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[shipsimu.git] / ship-simu / application / ship-simu / main / constructions / yards / class_Shipyard.php
diff --git a/ship-simu/application/ship-simu/main/constructions/yards/class_Shipyard.php b/ship-simu/application/ship-simu/main/constructions/yards/class_Shipyard.php
deleted file mode 100644 (file)
index 9d555dd..0000000
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@@ -1,241 +0,0 @@
-<?php
-
-// Die Werft-Klasse
-class Shipyard extends BaseConstruction {
-       // Werft-Name
-       private $shipyardName    = "Namenlose Werft";
-
-       // Arbeiter-Liste
-       private $staffList       = null;
-
-       // Queue-Liste fuer zu bauende Schiffe
-       private $queueList       = null;
-
-       // Aktuell im Bau befindliches Schiff
-       private $currShipInConst = null;
-
-       // Liste konstruierbarer Schiffstypen
-       private $shipTypeList = null;
-
-       // Zugewiesener Hafen
-       private $harborInstance = null;
-
-       // Zugewiesene Reederei
-       private $shippingCompany = null;
-
-       // Constructor
-       private function __construct () {
-               // Eltern-Konstruktor aufrufen
-               parent::constructor(__CLASS__);
-
-               // Debug message
-               if (((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) && (defined('DEBUG_CONSTRUCT'))) {
-                       $this->getDebugInstance()->output(sprintf("[%s:%d] Konstruktor erreicht.<br />\n",
-                               __CLASS__,
-                               __LINE__
-                       ));
-               }
-
-               // Beschreibung setzen
-               $this->setPartDescr("Werft");
-
-               // Staff-Liste/Schiffstyp-Liste erzeugen
-               $this->createStaffList();
-               $this->createShipTypeList();
-
-               // Unique-ID erzeugen
-               $this->createUniqueID();
-       }
-
-       // Create a shipyard and notify it about it's owner
-       public static function createShipyardNotify (Harbor $harborInstance, $shipyardName, ShippingCompany $companyInstance) {
-               // Werft-Instanz holen
-               $shipyardInstance = self::createShipyard($harborInstance, $shipyardName);
-
-               // Reederei der Werft zuweisen
-               $shipyardInstance->setCompanyInstance($companyInstance);
-
-               // Die Reederei ueber ihre Werft informieren
-               $companyInstance->addNewShipyard($shipyardInstance);
-
-               // Instanz zurueckgeben
-               return $shipyardInstance;
-       }
-
-       // Create a shipyard, first we need to create a harbor
-       public final static function createShipyard (Harbor $harborInstance, $shipyardName) {
-               // Instanz temporaer holen
-               $shipyardInstance = new Shipyard();
-
-               // Debug message
-               if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $shipyardInstance->getDebugInstance()->output(sprintf("[%s:%d] Eine Werft mit dem Namen <strong>%s</strong> wird im Hafen <strong>%s</strong> konstruiert.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $shipyardName,
-                       $harborInstance->getHarborName()
-               ));
-
-               // Werft-Name setzen
-               $shipyardInstance->setShipyardName($shipyardName);
-
-               // Hafen-Instanz setzen
-               $shipyardInstance->setHarborInstance($harborInstance);
-
-               // Abmasse setzen in Meter
-               $shipyardInstance->setWidth(30);
-               $shipyardInstance->setHeight(30);
-               $shipyardInstance->setLength(100);
-
-               // Etwas aufraeumen
-               $shipyardInstance->removeDraught();
-               $shipyardInstance->removeSystemArray();
-
-               // Debug-Meldung
-               if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $shipyardInstance->getDebugInstance()->output(sprintf("[%s:%d] Die Werft <strong>%s</strong> wurde gebaut.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $shipyardName
-               ));
-
-               // Instanz zurueckliefern
-               return $shipyardInstance;
-       }
-
-       // Create staff list
-       private function createStaffList () {
-               if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Werft <strong>%s</strong> erh&auml;lt eine Arbeiterliste.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getShipyardName()
-               ));
-               $this->staffList = new FrameworkArrayObject();
-       }
-
-       // Create ship type list
-       private function createShipTypeList () {
-               if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Werft <strong>%s</strong> erh&auml;lt eine Typenliste.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getShipyardName()
-               ));
-               $this->shipTypeList = new FrameworkArrayObject();
-       }
-
-       // Setter-Methode fuer Werft-Name
-       public function setShipyardName ($shipyardName) {
-               $this->shipyardName = (string) $shipyardName;
-       }
-
-       // Getter-Methode fuer Werft-Name
-       public function getShipyardName () {
-               return $this->shipyardName;
-       }
-
-       // Setter-Methode fuer Hafen-Instanz
-       public function setHarborInstance (Harbor $harborInstance) {
-               $this->harborInstance = $harborInstance;
-       }
-
-       // Getter-Methode fuer Hafen-Instanz
-       public function getHarborInstance () {
-               return $this->harborInstance;
-       }
-
-       // Setter fuer Reederei-Instanz
-       public function setCompanyInstance (ShippingCompany $companyInstance) {
-               $this->shippingCompany = $companyInstance;
-       }
-
-       // Getter fuer Reederei-Instanz
-       public function getCompanyInstance () {
-               return $this->shippingCompany;
-       }
-
-       // Add new personell
-       public function addNewPersonell ($personell) {
-               if (is_null($this->staffList)) {
-                       // Opps, not initialized!
-                       ApplicationEntryPoint::app_die("New personell: <pre>".print_r($this, true)."</pre>");
-               }
-
-               // Add to list
-               $this->staffList->append($personell);
-       }
-
-       // Add a new ship type to our list
-       public function addNewConstructableShipType ($shipType) {
-               // This must be a string!
-               $shipType = (string) $shipType;
-
-               // Debug message
-               if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Werft <strong>%s</strong> kann bald Schiffe vom Typ <strong>%s</strong> bauen.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getShipyardName(),
-                       $shipType
-               ));
-
-               // Add to list
-               $this->shipTypeList->append($shipType);
-       }
-
-       // Is the specified ship type in our list?
-       public function isShipTypeConstructable ($shipType) {
-               // First we can't build this ship
-               $result = false;
-
-               // This must be a string!
-               $shipType = (string) $shipType;
-
-               // Debug message
-               if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Werft <strong>%s</strong> pr&uuml;ft, ob Schiffe vom Typ <strong>%s</strong> baubar sind.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getShipyardName(),
-                       $shipType
-               ));
-
-               // Iterate through all types
-               for ($idx = $this->shipTypeList->getIterator(); $idx->valid(); $idx->next()) {
-                       // Get current ship type
-                       $type = (string) $idx->current();
-
-                       // Is both the same?
-                       $result = ($type == $shipType);
-
-                       // Type is found?
-                       if ($result) break; // Then abort the search!
-               }
-
-               // Debug message
-               if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Werft <strong>%s</strong> hat die Suche nach dem Schiffstyp <strong>%s</strong> abgeschlossen.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getShipyardName(),
-                       $shipType
-               ));
-
-               // Return result
-               return $result;
-       }
-
-       /**
-        * Stub!
-        */
-       public function saveObjectToDatabase () {
-               $this->getDebugInstance()->output(sprintf("[%s:] Stub <strong>%s</strong> erreicht.",
-                       $this->__toString(),
-                       __FUNCTION__
-               ));
-       }
-
-       /**
-        * Limits this object with an ObjectLimits instance
-        */
-       public function limitObject (ObjectLimits $limitInstance) {
-               ApplicationEntryPoint::app_die("".__METHOD__." reached! Stub!");
-       }
-}
-
-// [EOF]
-?>