$iterator->seek($pos);
// Is the current position valid?
- if (!$iterator->valid()) {
+ if ($iterator->valid() === false) {
// Should normally not happen... :(
throw new StructuresOutOfBoundsException($idx, self::EXCEPTION_INDEX_OUT_OF_BOUNDS);
} // END - if
// Iterate through all employees
for ($idx = $this->employeeList->getIterator(); $idx->valid(); $idx->next()) {
// Is the shipyard iterator still okay?
- if (!$shipyardIter->valid()) {
+ if ($shipyardIter->valid() === false) {
// Rewind to first position
$shipyardIter->seek(0);
- }
+ } // END - if
// Get Shipyard object
$shipyard = $shipyardIter->current();
} elseif (!is_object($shipyard)) {
// Not an object! ;-(
throw new NoObjectException($shipyard, self::EXCEPTION_IS_NO_OBJECT);
- } elseif (!$shipyard->isClass("Shipyard")) {
+ } elseif ($shipyard->isClass("Shipyard") === false) {
// Nope, so throw exception
throw new ClassMismatchException(array($shipyard->__toString(), "Shipyard"), self::EXCEPTION_CLASSES_NOT_MATCHING);
}
} elseif (!is_object($shipyard)) {
// Not an object! ;-(
throw new NoObjectException($shipyard, self::EXCEPTION_IS_NO_OBJECT);
- } elseif (!$shipyard->isClass("Shipyard")) {
+ } elseif ($shipyard->isClass("Shipyard") === false) {
// Class is not a shipyard
throw new ClassMismatchException(array($shipyard->__toString(), "Shipyard"), self::EXCEPTION_CLASSES_NOT_MATCHING);
}
// Add the new ship type to the shipyard
$shipyard->addNewConstructableShipType($shipType);
- }
+ } // END - for
}
// Validate the requested ship type with the company if they can construct it
} elseif (!is_object($shipyard)) {
// Not an object! ;-(
throw new NoObjectException($shipyard, self::EXCEPTION_IS_NO_OBJECT);
- } elseif (!$shipyard->isClass("Shipyard")) {
+ } elseif ($shipyard->isClass("Shipyard") === false) {
// Class is not a shipyard
throw new ClassMismatchException(array($shipyard->__toString(), "Shipyard"), self::EXCEPTION_CLASSES_NOT_MATCHING);
}
// Does this shipyard construct the requested ship type?
if ($result) break; // Then abort the search!
- }
+ } // END - for
// Debug message
if ((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Die Reederei <strong>%s</strong> hat die Suche nach einer Werft beendet, die Schiffe vom Typ <strong>%s</strong> bauen kann.",
// Sign a contract with an other party which must also implement Customer
public function signContract (SignableContract $contractInstance, ContractPartner $partnerInstance) {
// Check wether the other party is our contract partner
- if (!$partnerInstance->isContractPartner($contractInstance)) {
+ if ($partnerInstance->isContractPartner($contractInstance) === false) {
// Invalid contract partner!
throw new InvalidContractPartnerException($partnerInstance, self::EXCEPTION_CONTRACT_PARTNER_INVALID);
- }
+ } // END - if
// Determine if company "signs" own contract (must be done) or with an other party
if ($this->equals($partnerInstance)) {
} elseif (!is_object($contractInstance)) {
// Not an object! ;-(
throw new NoObjectException($contractInstance, self::EXCEPTION_IS_NO_OBJECT);
- } elseif (!$contractInstance->isClass('WorksContract')) {
+ } elseif ($contractInstance->isClass("WorksContract") === false) {
// Is not a merchant
throw new ClassMismatchException(array($contractInstance->__toString(), "WorksContract"), self::EXCEPTION_CLASSES_NOT_MATCHING);
}