]> git.mxchange.org Git - shipsimu.git/blobdiff - ship-simu/application/ship-simu/main/companies/class_ShippingCompany.php
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[shipsimu.git] / ship-simu / application / ship-simu / main / companies / class_ShippingCompany.php
diff --git a/ship-simu/application/ship-simu/main/companies/class_ShippingCompany.php b/ship-simu/application/ship-simu/main/companies/class_ShippingCompany.php
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-<?php
-
-// Die Reederei-Klasse
-class ShippingCompany extends BaseSimulator implements Customer, ContractPartner {
-       // Firmenname
-       private $companyName     = "Namenlose Reederei";
-
-       // Firmenkuerzel
-       private $shortName       = "";
-
-       // Reederei-Gruender
-       private $founderInstance = null;
-
-       // Angestellten-Liste
-       private $employeeList    = null;
-
-       // Zugewiesener Hafen
-       private $hqInstance      = null;
-
-       // Werftenliste
-       private $shipyardList   = null;
-
-       // Der Reederei gehoerenden Schiffe
-       private $ownedShips      = null;
-
-       // Bauauftraege als Kunde
-       private $contractList    = null;
-
-       // Konstruktor
-       private function __construct () {
-               // Eltern-Konstruktor aufrufen
-               parent::constructor(__CLASS__);
-
-               // Debug message
-               if (((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) && (defined('DEBUG_CONSTRUCT'))) {
-                       $this->getDebugInstance()->output(sprintf("[%s:%d] Konstruktor erreicht.<br />\n",
-                               __CLASS__,
-                               __LINE__
-                       ));
-               }
-
-               // Beschreibung setzen
-               $this->setPartDescr("Reederei");
-
-               // Unique-ID erzeugen
-               $this->createUniqueID();
-
-               // Clean up a little
-               $this->removeSystemArray();
-       }
-
-       // Reederei gruenden (create wegen Namenskonvention)
-       public static function createShippingCompany ($companyName, Harbor $hqInstance) {
-               // Instanz holen
-               $companyInstance = new ShippingCompany();               
-
-               if ((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) $companyInstance->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> wird gegr&uuml;ndet.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $companyName
-               ));
-
-               // Firmennamen setzen
-               $companyInstance->setCompanyName($companyName);
-
-               // Kuerzel setzen
-               $companyInstance->createShortName();
-
-               // Sitz festlegen
-               $companyInstance->setHQInstance($hqInstance);
-
-               // Werftenliste erstellen
-               $companyInstance->createshipyardList();
-
-               // Angestellten-Liste erstellen
-               $companyInstance->createEmployeeList();
-
-               // Auftragsliste erstellen
-               $companyInstance->createContractList();
-
-               // Etwas aufraeumen
-               $companyInstance->removeWidth();
-               $companyInstance->removeHeight();
-               $companyInstance->removeLength();
-               $companyInstance->removeDraught();
-               $companyInstance->removePartInstance();
-
-               // Instanz zurueckgeben
-               return $companyInstance;
-       }
-
-       // Angestellten-Liste erstellen
-       private function createEmployeeList () {
-               if ((defined('DEBUG_COMPANY_EMPLOYEE')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> erh&auml;lt eine Angestelltenliste.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName()
-               ));
-               $this->employeeList = new FrameworkArrayObject();
-       }
-
-       // Werftenliste erstellen
-       public function createShipyardList () {
-               if ((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> erh&auml;lt eine Werftsliste.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName()
-               ));
-               $this->shipyardList = new FrameworkArrayObject();
-       }
-
-       // Auftragsliste erstellen
-       public function createContractList () {
-               if ((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> erh&auml;lt eine Auftragsliste.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName()
-               ));
-               $this->contractList = new FrameworkArrayObject();
-       }
-
-       // Setter-Methode fuer Firmennamen
-       public function setCompanyName ($companyName) {
-               $this->companyName = (string) $companyName;
-       }
-
-       // Getter-Methode fuer Firmennamen
-       public function getCompanyName () {
-               return $this->companyName;
-       }
-
-       // Setter-Methode fuer Firmensitz
-       public function setHQInstance (Harbor $hqInstance) {
-               $this->hqInstance = $hqInstance;
-       }
-
-       // Kuerzel setzen
-       private function createShortName () {
-               // Mindestens eine Leerstelle?
-               $dummy = explode(" ", $this->getCompanyName());
-               foreach ($dummy as $part) {
-                       $this->shortName .= substr($part, 0, 1);
-               }
-       }
-
-       // Reedereien Werften bauen lassen
-       public function createShipyardInHarbor($shipyardName, Harbor $harborInstance) {
-               if ((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> baut im <strong>%s</strong> eine Werft <strong>%s</strong>.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName(),
-                       $harborInstance->getHarborName(),
-                       $shipyardName
-               ));
-
-               // Wird im HQ gebaut?
-               if ($this->hqInstance->equals($harborInstance)) {
-                       // Die neue Werft wird im HQ gebaut!
-                       $this->hqInstance->addNewShipyardNotify($shipyardName, $this);
-                       // Die Werft drueber in Kenntnis setzen, welcher Reederei sie angehoert
-               } else {
-                       // Ausserhalb des Heimathafens soll eine Werft gebaut werden
-                       $harborInstance->addNewShipyardNotify($shipyardName, $this);
-               }
-       }
-
-       // Setter fuer Reederei-Gruender
-       public function setCompanyFounder(CompanyEmployee $founderInstance) {
-               if ((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> ist von <strong>%s %s</strong> gegr&uuml;ndet worden.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName(),
-                       $founderInstance->getSurname(),
-                       $founderInstance->getFamily()
-               ));
-               $this->founderInstance = $founderInstance;
-       }
-
-       // Getter for founder instance
-       public function getFounderInstance () {
-               return $this->founderInstance;
-       }
-
-       // Neue(n) Angestellte(n) in Angestellten-Liste aufnehmen
-       public function addNewEmployee (SimulatorPersonell $employeeInstance) {
-               if ((defined('DEBUG_COMPANY_EMPLOYEE')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] <strong>%s %s</strong> tritt der Reederei <strong>%s</strong> als <strong>%s</strong> bei und erh&auml;lt ein Gehalt von <strong>%s</strong>.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $employeeInstance->getSurname(),
-                       $employeeInstance->getFamily(),
-                       $this->getCompanyName(),
-                       $employeeInstance->getPartDescr(),
-                       $this->formatCurrency($employeeInstance->getSalary())
-               ));
-               $this->employeeList->append($employeeInstance);
-       }
-
-       // Neue Werft in Liste aufnehmen
-       public function addNewShipyard (Shipyard $shipyardInstance) {
-               if ((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> erh&auml;lt die Werft <strong>%s</strong> hinzugef&uuml;gt.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName(),
-                       $shipyardInstance->getShipyardName()
-               ));
-               $this->shipyardList->append($shipyardInstance);
-       }
-
-       // Neue Mitarbeiter per Zufall einstellen/rekrutieren
-       public function recruitRandomEmployees($amount, SimulatorPersonell $personellInstance) {
-               // Anzahl Mitarbeiter absichern
-               $amount = (int) $amount;
-
-               // Debug-Meldung ausgeben
-               if ((defined('DEBUG_COMPANY_EMPLOYEE')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> stellt per Zufall <strong>%d</strong> neue Mitarbeiter ein.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName(),
-                       $amount
-               ));
-
-               // Gesamtanzahl verfuegbarer Erwerbsloser holen
-               $totalUnemployed = $personellInstance->getAllUnemployed();
-
-               // Existiert die gewuenschte Anzahl freier Arbeiter? (doppelt geht derzeit nicht)
-               if ($totalUnemployed < $amount) {
-                       // Reichte nicht aus!
-                       throw new ToMuchEmployeesException(array($amount, $personellInstance->getAllUnemployed()), self::EXCEPTION_NOT_ENOUGTH_UNEMPLOYEES);
-               }
-
-               // Get list for all unemployed people
-               $list = $personellInstance->getSpecialPersonellList(false); // Should be cached
-
-               // Get iterator of the list
-               $iterator = $list->getIterator();
-
-               // Get the requested amount of personell
-               for ($idx = 0; $idx < $amount; $idx++) {
-                       $employee = null;
-                       // Is this personl unemployed?
-                       while (is_null($employee) || $employee->isEmployed()) {
-                               // Generate random number
-                               $pos = mt_rand(0, ($totalUnemployed - 1)); // Don't remove the -1 here:
-                               // E.g. 100 entries means latest position is 99...
-
-                               // Seek for the position
-                               $iterator->seek($pos);
-
-                               // Is the current position valid?
-                               if ($iterator->valid()) {
-                                       // Element holen
-                                       $employee = $iterator->current();
-                               } else {
-                                       // Should normally not happen... :(
-                                       throw new StructuresOutOfBoundsException($idx, self::EXCEPTION_INDEX_OUT_OF_BOUNDS);
-                               }
-                       }
-
-                       // A dummy just for the description and real class
-                       $dummy = CompanyEmployee::createCompanyEmployee("", "", "M", 1970, 1, 1, $employee->isMarried(), 0);
-
-                       // Make this person employed and give him some money to work
-                       $employee->setEmployed(true);
-                       $employee->setPartDescr($dummy->getPartDescr());
-                       $employee->setRealClass($dummy->__toString());
-                       $employee->increaseSalary((mt_rand(7, 14) * 100)); // Are 700 to 1400 EUR for the begin okay?
-
-                       // Debug message
-                       if ((defined('DEBUG_COMPANY_EMPLOYEE')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> stellt den/die Angestellte(n) <strong>%s %s</strong> ein.<br />\n",
-                               __CLASS__,
-                               __LINE__,
-                               $this->getCompanyName(),
-                               $employee->getSurname(),
-                               $employee->getFamily()
-                       ));
-
-                       // Add this employee
-                       $this->addNewEmployee($employee);
-               } // End - for
-
-               // Cache resetten
-               $personellInstance->resetCache();
-
-               // Debug-Meldung ausgeben
-               if ((defined('DEBUG_COMPANY_EMPLOYEE')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> hat per Zufall <strong>%d</strong> neue Mitarbeiter eingestellt.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName(),
-                       $amount
-               ));
-       } // End - method
-
-       // Distribute all personells on all shipyards
-       public function distributeAllPersonellOnShipyards () {
-               if ((defined('DEBUG_COMPANY_EMPLOYEE')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> verteilt alle ihre <strong>%d</strong> Mitarbeiter auf alle <strong>%d</strong> Werft(en).<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName(),
-                       $this->getTotalEmployee(),
-                       $this->getTotalShipyards()
-               ));
-
-               // Do we have some shipyards?
-               if (is_null($this->shipyardList)) {
-                       // No shipyards created
-                       throw new NoShipyardsConstructedException($this, self::EXCEPTION_HARBOR_HAS_NO_SHIPYARDS);
-               }
-
-               // Get iterator for shipyards
-               $shipyardIter = $this->shipyardList->getIterator();
-
-               // Iterate through all employees
-               for ($idx = $this->employeeList->getIterator(); $idx->valid(); $idx->next()) {
-                       // Is the shipyard iterator still okay?
-                       if (!$shipyardIter->valid()) {
-                               // Rewind to first position
-                               $shipyardIter->seek(0);
-                       }
-
-                       // Get Shipyard object
-                       $shipyard = $shipyardIter->current();
-
-                       // Is this a Shipyard object?
-                       if (is_null($shipyard)) {
-                               // No class returned
-                               throw new NullPointerException($this, self::EXCEPTION_IS_NULL_POINTER);
-                       } elseif (!is_object($shipyard)) {
-                               // Not an object! ;-(
-                               throw new NoObjectException($shipyard, self::EXCEPTION_IS_NO_OBJECT);
-                       } elseif (!$shipyard->isClass("Shipyard")) {
-                               // Nope, so throw exception
-                               throw new ClassMismatchException(array($shipyard->__toString(), "Shipyard"), self::EXCEPTION_CLASSES_NOT_MATCHING);
-                       }
-
-                       // Add employee to the shipyard
-                       $shipyard->addNewPersonell($idx->current());
-
-                       // Continue to next shipyard
-                       $shipyardIter->next();
-               }
-       }
-
-       // Getter for total employees
-       public function getTotalEmployee () {
-               // Count all...
-               $total = $this->employeeList->count();
-
-               // Debug message
-               if ((defined('DEBUG_COMPANY_EMPLOYEE')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> hat <strong>%d</strong> Mitarbeiter.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName(),
-                       $total
-               ));
-
-               // Return amount
-               return $total;
-       }
-
-       // Getter for total shipyards
-       public function getTotalShipyards () {
-               if ((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] F&uuml;r die Reederei <strong>%s</strong> werden die Anzahl der Werften in allen H&auml;fen ermittelt.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName()
-               ));
-
-               // Do we have some shipyards?
-               if (is_null($this->shipyardList)) {
-                       // No shipyards created
-                       throw new NoShipyardsConstructedException($this, self::EXCEPTION_HARBOR_HAS_NO_SHIPYARDS);
-               }
-
-               // Get iterator
-               $total = $this->shipyardList->count();
-
-               // Debug message
-               if ((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> hat <strong>%d</strong> Werft(en).<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName(),
-                       $total
-               ));
-
-               // Return amount
-               return $total;
-       }
-
-       // Add a ship type (class) to all shipyards
-       public function addShipTypeToAllShipyards ($shipType) {
-               // Secure strings
-               $shipType = (string) $shipType;
-
-               // Is the class there?
-               if (!class_exists($shipType)) {
-                       // Throw exception
-                       throw new ClassNotFoundException($shipType, 0);
-               }
-
-               // Create dummy ship
-               eval(sprintf("\$shipInstance = %s::create%s(\"M/S Dummy\");",
-                       $shipType,
-                       $shipType
-               ));
-
-               // Debug message
-               if ((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> baut in allen Werften bald Schiffe vom Typ <strong>%s</strong>.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName(),
-                       $shipInstance->getPartDescr()
-               ));
-
-               // Iterate shipyard list
-               for ($idx = $this->shipyardList->getIterator(); $idx->valid(); $idx->next()) {
-                       // Get current element
-                       $shipyard = $idx->current();
-
-                       // Is this a shipyard?
-                       if (is_null($shipyard)) {
-                               // Opps! Empty list?
-                               throw new NullPointerException($this, self::EXCEPTION_IS_NULL_POINTER);
-                       } elseif (!is_object($shipyard)) {
-                               // Not an object! ;-(
-                               throw new NoObjectException($shipyard, self::EXCEPTION_IS_NO_OBJECT);
-                       } elseif (!$shipyard->isClass("Shipyard")) {
-                               // Class is not a shipyard
-                               throw new ClassMismatchException(array($shipyard->__toString(), "Shipyard"), self::EXCEPTION_CLASSES_NOT_MATCHING);
-                       }
-
-                       // Add the new ship type to the shipyard
-                       $shipyard->addNewConstructableShipType($shipType);
-               }
-       }
-
-       // Validate the requested ship type with the company if they can construct it
-       public function validateWorksContractShipType (WorksContract $contractInstance) {
-               if ((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> pr&uuml;ft den Bauauftrag der <strong>%s</strong>.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName(),
-                       $contractInstance->getShipName()
-               ));
-
-               // First get the ship type
-               $shipInstance = $contractInstance->getShipInstance();
-
-               // Ist there a ship instance?
-               if (is_null($shipInstance)) {
-                       // Opps! Empty entry?
-                       throw new NullPointerException($this, self::EXCEPTION_IS_NULL_POINTER);
-               } elseif (!is_object($shipInstance)) {
-                       // Not an object! ;-(
-                       throw new NoObjectException($shipInstance, self::EXCEPTION_IS_NO_OBJECT);
-               }
-
-               // Get it's real class name
-               $shipType = $shipInstance->__toString();
-
-               // Debug message
-               if ((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> pr&uuml;ft, ob die <strong>%s</strong> (Typ:<strong>%s</strong>) gebaut werden kann.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName(),
-                       $contractInstance->getShipName(),
-                       $shipInstance->getPartDescr()
-               ));
-
-               // Now check if the ship type is in any list and return the result
-               return ($this->isShipTypeConstructable($shipType));
-       }
-
-       // Is the ship type constructable?
-       public function isShipTypeConstructable ($shipType) {
-               // The type must be a string!
-               $shipType = (string) $shipType;
-
-               // Debug message
-               if ((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> fragt alle Werften ab, ob diese Schiffe vom Typ <strong>%s</strong> bauen k&ouml;nnen.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName(),
-                       $shipType
-               ));
-
-               // First everthing is failed...
-               $result = false;
-
-               // Iterate through all shipyards
-               for ($idx = $this->shipyardList->getIterator(); $idx->valid(); $idx->next()) {
-                       // Get current Shipyard instance
-                       $shipyard = $idx->current();
-
-                       // Is this a shipyard?
-                       if (is_null($shipyard)) {
-                               // Opps! Empty list?
-                               throw new NullPointerException($this, self::EXCEPTION_IS_NULL_POINTER);
-                       } elseif (!is_object($shipyard)) {
-                               // Not an object! ;-(
-                               throw new NoObjectException($shipyard, self::EXCEPTION_IS_NO_OBJECT);
-                       } elseif (!$shipyard->isClass("Shipyard")) {
-                               // Class is not a shipyard
-                               throw new ClassMismatchException(array($shipyard->__toString(), "Shipyard"), self::EXCEPTION_CLASSES_NOT_MATCHING);
-                       }
-
-                       // Validate if the first found shipyard can construct the requested type
-                       $result = $shipyard->isShipTypeConstructable($shipType);
-
-                       // Does this shipyard construct the requested ship type?
-                       if ($result) break; // Then abort the search!
-               }
-
-               // Debug message
-               if ((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> hat die Suche nach einer Werft beendet, die Schiffe vom Typ <strong>%s</strong> bauen kann.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName(),
-                       $shipType
-               ));
-
-               // Return result
-               return $result;
-       }
-
-       // As a customer the shipping company can add new contracts
-       public function addNewWorksContract (WorksContract $contractInstance) {
-               if ((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> erstellt einen Bauauftrag f&uuml;r ein <strong>%s</strong> mit dem Namen <strong>%s</strong>.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getCompanyName(),
-                       $contractInstance->getShipInstance()->getPartDescr(),
-                       $contractInstance->getShipInstance()->getShipName()
-               ));
-               $this->contractList->append($contractInstance);
-       }
-
-       // As a customer the shippng company can withdraw from a contract
-       public function withdrawFromContract (WorksContract $contractInstance) {
-               ApplicationEntryPoint::app_die("WITHDRAW:<pre>".print_r($contractInstance, true)."</pre>");
-       }
-
-       // Get latest added contract instance
-       public function getLastContractInstance () {
-               // Get iterator
-               $iter = $this->contractList->getIterator();
-
-               // Get latest entry (total - 1)
-               $iter->seek($iter->count() - 1);
-
-               // Return entry
-               return $iter->current();
-       }
-
-       // Sign a contract with an other party which must also implement Customer
-       public function signContract (WorksContract $contractInstance, ContractPartner $partnerInstance) {
-               if (!$partnerInstance->isContractPartner($contractInstance)) {
-                       // Invalid contract partner!
-                       throw new InvalidContractPartnerException($partnerInstance, self::EXCEPTION_CONTRACT_PARTNER_INVALID);
-               }
-               
-               // Determine if company "signs" own contract (must be done) or with an other party
-               if ($this->equals($partnerInstance)) {
-                       // With itself
-                       if ((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> erteilt an sich selbst einen Bauauftrag f&uuml;r das <strong>%s</strong> &quot;<strong>%s</strong>&quot;.<br />\n",
-                               __CLASS__,
-                               __LINE__,
-                               $this->getCompanyName(),
-                               $contractInstance->getShipInstance()->getPartDescr(),
-                               $contractInstance->getShipInstance()->getShipName()
-                       ));
-               } else {
-                       // Other external company
-                       if ((defined('DEBUG_COMPANY')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Reederei <strong>%s</strong> unterzeichnet einen Bauauftrag f&uuml;r das <strong>%s</strong> &quot;<strong>%s</strong>&quot; mit der <strong>%s</strong>.<br />\n",
-                               __CLASS__,
-                               __LINE__,
-                               $this->getCompanyName(),
-                               $contractInstance->getShipInstance()->getPartDescr(),
-                               $contractInstance->getShipInstance()->getShipName(),
-                               $partnerInstance->getCompanyName()
-                       ));
-               }
-
-               // Sign the contract
-               $contractInstance->signContract($this, $partnerInstance);
-
-               /**
-                * @todo        Maybe do something more here...
-                */
-       }
-
-       // Is this the right contract partner?
-       public function isContractPartner (WorksContract $contractInstance) {
-               // Get contract partner instance and compare it with $this contract partner
-               return ($this->equals($contractInstance->getContractPartner()));
-       }
-
-       // Setter for merchant instance
-       public function setMerchantInstance (Merchant $merchantInstance) {
-               // Get contract
-               $contractInstance = $this->getLastContractInstance();
-
-               if (is_null($contractInstance)) {
-                       // Opps! Empty contract instance?
-                       throw new NullPointerException($this, self::EXCEPTION_IS_NULL_POINTER);
-               } elseif (!is_object($contractInstance)) {
-                       // Not an object! ;-(
-                       throw new NoObjectException($contractInstance, self::EXCEPTION_IS_NO_OBJECT);
-               } elseif (!$contractInstance->isClass('WorksContract')) {
-                       // Is not a merchant
-                       throw new ClassMismatchException(array($contractInstance->__toString(), "WorksContract"), self::EXCEPTION_CLASSES_NOT_MATCHING);
-               }
-
-               // Set the merchant in the contract (for getting prices)
-               $contractInstance->setMerchantInstance($merchantInstance);
-       }
-
-       /**
-        * Stub!
-        */
-       public function saveObjectToDatabase () {
-               $this->getDebugInstance()->output(sprintf("[%s:] Stub <strong>%s</strong> erreicht.",
-                       $this->__toString(),
-                       __FUNCTION__
-               ));
-       }
-
-       /**
-        * Limits this object with an ObjectLimits instance
-        */
-       public function limitObject (ObjectLimits $limitInstance) {
-               ApplicationEntryPoint::app_die("".__METHOD__." reached! Stub!");
-       }
-}
-
-// [EOF]
-?>