*
* @author Roland Haeder <webmaster@ship-simu.org>
* @version 0.0.0
- * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software
+ * @copyright Copyright (c) 2007, 2008 Roland Haeder, this is free software
* @license GNU GPL 3.0 or any newer version
- * @link http://www.ship-simu.org
+ * @link http://www.ship-simu.org
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
class Shipyard extends BaseConstruction {
// Werft-Name
private $shipyardName = "Namenlose Werft";
// Arbeiter-Liste
- private $staffList = null;
+ private $staffList = null;
// Queue-Liste fuer zu bauende Schiffe
- private $queueList = null;
+ private $queueList = null;
// Aktuell im Bau befindliches Schiff
private $currShipInConst = null;
private $shippingCompany = null;
// Constructor
- private function __construct () {
+ protected function __construct () {
// Call parent constructor
- parent::constructor(__CLASS__);
-
- // Debug message
- if (((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) && (defined('DEBUG_CONSTRUCT'))) {
- $this->getDebugInstance()->output(sprintf("[%s:%d] Konstruktor erreicht.<br />\n",
- __CLASS__,
- __LINE__
- ));
- }
+ parent::__construct(__CLASS__);
// Set description
- $this->setPartDescr("Werft");
+ $this->setObjectDescription("Werft");
// Staff-Liste/Schiffstyp-Liste erzeugen
$this->createStaffList();
$this->createShipTypeList();
// Generate unique ID number
- $this->createUniqueID();
+ $this->generateUniqueId();
}
// Create a shipyard and notify it about it's owner
$shipyardInstance = new Shipyard();
// Debug message
- if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $shipyardInstance->getDebugInstance()->output(sprintf("[%s:%d] Eine Werft mit dem Namen <strong>%s</strong> wird im Hafen <strong>%s</strong> konstruiert.<br />\n",
+ if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $shipyardInstance->debugOutput(sprintf("[%s:%d] Eine Werft mit dem Namen <strong>%s</strong> wird im Hafen <strong>%s</strong> konstruiert.",
__CLASS__,
__LINE__,
$shipyardName,
$shipyardInstance->removeSystemArray();
// Debug-Meldung
- if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $shipyardInstance->getDebugInstance()->output(sprintf("[%s:%d] Die Werft <strong>%s</strong> wurde gebaut.<br />\n",
+ if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $shipyardInstance->debugOutput(sprintf("[%s:%d] Die Werft <strong>%s</strong> wurde gebaut.",
__CLASS__,
__LINE__,
$shipyardName
// Create staff list
private function createStaffList () {
- if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Werft <strong>%s</strong> erhält eine Arbeiterliste.<br />\n",
- __CLASS__,
- __LINE__,
- $this->getShipyardName()
- ));
- $this->staffList = new FrameworkArrayObject();
+ $this->staffList = new FrameworkArrayObject("FakedStaffList");
}
// Create ship type list
private function createShipTypeList () {
- if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Werft <strong>%s</strong> erhält eine Typenliste.<br />\n",
- __CLASS__,
- __LINE__,
- $this->getShipyardName()
- ));
- $this->shipTypeList = new FrameworkArrayObject();
+ $this->shipTypeList = new FrameworkArrayObject("FakedShipTypeList");
}
// Setter-Methode fuer Werft-Name
// Add new personell
public function addNewPersonell ($personell) {
- if (is_null($this->staffList)) {
- // Opps, not initialized!
- ApplicationEntryPoint::app_die("New personell: <pre>".print_r($this, true)."</pre>");
- }
-
// Add to list
$this->staffList->append($personell);
}
$shipType = (string) $shipType;
// Debug message
- if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Werft <strong>%s</strong> kann bald Schiffe vom Typ <strong>%s</strong> bauen.<br />\n",
+ if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Die Werft <strong>%s</strong> kann bald Schiffe vom Typ <strong>%s</strong> bauen.",
__CLASS__,
__LINE__,
$this->getShipyardName(),
$shipType = (string) $shipType;
// Debug message
- if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Werft <strong>%s</strong> prüft, ob Schiffe vom Typ <strong>%s</strong> baubar sind.<br />\n",
+ if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Die Werft <strong>%s</strong> prüft, ob Schiffe vom Typ <strong>%s</strong> baubar sind.",
__CLASS__,
__LINE__,
$this->getShipyardName(),
}
// Debug message
- if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Werft <strong>%s</strong> hat die Suche nach dem Schiffstyp <strong>%s</strong> abgeschlossen.<br />\n",
+ if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Die Werft <strong>%s</strong> hat die Suche nach dem Schiffstyp <strong>%s</strong> abgeschlossen.",
__CLASS__,
__LINE__,
$this->getShipyardName(),
// Return result
return $result;
}
-
- /**
- * Stub!
- */
- public function saveObjectToDatabase () {
- $this->getDebugInstance()->output(sprintf("[%s:] Stub <strong>%s</strong> erreicht.",
- $this->__toString(),
- __FUNCTION__
- ));
- }
-
- /**
- * Limits this object with an ObjectLimits instance
- */
- public function limitObject (ObjectLimits $limitInstance) {
- ApplicationEntryPoint::app_die("".__METHOD__." reached! Stub!");
- }
}
// [EOF]