<?php
+// Own namespace
+namespace CoreFramework\Object;
+
+// Import framework stuff
+use CoreFramework\Configuration\FrameworkConfiguration;
+use CoreFramework\Generic\FrameworkInterface;
+use CoreFramework\Loader\ClassLoader;
+use CoreFramework\Manager\ManageableApplication;
+use CoreFramework\Template\CompileableTemplate;
+
+// Import SPL stuff
+use \stdClass;
+
/**
* The simulator system class is the super class of all other classes. This
* class handles saving of games etc.
*
* @author Roland Haeder <webmaster@shipsimu.org>
* @version 0.0.0
- * @copyright Copyright (c) 2007, 2008 Roland Haeder, 2009 - 2015 Core Developer Team
+ * @copyright Copyright (c) 2007, 2008 Roland Haeder, 2009 - 2017 Core Developer Team
* @license GNU GPL 3.0 or any newer version
* @link http://www.shipsimu.org
*
// Return result
return $stateName;
}
-}
-// [EOF]
-?>
+ /**
+ * Handles socket error for given socket resource and peer data. This method
+ * validates $socketResource if it is a valid resource (see is_resource())
+ * but assumes valid data in array $recipientData, except that
+ * count($recipientData) is always 2.
+ *
+ * @param $method Value of __METHOD__ from calling method
+ * @param $line Value of __LINE__ from calling method
+ * @param $socketResource A valid socket resource
+ * @param $socketData A valid socket data array (0 = IP/file name, 1 = port)
+ * @return void
+ * @throws InvalidSocketException If $socketResource is no socket resource
+ * @throws NoSocketErrorDetectedException If socket_last_error() gives zero back
+ * @todo Move all this socket-related stuff into own class, most of it resides in BaseListener
+ */
+ protected final function handleSocketError ($method, $line, $socketResource, array $socketData) {
+ // This method handles only socket resources
+ if (!is_resource($socketResource)) {
+ // No resource, abort here
+ throw new InvalidSocketException(array($this, $socketResource), BaseListener::EXCEPTION_INVALID_SOCKET);
+ } // END - if
+
+ // Check socket array, 1st element is mostly IP address (or file name), 2nd is port number
+ //* DEBUG-DIE: */ die(__METHOD__ . ':socketData=' . print_r($socketData, TRUE));
+ assert(isset($socketData[0]));
+ assert(isset($socketData[1]));
+
+ // Get error code for first validation (0 is not an error)
+ $errorCode = socket_last_error($socketResource);
+
+ // If the error code is zero, someone called this method without an error
+ if ($errorCode == 0) {
+ // No error detected (or previously cleared outside this method)
+ throw new NoSocketErrorDetectedException(array($this, $socketResource), BaseListener::EXCEPTION_NO_SOCKET_ERROR);
+ } // END - if
+
+ // Get handler (method) name
+ $handlerName = $this->getSocketErrorHandlerFromCode($errorCode);
+
+ // Call-back the error handler method
+ call_user_func_array(array($this, $handlerName), array($socketResource, $socketData));
+
+ // Finally clear the error because it has been handled
+ socket_clear_error($socketResource);
+ }
+
+}