); switch (_type) { - case ALIAS: + case props::ALIAS: return _value.alias->getFloatValue(); - case BOOL: + case props::BOOL: return float(get_bool()); - case INT: + case props::INT: return float(get_int()); - case LONG: + case props::LONG: return float(get_long()); - case FLOAT: + case props::FLOAT: return get_float(); - case DOUBLE: + case props::DOUBLE: return float(get_double()); - case STRING: - case UNSPECIFIED: + case props::STRING: + case props::UNSPECIFIED: return atof(get_string()); - case NONE: + case props::NONE: default: return SGRawValue::DefaultValue(); } @@ -1156,7 +1155,7 @@ double SGPropertyNode::getDoubleValue () const { // Shortcut for common case - if (_attr == (READ|WRITE) && _type == DOUBLE) + if (_attr == (READ|WRITE) && _type == props::DOUBLE) return get_double(); if (getAttribute(TRACE_READ)) @@ -1165,22 +1164,22 @@ SGPropertyNode::getDoubleValue () const return SGRawValue::DefaultValue(); switch (_type) { - case ALIAS: + case props::ALIAS: return _value.alias->getDoubleValue(); - case BOOL: + case props::BOOL: return double(get_bool()); - case INT: + case props::INT: return double(get_int()); - case LONG: + case props::LONG: return double(get_long()); - case FLOAT: + case props::FLOAT: return double(get_float()); - case DOUBLE: + case props::DOUBLE: return get_double(); - case STRING: - case UNSPECIFIED: + case props::STRING: + case props::UNSPECIFIED: return strtod(get_string(), 0); - case NONE: + case props::NONE: default: return SGRawValue::DefaultValue(); } @@ -1190,7 +1189,7 @@ const char * SGPropertyNode::getStringValue () const { // Shortcut for common case - if (_attr == (READ|WRITE) && _type == STRING) + if (_attr == (READ|WRITE) && _type == props::STRING) return get_string(); if (getAttribute(TRACE_READ)) @@ -1204,41 +1203,41 @@ bool SGPropertyNode::setBoolValue (bool value) { // Shortcut for common case - if (_attr == (READ|WRITE) && _type == BOOL) + if (_attr == (READ|WRITE) && _type == props::BOOL) return set_bool(value); bool result = false; TEST_WRITE; - if (_type == NONE || _type == UNSPECIFIED) { + if (_type == props::NONE || _type == props::UNSPECIFIED) { clearValue(); _tied = false; - _type = BOOL; + _type = props::BOOL; } switch (_type) { - case ALIAS: + case props::ALIAS: result = _value.alias->setBoolValue(value); break; - case BOOL: + case props::BOOL: result = set_bool(value); break; - case INT: + case props::INT: result = set_int(int(value)); break; - case LONG: + case props::LONG: result = set_long(long(value)); break; - case FLOAT: + case props::FLOAT: result = set_float(float(value)); break; - case DOUBLE: + case props::DOUBLE: result = set_double(double(value)); break; - case STRING: - case UNSPECIFIED: + case props::STRING: + case props::UNSPECIFIED: result = set_string(value ? "true" : "false"); break; - case NONE: + case props::NONE: default: break; } @@ -1252,44 +1251,44 @@ bool SGPropertyNode::setIntValue (int value) { // Shortcut for common case - if (_attr == (READ|WRITE) && _type == INT) + if (_attr == (READ|WRITE) && _type == props::INT) return set_int(value); bool result = false; TEST_WRITE; - if (_type == NONE || _type == UNSPECIFIED) { + if (_type == props::NONE || _type == props::UNSPECIFIED) { clearValue(); - _type = INT; + _type = props::INT; _local_val.int_val = 0; } switch (_type) { - case ALIAS: + case props::ALIAS: result = _value.alias->setIntValue(value); break; - case BOOL: + case props::BOOL: result = set_bool(value == 0 ? false : true); break; - case INT: + case props::INT: result = set_int(value); break; - case LONG: + case props::LONG: result = set_long(long(value)); break; - case FLOAT: + case props::FLOAT: result = set_float(float(value)); break; - case DOUBLE: + case props::DOUBLE: result = set_double(double(value)); break; - case STRING: - case UNSPECIFIED: { + case props::STRING: + case props::UNSPECIFIED: { char buf[128]; sprintf(buf, "%d", value); result = set_string(buf); break; } - case NONE: + case props::NONE: default: break; } @@ -1303,44 +1302,44 @@ bool SGPropertyNode::setLongValue (long value) { // Shortcut for common case - if (_attr == (READ|WRITE) && _type == LONG) + if (_attr == (READ|WRITE) && _type == props::LONG) return set_long(value); bool result = false; TEST_WRITE; - if (_type == NONE || _type == UNSPECIFIED) { + if (_type == props::NONE || _type == props::UNSPECIFIED) { clearValue(); - _type = LONG; + _type = props::LONG; _local_val.long_val = 0L; } switch (_type) { - case ALIAS: + case props::ALIAS: result = _value.alias->setLongValue(value); break; - case BOOL: + case props::BOOL: result = set_bool(value == 0L ? false : true); break; - case INT: + case props::INT: result = set_int(int(value)); break; - case LONG: + case props::LONG: result = set_long(value); break; - case FLOAT: + case props::FLOAT: result = set_float(float(value)); break; - case DOUBLE: + case props::DOUBLE: result = set_double(double(value)); break; - case STRING: - case UNSPECIFIED: { + case props::STRING: + case props::UNSPECIFIED: { char buf[128]; sprintf(buf, "%ld", value); result = set_string(buf); break; } - case NONE: + case props::NONE: default: break; } @@ -1354,44 +1353,44 @@ bool SGPropertyNode::setFloatValue (float value) { // Shortcut for common case - if (_attr == (READ|WRITE) && _type == FLOAT) + if (_attr == (READ|WRITE) && _type == props::FLOAT) return set_float(value); bool result = false; TEST_WRITE; - if (_type == NONE || _type == UNSPECIFIED) { + if (_type == props::NONE || _type == props::UNSPECIFIED) { clearValue(); - _type = FLOAT; + _type = props::FLOAT; _local_val.float_val = 0; } switch (_type) { - case ALIAS: + case props::ALIAS: result = _value.alias->setFloatValue(value); break; - case BOOL: + case props::BOOL: result = set_bool(value == 0.0 ? false : true); break; - case INT: + case props::INT: result = set_int(int(value)); break; - case LONG: + case props::LONG: result = set_long(long(value)); break; - case FLOAT: + case props::FLOAT: result = set_float(value); break; - case DOUBLE: + case props::DOUBLE: result = set_double(double(value)); break; - case STRING: - case UNSPECIFIED: { + case props::STRING: + case props::UNSPECIFIED: { char buf[128]; sprintf(buf, "%f", value); result = set_string(buf); break; } - case NONE: + case props::NONE: default: break; } @@ -1405,44 +1404,44 @@ bool SGPropertyNode::setDoubleValue (double value) { // Shortcut for common case - if (_attr == (READ|WRITE) && _type == DOUBLE) + if (_attr == (READ|WRITE) && _type == props::DOUBLE) return set_double(value); bool result = false; TEST_WRITE; - if (_type == NONE || _type == UNSPECIFIED) { + if (_type == props::NONE || _type == props::UNSPECIFIED) { clearValue(); _local_val.double_val = value; - _type = DOUBLE; + _type = props::DOUBLE; } switch (_type) { - case ALIAS: + case props::ALIAS: result = _value.alias->setDoubleValue(value); break; - case BOOL: + case props::BOOL: result = set_bool(value == 0.0L ? false : true); break; - case INT: + case props::INT: result = set_int(int(value)); break; - case LONG: + case props::LONG: result = set_long(long(value)); break; - case FLOAT: + case props::FLOAT: result = set_float(float(value)); break; - case DOUBLE: + case props::DOUBLE: result = set_double(value); break; - case STRING: - case UNSPECIFIED: { + case props::STRING: + case props::UNSPECIFIED: { char buf[128]; sprintf(buf, "%f", value); result = set_string(buf); break; } - case NONE: + case props::NONE: default: break; } @@ -1456,47 +1455,47 @@ bool SGPropertyNode::setStringValue (const char * value) { // Shortcut for common case - if (_attr == (READ|WRITE) && _type == STRING) + if (_attr == (READ|WRITE) && _type == props::STRING) return set_string(value); bool result = false; TEST_WRITE; - if (_type == NONE || _type == UNSPECIFIED) { + if (_type == props::NONE || _type == props::UNSPECIFIED) { clearValue(); - _type = STRING; + _type = props::STRING; } switch (_type) { - case ALIAS: + case props::ALIAS: result = _value.alias->setStringValue(value); break; - case BOOL: + case props::BOOL: result = set_bool((compare_strings(value, "true") || atoi(value)) ? true : false); break; - case INT: + case props::INT: result = set_int(atoi(value)); break; - case LONG: + case props::LONG: result = set_long(strtol(value, 0, 0)); break; - case FLOAT: + case props::FLOAT: result = set_float(atof(value)); break; - case DOUBLE: + case props::DOUBLE: result = set_double(strtod(value, 0)); break; - case STRING: - case UNSPECIFIED: + case props::STRING: + case props::UNSPECIFIED: result = set_string(value); break; - case EXTENDED: + case props::EXTENDED: { stringstream sstr(value); static_cast(_value.val)->readFrom(sstr); } break; - case NONE: + case props::NONE: default: break; } @@ -1511,44 +1510,44 @@ SGPropertyNode::setUnspecifiedValue (const char * value) { bool result = false; TEST_WRITE; - if (_type == NONE) { + if (_type == props::NONE) { clearValue(); - _type = UNSPECIFIED; + _type = props::UNSPECIFIED; } - Type type = _type; - if (type == EXTENDED) + props::Type type = _type; + if (type == props::EXTENDED) type = _value.val->getType(); switch (type) { - case ALIAS: + case props::ALIAS: result = _value.alias->setUnspecifiedValue(value); break; - case BOOL: + case props::BOOL: result = set_bool((compare_strings(value, "true") || atoi(value)) ? true : false); break; - case INT: + case props::INT: result = set_int(atoi(value)); break; - case LONG: + case props::LONG: result = set_long(strtol(value, 0, 0)); break; - case FLOAT: + case props::FLOAT: result = set_float(atof(value)); break; - case DOUBLE: + case props::DOUBLE: result = set_double(strtod(value, 0)); break; - case STRING: - case UNSPECIFIED: + case props::STRING: + case props::UNSPECIFIED: result = set_string(value); break; - case VEC3D: + case props::VEC3D: result = static_cast*>(_value.val)->setValue(parseString(value)); break; - case VEC4D: + case props::VEC4D: result = static_cast*>(_value.val)->setValue(parseString(value)); break; - case NONE: + case props::NONE: default: break; } @@ -1563,31 +1562,31 @@ std::ostream& SGPropertyNode::printOn(std::ostream& stream) const if (!getAttribute(READ)) return stream; switch (_type) { - case ALIAS: + case props::ALIAS: return _value.alias->printOn(stream); - case BOOL: + case props::BOOL: stream << (get_bool() ? "true" : "false"); break; - case INT: + case props::INT: stream << get_int(); break; - case LONG: + case props::LONG: stream << get_long(); break; - case FLOAT: + case props::FLOAT: stream << get_float(); break; - case DOUBLE: + case props::DOUBLE: stream << get_double(); break; - case STRING: - case UNSPECIFIED: + case props::STRING: + case props::UNSPECIFIED: stream << get_string(); break; - case EXTENDED: + case props::EXTENDED: static_cast(_value.val)->printOn(stream); break; - case NONE: + case props::NONE: break; } return stream; @@ -1597,7 +1596,7 @@ template<> bool SGPropertyNode::tie (const SGRawValue &rawValue, bool useDefault) { - if (_type == ALIAS || _tied) + if (_type == props::ALIAS || _tied) return false; useDefault = useDefault && hasValue(); @@ -1605,7 +1604,7 @@ bool SGPropertyNode::tie (const SGRawValue &rawValue, if (useDefault) old_val = getStringValue(); clearValue(); - _type = STRING; + _type = props::STRING; _tied = true; _value.val = rawValue.clone(); @@ -1621,59 +1620,59 @@ SGPropertyNode::untie () return false; switch (_type) { - case BOOL: { + case props::BOOL: { bool val = getBoolValue(); clearValue(); - _type = BOOL; + _type = props::BOOL; _local_val.bool_val = val; break; } - case INT: { + case props::INT: { int val = getIntValue(); clearValue(); - _type = INT; + _type = props::INT; _local_val.int_val = val; break; } - case LONG: { + case props::LONG: { long val = getLongValue(); clearValue(); - _type = LONG; + _type = props::LONG; _local_val.long_val = val; break; } - case FLOAT: { + case props::FLOAT: { float val = getFloatValue(); clearValue(); - _type = FLOAT; + _type = props::FLOAT; _local_val.float_val = val; break; } - case DOUBLE: { + case props::DOUBLE: { double val = getDoubleValue(); clearValue(); - _type = DOUBLE; + _type = props::DOUBLE; _local_val.double_val = val; break; } - case STRING: - case UNSPECIFIED: { + case props::STRING: + case props::UNSPECIFIED: { string val = getStringValue(); clearValue(); - _type = STRING; + _type = props::STRING; _local_val.string_val = copy_string(val.c_str()); break; } - case EXTENDED: { + case props::EXTENDED: { SGRawExtended* val = static_cast(_value.val); _value.val = 0; // Prevent clearValue() from deleting clearValue(); - _type = EXTENDED; + _type = props::EXTENDED; _value.val = val->makeContainer(); delete val; break; } - case NONE: + case props::NONE: default: break; } @@ -1760,11 +1759,11 @@ SGPropertyNode::hasValue (const char * relative_path) const /** * Get the value type for another node. */ -Type +props::Type SGPropertyNode::getType (const char * relative_path) const { const SGPropertyNode * node = getNode(relative_path); - return (node == 0 ? UNSPECIFIED : (Type)(node->getType())); + return (node == 0 ? props::UNSPECIFIED : node->getType()); } diff --git a/simgear/props/props_io.cxx b/simgear/props/props_io.cxx index f6aa8d78..44380186 100644 --- a/simgear/props/props_io.cxx +++ b/simgear/props/props_io.cxx @@ -414,28 +414,28 @@ void readProperties (const char *buf, const int size, static const char * getTypeName (simgear::props::Type type) { - using namespace simgear::props; + using namespace simgear; switch (type) { - case UNSPECIFIED: + case props::UNSPECIFIED: return "unspecified"; - case BOOL: + case props::BOOL: return "bool"; - case INT: + case props::INT: return "int"; - case LONG: + case props::LONG: return "long"; - case FLOAT: + case props::FLOAT: return "float"; - case DOUBLE: + case props::DOUBLE: return "double"; - case STRING: + case props::STRING: return "string"; - case VEC3D: + case props::VEC3D: return "vec3d"; - case VEC4D: + case props::VEC4D: return "vec4d"; - case ALIAS: - case NONE: + case props::ALIAS: + case props::NONE: return "unspecified"; } @@ -617,46 +617,46 @@ writeProperties (const string &file, const SGPropertyNode * start_node, bool copyProperties (const SGPropertyNode *in, SGPropertyNode *out) { - using namespace simgear::props; + using namespace simgear; bool retval = true; // First, copy the actual value, // if any. if (in->hasValue()) { switch (in->getType()) { - case BOOL: + case props::BOOL: if (!out->setBoolValue(in->getBoolValue())) retval = false; break; - case INT: + case props::INT: if (!out->setIntValue(in->getIntValue())) retval = false; break; - case LONG: + case props::LONG: if (!out->setLongValue(in->getLongValue())) retval = false; break; - case FLOAT: + case props::FLOAT: if (!out->setFloatValue(in->getFloatValue())) retval = false; break; - case DOUBLE: + case props::DOUBLE: if (!out->setDoubleValue(in->getDoubleValue())) retval = false; break; - case STRING: + case props::STRING: if (!out->setStringValue(in->getStringValue())) retval = false; break; - case UNSPECIFIED: + case props::UNSPECIFIED: if (!out->setUnspecifiedValue(in->getStringValue())) retval = false; break; - case VEC3D: + case props::VEC3D: if (!out->setValue(in->getValue())) retval = false; break; - case VEC4D: + case props::VEC4D: if (!out->setValue(in->getValue())) retval = false; break; diff --git a/simgear/scene/material/Effect.cxx b/simgear/scene/material/Effect.cxx index eca35410..259e6636 100644 --- a/simgear/scene/material/Effect.cxx +++ b/simgear/scene/material/Effect.cxx @@ -704,7 +704,6 @@ struct UniformBuilder :public PassAttributeBuilder void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, const osgDB::ReaderWriter::Options* options) { - using namespace simgear::props; const SGPropertyNode* nameProp = prop->getChild("name"); const SGPropertyNode* typeProp = prop->getChild("type"); const SGPropertyNode* valProp @@ -725,13 +724,13 @@ struct UniformBuilder :public PassAttributeBuilder if (!typeProp) { props::Type propType = valProp->getType(); switch (propType) { - case FLOAT: - case DOUBLE: + case props::FLOAT: + case props::DOUBLE: break; // default float type; - case VEC3D: + case props::VEC3D: uniformType = Uniform::FLOAT_VEC3; break; - case VEC4D: + case props::VEC4D: uniformType = Uniform::FLOAT_VEC4; break; default: -- 2.39.5