]> git.mxchange.org Git - shipsimu.git/blobdiff - ship-simu/application/ship-simu/main/constructions/harbors/class_Harbor.php
Initial import of current development status
[shipsimu.git] / ship-simu / application / ship-simu / main / constructions / harbors / class_Harbor.php
diff --git a/ship-simu/application/ship-simu/main/constructions/harbors/class_Harbor.php b/ship-simu/application/ship-simu/main/constructions/harbors/class_Harbor.php
new file mode 100644 (file)
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+<?php
+
+// Die Hafen-Klasse
+class Harbor extends BaseConstruction {
+       // Namen des Hafens (z.B. Hamburger Hafen)
+       private $harborName = "Unbekannter Hafen";
+
+       // Schiffsliste aller gebauten Schiffe
+       private $constructedShips = null;
+
+       // Liegeplatz-Liste
+       private $berthList = null;
+
+       // List of all assigned shipyards
+       private $shipyardList = null;
+
+       // Constructor
+       private function __construct () {
+               // Eltern-Konstruktor aufrufen
+               parent::constructor(__CLASS__);
+
+               // Debug message
+               if (((defined('DEBUG_HARBOR')) || (defined('DEBUG_ALL'))) && (defined('DEBUG_CONSTRUCT'))) $this->getDebugInstance()->output("[Harbor:] Konstruktor erreicht.<br />\n");
+
+               // Beschreibung setzen
+               $this->setPartDescr("Hafen");
+
+               // Unique-ID erzeugen
+               $this->createUniqueID();
+
+               // Clean up a little
+               $this->removeSystemArray();
+               $this->removePartInstance();
+       }
+
+       // Creates a harbor
+       public static function createHarbor ($harborName) {
+               // Hafen-Instanz holen
+               $harborInstance = new Harbor();
+
+               // Debug message
+               if ((defined('DEBUG_HARBOR')) || (defined('DEBUG_ALL'))) $harborInstance->getDebugInstance()->output(sprintf("[Harbor:] Der Hafen <strong>%s</strong> wird konstruiert.<br />\n", $harborName));
+
+               // Hafenname setzen
+               $harborInstance->setHarborName($harborName);
+
+               // Werftliste initialisieren
+               $harborInstance->createshipyardList();
+
+               // Debug-Meldung ausgeben
+               if ((defined('DEBUG_HARBOR')) || (defined('DEBUG_ALL'))) $harborInstance->getDebugInstance()->output(sprintf("[Harbor:] Der Hafen <strong>%s</strong> ist jetzt fertig gebaut.<br />\n", $harborName));
+
+               // Instanz zurueckliefern
+               return $harborInstance;
+       }
+
+       // Werft-Liste generieren
+       public function createshipyardList () {
+               if ((defined('DEBUG_HARBOR')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[Harbor:] Werft-Liste wird f&uuml;r den Hafen <strong>%s</strong> erstellt.<br />\n",
+                       $this->getHarborName()
+               ));
+               $this->shipyardList = new FrameworkArrayObject();
+       }
+
+       // Setter fuer Hafennamen
+       public function setHarborName ($harborName) {
+               if ((defined('DEBUG_HARBOR')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[Harbor:] Der Hafen heisst jetzt <strong>%s</strong>.<br />\n", $harborName));
+               $this->harborName = (string) $harborName;
+       }
+
+       // Getter fuer Hafennamen
+       public function getHarborName () {
+               if ((defined('DEBUG_HARBOR')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[Harbor:] Hafenname <strong>%s</strong> wurde angefordert.<br />\n", $this->harborName));
+               return $this->harborName;
+       }
+
+       // Werft in den Hafen einbauen und Werft->Reederei zuweisen
+       public function addNewShipyardNotify ($shipyardName, ShippingCompany $companyInstance) {
+               if ((defined('DEBUG_HARBOR')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[Harbor:] Die Werft <strong>%s</strong> wird im Hafen <strong>%s</strong> gebaut.<br />\n",
+                       $shipyardName, $this->getHarborName()
+               ));
+
+               // Werft generieren und in die Werftliste aufnehmen
+               $this->shipyardList->append(Shipyard::createShipyardNotify($this, $shipyardName, $companyInstance));
+       }
+
+       // Werft in den Hafen einbauen ohne Zuweisung einer Reederei (gehoert der "Stadt" dann)
+       public function addNewShipyard ($shipyardName) {
+               if ((defined('DEBUG_HARBOR')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[Harbor:] Die Werft <strong>%s</strong> wird im Hafen <strong>%s</strong> gebaut.<br />\n",
+                       $shipyardName, $this->getHarborName()
+               ));
+
+               // Werft generieren und in die Werftliste aufnehmen
+               $this->shipyardList->append(Shipyard::createShipyard($this, $shipyardName));
+       }
+
+       /**
+        * Stub!
+        */
+       public function saveObjectToDatabase () {
+               $this->getDebugInstance()->output(sprintf("[%s:] Stub <strong>%s</strong> erreicht.",
+                       $this->__toString(),
+                       __FUNCTION__
+               ));
+       }
+
+       /**
+        * Limits this object with an ObjectLimits instance
+        */
+       public function limitObject (ObjectLimits $limitInstance) {
+               ApplicationEntryPoint::app_die("".__METHOD__." reached! Stub!");
+       }
+}
+
+// [EOF]
+?>