Plugins ======= GNU social supports a simple but powerful plugin architecture. Important events in the code are named, like 'StartNoticeSave', and other software can register interest in those events. When the events happen, the other software is called and has a choice of accepting or rejecting the events. In the simplest case, you can add a function to config.php and use the Event::addHandler() function to hook an event: function AddGoogleLink($action) { $action->menuItem('http://www.google.com/', _('Google'), _('Search engine')); return true; } Event::addHandler('EndPrimaryNav', 'AddGoogleLink'); This adds a menu item to the end of the main navigation menu. You can see the list of existing events, and parameters that handlers must implement, in EVENTS.txt. The Plugin class in lib/plugin.php makes it easier to write more complex plugins. Sub-classes can just create methods named 'onEventName', where 'EventName' is the name of the event (case matters!). These methods will be automatically registered as event handlers by the Plugin constructor (which you must call from your own class's constructor). Several example plugins are included in the plugins/ directory. You can enable a plugin with the following line in config.php: addPlugin('Example', array('param1' => 'value1', 'param2' => 'value2')); This will look for and load files named 'ExamplePlugin.php' or 'Example/ExamplePlugin.php' either in the plugins/ directory (for plugins that ship with GNU social) or in the local/ directory (for plugins you write yourself or that you get from somewhere else) or local/plugins/. Plugins are documented in their own directories.