Updated 'core' + renamed 'main' -> 'classes'.
[shipsimu.git] / application / shipsimu / main / constructions / yards / class_Shipyard.php
diff --git a/application/shipsimu/main/constructions/yards/class_Shipyard.php b/application/shipsimu/main/constructions/yards/class_Shipyard.php
deleted file mode 100644 (file)
index 1959f83..0000000
+++ /dev/null
@@ -1,215 +0,0 @@
-<?php
-/**
- * A shipyard construction class which can be used for constructing all kinds of
- * ships.
- *
- * @author             Roland Haeder <webmaster@shipsimu.org>
- * @version            0.0.0
- * @copyright  Copyright (c) 2007, 2008 Roland Haeder, 2009 Ship-Simu Developer Team
- * @license            GNU GPL 3.0 or any newer version
- * @link               http://www.shipsimu.org
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-class Shipyard extends BaseConstruction {
-       // Werft-Name
-       private $shipyardName    = "Namenlose Werft";
-
-       // Arbeiter-Liste
-       private $staffList = null;
-
-       // Queue-Liste fuer zu bauende Schiffe
-       private $queueList = null;
-
-       // Aktuell im Bau befindliches Schiff
-       private $currShipInConst = null;
-
-       // Liste konstruierbarer Schiffstypen
-       private $shipTypeList = null;
-
-       // Zugewiesener Hafen
-       private $harborInstance = null;
-
-       // Zugewiesene Reederei
-       private $shippingCompany = null;
-
-       // Constructor
-       protected function __construct () {
-               // Call parent constructor
-               parent::__construct(__CLASS__);
-
-               // Staff-Liste/Schiffstyp-Liste erzeugen
-               $this->createStaffList();
-               $this->createShipTypeList();
-       }
-
-       // Create a shipyard and notify it about it's owner
-       public static final function createShipyardNotify (Harbor $harborInstance, $shipyardName, ShippingCompany $companyInstance) {
-               // Werft-Instanz holen
-               $shipyardInstance = self::createShipyard($harborInstance, $shipyardName);
-
-               // Reederei der Werft zuweisen
-               $shipyardInstance->setCompanyInstance($companyInstance);
-
-               // Die Reederei ueber ihre Werft informieren
-               $companyInstance->addNewShipyard($shipyardInstance);
-
-               // Instanz zurueckgeben
-               return $shipyardInstance;
-       }
-
-       // Create a shipyard, first we need to create a harbor
-       public static final function createShipyard (Harbor $harborInstance, $shipyardName) {
-               // Instanz temporaer holen
-               $shipyardInstance = new Shipyard();
-
-               // Debug message
-               if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $shipyardInstance->debugOutput(sprintf("[%s:%d] Eine Werft mit dem Namen <strong>%s</strong> wird im Hafen <strong>%s</strong> konstruiert.",
-                       __CLASS__,
-                       __LINE__,
-                       $shipyardName,
-                       $harborInstance->getHarborName()
-               ));
-
-               // Werft-Name setzen
-               $shipyardInstance->setShipyardName($shipyardName);
-
-               // Hafen-Instanz setzen
-               $shipyardInstance->setHarborInstance($harborInstance);
-
-               // Abmasse setzen in Meter
-               $shipyardInstance->setWidth(30);
-               $shipyardInstance->setHeight(30);
-               $shipyardInstance->setLength(100);
-
-               // Clean up a little
-               $shipyardInstance->removeDraught();
-
-               // Debug-Meldung
-               if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $shipyardInstance->debugOutput(sprintf("[%s:%d] Die Werft <strong>%s</strong> wurde gebaut.",
-                       __CLASS__,
-                       __LINE__,
-                       $shipyardName
-               ));
-
-               // Instanz zurueckliefern
-               return $shipyardInstance;
-       }
-
-       // Create staff list
-       private function createStaffList () {
-               $this->staffList = new FrameworkArrayObject("FakedStaffList");
-       }
-
-       // Create ship type list
-       private function createShipTypeList () {
-               $this->shipTypeList = new FrameworkArrayObject("FakedShipTypeList");
-       }
-
-       // Setter-Methode fuer Werft-Name
-       public final function setShipyardName ($shipyardName) {
-               $this->shipyardName = (string) $shipyardName;
-       }
-
-       // Getter-Methode fuer Werft-Name
-       public final function getShipyardName () {
-               return $this->shipyardName;
-       }
-
-       // Setter-Methode fuer Hafen-Instanz
-       public final function setHarborInstance (Harbor $harborInstance) {
-               $this->harborInstance = $harborInstance;
-       }
-
-       // Getter-Methode fuer Hafen-Instanz
-       public final function getHarborInstance () {
-               return $this->harborInstance;
-       }
-
-       // Setter fuer Reederei-Instanz
-       public final function setCompanyInstance (ShippingCompany $companyInstance) {
-               $this->shippingCompany = $companyInstance;
-       }
-
-       // Getter fuer Reederei-Instanz
-       public final function getCompanyInstance () {
-               return $this->shippingCompany;
-       }
-
-       // Add new personell
-       public function addNewPersonell ($personell) {
-               // Add to list
-               $this->staffList->append($personell);
-       }
-
-       // Add a new ship type to our list
-       public function addNewConstructableShipType ($shipType) {
-               // This must be a string!
-               $shipType = (string) $shipType;
-
-               // Debug message
-               if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Die Werft <strong>%s</strong> kann bald Schiffe vom Typ <strong>%s</strong> bauen.",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getShipyardName(),
-                       $shipType
-               ));
-
-               // Add to list
-               $this->shipTypeList->append($shipType);
-       }
-
-       // Is the specified ship type in our list?
-       public function isShipTypeConstructable ($shipType) {
-               // First we can't build this ship
-               $result = false;
-
-               // This must be a string!
-               $shipType = (string) $shipType;
-
-               // Debug message
-               if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Die Werft <strong>%s</strong> pr&uuml;ft, ob Schiffe vom Typ <strong>%s</strong> baubar sind.",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getShipyardName(),
-                       $shipType
-               ));
-
-               // Iterate through all types
-               for ($idx = $this->shipTypeList->getIterator(); $idx->valid(); $idx->next()) {
-                       // Get current ship type
-                       $type = (string) $idx->current();
-
-                       // Is both the same?
-                       $result = ($type == $shipType);
-
-                       // Type is found?
-                       if ($result) break; // Then abort the search!
-               }
-
-               // Debug message
-               if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Die Werft <strong>%s</strong> hat die Suche nach dem Schiffstyp <strong>%s</strong> abgeschlossen.",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getShipyardName(),
-                       $shipType
-               ));
-
-               // Return result
-               return $result;
-       }
-}
-
-// [EOF]
-?>