* @version 0.0.0 * @copyright Copyright (c) 2007, 2008 Roland Haeder, 2009 - 2015 Hub Developer Team * @license GNU GPL 3.0 or any newer version * @link http://www.shipsimu.org * @todo Find an interface for hub helper * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ class TcpConnectionHelper extends BaseIpV4ConnectionHelper implements ConnectionHelper { /** * Protected constructor * * @return void */ protected function __construct () { // Call parent constructor parent::__construct(__CLASS__); // Set protocol $this->setProtocolName('tcp'); } /** * Creates a half-connected socket resource ("connection") for given * recipient in package data. After you called this method you still need to * connect to the other node. * * @param $packageData Raw package data * @return $socketResource Socket resource * @throws SocketCreationException If the socket could not be created * @throws SocketOptionException If a socket option could not be set * @throws SocketConnectionException If a connection could not be opened * @todo $errorCode/-Message are now in handleSocketError()'s call-back methods */ public static function createConnectionFromPackageData (array $packageData) { // Create an instance $helperInstance = new TcpConnectionHelper(); // Create a socket instance $socketResource = socket_create(AF_INET, SOCK_STREAM, SOL_TCP); // Is the socket resource valid? if (!is_resource($socketResource)) { /* * Something bad happened, calling handleSocketError() is not * possible here because that method would throw an * InvalidSocketException back. */ throw new SocketCreationException(array($helperInstance, gettype($socketResource)), BaseListener::EXCEPTION_SOCKET_CREATION_FAILED); } // END - if // Get socket error code for verification $socketError = socket_last_error($socketResource); // Check if there was an error else if ($socketError > 0) { // Handle this socket error with a faked recipientData array $helperInstance->handleSocketError(__METHOD__, __LINE__, $socketResource, array('0.0.0.0', '0')); // Then throw again throw new SocketCreationException(array($helperInstance, gettype($socketResource), $socketError, socket_strerror($socketError)), BaseListener::EXCEPTION_SOCKET_CREATION_FAILED); } // END - if // Debug message //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('HELPER[' . __METHOD__ . ':' . __LINE__ . ']: Setting socket resource ... (' . gettype($socketResource) . ')'); // Set the resource $helperInstance->setSocketResource($socketResource); // Init connection $helperInstance->initConnection(); // @TODO The whole resolving part should be moved out and made more configurable // Init recipient data $unlData = array(); // Try to solve the recipient try { // Get protocol handler back from package data $handlerInstance = ProtocolHandlerFactory::createProtocolHandlerFromPackageData($packageData); // Get UNL data $unlData = $handlerInstance->getUniversalNodeLocatorDataArray(); // Make sure it is a valid Universal Node Locator array (3 elements) assert(isset($unlData[UniversalNodeLocator::UNL_PART_PROTOCOL])); assert(isset($unlData[UniversalNodeLocator::UNL_PART_ADDRESS])); assert(isset($unlData[UniversalNodeLocator::UNL_PART_PORT])); // Set handler instance $helperInstance->setHandlerInstance($handlerInstance); } catch (NoValidHostnameException $e) { // Debug message self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __METHOD__ . ':' . __LINE__ . ']: Failed to resolve ' . $packageData[NetworkPackage::PACKAGE_DATA_RECIPIENT] . ':' . $e->getMessage()); // Is the recipient equal as configured IP if (substr($packageData[NetworkPackage::PACKAGE_DATA_RECIPIENT], 0, strlen($helperInstance->getConfigInstance()->getConfigEntry('external_address'))) == $helperInstance->getConfigInstance()->getConfigEntry('external_address')) { // This may connect to shipsimu.org and requests 'ip.php' which will return our external IP address $unlData[UniversalNodeLocator::UNL_PART_ADDRESS] = HubTools::determineExternalAddress(); // Do we have ip:port match? // @TODO Rewrite this test for UNLs if (strpos($packageData[NetworkPackage::PACKAGE_DATA_RECIPIENT], ':') === FALSE) { // No ip:port! $helperInstance->debugInstance($packageData[NetworkPackage::PACKAGE_DATA_RECIPIENT] . ' does not contain ":". Please fix this.'); } // END - if // "explode" the ip:port, so index 1 will be the port number // @TODO Rewrite this test for UNLs $recipientArray = explode(':', $packageData[NetworkPackage::PACKAGE_DATA_RECIPIENT]); // Add the port $unlData[UniversalNodeLocator::UNL_PART_PORT] = $recipientArray[UniversalNodeLocator::UNL_PART_PORT]; } else { // It doesn't match, we need to take care of this later $helperInstance->debugInstance($packageData[NetworkPackage::PACKAGE_DATA_RECIPIENT] . '!=' . $helperInstance->getConfigInstance()->getConfigEntry('external_address')); } } // Set address and maybe port $helperInstance->setAddress($unlData[UniversalNodeLocator::UNL_PART_ADDRESS]); $helperInstance->setConnectionPort($unlData[UniversalNodeLocator::UNL_PART_PORT]); // Now connect to it if (!$helperInstance->connectToPeerByUnlData($unlData)) { // Handle socket error $helperInstance->handleSocketError(__METHOD__, __LINE__, $socketResource, $unlData); } // END - if // Okay, that should be it. Return it... return $socketResource; } /** * Do the shutdown sequence for this connection helper * * @return void * @throws SocketShutdownException If the current socket could not be shut down * @todo We may want to implement a filter for ease notification of other objects like our pool */ public function doShutdown () { // Debug message self::createDebugInstance(__CLASS__)->debugOutput('HELPER[' . __METHOD__ . ':' . __LINE__ . ']: Shutting down socket resource ' . $this->getSocketResource()); // Clear any previous errors socket_clear_error($this->getSocketResource()); // Call the shutdown function on the currently set socket if (!socket_shutdown($this->getSocketResource())) { // Could not shutdown socket, this is fine if e.g. the other side is not connected, so analyse it if (socket_last_error($this->getSocketResource()) != 107) { // Something bad happened while we shutdown a socket throw new SocketShutdownException($this, BaseListener::EXCEPTION_INVALID_SOCKET); } // END - if } // END - if // Try to make blocking IO for socket_close() socket_set_block($this->getSocketResource()); // Drop all data (don't sent any on socket closure) socket_set_option($this->getSocketResource(), SOL_SOCKET, SO_LINGER, array('l_onoff' => 1, 'l_linger' => 0)); // Finally close socket to free some resources socket_close($this->getSocketResource()); // Mark this connection as shutted down $this->markConnectionShuttedDown(); } } // [EOF] ?>