* @version 0.0.0 * @copyright Copyright (c) 2007, 2008 Roland Haeder, 2009 - 2015 Hub Developer Team * @license GNU GPL 3.0 or any newer version * @link http://www.shipsimu.org * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ class NodeStateFactory extends ObjectFactory { /** * Protected constructor * * @return void */ protected function __construct () { // Call parent constructor parent::__construct(__CLASS__); } /** * Creates an instance of a configurable node state and sets it in the * given node instance. * * @param $stateName Name of the state * @param $nodeInstance An instance of a NodeHelper class (optional) * @return $stateInstance A Stateable class instance */ public static final function createNodeStateInstanceByName ($stateName, NodeHelper $nodeInstance = NULL) { // Then construct the class' configuraton entry $className = 'node_' . $stateName . '_state_class'; // Is the node instance set? if (is_null($nodeInstance)) { // Get node instance from registry $nodeInstance = NodeObjectFactory::createNodeInstance(); } // END - if // Get a class from that configuration entry $stateInstance = self::createObjectByConfiguredName($className, array($nodeInstance)); // Debug message self::createDebugInstance(__CLASS__)->debugOutput('NODE-STATE-FACTORY[' . __METHOD__ . ':' . __LINE__ . ']: Node state has changed from ' . $nodeInstance->getPrintableState() . ' to ' . $stateInstance->getStateName() . '.'); // Once we have that state, set it in the node instance $nodeInstance->setStateInstance($stateInstance); // Update node data $nodeInstance->updateNodeData(); // For any purposes, return the state instance return $stateInstance; } } // [EOF] ?>