--- /dev/null
+<?php
+
+// Ein sehr abstraktes Objekt, Abmasse, Beschreibung und Teil-Instanz werden hier gespeichert
+class BaseSimulator extends BaseFrameworkSystem {
+ // Schiffsteilinstanz
+ private $partInstance = null;
+
+ // Abmasse (Breite/Hoehe/Laenge)
+ private $width = 0;
+ private $height = 0;
+ private $length = 0;
+
+ // Aktuelles Schiff und Schiffsteil
+ private $currShip = null;
+ private $currPart = null;
+
+ // Faktoren zur Erweiterung der Masse. Beispielsweise soll der Maschinenraum groesser wie der Motor sein
+ private $resizeFactorArray = array(
+ 'width' => 1,
+ 'height' => 1,
+ 'length' => 1
+ );
+
+ // Konstruktor
+ private function __construct ($class) {
+ // Call highest constructor
+ parent::constructor($class);
+
+ if ((defined('DEBUG_CORE')) && (defined('DEBUG_CONSTRUCT'))) $this->getDebugInstance()->output(sprintf("[%s:] Konstruktor erreicht.<br />\n",
+ $this->__toString()
+ ));
+
+ // Set part description and class name
+ $this->setPartDescr("Simulator-Basis-Einheit");
+
+ // Etwas aufraeumen, dies sollte ganz zum Schluss erfolgen!
+ $this->removeResizeFactorArray();
+ $this->removeCurrPart();
+ $this->removeCurrShip();
+ }
+
+ // Public constructor
+ public function constructor ($class) {
+ // Call real constructor
+ $this->__construct($class);
+ }
+
+ // Magic __isset method
+ private function __isset ($var) {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] Checking <strong>%s</strong> in class.<br />\n",
+ $this->__toString(), $var
+ ));
+ return isset($this->$var);
+ }
+
+ // Magic __unset method
+ private function __unset($var) {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] Removing <strong>%s</strong> from class.<br />\n",
+ $this->__toString(), $var
+ ));
+ unset($this->$var);
+ }
+
+ // Setter-Methode fuer Laenge
+ public function setLength ($length) {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] <strong>%dm</strong> Länge gesetzt.<br />\n",
+ $this->__toString(),
+ $length
+ ));
+ $this->length = (float) $length;
+ }
+
+ // Setter-Methode fuer Breite
+ public function setWidth ($width) {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] <strong>%dm</strong> Breite gesetzt.<br />\n",
+ $this->__toString(),
+ $width
+ ));
+ $this->width = (float) $width;
+ }
+
+ // Setter-Methode fuer Hoehe
+ public function setHeight ($height) {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] <strong>%dm</strong> Höhe gesetzt.<br />\n",
+ $this->__toString(),
+ $height
+ ));
+ $this->height = (float) $height;
+ }
+
+ // Getter-Methode fuer Laenge
+ public function getLength () {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] Länge angefordert.<br />\n",
+ $this->__toString()
+ ));
+ return $this->length;
+ }
+
+ // Getter-Methode fuer Breite
+ public function getWidth () {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] Länge angefordert.<br />\n",
+ $this->__toString()
+ ));
+ return $this->width;
+ }
+
+ // Getter-Methode fuer Hoehe
+ public function getHeight () {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] Höhe angefordert.<br />\n",
+ $this->__toString()
+ ));
+ return $this->height;
+ }
+
+ // Setter-Methode fuer Teil-Instanz
+ public function setPartInstance ($struct) {
+ $this->partInstance = (Object) $struct;
+ }
+
+ // Getter-Methode fuer Teil-Instanz
+ public function getPartInstance () {
+ if (!isset($this->partInstance)) {
+ return null;
+ }
+ return $this->partInstance;
+ }
+
+ // Remover-Methode fuer die Teil-Instanz
+ public function removePartInstance () {
+ if ($this->getPartInstance() !== null) {
+ // Warnung ausgeben
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] partInstance ist nicht null! Instanz-Attribut wird nicht entfernt.<br />\n",
+ $this->__toString()
+ ));
+ } else {
+ // Leere Instanz kann entfernt werden
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] partInstance wurde entfernt.<br />\n",
+ $this->__toString()
+ ));
+ unset($this->partInstance);
+ }
+ }
+
+ // Prueft ob all Umberechnungsfaktoren gesetzt sind
+ private function isResizeFactorValid () {
+ return (($this->getResizeFactorElement('width') > 1)
+ || ($this->getResizeFactorElement('height') > 1)
+ || ($this->getResizeFactorElement('length') > 1)
+ );
+ }
+
+ // Baut einen Motor in das Schiff ein
+ public function addShipPartToShip (ConstructableShip $shipInstance, ConstructableShipPart $partInstance) {
+ // Schiff/-steil merken
+ $this->currShip = $shipInstance;
+ $this->currPart = $partInstance;
+
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] Maschinenraum mit Motor <strong>%s</strong> wird fuer das Schiff <strong>%s</strong> konstruiert.<br />\n",
+ $this->__toString(),
+ $this->currPart->getPartDescr(),
+ $this->currShip->getShipName()
+ ));
+
+ // Passt ueberhaupt das Schiffsteil in's Schiff?
+ if ($this->isShipPartSizeValid()) {
+ // Berechnungen fuer umliegendes Objekt anpassen
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] Das Schiffsteil <strong>%s</strong> vom Typ <strong>%s</strong> passt in das Schiff <strong>%s</strong> hinein.<br />\n",
+ $this->__toString(),
+ $this->currPart->getPartDescr(),
+ $this->currPart->__toString(),
+ $this->currShip->getShipName()
+ ));
+
+ // Muessen die Masse angepasst werden?
+ if ($this->isResizeFactorValid()) {
+ // Neue Angaben berechnen (wir lassen etwas Lust fuer Kabelbaeume, Roehren, Maschinisten, etc.)
+ $this->newWidth = (float) $this->currPart->getWidth() * $this->resizeFactorArray['width'];
+ $this->newHeight = (float) $this->currPart->getHeight() * $this->resizeFactorArray['height'];
+ $this->newLength = (float) $this->currPart->getLength() * $this->resizeFactorArray['length'];
+
+ // Passt dies nun immer noch?
+ if ($this->isNewSizeValid()) {
+ // Das passt auch, dann Werte setzen und Motor-Instanz merken
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] Das Schiffsteil <strong>%s</strong> passt in das Schiff <strong>%s</strong> hinein.<br />\n",
+ $this->__toString(),
+ $this->getPartDescr(),
+ $this->currShip->getShipName()
+ ));
+ $this->setWidth($this->newWidth);
+ $this->setHeight($this->newHeight);
+ $this->setLength($this->newLength);
+
+ // Einige Dinge entfernen...
+ $this->removeAllNewAttr();
+ } else {
+ // Passt nicht! Also wieder Exception werfen...
+ throw new StructureShipMismatchException(sprintf("[%s:] Das Schiffsteil <strong>%s</strong> vom Typ <strong>%s</strong> ist zu gross für das Schiff!",
+ $this->currPart->__toString(),
+ $this->currPart->getPartDescr(),
+ $this->currPart->__toString()
+ ), 2);
+ }
+ } elseif ($this->currPart != null) {
+ // Aktuelle Masse setzen
+ $this->setWidth($this->currPart->getWidth());
+ $this->setHeight($this->currPart->getHeight());
+ $this->setLength($this->currPart->getLength());
+ }
+
+ // Existiert ein Schiffsteil?
+ if (!is_null($this->currPart)) {
+ // Debug-Meldung ausgeben
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] Schiffsteil <strong>%s</strong> gefunden.<br />\n",
+ $this->currPart->realClass,
+ $this->currPart->getPartDescr()
+ ));
+
+ // Schiffsteil-Instanz setzen
+ $this->setPartInstance($this->currPart);
+
+ // Instanzen entfernen
+ $this->currPart->removeCurrShip();
+ $this->currPart->removeCurrPart();
+ $this->currPart->removePartInstance();
+ $this->currPart->removeResizeFactorArray();
+ }
+ } else {
+ // Exception werfen!
+ throw new StructureShipMismatchException(sprintf("[%s:] Das Schiffsteil <u>%s</u> vom Typ <u>%s</u> passt nicht in das Schiff!",
+ $this->currPart->realClass,
+ $this->currPart->getPartDescr(),
+ $this->currPart->__toString()
+ ), 1);
+ }
+
+ // Nochmals etwas aufraeumen
+ $this->removeResizeFactorArray();
+ $this->removeCurrShip();
+ $this->removeCurrPart();
+ }
+
+ // Array fuer Umrechnungstabelle entfernen
+ public function removeResizeFactorArray () {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] removeResizeFactor erreicht.<br />\n",
+ $this->__toString()
+ ));
+ unset($this->resizeFactorArray);
+ }
+
+ // Alle newXXX-Attribute entfernen
+ public function removeAllNewAttr () {
+ unset($this->newWidth);
+ unset($this->newHeight);
+ unset($this->newLength);
+ }
+
+ // Aktuelle Schiff-Instanz entfernen
+ public function removeCurrShip () {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] removeCurrShip erreicht.<br />\n",
+ $this->__toString()
+ ));
+ unset($this->currShip);
+ }
+
+ // Aktuelle Schiff-Instanz entfernen
+ public function removeCurrPart () {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] removeCurrPart erreicht.<br />\n",
+ $this->__toString()
+ ));
+ unset($this->currPart);
+ }
+
+ // Breite entfernen
+ public function removeWidth () {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] Breite entfernt.<br />\n",
+ $this->__toString()
+ ));
+ unset($this->width);
+ }
+
+ // Hoehe entfernen
+ public function removeHeight () {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] Höhe entfernt.<br />\n",
+ $this->__toString()
+ ));
+ unset($this->height);
+ }
+
+ // Laenge entfernen
+ public function removeLength () {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] Länge entfernt.<br />\n",
+ $this->__toString()
+ ));
+ unset($this->length);
+ }
+
+ // Tiefgang entfernen
+ public function removeDraught () {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] Tiefgang entfernt.<br />\n",
+ $this->__toString()
+ ));
+ unset($this->draught);
+ }
+
+ // Getter-Methode fuer Element aus resizeFactor
+ public function getResizeFactorElement ($el) {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] getResizeFactorElement erreicht. (element=%s)<br />\n",
+ $this->__toString(),
+ $el
+ ));
+ if (isset($this->resizeFactorArray[$el])) {
+ // Element gefunden
+ return $this->resizeFactorArray[$el];
+ } else {
+ // Element nicht gefunden!
+ return 0;
+ }
+ }
+
+ // Setter-Methode fuer Element in resizeFactor
+ public function setResizeFactorElement ($el, $value) {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] Umberechnungsfaktor <strong>%s</strong>=<strong>%s</strong> gesetzt.<br />\n",
+ $this->__toString(),
+ $el,
+ $value
+ ));
+ $this->resizeFactorArray[$el] = (float) $value;
+ }
+
+ // Kontrolliert, ob die Abmasse Schiffsteil->Schiff stimmen
+ public function isShipPartSizeValid () {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] isShipPartSizeValid erreicht.<br />\n",
+ $this->__toString()
+ ));
+ return (
+ (
+ ( // Already defined ship messurings
+ ($this->currPart->getWidth() < $this->currShip->getWidth())
+ && ($this->currPart->getHeight() < $this->currShip->getDraught())
+ && ($this->currPart->getLength() < $this->currShip->getLength())
+ ) || ( // Ship messurings shall be calculated
+ ($this->currShip->getWidth() == 0)
+ && ($this->currShip->getHeight() == 0)
+ && ($this->currShip->getLength() == 0)
+ )
+ // The inserted part must be messured!
+ ) && ($this->currPart->getWidth() > 0)
+ && ($this->currPart->getHeight() > 0)
+ && ($this->currPart->getLength() > 0)
+ );
+ }
+
+ // Kontrolliert, ob die Abmasse Maschinenraum->Schiff stimmen
+ public function isNewSizeValid () {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] isNewSizeValid erreicht.<br />\n",
+ $this->__toString()
+ ));
+ return (
+ ( // Already defined ship messurings
+ ($this->newWidth < $this->currShip->getWidth())
+ && ($this->newHeight < $this->currShip->getDraught())
+ && ($this->newLength < $this->currShip->getLength())
+ ) || ( // Ship messurings shall be calculated
+ ($this->currShip->getWidth() == 0)
+ && ($this->currShip->getHeight() == 0)
+ && ($this->currShip->getLength() == 0)
+ )
+ );
+ }
+
+ // Masse extrahieren
+ public function extractDimensions ($dim) {
+ if (defined('DEBUG_CORE')) $this->getDebugInstance()->output(sprintf("[%s:] extractDimensions erreicht für <strong>%s</strong>.<br />\n",
+ $this->__toString(),
+ $this->getPartDescr()
+ ));
+
+ // Abmasse setzen
+ if ((isset($dim)) && (is_array($dim)) && (count($dim) == 3)) {
+ // Abmasse aus Array holen
+ $this->setWidth($dim[0]);
+ $this->setHeight($dim[1]);
+ $this->setLength($dim[2]);
+ } else {
+ // Nicht gefundene Abmasse!
+ throw new DimNotFoundInArrayException($this, self::EXCEPTION_DIMENSION_ARRAY_INVALID);
+ }
+ }
+}
+
+// [EOF]
+?>