* @version 0.0.0 * @copyright Copyright (c) 2007, 2008 Roland Haeder, 2009 Core Developer Team * @license GNU GPL 3.0 or any newer version * @link http://www.ship-simu.org * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ class LanguageSystem extends BaseFrameworkSystem implements ManageableLanguage, Registerable { /** * The full-qualified base path for the language include files */ private $languageBasePath = ''; /** * The 2-char language code */ private $langCode = 'xx'; // This will later be overwritten! /** * The array-object for all language strings */ private $langStrings = null; /** * An instance of this class */ private static $thisInstance = null; /** * Protected constructor * * @return void */ protected function __construct () { // Call parent constructor parent::__construct(__CLASS__); // Clean up a little $this->removeNumberFormaters(); $this->removeSystemArray(); } /** * Creates an instance of the class LanguageSystem and prepares it for usage * * @param $languageBasePath The local base path for all language strings * @return $langInstance An instance of LanguageSystem * @throws LanguagePathIsEmptyException If the provided $languageBasePath is empty * @throws InvalidLanguagePathStringException If $languageBasePath is no string * @throws LanguagePathIsNoDirectoryException If $languageBasePath is no * directory or not found * @throws LanguagePathReadProtectedException If $languageBasePath is * read-protected */ public final static function createLanguageSystem ($languageBasePath) { // Get a new instance $langInstance = new LanguageSystem(); // Is the base path valid? if (empty($languageBasePath)) { // Language path is empty throw new LanguagePathIsEmptyException($langInstance, self::EXCEPTION_UNEXPECTED_EMPTY_STRING); } elseif (!is_string($languageBasePath)) { // Is not a string throw new InvalidLanguagePathStringException(array($langInstance, $languageBasePath), self::EXCEPTION_INVALID_STRING); } elseif (!is_dir($languageBasePath)) { // Is not a path throw new LanguagePathIsNoDirectoryException(array($langInstance, $languageBasePath), self::EXCEPTION_INVALID_PATH_NAME); } elseif (!is_readable($languageBasePath)) { // Is not readable throw new LanguagePathReadProtectedException(array($langInstance, $languageBasePath), self::EXCEPTION_READ_PROTECED_PATH); } // Set the base path $langInstance->setLanguageBasePath($languageBasePath); // Initialize the variable stack $langInstance->initLanguageStrings(); // Set language code from default config $langInstance->setLanguageCode(FrameworkConfiguration::getInstance()->readConfig('default_lang')); // Remember this instance self::$thisInstance = $langInstance; // Return the prepared instance return $langInstance; } /** * Singleton getter for this instance * * @return $thisInstance An instance of this class */ public final static function getInstance () { return self::$thisInstance; } /** * Setter for base path * * @param $languageBasePath The relative base path for all language files * @return void */ protected final function setLanguageBasePath ($languageBasePath) { // And set it $this->languageBasePath = (string) $languageBasePath; } /** * Setter for language code * * @param $langCode The language code for the current application * @return void */ protected final function setLanguageCode ($langCode) { // Cast it $langCode = (string) $langCode; // And set it (only 2 chars) $this->langCode = substr($langCode, 0, 2); } /** * Initialize the array-object for all later language strings * * @return void */ public function initLanguageStrings () { $this->langStrings = new FrameworkArrayObject("FakedLanguageStrings"); } /** * Getter for language code * * @return $langCode The language code for the current application */ public final function getLanguageCode () { return $this->langCode; } /** * Get the plain message from the cache variable for the given message id * * @param $messageId The message id we shall find in the cache variable * @return $messageText The plain message text */ public function getMessage ($messageId) { // Default is missing message text $messageText = sprintf("!%s!", $messageId ); // Try to look it up in the cache variable if ($this->langStrings->offsetExists($messageId)) { // Return the message string $messageText = $this->langStrings->offsetGet($messageId); } // Return the text return $messageText; } } // [EOF] ?>