*/ function tictac_install() { register_hook('app_menu', 'addon/tictac/tictac.php', 'tictac_app_menu'); } function tictac_uninstall() { unregister_hook('app_menu', 'addon/tictac/tictac.php', 'tictac_app_menu'); } function tictac_app_menu($a,&$b) { $b['app_menu'][] = '
' . t('Three Dimensional Tic-Tac-Toe') . '
'; } function tictac_module() { return; } function tictac_content(&$a) { $o = ''; if($_POST['move']) { $handicap = $a->argv[1]; $mefirst = $a->argv[2]; $dimen = $a->argv[3]; $yours = $a->argv[4]; $mine = $a->argv[5]; $yours .= $_POST['move']; } elseif($a->argc > 1) { $handicap = $a->argv[1]; $dimen = 3; } else { $dimen = 3; } $o .= '

' . t('3D Tic-Tac-Toe') . '


'; $t = new tictac($dimen,$handicap,$mefirst,$yours,$mine); $o .= $t->play(); $o .= '' . t('New game') . '
'; $o .= '' . t('New game with handicap') . '
'; $o .= '

' . t('Three dimensional tic-tac-toe is just like the traditional game except that it is played on multiple levels simultaneously. '); $o .= t('In this case there are three levels. You win by getting three in a row on any level, as well as up, down, and diagonally across the different levels.'); $o .= '

'; $o .= t('The handicap game disables the center position on the middle level because the player claiming this square often has an unfair advantage.'); $o .= '

'; return $o; } class tictac { private $dimen; private $first_move = true; private $handicap = 0; private $yours; private $mine; private $winning_play; private $you; private $me; private $debug = 1; private $crosses = ['011','101','110','112','121','211']; /* '001','010','011','012','021', '101','110','111','112','121', '201','210','211','212','221'); */ private $corners = [ '000','002','020','022', '200','202','220','222']; private $planes = [ ['000','001','002','010','011','012','020','021','022'], // horiz 1 ['100','101','102','110','111','112','120','121','122'], // 2 ['200','201','202','210','211','212','220','221','222'], // 3 ['000','010','020','100','110','120','200','210','220'], // vert left ['000','001','002','100','101','102','200','201','202'], // vert top ['002','012','022','102','112','122','202','212','222'], // vert right ['020','021','022','120','121','122','220','221','222'], // vert bot ['010','011','012','110','111','112','210','211','212'], // left vertx ['001','011','021','101','111','221','201','211','221'], // top vertx ['000','001','002','110','111','112','220','221','222'], // diag top ['020','021','022','110','111','112','200','201','202'], // diag bot ['000','010','020','101','111','121','202','212','222'], // diag left ['002','012','022','101','111','121','200','210','220'], // diag right ['002','011','020','102','111','120','202','211','220'], // diag x ['000','011','022','100','111','122','200','211','222'] // diag x ]; private $winner = [ ['000','001','002'], // board 0 winners - left corner across ['000','010','020'], // down ['000','011','022'], // diag ['001','011','021'], // middle-top down ['010','011','012'], // middle-left across ['002','011','020'], // right-top diag ['002','012','022'], // right-top down ['020','021','022'], // bottom-left across ['100','101','102'], // board 1 winners ['100','110','120'], ['100','111','122'], ['101','111','121'], ['110','111','112'], ['102','111','120'], ['102','112','122'], ['120','121','122'], ['200','201','202'], // board 2 winners ['200','210','220'], ['200','211','222'], ['201','211','221'], ['210','211','212'], ['202','211','220'], ['202','212','222'], ['220','221','222'], ['000','100','200'], // top-left corner 3d ['000','101','202'], ['000','110','220'], ['000','111','222'], ['001','101','201'], // top-middle 3d ['001','111','221'], ['002','102','202'], // top-right corner 3d ['002','101','200'], ['002','112','222'], ['002','111','220'], ['010','110','210'], // left-middle 3d ['010','111','212'], ['011','111','211'], // middle-middle 3d ['012','112','212'], // right-middle 3d ['012','111','210'], ['020','120','220'], // bottom-left corner 3d ['020','110','200'], ['020','121','222'], ['020','111','202'], ['021','121','221'], // bottom-middle 3d ['021','111','201'], ['022','122','222'], // bottom-right corner 3d ['022','121','220'], ['022','112','202'], ['022','111','200'] ]; function __construct($dimen,$handicap,$mefirst,$yours,$mine) { $this->dimen = 3; $this->handicap = (($handicap) ? 1 : 0); $this->mefirst = (($mefirst) ? 1 : 0); $this->yours = str_replace('XXX','',$yours); $this->mine = $mine; $this->you = $this->parse_moves('you'); $this->me = $this->parse_moves('me'); if(strlen($yours)) $this->first_move = false; } function play() { if($this->first_move) { if(rand(0,1) == 1) { $o .= '
' . t('You go first...') . '

'; $this->mefirst = 0; $o .= $this->draw_board(); return $o; } $o .= '
' . t('I\'m going first this time...') . '

'; $this->mefirst = 1; } if($this->check_youwin()) { $o .= '
' . t('You won!') . '

'; $o .= $this->draw_board(); return $o; } if($this->fullboard()) $o .= '
' . t('"Cat" game!') . '

'; $move = $this->winning_move(); if(strlen($move)) { $this->mine .= $move; $this->me = $this->parse_moves('me'); } else { $move = $this->defensive_move(); if(strlen($move)) { $this->mine .= $move; $this->me = $this->parse_moves('me'); } else { $move = $this->offensive_move(); if(strlen($move)) { $this->mine .= $move; $this->me = $this->parse_moves('me'); } } } if($this->check_iwon()) $o .= '
' . t('I won!') . '

'; if($this->fullboard()) $o .= '
' . t('"Cat" game!') . '

'; $o .= $this->draw_board(); return $o; } function parse_moves($player) { if($player == 'me') $str = $this->mine; if($player == 'you') $str = $this->yours; $ret = []; while(strlen($str)) { $ret[] = substr($str,0,3); $str = substr($str,3); } return $ret; } function check_youwin() { for($x = 0; $x < count($this->winner); $x ++) { if(in_array($this->winner[$x][0],$this->you) && in_array($this->winner[$x][1],$this->you) && in_array($this->winner[$x][2],$this->you)) { $this->winning_play = $this->winner[$x]; return true; } } return false; } function check_iwon() { for($x = 0; $x < count($this->winner); $x ++) { if(in_array($this->winner[$x][0],$this->me) && in_array($this->winner[$x][1],$this->me) && in_array($this->winner[$x][2],$this->me)) { $this->winning_play = $this->winner[$x]; return true; } } return false; } function defensive_move() { for($x = 0; $x < count($this->winner); $x ++) { if(($this->handicap) && in_array('111',$this->winner[$x])) continue; if(in_array($this->winner[$x][0],$this->you) && in_array($this->winner[$x][1],$this->you) && (! in_array($this->winner[$x][2],$this->me))) return($this->winner[$x][2]); if(in_array($this->winner[$x][0],$this->you) && in_array($this->winner[$x][2],$this->you) && (! in_array($this->winner[$x][1],$this->me))) return($this->winner[$x][1]); if(in_array($this->winner[$x][1],$this->you) && in_array($this->winner[$x][2],$this->you) && (! in_array($this->winner[$x][0],$this->me))) return($this->winner[$x][0]); } return ''; } function winning_move() { for($x = 0; $x < count($this->winner); $x ++) { if(($this->handicap) && in_array('111',$this->winner[$x])) continue; if(in_array($this->winner[$x][0],$this->me) && in_array($this->winner[$x][1],$this->me) && (! in_array($this->winner[$x][2],$this->you))) return($this->winner[$x][2]); if(in_array($this->winner[$x][0],$this->me) && in_array($this->winner[$x][2],$this->me) && (! in_array($this->winner[$x][1],$this->you))) return($this->winner[$x][1]); if(in_array($this->winner[$x][1],$this->me) && in_array($this->winner[$x][2],$this->me) && (! in_array($this->winner[$x][0],$this->you))) return($this->winner[$x][0]); } } function offensive_move() { shuffle($this->planes); shuffle($this->winner); shuffle($this->corners); shuffle($this->crosses); if(! count($this->me)) { if($this->handicap) { $p = $this->uncontested_plane(); foreach($this->corners as $c) if((in_array($c,$p)) && (! $this->is_yours($c)) && (! $this->is_mine($c))) return($c); } else { if((! $this->marked_yours(1,1,1)) && (! $this->marked_mine(1,1,1))) return '111'; $p = $this->uncontested_plane(); foreach($this->crosses as $c) if((in_array($c,$p)) && (! $this->is_yours($c)) && (! $this->is_mine($c))) return($c); } } if($this->handicap) { if(count($this->me) >= 1) { if(count($this->get_corners($this->me)) == 1) { if(in_array($this->me[0],$this->corners)) { $p = $this->my_best_plane(); foreach($this->winner as $w) { if((in_array($w[0],$this->you)) || (in_array($w[1],$this->you)) || (in_array($w[2],$this->you))) continue; if(in_array($w[0],$this->corners) && in_array($w[2],$this->corners) && in_array($w[0],$p) && in_array($w[2],$p)) { if($this->me[0] == $w[0]) return($w[2]); elseif($this->me[0] == $w[2]) return($w[0]); } } } } else { $r = $this->get_corners($this->me); if(count($r) > 1) { $w1 = []; $w2 = []; foreach($this->winner as $w) { if(in_array('111',$w)) continue; if(($r[0] == $w[0]) || ($r[0] == $w[2])) $w1[] = $w; if(($r[1] == $w[0]) || ($r[1] == $w[2])) $w2[] = $w; } if(count($w1) && count($w2)) { foreach($w1 as $a) { foreach($w2 as $b) { if((in_array($a[0],$this->you)) || (in_array($a[1],$this->you)) || (in_array($a[2],$this->you)) || (in_array($b[0],$this->you)) || (in_array($b[1],$this->you)) || (in_array($b[2],$this->you))) continue; if(($a[0] == $b[0]) && ! $this->is_mine($a[0])) { return $a[0]; } elseif(($a[2] == $b[2]) && ! $this->is_mine($a[2])) { return $a[2]; } } } } } } } } //&& (count($this->me) == 1) && (count($this->you) == 1) // && in_array($this->you[0],$this->corners) // && $this->is_neighbor($this->me[0],$this->you[0])) { // Yuck. You foiled my plan. Since you obviously aren't playing to win, // I'll try again. You may keep me busy for a few rounds, but I'm // gonna' get you eventually. // $p = $this->uncontested_plane(); // foreach($this->crosses as $c) // if(in_array($c,$p)) // return($c); // } // find all the winners containing my points. $mywinners = []; foreach($this->winner as $w) foreach($this->me as $m) if((in_array($m,$w)) && (! in_array($w,$mywinners))) $mywinners[] = $w; // find all the rules where my points are in the center. $trythese = []; if(count($mywinners)) { foreach($mywinners as $w) { foreach($this->me as $m) { if(($m == $w[1]) && ($this->uncontested_winner($w)) && (! in_array($w,$trythese))) $trythese[] = $w; } } } $myplanes = []; for($p = 0; $p < count($this->planes); $p ++) { if($this->handicap && in_array('111',$this->planes[$p])) continue; foreach($this->me as $m) if((in_array($m,$this->planes[$p])) && (! in_array($this->planes[$p],$myplanes))) $myplanes[] = $this->planes[$p]; } shuffle($myplanes); // find all winners which share an endpoint, and which are uncontested $candidates = []; if(count($trythese) && count($myplanes)) { foreach($trythese as $t) { foreach($this->winner as $w) { if(! $this->uncontested_winner($w)) continue; if((in_array($t[0],$w)) || (in_array($t[2],$w))) { foreach($myplanes as $p) if(in_array($w[0],$p) && in_array($w[1],$p) && in_array($w[2],$p) && ($w[1] != $this->me[0])) if(! in_array($w,$candidates)) $candidates[] = $w; } } } } // Find out if we are about to force a win. // Looking for two winning vectors with a common endpoint // and where we own the middle of both - we are now going to // grab the endpoint. The game isn't yet over but we've already won. if(count($candidates)) { foreach($candidates as $c) { if(in_array($c[1],$this->me)) { // return endpoint foreach($trythese as $t) if($t[0] == $c[0]) return($t[0]); elseif($t[2] == $c[2]) return($t[2]); } } // find opponents planes $yourplanes = []; for($p = 0; $p < count($this->planes); $p ++) { if($this->handicap && in_array('111',$this->planes[$p])) continue; if(in_array($this->you[0],$this->planes[$p])) $yourplanes[] = $this->planes[$p]; } shuffle($this->winner); foreach($candidates as $c) { // We now have a list of winning strategy vectors for our second point // Pick one that will force you into defensive mode. // Pick a point close to you so we don't risk giving you two // in a row when you block us. That would force *us* into // defensive mode. // We want: or: not: // X|O| X| | X| | // |O| O|O| |O| // | | | | |O| if(count($this->you) == 1) { foreach($this->winner as $w) { if(in_array($this->me[0], $w) && in_array($c[1],$w) && $this->uncontested_winner($w) && $this->is_neighbor($this->you[0],$c[1])) { return($c[1]); } } } } // You're somewhere else entirely or have made more than one move // - any strategy vector which puts you on the defense will have to do foreach($candidates as $c) { foreach($this->winner as $w) { if(in_array($this->me[0], $w) && in_array($c[1],$w) && $this->uncontested_winner($w)) { return($c[1]); } } } } // worst case scenario, no strategy we can play, // just find an empty space and take it for($x = 0; $x < $this->dimen; $x ++) for($y = 0; $y < $this->dimen; $y ++) for($z = 0; $z < $this->dimen; $z ++) if((! $this->marked_yours($x,$y,$z)) && (! $this->marked_mine($x,$y,$z))) { if($this->handicap && $x == 1 && $y == 1 && $z == 1) continue; return(sprintf("%d%d%d",$x,$y,$z)); } return ''; } function marked_yours($x,$y,$z) { $str = sprintf("%d%d%d",$x,$y,$z); if(in_array($str,$this->you)) return true; return false; } function marked_mine($x,$y,$z) { $str = sprintf("%d%d%d",$x,$y,$z); if(in_array($str,$this->me)) return true; return false; } function is_yours($str) { if(in_array($str,$this->you)) return true; return false; } function is_mine($str) { if(in_array($str,$this->me)) return true; return false; } function get_corners($a) { $total = []; if(count($a)) foreach($a as $b) if(in_array($b,$this->corners)) $total[] = $b; return $total; } function uncontested_winner($w) { if($this->handicap && in_array('111',$w)) return false; $contested = false; if(count($this->you)) { foreach($this->you as $you) if(in_array($you,$w)) $contested = true; } return (($contested) ? false : true); } function is_neighbor($p1,$p2) { list($x1,$y1,$z1) = sscanf($p1, "%1d%1d%1d"); list($x2,$y2,$z2) = sscanf($p2, "%1d%1d%1d"); if((($x1 == $x2) || ($x1 == $x2+1) || ($x1 == $x2-1)) && (($y1 == $y2) || ($y1 == $y2+1) || ($y1 == $y2-1)) && (($z1 == $z2) || ($z1 == $z2+1) || ($z1 == $z2-1))) return true; return false; } function my_best_plane() { $second_choice = []; shuffle($this->planes); for($p = 0; $p < count($this->planes); $p ++ ) { $contested = 0; if($this->handicap && in_array('111',$this->planes[$p])) continue; if(! in_array($this->me[0],$this->planes[$p])) continue; foreach($this->you as $m) { if(in_array($m,$this->planes[$p])) $contested ++; } if(! $contested) return($this->planes[$p]); if($contested == 1) $second_choice = $this->planes[$p]; } return $second_choice; } function uncontested_plane() { $freeplane = true; shuffle($this->planes); $pl = $this->planes; for($p = 0; $p < count($pl); $p ++ ) { if($this->handicap && in_array('111',$pl[$p])) continue; foreach($this->you as $m) { if(in_array($m,$pl[$p])) $freeplane = false; } if(! $freeplane) { $freeplane = true; continue; } if($freeplane) return($pl[$p]); } return []; } function fullboard() { return false; } function draw_board() { if(! strlen($this->yours)) $this->yours = 'XXX'; $o .= "
handicap}/{$this->mefirst}/{$this->dimen}/{$this->yours}/{$this->mine}\" method=\"post\" />"; for($x = 0; $x < $this->dimen; $x ++) { $o .= ''; for($y = 0; $y < $this->dimen; $y ++) { $o .= ''; for($z = 0; $z < $this->dimen; $z ++) { $s = sprintf("%d%d%d",$x,$y,$z); $winner = ((is_array($this->winning_play) && in_array($s,$this->winning_play)) ? " color: #FF0000; " : ""); $bordertop = (($y != 0) ? " border-top: 2px solid #000;" : ""); $borderleft = (($z != 0) ? " border-left: 2px solid #000;" : ""); if($this->handicap && $x == 1 && $y == 1 && $z == 1) $o .= ""; elseif($this->marked_yours($x,$y,$z)) $o .= ""; elseif($this->marked_mine($x,$y,$z)) $o .= ""; else { $val = sprintf("%d%d%d",$x,$y,$z); $o .= ""; } } $o .= ''; } $o .= '
 XO

'; } $o .= '
'; return $o; } }