]> git.mxchange.org Git - shipsimu.git/blobdiff - ship-simu/application/ship-simu/main/ships/class_BaseShip.php
(no commit message)
[shipsimu.git] / ship-simu / application / ship-simu / main / ships / class_BaseShip.php
diff --git a/ship-simu/application/ship-simu/main/ships/class_BaseShip.php b/ship-simu/application/ship-simu/main/ships/class_BaseShip.php
deleted file mode 100644 (file)
index 65e4da0..0000000
+++ /dev/null
@@ -1,233 +0,0 @@
-<?php
-class BaseShip extends BaseSimulator {
-       // Name des Shipes
-       private $shipName   = "Unbekanntes Schiff";
-
-       // Anzahl Anker
-       private $numAnchor  = 0;
-
-       // Tiefgang in Meter
-       private $draught    = 0;
-
-       // Besatzung-Objekte
-       private $crewList   = null;
-
-       // Aufbauten-Objekte
-       private $structures = null;
-
-       // Namenloses Ship generieren
-       private function __construct($class) {
-               // Eltern-Konstruktor aufrufen
-               parent::constructor($class);
-
-               // Beim Schiff angelangt
-               if (((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) && (defined('DEBUG_CONSTRUCT')))
-                       $this->getDebugInstance()->output(sprintf("[%s:%d] Konstruktor erreicht.<br />\n",
-                               __CLASS__,
-                               __LINE__
-                       ));
-
-               // Bezeichnung setzen
-               $this->setPartDescr("Schiff");
-
-               // Array-Objekt generieren
-               $this->createStructuresArray();
-               // Instanz entfernen
-               $this->removePartInstance();
-               $this->removeNumberFormaters();
-       }
-
-       // Konstruktor aufrufen
-       public function constructor ($class) {
-               $this->__construct($class);
-       }
-
-       // Array-Objekt anlegen
-       private function createStructuresArray () {
-               $this->structures = new FrameworkArrayObject();
-       }
-
-       // Schiffsteil generieren (kann alles sein)
-       // buildInstance = Das was in das Schiffsteil evtl. eingebaut werden soll (null = kein besonderes Teil einbauen!)
-       // partClass = Das zu konstruierende Schiffsteil
-       public function createShipPart (ConstructableShipPart $buildInstance, $partClass) {
-               if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Das Schiff <strong>%s</strong> erh&auml;lt ein neues Schiffsteil (%s).<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getShipName(),
-                       $partClass
-               ));
-
-               // Ist die gewuenschte Klasse vorhanden?
-               if (class_exists($partClass)) {
-                       // Befehl zusammenbauen
-                       $eval = sprintf("\$partInstance = %s::create%s();",
-                               $partClass, $partClass
-                       );
-
-                       // Debug-Meldung ausgeben
-                       if ((defined('DEBUG_EVAL')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Konstruierte PHP-Anweisung: <pre><em>%s</em></pre><br />\n",
-                               __CLASS__,
-                               __LINE__,
-                               htmlentities($eval)
-                       ));
-
-                       // ... und ausfuehren
-                       eval($eval);
-               } else {
-                       // Nicht vorhanden, dann Ausnahme werfen!
-                       throw new ClassNotFoundException($partClass, 0);
-               }
-
-               // Das Einbauen versuchen...
-               try {
-                       $partInstance->addShipPartToShip($this, $buildInstance);
-               } catch (MotorShipMismatchException $e) {
-                       if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Das Schiff <strong>%s</strong> hat keinen Motor erhalten! Grund: <strong>%s</strong><br />\n",
-                               __CLASS__,
-                               __LINE__,
-                               $this->getShipName(),
-                               $e->getMessage()
-                       ));
-                       return false;
-               } catch (RoomShipMismatchException $e) {
-                       if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Das Schiff <strong>%s</strong> hat keinen Maschinenraum erhalten! Grund: <strong>%s</strong><br />\n",
-                               __CLASS__,
-                               __LINE__,
-                               $this->getShipName(),
-                               $e->getMessage()
-                       ));
-                       return false;
-
-               } catch (StructureShipMismatchException $e) {
-                       if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Das Schiff <strong>%s</strong> hat keine Aufbauten erhalten! Grund: <strong>%s</strong><br />\n",
-                               __CLASS__,
-                               __LINE__,
-                               $this->getShipName(),
-                               $e->getMessage()
-                       ));
-                       return false;
-               } catch (CabinShipMismatchException $e) {
-                       if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Das Schiff <strong>%s</strong> hat keine Kabine erhalten! Grund: <strong>%s</strong><br />\n",
-                               __CLASS__,
-                               __LINE__,
-                               $this->getShipName(),
-                               $e->getMessage()
-                       ));
-                       return false;
-               } catch (DeckShipMismatchException $e) {
-                       if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Das Schiff <strong>%s</strong> hat kein Deck erhalten! Grund: <strong>%s</strong><br />\n",
-                               __CLASS__,
-                               __LINE__,
-                               $this->getShipName(),
-                               $e->getMessage()
-                       ));
-                       return false;
-               } catch (ExceptionNotChangedException $e) {
-                       if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Eine Exception wurde nicht ge&auml;ndert. Details: <strong>%s</strong><br />\n",
-                               __CLASS__,
-                               __LINE__,
-                               $e->getMessage()
-                       ));
-                       return false;
-               } catch (ExceptionNotFoundException $e) {
-                       if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Eine Exception wurde nicht gefunden. Details: <strong>%s</strong><br />\n",
-                               __CLASS__,
-                               __LINE__,
-                               $e->getMessage()
-                       ));
-                       return false;
-               }
-
-               // Instanz im Aufbauten-Array vermerken
-               $this->structures->append($partInstance);
-
-               // Debug-Meldung ausgeben
-               if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Das Schiff <strong>%s</strong> hat das Schiffsteil <strong>%s</strong> eingebaut bekommen.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->getShipName(),
-                       $partInstance->getPartDescr()
-               ));
-
-               // Alles klar!
-               return true;
-       }
-
-       // Getter-Methode fuer Strukturen-Array
-       public function getStructuresArray () {
-               return $this->structures;
-       }
-
-       // STUB: Getter-Methode Anzahl Betten
-       public function calcTotalBeds () {
-               $this->getDebugInstance()->output("[%s:%d] Stub! Anzahl Betten erreicht.<br />\n");
-               return 0;
-       }
-
-       // Setter-Methode fuer Schiffsnamen
-       public function setShipName ($shipName) {
-               // Cast the string
-               $shipName = (string) $shipName;
-
-               // Debug message
-               if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Das neue Schiff vom Typ <strong>%s</strong> wird auf den Namen <strong>%s</strong> getauft.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->__toString(),
-                       $shipName
-               ));
-
-               // Set ship name
-               $this->shipName = $shipName;
-       }
-
-       // Getter-Methode fuer Schiffsnamen
-       public function getShipName () {
-               if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Das <strong>%s</strong> ist auf den Namen <strong>%s</strong> getauft worden.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->__toString(),
-                       $this->shipName
-               ));
-               return $this->shipName;
-       }
-
-       // Setter-Methode fuer Tiefgang
-       public function setDraught ($draught) {
-               if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Das <strong>%s</strong> mit dem Namen <strong>%s</strong> hat einen Tiefgang von <strong>%sm</strong>.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->__toString(),
-                       $this->shipName,
-                       $draught
-               ));
-               $this->draught = (int) $draught;
-       }
-
-       // Getter-Methode fuer Tiefgang
-       public function getDraught() {
-               if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Der Tiefgang des Schiffes <strong>%s</strong> wurde angefordert.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->shipName
-               ));
-               return $this->draught;
-       }
-
-       // Setter-Methode fuer Anzahl Anker
-       public function setNumAnchor ($numAnchor) {
-               if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Das <strong>%s</strong> mit dem Namen <strong>%s</strong> hat <strong>%s</strong> Anker.<br />\n",
-                       __CLASS__,
-                       __LINE__,
-                       $this->__toString(),
-                       $this->shipName,
-                       $numAnchor
-               ));
-               $this->numAnchor = (int) $numAnchor;
-       }
-}
-
-// [EOF]
-?>