X-Git-Url: https://git.mxchange.org/?p=mailer.git;a=blobdiff_plain;f=devel%2Fclass_Debug.php;fp=devel%2Fclass_Debug.php;h=0000000000000000000000000000000000000000;hp=5d3e7d946170833644f2068e431ced9573bbbe80;hb=bc5ab6fca061052ad58261118d8f8b38bf10ebbd;hpb=7940f3ad709afe4ba58012aa835c82cecc9328cc diff --git a/devel/class_Debug.php b/devel/class_Debug.php deleted file mode 100644 index 5d3e7d9461..0000000000 --- a/devel/class_Debug.php +++ /dev/null @@ -1,95 +0,0 @@ - - * @version 0.3.0 - * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software - * @license GNU GPL 3.0 or any newer version - * @link http://www.mxchange.org - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -class Debug { - // Constructor - public function __construct () { - // Konstruktoren debuggen (nur im Zusammenhang mit den folgenden Schaltern effektiv) - // VIELE DEBUG-MELDUNGEN!!! - //define('DEBUG_CONSTRUCT', true); - // eval()-Befehle debuggen - //define('DEBUG_EVAL', true); - // Systeme debuggen - //define('DEBUG_SYSTEM', true); - // SimulatorBase debuggen (VORSICHT! SEHR VIELE DEBUG-MELDUNGEN!!!) - //define('DEBUG_CORE', true); - //////// Objekte debuggen (ausgeben) //////// - // Datenbank-Objekt debuggen - //define('DEBUG_DATABASE_OBJ', true); - // Reederei-Objekt debuggen - //define('DEBUG_COMPANY_OBJ', true); - // Hafen-Objekt debuggen - //define('DEBUG_HARBOR_OBJ', true); - // Schiff-Objekt debuggen - //define('DEBUG_SHIP_OBJ', true); - // Auftrag-Objekt debuggen - //define('DEBUG_CONTRACT_OBJ', true); - // Haendler-Objekt debuggen - //define('DEBUG_MERCHANT_OBJ', true); - // Personal-Objekt debuggen - //define('DEBUG_PERSONELL_OBJ', true); - //////// Alles unteren debuggen //////// - //define('DEBUG_ALL', true); - // Personal debuggen - //define('DEBUG_PERSONELL', true); - // Reederei debuggen - //define('DEBUG_COMPANY', true); - // Mitarbeiter debuggen - //define('DEBUG_COMPANY_EMPLOYEE', true); - // Hafen debuggen - //define('DEBUG_HARBOR', true); - // Werft debuggen - //define('DEBUG_SHIPYARD', true); - // Schiff debuggen - //define('DEBUG_SHIP', true); - // Schiffsteil debuggen - //define('DEBUG_SHIPPART', true); - // Schiffstruktur debuggen - //define('DEBUG_STRUCTURE', true); - // Antriebe debuggen - //define('DEBUG_DRIVE', true); - // Kabinen debuggen - //define('DEBUG_CABIN', true); - // Decks debuggen - //define('DEBUG_DECK', true); - // Bauauftraege debuggen - //define('DEBUG_CONTRACT', true); - // Haendler debuggen - //define('DEBUG_MERCHANT', true); - // Kompressor debuggen - //define('DEBUG_COMPRESSOR', true); - // Datenbankschichten debuggen - //define('DEBUG_DATABASE', true); - // Template-System debuggen - //define('DEBUG_TEMPLATE', true); - } -} - -/** - * Initialize the dummy debug class - */ -$dummy = new Debug(); -unset($dummy); - -// -?>