Updated 'core' + renamed 'main' -> 'classes'.
[shipsimu.git] / application / shipsimu / main / ships / class_BaseShip.php
diff --git a/application/shipsimu/main/ships/class_BaseShip.php b/application/shipsimu/main/ships/class_BaseShip.php
deleted file mode 100644 (file)
index ae22ca3..0000000
+++ /dev/null
@@ -1,167 +0,0 @@
-<?php
-/**
- * A general ship class for all other kinds of ships even small sail ships
- *
- * @author             Roland Haeder <webmaster@shipsimu.org>
- * @version            0.0.0
- * @copyright  Copyright (c) 2007, 2008 Roland Haeder, 2009 Ship-Simu Developer Team
- * @license            GNU GPL 3.0 or any newer version
- * @link               http://www.shipsimu.org
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-class BaseShip extends BaseSimulator {
-       // Name des Shipes
-       private $shipName   = "Unbekanntes Schiff";
-
-       // Anzahl Anker
-       private $numAnchor  = 0;
-
-       // Tiefgang in Meter
-       private $draught    = 0;
-
-       // Besatzung-Objekte
-       private $crewList   = null;
-
-       // Aufbauten-Objekte
-       private $structures = null;
-
-       // Namenloses Ship generieren
-       protected function __construct($className) {
-               // Call parent constructor
-               parent::__construct($className);
-
-               // Prepare array object for all structures
-               $this->createStructuresArray();
-
-               // Clean-up a little
-               $this->removePartInstance();
-       }
-
-       // Array-Objekt anlegen
-       private function createStructuresArray () {
-               $this->structures = new FrameworkArrayObject("FakedShipStructures");
-       }
-
-       // Schiffsteil generieren (kann alles sein)
-       // buildInstance = Das was in das Schiffsteil evtl. eingebaut werden soll (null = kein besonderes Teil einbauen!)
-       // partClass = Das zu konstruierende Schiffsteil
-       public function createShipPart (ConstructableShipPart $buildInstance, $partClass) {
-               if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Das Schiff <strong>%s</strong> erh&auml;lt ein neues Schiffsteil (%s).",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getShipName(),
-                       $partClass
-               ));
-
-               // Ist die gewuenschte Klasse vorhanden?
-               if (!class_exists($partClass)) {
-                       // Nicht vorhanden, dann Ausnahme werfen!
-                       throw new NoClassException($partClass, self::EXCEPTION_CLASS_NOT_FOUND);
-               } // END - if
-
-               // Get an instance back from our object factory
-               $partInstance = ObjectFactory::createObjectByName($partClass);
-
-               // Das Einbauen versuchen...
-               try {
-                       $partInstance->addShipPartToShip($this, $buildInstance);
-               } catch (MotorShipMismatchException $e) {
-                       if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Das Schiff <strong>%s</strong> hat keinen Motor erhalten! Grund: <strong>%s</strong>",
-                               __CLASS__,
-                               __LINE__,
-                               $this->getShipName(),
-                               $e->getMessage()
-                       ));
-                       return false;
-               } catch (RoomShipMismatchException $e) {
-                       if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Das Schiff <strong>%s</strong> hat keinen Maschinenraum erhalten! Grund: <strong>%s</strong>",
-                               __CLASS__,
-                               __LINE__,
-                               $this->getShipName(),
-                               $e->getMessage()
-                       ));
-                       return false;
-
-               } catch (StructureShipMismatchException $e) {
-                       if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Das Schiff <strong>%s</strong> hat keine Aufbauten erhalten! Grund: <strong>%s</strong>",
-                               __CLASS__,
-                               __LINE__,
-                               $this->getShipName(),
-                               $e->getMessage()
-                       ));
-                       return false;
-               } catch (CabinShipMismatchException $e) {
-                       if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Das Schiff <strong>%s</strong> hat keine Kabine erhalten! Grund: <strong>%s</strong>",
-                               __CLASS__,
-                               __LINE__,
-                               $this->getShipName(),
-                               $e->getMessage()
-                       ));
-                       return false;
-               } catch (DeckShipMismatchException $e) {
-                       if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Das Schiff <strong>%s</strong> hat kein Deck erhalten! Grund: <strong>%s</strong>",
-                               __CLASS__,
-                               __LINE__,
-                               $this->getShipName(),
-                               $e->getMessage()
-                       ));
-                       return false;
-               }
-
-               // Instanz im Aufbauten-Array vermerken
-               $this->structures->append($partInstance);
-
-               // Alles klar!
-               return true;
-       }
-
-       // Getter-Methode fuer Strukturen-Array
-       public final function getStructuresArray () {
-               return $this->structures;
-       }
-
-       // STUB: Getter-Methode Anzahl Betten
-       public function calcTotalBeds () {
-               $this->partialStub("Please implement this stub in your ship!");
-       }
-
-       // Setter-Methode fuer Schiffsnamen
-       public final function setShipName ($shipName) {
-               $this->shipName = (string) $shipName;
-       }
-
-       // Getter-Methode fuer Schiffsnamen
-       public final function getShipName () {
-               return $this->shipName;
-       }
-
-       // Setter-Methode fuer Tiefgang
-       public final function setDraught ($draught) {
-               $this->draught = (int) $draught;
-       }
-
-       // Getter-Methode fuer Tiefgang
-       public final function getDraught() {
-               return $this->draught;
-       }
-
-       // Setter-Methode fuer Anzahl Anker
-       public final function setNumAnchor ($numAnchor) {
-               $this->numAnchor = (int) $numAnchor;
-       }
-}
-
-// [EOF]
-?>