]> git.mxchange.org Git - simgear.git/shortlog
simgear.git
2009-03-11 frohlichIgnore winding order since it is ignored later anyway.
2009-03-11 frohlichUse SGGeod in the model placement.
2009-03-11 frohlichAdd convenience function to keep position with just...
2009-03-05 frohlichFirst step for something doing static friction stuff.
2009-03-05 frohlichAvoid duplicate triangles.
2009-03-05 frohlichRemove the StaticLeaf visitor slot.
2009-03-05 frohlichCrude hack to work around my today introduced collision...
2009-03-05 frohlichDon't waste space with too huge stl containers.
2009-03-05 frohlichDon't waste space with too huge stl containers.
2009-03-05 fredbWin32 fix
2009-03-05 frohlichBuild boundingvolumes in the model loading phase.
2009-03-05 fredbUpdate MSVC 7.1 projects - Add the BVH library
2009-03-05 fredbSGMatrix<T>::preMultTranslate should return self (...
2009-03-05 fredbBVHLineSegmentVisitor::setLineSegmentEnd doesn't return...
2009-03-05 frohlichImplement setters for velocity notes in the model place...
2009-03-05 frohlichMore data to attach to the user data field.
2009-03-05 frohlichInclude the bounding volume tree on the build system.
2009-03-05 frohlichInitial commit of the bounding volume tree implementation.
2009-03-05 frohlichAdditions for the boundingvolumes
2009-02-27 frohlichRotate the scenery tiles so that the horizont is axis...
2009-02-27 frohlichMake material get helper function static.
2009-02-27 frohlichInitialize random number for the tests.
2009-02-27 frohlichUse template arguments instead of hard coded double.
2009-02-27 frohlichInitialize uninitialized variables.
2009-02-27 frohlichFix problem in unit quaternion return.
2009-02-27 frohlichMake make check link again.
2009-02-22 frohlichThe scenery center is history for a long time now.
2009-02-22 frohlichSmall cleanups, bug fixes and improovements to the...
2009-02-22 durkTorsten Dreyer: the rotate animation has two ways to...
2009-02-22 fredbFix to compile with MSC
2009-02-15 Tim MooreMerge branch 'topic/nasal' into next
2009-02-15 mfranz"io.flush() implementation from Melchior. Also add...
2009-02-13 Tim MooreMerge branch 'topic/gcintersect' into next
2009-02-13 Tim MooreNew getPrimitive function.
2009-02-06 Tim MooreMake SGSubsystemGroup::Member copy constructor private.
2009-02-06 Tim MooreMerge branch 'topic/cloudz' into next
2009-02-06 Tim MooreTurn off z buffer writes for clouds.
2009-02-04 fredbUpdate MSVC 7.1 projects - Remove pthreads dependency
2009-02-04 Tim MooreMerge branch 'maint' into next
2009-02-04 Tim MooreMerge branch 'releng/1.9.1' into maint
2009-02-04 durkSynchronize the version number with our mainantance...
2009-01-30 Tim MooreBuild trees under a transform note that is rotated...
2009-01-30 Tim MooreDon't expand all the trees into display lists.
2009-01-28 Tim MooreMerge branch 'topic/yontree' into next
2009-01-28 Tim MooreMerge branch 'maint' into next
2009-01-28 durk For the first time (no pun intended) in almost ten...
2009-01-28 mfranzCsaba HALASZ: set _arg even if there's no <command...
2009-01-28 Tim MooreUse osg::Geometry code to draw trees ourselves.
2009-01-23 Tim MooreMerge branch 'topic/modelopt' into next
2009-01-23 Tim MooreMerge branch 'topic/yontree' into next
2009-01-23 Tim MooreQuadTreeBuilder: create leaves on demand
2009-01-23 Tim MooreRewrite ShaderGeometry to use display lists and OSG...
2009-01-23 Tim MooreOptimize empty groups from .ac models
2009-01-18 Tim MooreMerge branch 'maint' into next
2009-01-18 Tim MooreProtect against division by zero in QuadTreeBuilder
2009-01-15 Tim MooreSort cloud sprites using std::sort, based on projected Z.
2009-01-15 Tim MooreMerge branch 'foo' into next
2009-01-15 jmtFix linkage of test programs with OpenThreads.
2009-01-15 jmtCommit Benoit Laniel's patch which converts more SimGea...
2009-01-15 jmtSince we're now sure 1.9.1 will not be released from...
2009-01-14 Tim MooreMerge branch 'maint' into next
2009-01-14 Tim MooreRemove OptionsPusher and manipulation of osgDB dataFile...
2009-01-14 Tim MooreMerge branch 'maint' into next
2009-01-14 Tim MooreSGPropertyNode must increment / decrement the reference...
2009-01-13 Tim MooreMerge branch 'topic/mat-anim' into next
2009-01-13 Tim MooreMerge branch 'maint' into next
2009-01-13 Tim MooreSGMaterialAnimation: Don't install an update callback...
2009-01-13 Tim MooreSGMaterialAnimation: factor out update of osg::Material
2009-01-13 fredbCsaba/Jester : fix the material animation and display...
2009-01-12 Tim MooreMerge branch 'maint' into next
2009-01-12 fredbfix end of file
2009-01-12 fredbignore generated files
2009-01-08 timooreFix include path
2009-01-08 jmtAdd some syntactic helpers to allow distance/course...
2009-01-02 jmtFix test-program linkage now sgmath depends on sgstructure.
2008-12-26 jmtFix a potential crash when OSG is misconfigured, and...
2008-12-22 mfranzcompilation fix: <cstring> for strcmp()
2008-12-21 mfranz- shininess is in the rage 0..128
2008-12-20 durkDocumentation update regarding OpenAL and OSG.
2008-12-19 curtAttempt to sort out the version number mess in preparat...
2008-12-19 fredbStuart Buchanan :
2008-12-18 mfranzJames TURNER: make the index of the current waypoint...
2008-12-14 fredbStuart :
2008-12-12 fredbCsaba/Jester : fix a problem with tex transform animation
2008-12-12 fredbCsaba/Jester : fix a problem with material animation
2008-12-12 fredbPrint the name of the file generating an OpenAL error
2008-12-11 fredbStuart :
2008-12-11 fredbUpdate MSVC 7.1 projects. Add Boost
2008-12-10 timooreUse a singleton Fog attribute for all 3D clouds.
2008-12-10 timooreUse StateAttributeFactory for CullFace and ShadeModel...
2008-12-10 timooreUse Boost singleton template for our singletons
2008-12-10 timooreRender cloud layers with face culling
2008-12-10 timooreAdd cullFaceFront as a state attribute to the StateAttr...
2008-12-10 timooreRender sky with depth test off.
2008-12-10 durkFinalizing the preparation of SimGear-1.99.5-rc2.
2008-12-06 fredbStuart Buchanan :
2008-12-06 fredbUgly hack to fix a memory corruption problem
2008-12-04 fredbStuart Buchanan :
2008-11-30 fredbStuart:
2008-11-29 timoorelogstream improvements from Yon Uriarte
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