]> git.mxchange.org Git - quix0rs-blobwars.git/commitdiff
Add doc/samples which more accurately tracks samples origin
authorHans de Goede <hdegoede@redhat.com>
Mon, 14 Feb 2011 11:58:50 +0000 (12:58 +0100)
committerHans de Goede <hdegoede@redhat.com>
Mon, 14 Feb 2011 11:58:50 +0000 (12:58 +0100)
doc/samples more accurately lists the origin of various samples, including
things like original filenames or full URL-s where possible. It also notes
if changes were made to the original and which changes were made.

This commit also adds the .sfxr files which can be opened in sfxr to edit
the sfxr generated effects.

doc/samples [new file with mode: 0644]
sound/droid1.sfxr [new file with mode: 0644]
sound/droid2.sfxr [new file with mode: 0644]
sound/explo1.sfxr [new file with mode: 0644]

diff --git a/doc/samples b/doc/samples
new file mode 100644 (file)
index 0000000..a542332
--- /dev/null
@@ -0,0 +1,156 @@
+Origin of sfx / samples used in blobwars
+----------------------------------------
+
+Note all samples have been made mono
+
+From other games:
+-----------------
+
+From bzflag, LGPLv2.1:
+pop1.wav          bzflag/pop.wav
+
+From freedoom, BSD:
+weaponPickup.wav  freedoom/sounds/dswpnup.wav
+death1.wav        freedoom/sounds/dspodth1.wav
+death2.wav        freedoom/sounds/dspodth2.wav
+death3.wav        freedoom/sounds/dspodth3.wav
+galdovSplit.wav   freedoom/sounds/dstelept.wav
+
+From nexuiz, GPLv2:
+machinegun.wav    nexuiz-20091001/sound/weapons/uzi_fire.ogg
+                  (begin copy pasted 3x, end removed)
+plasma.wav        nexuiz-20091001/sound/weapons/hook_fire.ogg
+                  (silence at the end removed)
+rocket.wav        nexuiz-20091001/sound/weapons/rocket_fire.ogg
+                  (slightly (15%) sped up)
+teleport1.wav     nexuiz-20091001/sound/misc/teleport.ogg
+
+From openarena, GPLv2:
+menu.wav          baseoa/sound/misc/menu1.wav
+select.wav        baseoa/sound/items/m_health.wav
+pistol.wav        baseoa/sound/weapons/machinegun/machgf1b.wav
+                  (made 1.0 db louder with clipping in audacity)
+switch.wav        baseoa/sound/movers/switches/butn2.wav
+
+From openquartz, GPLv2:
+rico2.wav         pak0/sound/weapons/ric2.wav
+teleport2.wav     pak0/sound/misc/r_tele3.wav
+teleport3.wav     pak0/sound/misc/r_tele4.wav
+waterOut.wav      pak0/sound/misc/outwater.wav
+                  (shortened)
+
+From scorched3d, GPLv2:
+laser.wav         data/wav/shoot/laser1.wav
+
+From supertux, GPLv2:
+item.wav          supertux2/sounds/lifeup.wav
+                  (somewhat shortened)
+
+From wordwarvi, CC AT SA unported 3.0, By: Stephen M. Cameron
+clang.wav         clang.ogg
+electricity1.wav  tesla_tower.ogg
+stoneBreak.wav    bombexplosion.ogg
+
+
+From sounds websites with good licenses:
+----------------------------------------
+
+From pdsounds.org, public domain:
+drowning.wav      http://www.pdsounds.org/sounds/water_bubbles_chortling
+                  (small part in the middle cut out + short fade out)
+gulp.wav          http://www.pdsounds.org/sounds/swallowing_gulp
+
+From http://simplythebest.net/sounds, public domain:
+rico1.wav         http://simplythebest.net/sounds/MP3/sound_effects_MP3/sound_effect_MP3_files/bullet_ricochet.zip
+                  (with explosion at the start removed)
+
+From soundbible.com, CC AT 3.0, Recorded by amanda:
+lava.wav          http://soundbible.com/1571-Fishtank-Bubbles-2.html
+                  (piece from the middle, with the speed slowed)
+
+From soundbible.com, CC AT 3.0, Recorded by Caroline Ford:
+grenadeBounce.wav http://soundbible.com/947-Metal-Bang.html
+
+From soundbible.com, CC AT 3.0, Recorded by BlastwaveFx.com:
+doorLocked.wav    http://soundbible.com/559-Chain-Dropped.html
+                  (with silence at the end removed)
+
+From soundbible.com, CC AT 3.0, Recorded by Mike Koenig:
+blizzard.wav      http://soundbible.com/1062-Tornado.html
+cheer.wav         http://soundbible.com/989-10-Second-Applause.html
+clock.wav         http://soundbible.com/187-IM-Reply-Computer.html
+                  (with silence at the end removed)
+doorOpened.wav    http://soundbible.com/1354-Opening-Casket.html
+electricity2.wav  http://soundbible.com/1107-Electricity.html
+electricity3.wav  http://soundbible.com/1308-Fizzle.html
+                  (middle piece copy and pasted a bit)
+elecDeath3.wav    http://soundbible.com/1610-Power-Failure.html
+                  (middle piece shortened considerably)
+fireCrackle.wav   http://soundbible.com/1356-Flame-Arrow.html
+fireball.wav      http://soundbible.com/1348-Large-Fireball.html
+floodedTunnel.wav http://soundbible.com/380-Spooky-Water-Drops.html
+galdovDie.wav     http://soundbible.com/1042-Zombie-Long-Death.html
+galdovPain.wav    http://soundbible.com/1033-Zombie-In-Pain.html
+punch.wav         http://soundbible.com/992-Right-Cross.html
+rain.wav          http://soundbible.com/1158-Rain.html
+                  (2.5 seconds near the end)
+spike.wav         http://soundbible.com/1479-Splitting-Wood.html
+                  (second chop only)
+splat.wav         http://soundbible.com/1081-Splat-And-Squirt.html
+switch1.wav       http://soundbible.com/772-Button.html
+switch2.wav       http://soundbible.com/893-Button-Click.html
+throw.wav         http://soundbible.com/1622-Spear-Throw.html
+                  (made louder)
+
+From soundbible.com, public domain:
+blizzard2.wav     http://soundbible.com/1247-Wind.html
+droidFreakOut.wav http://soundbible.com/1361-Dying-Robot.html
+                  (with high pitch beep in middle removed)
+eat.wav           http://soundbible.com/1394-Dragon-Bite.html
+
+
+From misc. sources (with good licenses):
+----------------------------------------
+
+From olpc-sound-samples-v2, CC AT 3.0:
+computer.wav      Berklee44v7/computer_mania2.wav
+doorOpen.wav      Berklee44v10/door_hangar1.wav
+tankBeam.wav      Berklee44v13/synth_laser4.wav
+tankBeamFire.wav  Berklee44v13/laser_2.wav
+waterIn.wav       Berklee44v10/water_plunge1.wav
+                  (only the first part)
+
+Made by Hans de Goede, CC AT 3.0:
+droid1.wav        Made in sfxr, can be opened in sfxr by opening droid1.sfxr
+droid2.wav        Made in sfxr, can be opened in sfxr by opening droid2.sfxr
+elecDeath1.wav    explo1.sfxr + last part of
+                  http://soundbible.com/1276-Robot-Computing.html
+                  By: Mike Koenig
+elecDeath2.wav    explo1.sfxr + a part of Berklee44v13/synth_computer_fax3.wav
+Note: The sfxr files were made with sfxr on a x86_64 machine and the .sfxr
+format is likely arch dependent.
+
+Unmodified from original blobwars:
+Lock And Load!!!  Short voice sample from move, fair use
+
+Copies of other sound effects
+droidChangeFreq.wav Copy of droid1.wav (just like with the original sounds)
+
+
+Possible alternative replacement sounds:
+----------------------------------------
+
+blizzard.wav      OLPC: GabrielPulido44/kind_ofwind.wav
+blizzard.wav      baseoa/sounds/world/wind[12].wav
+blizzard.wav      baseoa/sounds/world/demonwind01.wav 
+computer.wav      OLPC: Berklee44v13/synth_computer_fax[34].wav
+computer.wav      http://soundbible.com/1276-Robot-Computing.html
+doorLocked.wav    OLPC: Berklee44v10/locker3.wav, Berklee44v8/locker1.wav
+eat.wav           OLPC: Berklee44v10/eating_chips_[23].wav
+floodedTunnel.wav OLPC: tam44all/waterdroplet.wav, LouCohen44/miscWater.wav,
+floodedTunnel.wav OLPC: Berklee44v10/waterpump_electric[23].wav 
+lava.wav:         OLPC: JeanLucCohen44/texture_Bubbles_coffee_bubbles_3.wav
+pistol.wav        freedoom/sounds/dspistol.wav
+rico1.wav         openquartz-pak0/sound/weapons/ric1.wav
+splat.wav         http://soundbible.com/1079-Bir-Poop-Splat.html
+splat.wav         baseoa/sound/le/splat5.wav
diff --git a/sound/droid1.sfxr b/sound/droid1.sfxr
new file mode 100644 (file)
index 0000000..367c930
Binary files /dev/null and b/sound/droid1.sfxr differ
diff --git a/sound/droid2.sfxr b/sound/droid2.sfxr
new file mode 100644 (file)
index 0000000..46d1136
Binary files /dev/null and b/sound/droid2.sfxr differ
diff --git a/sound/explo1.sfxr b/sound/explo1.sfxr
new file mode 100644 (file)
index 0000000..2ac2f04
Binary files /dev/null and b/sound/explo1.sfxr differ