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Ship-Simu Ship-Simulation
How does a shipping/travel company work?
Start as a founder by selecting a harbor
Shipping company
Construct neccessary buildings
Make contract with construction companies
Build ship parts and trade them
Order ship parts
Fron your partners
On global market
Traveling company
May select between shipping companies and make special ofers to customers
Manage a journey
General (all)
Make contracts with other companies
Construct ships for partner
Drive by your partner constructed ships
Become CEO and manage your company
Nominate department managers
Recruit new employees
Pay salery to your employees
Let other gamer manage your company
Compare prices
Make a purchase computation system
Or start as an employee
Start as a simple sailor
And end up as a captain
Control your ship (depends on client)
Or as a shipbuilder
Repair ships
Renew the painting
Fix broken things
Build up new ships
As an officer
As a cleaner
Create a board of managers
Only for bigger companies
Design your own ships
From templates (default ships)
Or your complete freely designed layout
Ride constructed ships
Make sail plans
Transportate cargo or passengers
Make your passengers happy/comfortable
Discos
Shops
Kinder garden
Cinema
Baby station
Internet Cafe
Gambling Hall
Load containers and bring them to other harbors
Containers content
Raw material
Lifestock
Exotic animals like dolphines et cetera
Cows
Horses
Sheeps
Electronics
Foods
Special container terminal
May have temperatur control
Organic frozen cargo
Transportate oil from ricks to the refineries
Or natural gas
Depends on used client
Earn a lot (virtual/real) money
Sell a journey
Trade with goods
Construct ships for other companies
Play as a passenger
Order a jorney to your desired destionation
Tech-Tree v1.0
Java client
Real-time simulation
OpenGL (3D Graphics)
JOGL
OpenAL (3D sound)
Browser-Game
Multi-Player Mode
Networked over hubs
Big map which holds all harbors
Seperated into small maps to cluster the load over the network
"Faked" Single-Player
Locally installed version
Does not connect to other hubs
"Save games" should be incompatible with MP mode
Avoids cheating
Sand-Box Mode
The player can test the game
Some people like to "explore" the game
Or just wanna have a look
There are no competitors
Creating characters is for free
The game will not connect to network
Characters are invalid to multi/single-player characters
Prevents cheating a bit
Modern-epoche game
Age: 1950+
The abstraction level is kept low
Licences
The game
Ship-Simu is licensed under the GNU GPL 3 or any newer version
See docs/COPYING.software
This document
This mind-map is licensed under the GNU FDL 1.2 or any newer version
See docs/COPYING.documents
Artworks like sounds/graphics
Some CC license
Payment system
Data exchange protocol
Default is an own small format
Reduces traffic between servers
Easy rewriteable to e.g. XML
Other clients (Flash) can also connect
Java and browser client can play together
Optional Pillory
To make e.g. nazi propaganda activity public
Shall keep bad players away
Requires some "game-moderator" access level to manage
The moderator shall have an extra flag e.g. "pillory_accessable"
Players, companies et cetera should be lockable
The moderator can choose wether to lock with pillory entry or just locking down
Misc
Websites
Homepage (www.ship-simu.org)
Forum (forum.ship-simu.org)
Bug tracker (bugs.ship-simu.org)
SVN-Stats (stats.ship-simu.org)
Author
Roland "Quix0r" Haeder
Main author
webmaster@ship-simu.org
8809296
Ideas
Roland "Quix0r" Haeder
Main concept
Translation of monakoianar's ideas to english
Dominik "monakoianar" Schmauder
Helps finding a lot major ideas
dominikschmauder@gmx.de
268853027