*sigh*
Basic fuel and tank templates added, typos fixed - New base_fuel.xml and base_tank.xml added (not finished) - Typos for all "dimensions" nodes fixed - Comments added to base_engine.xml
Attributes converted, more technology/research added: - A lot XMLs rewritten from attributes to nodes - Technologies added: plastics, laborary equipment, statics, drawings, glass making, many are not finished or maybe should be converted to research? - Chemicals prepared (used e.g. for plastics)
Bulding types, architecture technology and research lab added, rewrites on base templates
Huge rewrite of all base templates, added base_ship.xml (unfinished)
Minerals template added, some rewritten, comments added: - New template base_mineral.xml added which can be used for custom minerals to fit into the Ship-Simu engine. - A lot list tags in many templates rewritten. We now use -list as a tag suffix for any lists. - A lot more comments added to make the XMLs more clear. - Research depency removed from building because the technology is the physical representation of the research results... :)
Technology XML added, prefixes removed: - New base_technology.xml added which can be used for custom technologies - Prefix 'building' removed from base_building.xml - Same for 'contract' from base_contract.xml' - And for 'research' from base_research.xml' - TODOs.txt updated
XMLs amoved, research XML added, building XML updated: - All type definition XMLs moved to own directory - Added owner/occupants definition XML - Added research proposal XML - Updated building XML to include owner/occupant types
A lot directories for game XML templates added, first building XML added