getDebugInstance()->output(sprintf("[%s:%d] Konstruktor erreicht.
\n", __CLASS__, __LINE__ )); // Set description $this->setPartDescr("Brücke"); // Generate unique ID number $this->createUniqueID(); // Clean up a little $this->removeSystemArray(); $this->removePartInstance(); } // Eine Kommandobruecke erstellen public static function createBridge ($width, $height, $length) { // Instanz holen $bridgeInstance = new Bridge(); // Debug message if ((defined('DEBUG_MODE')) || (defined('DEBUG_ALL'))) $bridgeInstance->getDebugInstance()->output(sprintf("[%s:%d] Eine Brücke wird konstruiert...
\n", __CLASS__, __LINE__ )); // Abmasse setzen $bridgeInstance->setWidth($width); $bridgeInstance->setHeight($height); $bridgeInstance->setLength($length); //�Instanz zurueckgeben return $bridgeInstance; } // Overwritten method for tradeable items public function isTradeable () { return true; } /** * Stub! */ public function saveObjectToDatabase () { $this->getDebugInstance()->output(sprintf("[%s:] Stub %s erreicht.", $this->__toString(), __FUNCTION__ )); } /** * Limits this object with an ObjectLimits instance */ public function limitObject (ObjectLimits $limitInstance) { ApplicationEntryPoint::app_die("".__METHOD__." reached! Stub!"); } } // [EOF] ?>