From ae8e18a05aac5146cfd992090deac2e78d47fc05 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Roland=20H=C3=A4der?= Date: Sat, 17 May 2008 21:07:05 +0000 Subject: [PATCH] Code merged from ship-simu codebase --- .gitattributes | 18 + docs/COPYING | 3 + docs/COPYING.documents | 397 +++++++++ docs/COPYING.software | 674 ++++++++++++++++ docs/Conception - Ship-Simu 0.0.1.odt | Bin 0 -> 23610 bytes docs/NEWS | 29 + docs/README | 4 + docs/Ship-Simu ArgoUML Diagram.zargo | Bin 0 -> 4753 bytes docs/Ship-Simu Ship-Simulator.mm | 274 +++++++ docs/THANKS | 1 + docs/mindmap_20080517.html | 755 ++++++++++++++++++ inc/classes/main/factories/.htaccess | 1 + .../main/factories/class_BaseFactory.php | 69 ++ inc/classes/main/factories/objects/.htaccess | 1 + .../factories/objects/class_ObjectFactory.php | 77 ++ inc/classes/main/factories/web/.htaccess | 1 + .../main/factories/web/class_NewsFactory.php | 117 +++ tests/old/contract-test.php | 612 ++++++++++++++ tests/old/loader-test.php | 170 ++++ tests/old/personell-test.php | 170 ++++ 20 files changed, 3373 insertions(+) create mode 100644 docs/COPYING create mode 100644 docs/COPYING.documents create mode 100644 docs/COPYING.software create mode 100644 docs/Conception - Ship-Simu 0.0.1.odt create mode 100644 docs/NEWS create mode 100644 docs/README create mode 100644 docs/Ship-Simu ArgoUML Diagram.zargo create mode 100644 docs/Ship-Simu Ship-Simulator.mm create mode 100644 docs/mindmap_20080517.html create mode 100644 inc/classes/main/factories/.htaccess create mode 100644 inc/classes/main/factories/class_BaseFactory.php create mode 100644 inc/classes/main/factories/objects/.htaccess create mode 100644 inc/classes/main/factories/objects/class_ObjectFactory.php create mode 100644 inc/classes/main/factories/web/.htaccess create mode 100644 inc/classes/main/factories/web/class_NewsFactory.php create mode 100644 tests/old/contract-test.php create mode 100644 tests/old/loader-test.php create mode 100644 tests/old/personell-test.php diff --git a/.gitattributes b/.gitattributes index eb8eefd814..dbcf438de5 100644 --- a/.gitattributes +++ b/.gitattributes @@ -15,7 +15,16 @@ application/mxchange/templates/.htaccess -text db/.htaccess -text devel/.htaccess -text devel/class_Debug.php -text +docs/COPYING -text +docs/COPYING.documents -text +docs/COPYING.software -text +docs/Conception[!!-~]-[!!-~]Ship-Simu[!!-~]0.0.1.odt -text +docs/NEWS -text +docs/README -text +docs/Ship-Simu[!!-~]ArgoUML[!!-~]Diagram.zargo -text +docs/Ship-Simu[!!-~]Ship-Simulator.mm -text docs/THANKS -text +docs/mindmap_20080517.html -text inc/.htaccess -text inc/classes.php -text inc/classes/.htaccess -text @@ -157,6 +166,12 @@ inc/classes/main/debug/class_DebugWebOutput.php -text inc/classes/main/extended/.htaccess -text inc/classes/main/extended/class_ObjectLimits.php -text inc/classes/main/extended/class_SerializationContainer.php -text +inc/classes/main/factories/.htaccess -text +inc/classes/main/factories/class_BaseFactory.php -text +inc/classes/main/factories/objects/.htaccess -text +inc/classes/main/factories/objects/class_ObjectFactory.php -text +inc/classes/main/factories/web/.htaccess -text +inc/classes/main/factories/web/class_NewsFactory.php -text inc/classes/main/io/.htaccess -text inc/classes/main/io/class_FileIOStream.php -text inc/classes/main/io/class_FrameworkDirectoryPointer.php -text @@ -215,3 +230,6 @@ templates/de/code/footer_msg.ctp -text templates/de/code/header.ctp -text templates/de/html/.htaccess -text tests/ConfigTest.php -text +tests/old/contract-test.php -text +tests/old/loader-test.php -text +tests/old/personell-test.php -text diff --git a/docs/COPYING b/docs/COPYING new file mode 100644 index 0000000000..370436ec2a --- /dev/null +++ b/docs/COPYING @@ -0,0 +1,3 @@ +For scripts, except templates and compileable templates see COPYING.software. + +For documents see COPYING.documents. diff --git a/docs/COPYING.documents b/docs/COPYING.documents new file mode 100644 index 0000000000..4a0fe1c8de --- /dev/null +++ b/docs/COPYING.documents @@ -0,0 +1,397 @@ + GNU Free Documentation License + Version 1.2, November 2002 + + + Copyright (C) 2000,2001,2002 Free Software Foundation, Inc. + 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + +0. 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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/docs/Conception - Ship-Simu 0.0.1.odt b/docs/Conception - Ship-Simu 0.0.1.odt new file mode 100644 index 0000000000000000000000000000000000000000..05a025efd13360b5cf131a72a38d39415aab94b6 GIT binary patch literal 23610 zcma%i1ymf{mNxDXf@?(R-wjT0oeySux4aCaxTyF+jSNq&-h@B81pH8X2! zb#+y3-}~%S-PL_QMOjEF46xtZu2&$J{tyci<=gr19qw(nv$8V-c{rFEIXKu_nHYhr z?17A~KvM>LBWEjT273oHpsBryi=7z|!~imL2Pys+V{iKZ+VI}aMD2m*Ru(Q!f6O?u zFgk;bKrYV4Mox@>>A}6Z{2j!c18})|I0Wb zy(!xodDy#v=uM1FEX_EjUt6m15*5jNx(;r%>u*Cd&Cg^ zBLz||3FI0fM^KFeohTr=rG=3G45B2K+$ztTMeDcyf9?&$H?E025cK!>U+|B+u8kzU zJR{&UI-NU9$t;XF^IYJs#M_d`pV#e!9&Me%#gxQ8K;d8j!nF=W&0QPPwo;!HyhqnH zFcID<$I?|KxH8(t3Go9ryw18Ro?ZmkCw8~BEhuCXu5yrIGZY}QBIlW8s=It|PHtL% z?T!-Z|5&@4A0@*(`@uwj&6>6U!!dpTn$vGHY~`qBOOU$WR8WnA6YKa#l%QgDRm(_wxFw4&kVZ{SB1% z1UKHhmnl^NJ>dlG4;I()KY4lSJ%}@0vJltQ71^iqJ&w$rY`T5Zi&0e1dp;!gY^<)Y zuWVoGpAD`aM$nD99I_MD*a@hATQ=g$Y9dBnMdr*EH!vX0;2Dw>OT{E;=6GtdvF%F| z{pIfJ$(((fM)N_kh4WG}Y*bCz*c|O-nI%%EbVg)r!Uc;MR~3n?cd&2=Di}<)==PI6 zSaBrif$a8rl$JI)EzrE5Kh=-xQei>!QItP=vSRDj)hPz@XLPRjuYD4Yl|d&CnLSEy zTY@!ftikcI@u>TLUHN%Bc(uxafQIp^z~uXyh*L65AVofOE2U?_vic+?VIc+Dm)*vg4HMGNVoQNFQZfHB2v6v|a# z4J?HkqTCWqgrdeK%%U)#@~9KNoLK@2Sem%$1UC4ZU*@|7P zUFGWJjV>m)Az#eUC%j=h=kMM1(eFe#Q@{i?(!Pu>cv~CvK(g&0%WlELXlh~!)IkCf`eH?sF$ht&}yuh7pQ#5()n zu|W{Q+fBGwM(SuofTm-REVcdx9nH;mu(GucC8CN^mJYZHAK}$aLg#95fBRDT9j)hi zeDTmg!m8C9>c`D4c7Wq#c5z-f6dm{VsEa{9p>+Cj{gQ~J#yozGIV)z(&R#DtDxs~! zuD0A)&9L##4cRpClFRp5A>ejcMWTQ5h3-4D3;m;W+n1DzV)~fhO&?@VKv0`VmiM=U(b+Pk$h6?+}lBJISR!R(VY8jwtEn zv!LMIr5Q&zF+g+kVuGP#jdcw=4MBRTcm z*~NuZcC@Pxh~`Qtkjeb~A!j{E;qpLz-Q}#NK1DK3J?Dj#Uz#oov$MW{aS4z zd&~Wv0rcX;dC19ruOKn!ow0Gz=_*5BrlgX1EJCrA_Op9F!DYqUS=OL?N8q!3vavgMNq@ur?W~8-3XS_8B zLE8KK8i~PacS0s<=fZULDtq|Id;T3}30Gv%hzZUW56?^TO4-`5|4S*cIMTfb;SS#|RaTAwSy0>{=oce|>5~t4 zwN3j0+hoJ<%?-(WQDIi!KCR*k^o%TM22tf;2`GA5=p9n`ogs0U%IEeG;{3#9YGlN@i^p*X%I9o|d4y85jAJ!Dl+w&`s`CpbX|) zFJpwlWdyo1mw(4M%)!JJ31mE@m@U4*B+u(QIZ{IT3Svgi|6CB{0f!Z~0#OmCLrky(LO;6TU!Chi}_`FmBg@x0qKJv*hv$IWNfE zE1bVu6gIJxy2El2Gtxf*m|sfWE>L&8L#^nd(Nc-puwzh-R${5OsXEdf#is zwiq_M8L4AqPDfOkfh;z52za{wcD#Llf1>mwzoIrT?wTFT=jt3}UA=qzf$DZwUpUO026qNf;t_&@NVG=@NCWfOK1OMQME zt}5Wa;#zgi-B@cOirJj&`%EOyumxU?5+i`$>wA>a`|e8c=ZU~x7Y6V zq-!)7uJ7)yPCi@U!95GZIShiI_z(mLe?0H^8K2#3jEaLzc!GR(SiMrXm{GhO;M}=i zLCr)Rve-EHG?9nfndcwFd+CKU+AOoIa)y>LD^FL|_IUipmd)COxjQq|9SI$>qhD}B z&gY5cfOtV$g52BzA^jUiI*bqcm)g^%?^{+a=RdlNWd+g>ueskB&7BWk!0m*Du2WH0 z{t&^wl)`J_?P})TJ9~~unQl?vt59329>$4zIvZS$*x2aI`if)IKmasi#=AB^Hku|1 zA53qasfp_*MAhrEd*mv`yX2>-b|pg4$cp?rEWEQ>ReXD4?Nc*R^A1+0bDOVoQ57}l z5zpoLm$#j=!}PSh;HO(8$&K@!4T-0%o3cH@+1?GQ zB@r&!}&1h(Ty9_VZC+DkQWUAY{m=BW$zrE@I8>rb3-sSnqM? 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Don't expect anything big here! :-) + +[2008-04-04] +------------ +- Revision 33 does now contain the conception document as an OpenOffice + document (draft) and a FreeMind mind map where I have visualized my + first ideas for this game. + +[2008-01-26] +------------ +- First complete SVN import announced + +------------------------------------------- +Links to used software: +------------------------------------------- + +ArgoUML (SVN checkout): + http://argouml.tigris.org + +FreeMind: + http://freemind.sourceforget.net + +OpenOffice: + http://www.openoffice.org diff --git a/docs/README b/docs/README new file mode 100644 index 0000000000..f196a1dac5 --- /dev/null +++ b/docs/README @@ -0,0 +1,4 @@ +README +------ + +This file needs some extending... ;) diff --git a/docs/Ship-Simu ArgoUML Diagram.zargo b/docs/Ship-Simu ArgoUML Diagram.zargo new file mode 100644 index 0000000000000000000000000000000000000000..690eea71dd550f29e10fa14fd5f4bea585ffeb68 GIT binary patch literal 4753 zcmbW5cTf{++r~prKxqc4p_habstAJg8d~TA(u4pJ0tiy1DP8FxT@aKI1Sx_70aQBD zQF;>*!~lYz^y&xSoOh1Lc@KZQ_p>{@&&bKU#Q{`Pv1IwYiE0PtjRhn2_xek=Bq zdt(>0r-(5cm5u;!tgQYD#|9b`?*P(iRzEWW?SPI%cpt8rk@B0a6T z{B>AANYh0Lcwwe`^0o?*EgDvT<$yPz+_*~H5kba>^pf;cd`2i?uqKI=?z5o-8K(F) zt(n&n7~2<2Z<$tIy~uoNyxUIkJG6)0a%F%6x%U}HWnd(Od3p~51KbI8?Sfi z3dG^nLPsq5?tE><#8ZFsssb(WxY^p{SEZ^O>2mW=9KD5qzK-lDNX>sWwefX4)8N{3 zA+{0-?kZ(`iHK#8%7gEymb`mB52?HCMJuzto!2`%s3DYf41*+}fanXsQHh%~i|lc# zlT#7$%9_AM$&`<@Cm_TzP=CWzV+UqpMx_xW@^= z_|5q5)3e*GR{(mxA!Hr+cH1V#3~_1UuZ1=ZE|?bk5u_n(qq5o@&?o7tKfaglMY zCf**J--xu|(fD<*+hRKzmnGlxo!q8NA2t+cMqP_6aEU`6eo*lhStRfiGjAz6pCgfi zFlIySOKKR)`z%Qwp+Xw#54-}8f`d2iq&d6ILXiei?Zr;lQBN9B`j5x+Bjo$M4kL`O zf1STx6tX>KDPUO1_)a3aIFI2i3`0j+WV{uh;xRQ>jfLsOs^2O#ps*yHlqmZ40%-oi zybAaUEaHZDFRA9EFz;uD%3m}=Wgj|D;u}Jx-}d|(Wu4%~f5~eocs&4k)-hVA-ak!^5#!WAwlCnjNHfl#f{qVLqNI<5XOB zR@z3l)<0vOhbvBdPWy5E3fdD~`%;`+>ys8{$9BIwh6RH%k|9_Lh6*!&2ugyC?k(WC zXoeJW;6*_%1>TFCBT>=Wq!@ndxlI>fwR+CDe^`&oC)|v=2=O(XvIf6Do6Rky|FWZM zBc%4N(ArDU4cw1RBUo|%4TOLLga`2$DBhYpD?Z}{O3T@Z_~l&R&B+}sXu1pz;M`Dy$Da~nfw7Dlgww_quKRN%sIq)-^W9p4kwf9E-qdg0j7>`F+z{fMT%?sYD z;%m3Hapj^1RjXz<<;VWsELx@-=aFb0`p7S?uKRttSQkw_oluPh5L@TeC4;BW~ZLBRV| zLXIvCrhe!Y)377mOfFICt2zGz3>ZoeeKtY!b*Yn9{f7xwaX*^s_`Z(9Mg!03 z6}cR-)&eAdpC~P~%g|i(U^ijfhpuTa;;uz6fxoVotqyLZfV;Y3t(duPKm}Hopw$Td zMKXw+dOW<_TV{SyV0Dsq> zkiIn#O!JAksOFoT1xJi9V;_GIxU{Q`J!s4+a84*{(K&~RH|6e_eZ*H6Cye(mwg4IH z+VG)7rb4?QdIO#2@bXwQu9wsF@p(^;cVVQHfJA02ooY`DdG^Us?)CaST6DqfhJBG{ zCkP3Z@r0KWGtKQ@fX+dVL3h@X3Hn1nehl7?NX}CgJ!pew2VG>S@vYP`9nDrL{gKel zxzeo4Ow8_O5m8b_K~vpPPfz0m^dBzshbv;~T|c@-MQ;;6KdEWv832>+oAr&WsL;D> z{h%2*TIi;H%BQiy-VoADL}yIi%igv&TrD?88X0C%Nq$}1;${{7IWDMJL@LjU1E^l< zqfld}zrC1DgRkY?VrB~>Ts2X+Ck54%VzcJ)Nejj8Q16h|CA)~h3*B9v z@HwOxI~){Ss{T|xlWiNOysi@try*507OluA9HmdnUZ)TPh7@OLKoJZ6nLeXw{^vq% zN6Td%aUim)v6ovNfQMBOb|)eEpRb-cgrGCubSAUizKb~ z8FEEd*iOyGW`Oz6ye@_1C|Jm11mK3%T}bb2HHX@`VY<>hkSD-S(>+BNPl)wsons5& z%zdbnJ8jRqYJ?Ik*_CSHRhMbilb@gTyDW-z5tWVBE%@U2U}C`4=dL=gOGL6v_g$u1 z=ik7%(1F=x?9IK`*H_79?|vU(P}w=UC~2{C0Eis5d) zkDcKF@zAKWAlFfOg6EChXOL~3;k4p7BbGTEhJukSb8ZPzX5+@iI=1AV-bWzjJG3e| z5pGK%wV%CD9AM$Oiucm%@<%Kys^hM|m+1APHt$_Ao5i&ElF1HVVU)bBjS+Oplr3wI z8w?aLNIj-RyHteSG*7;Hv&Y0?M0Y=7@D286<>L=?^T0f9+^E`nJM0t2MmwKX9?=_d z4P7=y_hyjaz*-gEP{;%)RT7xKYQtfW3Jak~u=NugcU*bAlP*IQ@J(2#(?mn3lRN(^ z88+>z<>0YLVtR@uf@_CN;ntEdzs92l1G3PsvK7vPGT!SSX!B@tB^cuCkri2#9g^=% zp1pb1XP8TgbJi_HB1Vpv6cYmDsDNIEued_f!4?7Sk}Ign*Db_I2W$0hQ{}Qr6$Y{3 zIMLgp?mGzg1~%aySFRw_?dN;umX7>;sJf&Bg!oQcDQI0pqVP+WP}um? 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If you think your name is missing here please ICQ me: 8809296 diff --git a/docs/mindmap_20080517.html b/docs/mindmap_20080517.html new file mode 100644 index 0000000000..67a14c9743 --- /dev/null +++ b/docs/mindmap_20080517.html @@ -0,0 +1,755 @@ + + +Ship-Simu Ship-Simulation + + + + + + +All + +All - +

Ship-Simu Ship-Simulation +

  • + - +Browser-Game +
    • + - +Tick-based simulation +
      • + - +Cronological job (cron) +
        • Addional requirement for installation + +
        • + +
        +
      • + +
      +
    • +
    • + - +Click-based simulation +
      • User clicks a button, action performed + +
      • + +
      +
    • +
    • + - +Pseudo-3D graphics +
      • + - +Still graphics +
        • + - +Different ships +
          • Passenger ship + +
          • +
          • Oil tanker + +
          • +
          • Container ship + +
          • +
          • Misc small ships + +
          • + +
          +
        • +
        • + - +Buildings +
          • Shipyard + +
          • +
          • Dry dock + +
          • +
          • Terminal building + +
          • + +
          +
        • +
        • + - +Vehicles +
          • Container carrier + +
          • +
          • Crane + +
          • + +
          +
        • +
        • + - +All pics should be self-shooted +
          • This avoids copyright conflicts + +
          • +
          • The requested buildings/vehicles must be found in reality + +
          • + +
          +
        • + +
        +
      • +
      • + - +Slightly moved graphics (GIF) +
        • Water surface + +
        • +
        • Sky texture + +
        • + +
        +
      • + +
      +
    • +
    • + - +Fully XHTML 1.0 +
      • Latest Internet standard + +
      • +
      • Older browsers will make lesser trouble + +
      • +
      • + - +Should validate with the W3C HTML Validator + +
      • + +
      +
    • +
    • + - +Design is CSS-based +
      • Themes are possible + +
      • + +
      +
    • +
    • Nice AJAX features + +
    • +
    • + - +News on the front page (home) +
      • + - +The news source can be choosen from different +
        • Previously typed and stored in database + +
        • +
        • + - +Local XML files +
          • Hint: Created by external generators + +
          • + +
          +
        • +
        • Remote XMLs like RSS feeds + +
        • + +
        +
      • +
      • + - +The typer can choose a category +
        • New categories can be suggested by the typer + +
        • +
        • An admin can create new categories + +
        • + +
        +
      • +
      • + - +Comments are allowable +
        • Logged-in users + +
        • +
        • + - +Guests as well +
          • Secured with CAPTCHA + +
          • + +
          +
        • + +
        +
      • +
      • + - +One object for all news should be fine +
        • Do not use one object per news entry! + +
        • +
        • + - +The object receives a "Requestable" object +
          • Obtain page number and sent comment data from it + +
          • + +
          +
        • + +
        +
      • + +
      +
    • +
    • + - +Strict coding guidelines for better PHP code +
      • + - +General code structure +
        • Fully object-oriented + +
        • +
        • Use of different but practical design patterns + +
        • + +
        +
      • +
      • + - +Documentation +
        • + - +In-line documentation +
          • Script header with full copyright and license as requested by GNU GPL 3 + +
          • +
          • Method headers with Doxygen compatible tags + +
          • +
          • Comments above single lines for better understanding what is happening + +
          • + +
          +
        • +
        • + - +Files in directory "docs" +
          • COPYING* + +
          • +
          • Conception + +
          • +
          • NEWS + +
          • +
          • README + +
          • +
          • ArgoUML diagram + +
          • +
          • FreeMind document + +
          • +
          • THANKS + +
          • +
          • minmap_yyyymmdd.html + +
          • + +
          +
        • + +
        +
      • +
      • Folding of the code + +
      • +
      • Tabs and spaces + +
      • + +
      +
    • + +
    +
  • +
  • + - +How does a shipping company work? +
    • + - +Start as a founder by selecting a harbor +
      • + - +Construct neccessary buildings +
        • Make contract with construction companies + +
        • + +
        +
      • +
      • + - +Order ship parts +
        • Fron your partners + +
        • +
        • On global market + +
        • + +
        +
      • +
      • + - +Make contracts with other companies +
        • Construct ships for your partner + +
        • +
        • Drive constructed ships by your partner + +
        • + +
        +
      • +
      • Build ship parts and trade them + +
      • +
      • + - +Become CEO and manage your company +
        • Nominate department managers + +
        • +
        • Recruit new employees + +
        • +
        • Pay salery to your employees + +
        • + +
        +
      • +
      • Let other gamer manage your company + +
      • +
      • + - +Compare prices +
        • Make a purchase computation system + +
        • + +
        +
      • +
      • Manage a journey + +
      • + +
      +
    • +
    • + - +Or start as an employee +
      • + - +Start as a simple sailor +
        • + - +And end up as a captain +
          • Control your ship (depends on client) + +
          • + +
          +
        • + +
        +
      • +
      • + - +Or start as a shipbuilder +
        • + - +Repair ships +
          • Renew the painting + +
          • +
          • Fix broken things + +
          • + +
          +
        • +
        • Build up new ships + +
        • + +
        +
      • +
      • As an officer + +
      • +
      • As a cleaner + +
      • + +
      +
    • +
    • + - +Create a board of managers +
      • Only for bigger comanpies + +
      • + +
      +
    • +
    • + - +Design your own ships +
      • From templates (default ships) + +
      • +
      • Or your complete freely designed layout + +
      • + +
      +
    • +
    • + - +Ride constructed ships +
      • Make sail plans + +
      • +
      • + - +Transportate cargo or humans +
        • Make your passengers happy + +
        • +
        • Load containers and bring them to other harbors + +
        • +
        • Transportate oil from ricks to the refineries + +
        • + +
        +
      • +
      • Depends on used client + +
      • + +
      +
    • +
    • + - +Earn a lot (virtual/real) money +
      • Sell a journey + +
      • +
      • Trade with goods + +
      • +
      • Construct ships for other companies + +
      • + +
      +
    • +
    • + - +Play as a passenger +
      • Order a jorney to your desired destionation + +
      • + +
      +
    • + +
    +
  • +
  • + - +Multi-Player Mode +
    • Networked over hubs + +
    • +
    • + - +Big map which holds all harbors +
      • Seperated into small maps to cluster the load over the network + +
      • + +
      +
    • + +
    +
  • +
  • + - +Java client +
    • Real-time simulation + +
    • +
    • + - +OpenGL (3D Graphics) +
      • JOGL + +
      • + +
      +
    • +
    • OpenAL (3D sound) + +
    • + +
    +
  • +
  • + - +"Faked" Single-Player +
    • Locally installed version + +
    • +
    • Does not connect to other hubs + +
    • +
    • + - +"Save games" should be incompatible with MP mode +
      • Avoids cheating + +
      • + +
      +
    • + +
    +
  • +
  • + - +Sand-Box Mode +
    • + - +The player can test the game +
      • Some people like to "explore" the game + +
      • +
      • Or just wanna have a look + +
      • + +
      +
    • +
    • There are no competitors + +
    • + +
    +
  • +
  • + - +Modern-epoche game +
    • Age: 1950+ + +
    • +
    • The abstraction level is kept low + +
    • + +
    +
  • +
  • + - +License +
    • + - +The game +
      • + - +Ship-Simu is licensed under the GNU GPL 3 or any newer version +
        • See docs/COPYING.software + +
        • + +
        +
      • + +
      +
    • +
    • + - +This document +
      • + - +This mind-map is licensed under the GNU FDL 1.2 or any newer version +
        • See docs/COPYING.documents + +
        • + +
        +
      • + +
      +
    • + +
    +
  • +
  • + - +Data exchange protocol +
    • + - +Default is an own small format +
      • Reduces traffic between servers + +
      • + +
      +
    • +
    • + - +Easy rewriteable to e.g. XML +
      • Other clients (Flash) can also connect + +
      • + +
      +
    • +
    • Java and browser client can play together + +
    • + +
    +
  • +
  • + - +Optional Pillory +
    • To make e.g. nazi activity public + +
    • +
    • Shall keep bad players away + +
    • +
    • + - +Requires some "game-moderator" access level to manage +
      • The moderator shall have an extra flag e.g. "pillory_accessable" + +
      • + +
      +
    • +
    • + - +Players, companies et cetera should be lockable +
      • The moderator can choose wether to lock with pillory entry or just locking down + +
      • + +
      +
    • + +
    +
  • +
  • ~ http://www.ship-simu.org + + +
  • + +
+ + diff --git a/inc/classes/main/factories/.htaccess b/inc/classes/main/factories/.htaccess new file mode 100644 index 0000000000..3a42882788 --- /dev/null +++ b/inc/classes/main/factories/.htaccess @@ -0,0 +1 @@ +Deny from all diff --git a/inc/classes/main/factories/class_BaseFactory.php b/inc/classes/main/factories/class_BaseFactory.php new file mode 100644 index 0000000000..db2611c289 --- /dev/null +++ b/inc/classes/main/factories/class_BaseFactory.php @@ -0,0 +1,69 @@ + + * @version 0.0.0 + * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software + * @license GNU GPL 3.0 or any newer version + * @link http://www.ship-simu.org + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +class BaseFactory extends BaseFrameworkSystem { + /** + * An instance of the real factory class + */ + private $realFactoryInstance = null; + + /** + * Protected constructor + * + * @param $class Name of the real class (not BaseFactory) + * @return void + */ + protected function __construct ($class) { + // Call parent constructor + parent::__construct($class); + + // Create unique ID number + $this->createUniqueID(); + + // Clean up a little + $this->removeNumberFormaters(); + $this->removeSystemArray(); + } + + /** + * Setter for the *real* factory instance + * + * @param $realFactoryInstance An instance of the real factory class + * @return void + */ + public final function setRealFactoryInstance (BaseFrameworkSystem $realFactoryInstance) { + $this->realFactoryInstance = $realFactoryInstance; + } + + /** + * Getter for the *real* factory instance + * + * @return $realFactoryInstance An instance of the real factory class + */ + protected final function getRealFactoryInstance () { + return $this->realFactoryInstance; + } +} + +// [EOF] +?> diff --git a/inc/classes/main/factories/objects/.htaccess b/inc/classes/main/factories/objects/.htaccess new file mode 100644 index 0000000000..3a42882788 --- /dev/null +++ b/inc/classes/main/factories/objects/.htaccess @@ -0,0 +1 @@ +Deny from all diff --git a/inc/classes/main/factories/objects/class_ObjectFactory.php b/inc/classes/main/factories/objects/class_ObjectFactory.php new file mode 100644 index 0000000000..fd983cac70 --- /dev/null +++ b/inc/classes/main/factories/objects/class_ObjectFactory.php @@ -0,0 +1,77 @@ + + * @version 0.0.0 + * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software + * @license GNU GPL 3.0 or any newer version + * @link http://www.ship-simu.org + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +class ObjectFactory extends BaseFactory { + /** + * Protected constructor + * + * @param $class Name of the real class (not BaseFactory) + * @return void + */ + protected function __construct () { + // Call parent constructor + parent::__construct(__CLASS__); + + // Set object description + $this->setObjectDescription("Objekte-Fabrik"); + } + + /** + * Creates a new object given by the name or throws an exception if + * the class was not found. No parameters for the object are currently + * supported. + * + * @param $className Name of the class we shall construct + * @return $objectInstance An instance of the requested object + * @throws ClassNotFoundException If the requested class was not found + * @throws EmptyVariableException If a variable is empty unexpectly + */ + public final static function createObjectByName ($className) { + // First get an instance of this factory + $factoryInstance = new ObjectFactory(); + + // Is the class name valid and is the class there? + if (empty($className)) { + // Throw an exception here + throw new EmptyVariableException(array($factoryInstance, 'className'), self::EXCEPTION_UNEXPECTED_EMPTY_STRING); + } elseif (!class_exists($className)) { + // Then throw an exception + throw new ClassNotFoundException($className, self::EXCEPTION_CLASS_NOT_FOUND); + } + + // Then Prepare the eval() command + $eval = sprintf("\$objectInstance = %s::create%s();", + $className, + $className + ); + + // Run the command + eval($eval); + + // Return the prepared instance + return $objectInstance; + } +} + +// [EOF] +?> diff --git a/inc/classes/main/factories/web/.htaccess b/inc/classes/main/factories/web/.htaccess new file mode 100644 index 0000000000..3a42882788 --- /dev/null +++ b/inc/classes/main/factories/web/.htaccess @@ -0,0 +1 @@ +Deny from all diff --git a/inc/classes/main/factories/web/class_NewsFactory.php b/inc/classes/main/factories/web/class_NewsFactory.php new file mode 100644 index 0000000000..3da66f9f7b --- /dev/null +++ b/inc/classes/main/factories/web/class_NewsFactory.php @@ -0,0 +1,117 @@ + + * @version 0.0.0 + * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software + * @license GNU GPL 3.0 or any newer version + * @link http://www.ship-simu.org + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +class NewsFactory extends BaseFactory { + /** + * Instance of a request class + */ + private $requestInstance = null; + + /** + * Protected constructor + * + * @return void + */ + protected function __construct () { + // Call parent constructor + parent::__construct(__CLASS__); + + // Set part description + $this->setObjectDescription("News-Fabrik für Webseiten"); + } + + /** + * Singleton getter for a special factory instance depending on the given + * request + * + * @param $requestInstance An instance of a request class + * @return $factoryInstance An instance of a NewsFactory class + */ + public final static function createFactoryByRequest (Requestable $requestInstance) { + // Generate the new instance + $factoryInstance = new NewsFactory(); + + // Get the element name from configuration + $element = FrameworkConfiguration::getInstance()->readConfig("app_selector_get"); + + // Analyze the request, first get the Uni* application name (short one from URL) + $appName = $requestInstance->getRequestElement($element); + + // Initialize some variables + $className = ""; + $className2 = $appName; + + // Then construct the class name + foreach (array("_", "-") as $exp) { + $array = explode($exp, $className2); + foreach ($array as $el) { + $className .= ucfirst(strtolower($el)); + } + + // Copy it back and clear the class name + $className2 = $className; + $className = ""; + } + + // After all is done, copy it back and add this class' name + $className = $className2 . $factoryInstance->__toString(); + + // Once we have that name, try to load initialize it + $realFactoryInstance = ObjectFactory::createObjectByName($className); + + // And assign it with the factory + $factoryInstance->setRealFactoryInstance($realFactoryInstance); + + // Remember the request we have used for later usage + $factoryInstance->setRequestInstance($requestInstance); + + // Return the prepared factory instance + return $factoryInstance; + } + + /** + * Setter for the request instance + * + * @param $requestInstance An instance of a request object + * @return void + */ + public final function setRequestInstance (Requestable $requestInstance) { + $this->requestInstance = $requestInstance; + } + + /** + * Creates a new object instance and returns it + * + * @return $newsInstance An instance of a news object + */ + public function createNewsObject () { + // Ask the real factory class for doing this + $newsInstance = $this->getRealFactoryInstance()->createNewObject($this->requestInstance); + + // And return it + return $newsInstance; + } +} + +// [EOF] +?> diff --git a/tests/old/contract-test.php b/tests/old/contract-test.php new file mode 100644 index 0000000000..4b205fc793 --- /dev/null +++ b/tests/old/contract-test.php @@ -0,0 +1,612 @@ +setConfigEntry("default_application", "ship-simu"); +$application = "ship-simu"; + +// Load more includes +require(PATH . "application/ship-simu/loader.php"); + +// Wir tun hier so, als waere schon das Reederei-Objekt generiert und wir wollen +// jetzt die Personalliste wiederherstellen +try { + $personell = SimulatorPersonell::createSimulatorPersonellByID("SimulatorPersonell@829292aeca3f6bf78c16e25fc4f75c98"); +} catch (InvalidIDFormatException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidArrayCountException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (NullPointerException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (NoObjectException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (MissingMethodException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (FileIsEmptyException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (FilePointerNotOpenedException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidArrayCountException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidMD5ChecksumException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidDataLengthException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidSimulatorIDException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (MismatchingCompressorsException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (ContainerItemIsNullException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (ContainerItemIsNoArrayException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (ContainerMaybeDamagedException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} + +// Personal-Objekt debuggen +if (defined('DEBUG_PERSONELL_OBJ')) { + DebugMiddleware::getInstance()->output(sprintf("The personal object looks like this:
+
%s
\n", + print_r($personell, true) + )); +} + +// Hafen bauen +$harbor = Harbor::createHarbor("Hamburger Hafen"); + +// Name ausgeben +DebugMiddleware::getInstance()->output(sprintf("Der %s ist gegründet worden.
\n", + $harbor->getHarborName() +)); + +// Hafen-Objekt debuggen +if (defined('DEBUG_HARBOR_OBJ')) { + DebugMiddleware::getInstance()->output(sprintf("Der %s sieht wie folgt aus:
+
%s
\n", + $harbor->getHarborName(), + print_r($harbor, true) + )); +} + +// Haendler gruenden +$merchant = Merchant::createMerchant("Namenlos", $harbor); + +// Array mit Einbauten erstellen +$einbauten = array( + 'parts' => array( // *** Die zu einbauenden Schiffsteile *** + 'Motor' => array( // --- Maschinenraum mit Motor --- + "Ocean-Power 2000", // Bezeichnung + 20000, // Pferdestaerken + 6, // Anzahl Nocken + 2.5, 2, 3.5 // Abmasse (Breite/Hoehe/Laenge) + ), + 'Bridge' => array( // --- Kommandobruecke --- + 26, 2.5, 15 // Abmasse (Breite/Hoehe/Laenge) + ), + 'CarDeck' => array( // --- Autodecks --- + 'amount' => 8, // Anzahl Autodecks (einige liegen hintereinander im selben Deck!) + 'dim' => array( // Abmessung (Breite/Hoehe/Laenge) + 6, 3, 16 + ) + ), + 'TruckDeck' => array( // --- Decks fuer LKW/Busse haben vielleicht ein anderes Belueftgungssystem, etc. --- + 'amount' => 1, // Anzahl der Decks + 'dim' => array( // Abmessung (Breite/Hoehe/Laenge) + 8, 5, 195 // Geht durchs gesamte Schiff! + ) + ), + 'TrainDeck' => array( // --- Decks fuer Zuege haben Schienen... --- + 'amount' => 1, // Anzahl der Decks + 'dim' => array( // Abmessung (Breite/Hoehe/Laenge) + 8, 4, 195 // Geht durchs gesamte Schiff! + ) + ), + 'LuxuryCabin' => array( // --- Luxuskabinen --- + 'amount' => 20, // Anzahl Luxuskabinen im Schiff + 'rooms' => 4, // Raeume: 2 Schlafzimmer, 1 Auffenthaltszimmer, 1 Bad mit Dusche/Toilette/Waschbecken + 'bed' => 3, // Anzahl Betten (1 Doppelbett 2 Einzelbetten, Doppel-/Einzelbetten in getrennte Raeume) + 'dim' => array( // Abmessung der Luxuskabine (Breite/Hoehe/Laenge) + 4, 3, 5 + ), + ), + 'PremierCabin' => array( // --- Mittlere Kabinen --- + 'amount' => 40, // Anzahl + 'rooms' => 2, // Raeume: Schlafzimmer, Bad mit Toilette/Waschbecken + 'bed' => 2, // Anzahl Betten (1 Doppelbett, 1 Einzelbett; gemeinsamer Raum) + 'dim' => array( // Abmessungen der Kabine (Breite/Hoehe/Laenge) + 4, 2.5, 4 + ) + ), + 'LowCabin' => array( // --- Untere Kabinen (befinden sich in den Unterbauten) --- + 'amount' => 90, // Anzahl + 'rooms' => 1, // Raeume: Schlafzimmer, Waschbecken + 'bed' => 2, // Anzahl Betten (2 Etagenbetten) + 'dim' => array( // Abmessungen der Kabine (Breite/Hoehe/Laenge) + 3, 2.5, 4 + ) + ), + 'EconomyCabin' => array( // --- Unterste Kabinen (befinden sich tief unten im Schiffsbauch) --- + 'amount' => 140, // Anzahl + 'rooms' => 1, // Raeume: Schlafzimmer, Waschbecken + 'bed' => 1, // Anzahl Betten (1 Etagenbett) + 'dim' => array( // Abmessungen der Kabine (Breite/Hoehe/Laenge) + 2, 2.5, 2 + ) + ) + ), + 'builds' => array( // *** Welche Oberklasse verwendet werden sollen *** + 'Motor' => "MaschineRoom", + 'Bridge' => "BaseUpperStructure", + 'LuxuryCabin' => "BaseCabin", + 'PremierCabin' => "BaseCabin", + 'LowCabin' => "BaseCabin", + 'EconomyCabin' => "BaseCabin", + 'CarDeck' => "BaseDeck", + 'TrainDeck' => "BaseDeck", + 'TruckDeck' => "BaseDeck" + ) +); + +// Preisliste auffuellen +foreach ($einbauten['parts'] as $key=>$part) { + // Create item array string + $item = ""; + foreach ($part as $idx=>$itemPart) { + if (is_string($itemPart)) { + // String found + $item .= sprintf("\"%s\", ", $itemPart); + } elseif (is_int($itemPart)) { + // Integer found + $item .= sprintf("%d, ", $itemPart); + } elseif (is_float($itemPart)) { + // Float found + $item .= sprintf("%f, ", $itemPart); + } elseif (is_array($itemPart)) { + // Sub-array found + $item .= "array("; + + // Go all items through + foreach ($itemPart as $idx2=>$subPart) { + if (is_int($subPart)) { + // Integer again found + $item .= sprintf("%d, ", $subPart); + } elseif (is_float($subPart)) { + // Float found + $item .= sprintf("%f, ", $subPart); + } else { + // Unsupport part found + die(sprintf("[Main:] Unsupported sub-array element on pos %d in array %s found: %s", $idx2, $idx, $subPart)); + } + } + + // Remove trailing comma + $item = substr($item, 0, -2); + + // Add closing bracket + $item .= "), "; + } else { + // Unsupport part found + die(sprintf("[Main:] Unsupported array element on pos %d: %s", $idx, $itemPart)); + } + } + + // Remove trailing comma + $item = substr($item, 0, -2); + + // Random price + $price = mt_rand(5, 12) * 10000; + + // Give it a try... + try { + // Generate command for adding objects to a price list + $eval = sprintf("\$merchant->addItemToPriceList(%s::create%s(%s), %d);", + $key, + $key, + $item, + $price + ); + + // Debug message + if ((defined('DEBUG_EVAL')) || (defined('DEBUG_ALL'))) DebugMiddleware::getInstance()->output(sprintf("[Main:] Konstruierte PHP-Anweisung:
%s

\n", + htmlentities($eval) + )); + + // Run the constructed command + eval($eval); + } catch (ItemNotTradeableException $e) { + die(sprintf("[Main:] Die Preisliste des Händlers %s kann nicht befüllt werden. Grund: %s
\n", + $merchant->getMerchantName(), + $e->getMessage() + )); + } +} + +// Haendler-Objekt debuggen +if (defined('DEBUG_MERCHANT_OBJ')) { + DebugMiddleware::getInstance()->output(sprintf("Der Händler %s sieht wie folgt aus:
+
%s
\n", + $merchant->getMerchantName(), + print_r($merchant, true) + )); +} + +// Reederei gruenden +$shipping = ShippingCompany::createShippingCompany("Hanseatic Travel Company", $harbor); + +// Firmenschef setzen +try { + $shipping->setCompanyFounder(CompanyEmployee::createCompanyEmployee("Roland", "Häder", "M", 1977, 9, 26, true, 2000)); +} catch (BirthdayInvalidException $e) { + die(sprintf("[Main:] Reederei-Gründer konnte nicht gesetzt werden. Grund: %s
\n", + $e->getMessage() + )); +} + +// Dann mal ausgeben... +DebugMiddleware::getInstance()->output(sprintf("Die Reederei %s ist von %s %s gegründet worden.
\n", + $shipping->getCompanyName(), + $shipping->getFounderInstance()->getSurname(), + $shipping->getFounderInstance()->getFamily() +)); + +// Die Reederei stellt Personal ein und bedient sich an der $personell-Instanz +try { + $shipping->recruitRandomEmployees(10, $personell); +} catch (ToMuchEmployeesException $e) { + die(sprintf("[Main:] Die Reederei %s konnte kein Personal einstellen. Grund: %s
\n", + $shipping->getCompanyName(), + $e->getMessage() + )); +} catch (OutOfBoundsException $e) { + die(sprintf("[Main:] Die Reederei %s konnte kein Personal einstellen. Grund: %s
\n", + $shipping->getCompanyName(), + $e->getMessage() + )); +} + +// Anzahl Personal ausgeben +DebugMiddleware::getInstance()->output(sprintf("Die Reederei %s hat nun %d weitere Mitarbeiter.
\n", + $shipping->getCompanyName(), + $shipping->getTotalEmployee() +)); + +// Dann die ersten 3 Werften in den Hafen einbauen und Personal zuweisen +$shipping->createShipyardInHarbor("Werft 1", $harbor); +$shipping->createShipyardInHarbor("Werft 2", $harbor); +$shipping->createShipyardInHarbor("Werft 3", $harbor); + +// In alle Werften sollen Passagierschiffe gebaut werden koennen +try { + $shipping->addShipTypeToAllShipyards("PassengerShip"); +} catch (ClassNotFoundException $e) { + die(sprintf("[Main:] Die Reederei %s kann ihre Werften nicht beschäftigen. Grund: %s
\n", + $shipping->getCompanyName(), + $e->getMessage() + )); +} catch (ClassMismatchException $e) { + die(sprintf("[Main:] Die Reederei %s kann ihre Werften nicht beschäftigen. Grund: %s
\n", + $shipping->getCompanyName(), + $e->getMessage() + )); +} catch (NoObjectException $e) { + die(sprintf("[Main:] Die Reederei %s kann ihre Werften nicht beschäftigen. Grund: %s
\n", + $shipping->getCompanyName(), + $e->getMessage() + )); +} + +// Personal auf die Werften verteilen +try { + $shipping->distributeAllPersonellOnShipyards(); +} catch (NoShipyardsConstructedException $e) { + die(sprintf("[Main:] Die Reederei %s konnte kein Personal den Werften zuteilen. Grund: %s
\n", + $shipping->getCompanyName(), + $e->getMessage() + )); +} catch (ClassMismatchException $e) { + die(sprintf("[Main:] Die Reederei %s konnte kein Personal den Werften zuteilen. Grund: %s
\n", + $shipping->getCompanyName(), + $e->getMessage() + )); +} catch (NullPointerException $e) { + die(sprintf("[Main:] Die Reederei %s konnte kein Personal den Werften zuteilen. Grund: %s
\n", + $shipping->getCompanyName(), + $e->getMessage() + )); +} catch (NoObjectException $e) { + die(sprintf("[Main:] Die Reederei %s konnte kein Personal den Werften zuteilen. Grund: %s
\n", + $shipping->getCompanyName(), + $e->getMessage() + )); +} + +// Normale Meldung ausgeben +DebugMiddleware::getInstance()->output(sprintf("Die Reederei %s beschäftigt nun ihre %d Mitarbeiter in %d Werft(en):
\n", + $shipping->getCompanyName(), + $shipping->getTotalEmployee(), + $shipping->getTotalShipyards() +)); + +// Dann nimmt die Reederei ihren ersten Bauauftrag entgegen. +// Sie muss auch sich selber Bauauftraege erteilen! +try { + $shipping->addNewWorksContract(WorksContract::createWorksContract("PassengerShip", "M/S Poseidon", $shipping)); +} catch (ClassNotFoundException $e) { + die(sprintf("[Main:] Der Bauauftrag konnte nicht erstellt werden. Grund: %s
\n", + $e->getMessage() + )); +} catch (NullPointerException $e) { + die(sprintf("[Main:] Der Bauauftrag konnte nicht erstellt werden. Grund: %s
\n", + $e->getMessage() + )); +} catch (NoObjectException $e) { + die(sprintf("[Main:] Der Bauauftrag konnte nicht erstellt werden. Grund: %s
\n", + $e->getMessage() + )); +} catch (MissingMethodException $e) { + die(sprintf("[Main:] Der Bauauftrag konnte nicht erstellt werden. Grund: %s
\n", + $e->getMessage() + )); +} catch (EmptyStructuresListException $e) { + die(sprintf("[Main:] Der Bauauftrag konnte nicht erstellt werden. Grund: %s
\n", + $e->getMessage() + )); +} + +// Auftrag-Instanz holen +$contract = $shipping->getLastContractInstance(); + +// Die Reederei hat einen Haendler gewaehlt +try { + $shipping->setMerchantInstance($merchant); +} catch (NullPointerException $e) { + die(sprintf("[Main:] Der Händler %s konnte nicht ausgewählt werden. Grund: %s
\n", + $merchant->getMerchantName(), + $e->getMessage() + )); +} catch (NoObjectException $e) { + die(sprintf("[Main:] Der Händler %s konnte nicht ausgewählt werden. Grund: %s
\n", + $merchant->getMerchantName(), + $e->getMessage() + )); +} catch (ClassMismatchException $e) { + die(sprintf("[Main:] Der Händler %s konnte nicht ausgewählt werden. Grund: %s
\n", + $merchant->getMerchantName(), + $e->getMessage() + )); +} + +// Den Bauauftrag mit der Reederei abgleichen, ob sie den Schiffstyp bauen koennen +try { + $typeValid = $shipping->validateWorksContractShipType($contract); +} catch (NullPointerException $e) { + die(sprintf("[Main:] Die Reederei %s konnte den Bauauftrag nicht validieren. Grund: %s
\n", + $shipping->getCompanyName(), + $e->getMessage() + )); +} catch (NoObjectException $e) { + die(sprintf("[Main:] Die Reederei %s konnte den Bauauftrag nicht validieren. Grund: %s
\n", + $shipping->getCompanyName(), + $e->getMessage() + )); +} + +// Kann gebaut werden? +if ($typeValid) { + DebugMiddleware::getInstance()->output(sprintf("Die Reederei %s kann Schiffe vom Typ %s bauen.
\n", + $shipping->getCompanyName(), + $contract->getShipInstance()->getObjectDescription() + )); +} else { + DebugMiddleware::getInstance()->output(sprintf("Die Reederei %s kann keine Schiffe vom Typ %s bauen!
\n", + $shipping->getCompanyName(), + $contract->getShipInstance()->getObjectDescription() + )); + exit; +} + +// Dann den Bauauftrag verfeinern +foreach ($einbauten['parts'] as $key=>$part) { + try { + $contract->addContractDetails($key, $einbauten['builds'][$key], $part); + } catch (ShipPartNotConstructableException $e) { + // Output message + die($e->getMessage()); + } catch (ShipNotConstructedException $e) { + // Output message + die($e->getMessage()); + } catch (ItemNotInPriceListException $e) { + die(sprintf("[Main:] Der Artikel %s konnte nicht in der Preisliste gefunden werden. Grund: %s
\n", + $key, + $e->getMessage() + )); + } catch (InvalidArrayCountException $e) { + die(sprintf("[Main:] Der Artikel %s konnte nicht in der Preisliste gefunden werden. Grund: %s
\n", + $key, + $e->getMessage() + )); + } +} + +// Reederei-Objekt ausgeben +if (defined('DEBUG_COMPANY_OBJ')) { + DebugMiddleware::getInstance()->output(sprintf("Die Reederei %s sieht wie folgt aus:
+
%s
\n", + $shipping->getCompanyName(), + print_r($shipping, true) + )); +} + +// Clean up a little +unset($einbauten); +unset($part); +unset($eval); +unset($item); +unset($key); +unset($typeValid); + +// Gesamtwert ausgeben +try { + $totalValue = $contract->getTotalPrice(); +} catch (NullPointerException $e) { + die(sprintf("[Main:] Gesamtbestellwert nicht ermittelbar. Grund: %s
\n", + $e->getMessage() + )); +} catch (NoObjectException $e) { + die(sprintf("[Main:] Gesamtbestellwert nicht ermittelbar. Grund: %s
\n", + $e->getMessage() + )); +} catch (MissingMethodException $e) { + die(sprintf("[Main:] Gesamtbestellwert nicht ermittelbar. Grund: %s
\n", + $e->getMessage() + )); +} catch (EmptyStructuresListException $e) { + die(sprintf("[Main:] Gesamtbestellwert nicht ermittelbar. Grund: %s
\n", + $e->getMessage() + )); +} catch (TotalPriceNotCalculatedException $e) { + die(sprintf("[Main:] Gesamtbestellwert nicht ermittelbar. Grund: %s
\n", + $e->getMessage() + )); +} + +// Wert ausgeben +DebugMiddleware::getInstance()->output(sprintf("Der Bau der %s wird der Reederei %s voraussichtlich %s kosten.
\n", + $contract->getShipInstance()->getShipName(), + $shipping->getCompanyName(), + $contract->formatCurrency($totalValue) +)); + +// Clean up a little +unset($totalValue); + +// Den Bauvertrag unterschreiben (damit wird er in den Bau-Queue aufgenommen) +try { + $shipping->signContract($contract, $shipping); +} catch (NullPointerException $e) { + die(sprintf("[Main:] The shipping company %s was not able to sign the contract for the following reason: %s
\n", + $shipping->getCompanyName(), + $e->getMessage() + )); +} catch (NoObjectException $e) { + die(sprintf("[Main:] The shipping company %s was not able to sign the contract for the following reason: %s
\n", + $shipping->getCompanyName(), + $e->getMessage() + )); +} catch (MissingMethodException $e) { + die(sprintf("[Main:] The shipping company %s was not able to sign the contract for the following reason: %s
\n", + $shipping->getCompanyName(), + $e->getMessage() + )); +} catch (InvalidContractPartnerException $e) { + die(sprintf("[Main:] The shipping company %s was not able to sign the contract for the following reason: %s
\n", + $shipping->getCompanyName(), + $e->getMessage() + )); +} catch (ContractAllreadySignedException $e) { + die(sprintf("[Main:] The shipping company %s was not able to sign the contract for the following reason: %s
\n", + $shipping->getCompanyName(), + $e->getMessage() + )); +} catch (WrongContractPartnerException $e) { + die(sprintf("[Main:] The shipping company %s was not able to sign the contract for the following reason: %s
\n", + $shipping->getCompanyName(), + $e->getMessage() + )); +} + +// Meldung ausgeben +if ($contract->isSigned()) { + DebugMiddleware::getInstance()->output(sprintf("Die Reederei %s hat den Bau der %s zugestimmt.
\n", + $shipping->getCompanyName(), + $contract->getShipInstance()->getShipName() + )); +} else { + DebugMiddleware::getInstance()->output(sprintf("Die Reederei %s hat den Bau der %s abgelehnt.
\n", + $shipping->getCompanyName(), + $contract->getShipInstance()->getShipName() + )); + exit; +} + +// Auftrag-Objekt ausgeben +if (defined('DEBUG_CONTRACT_OBJ')) { + DebugMiddleware::getInstance()->output(sprintf("Der Bauauftrag sieht wie folgt aus:
+
%s
\n", + print_r($contract, true) + )); +} + +// Erstmal bis hier hin... +//exit(); + +// Anzahl Betten ermitteln +try { + $totalBeds = $contract->getShipInstance()->calcTotalBeds(); +} catch (StructuresOutOfBoundsException $e) { + die(sprintf("[Main:] Anzahl Betten konnten nicht ermittelt werden. Grund: %s
\n", + $e->getMessage() + )); +} catch (EmptyStructuresListException $e) { + die(sprintf("[Main:] Anzahl Betten konnten nicht ermittelt werden. Grund: %s
\n", + $e->getMessage() + )); +} + +// Bettenanzahl ausgeben +DebugMiddleware::getInstance()->output(sprintf("Es stehen %d Betten zur Verfügung.", + $totalBeds +)); + +// +?> diff --git a/tests/old/loader-test.php b/tests/old/loader-test.php new file mode 100644 index 0000000000..0f415eec40 --- /dev/null +++ b/tests/old/loader-test.php @@ -0,0 +1,170 @@ +setConfigEntry("default_application", "ship-simu"); +$application = "ship-simu"; + +// Load more includes +require(PATH . "application/ship-simu/loader.php"); + +// Wir tun hier so, als waere schon das Reederei-Objekt generiert und wir wollen +// jetzt die Personalliste wiederherstellen +try { + $personell = SimulatorPersonell::createSimulatorPersonellByID("SimulatorPersonell@829292aeca3f6bf78c16e25fc4f75c98"); +} catch (InvalidIDFormatException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidArrayCountException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (NullPointerException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (NoObjectException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (MissingMethodException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (FileIsEmptyException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (FilePointerNotOpenedException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidArrayCountException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidMD5ChecksumException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidDataLengthException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidSimulatorIDException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (MismatchingCompressorsException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (ContainerItemIsNullException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (ContainerItemIsNoArrayException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (ContainerMaybeDamagedException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} + +// Personal-Objekt debuggen +if (defined('DEBUG_PERSONELL_OBJ')) { + DebugMiddleware::getInstance()->output(sprintf("The personal object looks like this:
+
%s
\n", + print_r($personell, true) + )); +} + +// Erstmal bis hier hin +exit(); + +// Etwas zum Testen... +try { + $personell = SimulatorPersonell::createSimulatorPersonell(20); +} catch (NullPointerException $e) { + die(sprintf("[Main:] Personal list not created for following reason: %s
\n", + $e->getMessage() + )); +} catch (NoObjectException $e) { + die(sprintf("[Main:] Personal list not created for following reason: %s
\n", + $e->getMessage() + )); +} catch (MissingMethodException $e) { + die(sprintf("[Main:] Personal list not created for following reason: %s
\n", + $e->getMessage() + )); +} + +// Personal-Objekt debuggen +if (defined('DEBUG_PERSONELL_OBJ')) { + DebugMiddleware::getInstance()->output(sprintf("The personal object looks like this:
+
%s
\n", + print_r($personell, true) + )); +} + +// Try to save the object (for testing purposes) +try { + $personell->saveObjectToDatabase(); +} catch (NullPointerException $e) { + die(sprintf("[Main:] Object not saved for following reason: %s
\n", + $e->getMessage() + )); +} catch (NoObjectException $e) { + die(sprintf("[Main:] Object not saved for following reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidObjectException $e) { + die(sprintf("[Main:] Object not saved for following reason: %s
\n", + $e->getMessage() + )); +} catch (MissingMethodException $e) { + die(sprintf("[Main:] Object not saved for following reason: %s
\n", + $e->getMessage() + )); +} catch (UnsupportedLimitationPartException $e) { + die(sprintf("[Main:] Object not saved for following reason: %s
\n", + $e->getMessage() + )); +} catch (GetterNotFoundException $e) { + die(sprintf("[Main:] Object not saved for following reason: %s
\n", + $e->getMessage() + )); +} catch (NoArrayCreatedException $e) { + die(sprintf("[Main:] Object not saved for following reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidArrayCountException $e) { + die(sprintf("[Main:] Object not saved for following reason: %s
\n", + $e->getMessage() + )); +} + +// +?> diff --git a/tests/old/personell-test.php b/tests/old/personell-test.php new file mode 100644 index 0000000000..8ac3b71d23 --- /dev/null +++ b/tests/old/personell-test.php @@ -0,0 +1,170 @@ +setConfigEntry("default_application", "ship-simu"); +$application = "ship-simu"; + +// Load more includes +require(PATH . "application/ship-simu/loader.php"); + +// Wir tun hier so, als waere schon das Reederei-Objekt generiert und wir wollen +// jetzt die Personalliste wiederherstellen +try { + $personell = SimulatorPersonell::createSimulatorPersonellByID("SimulatorPersonell@829292aeca3f6bf78c16e25fc4f75c98"); +} catch (InvalidIDFormatException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidArrayCountException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (NullPointerException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (NoObjectException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (MissingMethodException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (FileIsEmptyException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (FilePointerNotOpenedException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidArrayCountException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidMD5ChecksumException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidDataLengthException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidSimulatorIDException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (MismatchingCompressorsException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (ContainerItemIsNullException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (ContainerItemIsNoArrayException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} catch (ContainerMaybeDamagedException $e) { + die(sprintf("[Main:] Could not create personal list for follwing reason: %s
\n", + $e->getMessage() + )); +} + +// Personal-Objekt debuggen +if (defined('DEBUG_PERSONELL_OBJ')) { + echo sprintf("The personal object looks like this:
+
%s
\n", + print_r($personell, true) + ); +} + +// Erstmal bis hier hin +exit(); + +// Etwas zum Testen... +try { + $personell = SimulatorPersonell::createSimulatorPersonell(20); +} catch (NullPointerException $e) { + die(sprintf("[Main:] Personal list not created for following reason: %s
\n", + $e->getMessage() + )); +} catch (NoObjectException $e) { + die(sprintf("[Main:] Personal list not created for following reason: %s
\n", + $e->getMessage() + )); +} catch (MissingMethodException $e) { + die(sprintf("[Main:] Personal list not created for following reason: %s
\n", + $e->getMessage() + )); +} + +// Personal-Objekt debuggen +if (defined('DEBUG_PERSONELL_OBJ')) { + echo sprintf("The personal object looks like this:
+
%s
\n", + print_r($personell, true) + ); +} + +// Try to save the object (for testing purposes) +try { + $personell->saveObjectToDatabase(); +} catch (NullPointerException $e) { + die(sprintf("[Main:] Object not saved for following reason: %s
\n", + $e->getMessage() + )); +} catch (NoObjectException $e) { + die(sprintf("[Main:] Object not saved for following reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidObjectException $e) { + die(sprintf("[Main:] Object not saved for following reason: %s
\n", + $e->getMessage() + )); +} catch (MissingMethodException $e) { + die(sprintf("[Main:] Object not saved for following reason: %s
\n", + $e->getMessage() + )); +} catch (UnsupportedLimitationPartException $e) { + die(sprintf("[Main:] Object not saved for following reason: %s
\n", + $e->getMessage() + )); +} catch (GetterNotFoundException $e) { + die(sprintf("[Main:] Object not saved for following reason: %s
\n", + $e->getMessage() + )); +} catch (NoArrayCreatedException $e) { + die(sprintf("[Main:] Object not saved for following reason: %s
\n", + $e->getMessage() + )); +} catch (InvalidArrayCountException $e) { + die(sprintf("[Main:] Object not saved for following reason: %s
\n", + $e->getMessage() + )); +} + +// +?> -- 2.30.2