+++ /dev/null
-<?php
-/**
- * The simulator system class is the super class of all other classes. This
- * class handles saving of games etc.
- *
- * @author Roland Haeder <webmaster@ship-simu.org>
- * @version 0.0
- * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software
- * @license GNU GPL 3.0 or any newer version
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-class BaseFrameworkSystem extends stdClass implements FrameworkInterface {
- /**
- * The instance to the debug output handler (should be DebugConsoleOutput or DebugWebOutput)
- *
- * @see DebugConsoleOutput
- * @see DebugWebOutput
- */
- private static $debug = null;
-
- /**
- * The instance to the web output handler (should be WebOutput)
- *
- * @see WebOutput
- */
- private static $webOutput = null;
-
- /**
- * The instance to the compression layer which should be CompressorChannel
- */
- private static $compressor = null;
-
- /**
- * The configuration instance which shall be FrameworkConfiguration
- */
- private static $cfgInstance = null;
-
- /**
- * The instance to the database layer which should be DatabaseConnection
- */
- private $dbInstance = null;
-
- /**
- * The real class name
- */
- private $realClass = "FrameworkSystem";
-
- /**
- * A human-readable description for this simulator part
- */
- private $partDescr = "Namenlose Framework-Einheit";
-
- /**
- * The unique ID string for identifying all type of classes
- */
- private $uniqueID = "";
-
- /**
- * Thousands seperator
- */
- private $thousands = "."; // German
-
- /**
- * Decimal seperator
- */
- private $decimals = ","; // German
-
- /***********************
- * Exception codes.... *
- ***********************/
-
- const EXCEPTION_IS_NULL_POINTER = 0x001;
- const EXCEPTION_IS_NO_OBJECT = 0x002;
- const EXCEPTION_IS_NO_ARRAY = 0x003;
- const EXCEPTION_MISSING_METHOD = 0x004;
- const EXCEPTION_CLASSES_NOT_MATCHING = 0x005;
- const EXCEPTION_INDEX_OUT_OF_BOUNDS = 0x006;
- const EXCEPTION_DIMENSION_ARRAY_INVALID = 0x007;
- const EXCEPTION_ITEM_NOT_TRADEABLE = 0x008;
- const EXCEPTION_ITEM_NOT_IN_PRICE_LIST = 0x009;
- const EXCEPTION_GENDER_IS_WRONG = 0x00a;
- const EXCEPTION_BIRTH_DATE_IS_INVALID = 0x00b;
- const EXCEPTION_EMPTY_STRUCTURES_ARRAY = 0x00c;
- const EXCEPTION_HAS_ALREADY_PERSONELL_LIST = 0x00d;
- const EXCEPTION_NOT_ENOUGTH_UNEMPLOYEES = 0x00e;
- const EXCEPTION_TOTAL_PRICE_NOT_CALCULATED = 0x00f;
- const EXCEPTION_HARBOR_HAS_NO_SHIPYARDS = 0x010;
- const EXCEPTION_CONTRACT_PARTNER_INVALID = 0x011;
- const EXCEPTION_CONTRACT_PARTNER_MISMATCH = 0x012;
- const EXCEPTION_CONTRACT_ALREADY_SIGNED = 0x013;
- const EXCEPTION_UNEXPECTED_EMPTY_STRING = 0x014;
- const EXCEPTION_PATH_NOT_FOUND = 0x015;
- const EXCEPTION_INVALID_PATH_NAME = 0x016;
- const EXCEPTION_READ_PROTECED_PATH = 0x017;
- const EXCEPTION_WRITE_PROTECED_PATH = 0x018;
- const EXCEPTION_DIR_POINTER_INVALID = 0x019;
- const EXCEPTION_FILE_POINTER_INVALID = 0x01a;
- const EXCEPTION_INVALID_DIRECTORY_POINTER = 0x01b;
- const EXCEPTION_UNEXPECTED_OBJECT = 0x01c;
- const EXCEPTION_LIMIT_ELEMENT_IS_UNSUPPORTED = 0x01d;
- const EXCEPTION_GETTER_IS_MISSING = 0x01e;
- const EXCEPTION_ARRAY_EXPECTED = 0x01f;
- const EXCEPTION_ARRAY_HAS_INVALID_COUNT = 0x020;
- const EXCEPTION_ID_IS_INVALID_FORMAT = 0x021;
- const EXCEPTION_MD5_CHECKSUMS_MISMATCH = 0x022;
- const EXCEPTION_UNEXPECTED_STRING_SIZE = 0x023;
- const EXCEPTION_SIMULATOR_ID_INVALID = 0x024;
- const EXCEPTION_MISMATCHING_COMPRESSORS = 0x025;
- const EXCEPTION_CONTAINER_ITEM_IS_NULL = 0x026;
- const EXCEPTION_ITEM_IS_NO_ARRAY = 0x027;
- const EXCEPTION_CONTAINER_MAYBE_DAMAGED = 0x028;
- const EXCEPTION_INVALID_STRING = 0x029;
- const EXCEPTION_VARIABLE_NOT_SET = 0x02a;
- const EXCEPTION_ATTRIBUTES_ARE_MISSING = 0x02b;
- const EXCEPTION_ARRAY_ELEMENTS_MISSING = 0x02c;
-
- /**
- * In the super constructor these system classes shall be ignored or else
- * we would get an endless calling loop.
- *
- *--------------------------------------------------------------------*
- * ATTENTION: IF YOU REMOVE ONE OF THEM YOU WILL SHOOT YOUR SERVER!!! *
- *--------------------------------------------------------------------*
- */
- private $systemClasses = array(
- "DebugMiddleware", // Debug middleware output sub-system
- "DebugWebOutput", // Debug web output sub-system
- "DebugConsoleOutput", // Debug console output sub-system
- "DebugErrorLogOutput", // Debug error_log() output sub-system
- "CompressorChannel", // Compressor sub-system
- "FrameworkDirectoryPointer", // Directory handler sub-system
- "NullCompressor", // Null compressor
- "Bzip2Compressor", // BZIP2 compressor
- "GzipCompressor", // GZIP compressor
- "WebOutput", // Web output sub-system
- );
-
- /**
- * Private super constructor
- *
- * @return void
- */
- private function __construct ($class) {
- // Set real class
- $this->setRealClass($class);
- }
-
- /**
- * Destructor reached...
- *
- * @return void
- */
- public function __destruct() {
- // Is this object already destroyed?
- if ($this->__toString() != "DestructedObject") {
- // Debug message
- if ((defined('DEBUG_DESTRUCTOR')) && (is_object($this->getDebugInstance()))) {
- $this->getDebugInstance()->output(sprintf("[%s:] Das Objekt <strong>%s</strong> wird zerstört.<br />\n",
- __CLASS__, $this->__toString()
- ));
- }
-
- // Destroy all informations about this class but keep some text about it alive
- $this->setPartDescr(sprintf("Entferntes Objekt <em>%s</em>", $this->__toString()));
- $this->setRealClass("DestructedObject");
- $this->resetUniqueID();
- } elseif ((defined('DEBUG_DESTRUCTOR')) && (is_object($this->getDebugInstance()))) {
- // Already destructed object
- $this->getDebugInstance()->output(sprintf("[%s:] Das Objekt <strong>%s</strong> wurde bereits zerstört.<br />\n",
- __CLASS__, $this->__toString()
- ));
- }
- }
-
- /**
- * The call method where all non-implemented methods end up
- *
- * @return void
- */
- public final function __call ($methodName, $args) {
- // Implode all given arguments
- $argsString = implode("|", $args);
- if (empty($argsString)) $argsString = "NULL";
-
- $this->getDebugInstance()->output(sprintf("[%s::%s] Stub! Args: %s",
- $this->__toString(),
- $methodName,
- $argsString
- ));
-
- // Return nothing
- return null;
- }
-
- /**
- * Public constructor (for initializing things, etc.)
- *
- * @return void
- */
- public function constructor ($class) {
- // Call constructor
- $this->__construct($class);
-
- // Get the current (singleton) configuration instance
- $this->setConfigInstance(FrameworkConfiguration::createFrameworkConfiguration());
-
- // Is the class weather debug nor compressor channel?
- if (!in_array($class, $this->systemClasses)) {
- // Initialize debug instance
- if (is_null($this->getDebugInstance())) {
- // Set the debug output system if it is not debug class ;)
- $this->setDebugInstance(DebugMiddleware::createDebugMiddleware($this->getConfigInstance()->readConfig("debug_engine")));
- }
-
- // Initialize web instance
- if (is_null($this->getWebOutputInstance())) {
- // Generate the eval() command
- $eval = sprintf("\$this->setWebOutputInstance(%s::create%s(\"%s\"));",
- $this->getConfigInstance()->readConfig("web_engine"),
- $this->getConfigInstance()->readConfig("web_engine"),
- $this->getConfigInstance()->readConfig("web_content_type")
- );
-
- // Debug message
- if ((defined('DEBUG_EVAL')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:] Konstruierte PHP-Anweisung: <pre><em>%s</em></pre><br />\n",
- $this->__toString(),
- htmlentities($eval)
- ));
-
- // Run the command
- eval($eval);
- }
-
- // Initialize compressor channel
- if (is_null($this->getCompressorChannel())) {
- // Set the compressor channel
- $this->setCompressorChannel(CompressorChannel::createCompressorChannel(sprintf("%s%s",
- PATH,
- $this->getConfigInstance()->readConfig("compressor_base_path")
- )));
- }
-
- // Initialize database middleware
- if (is_null($this->getDatabaseInstance())) {
- // Get the middleware instance
- $db = DatabaseConnection::getInstance();
- if (is_object($db)) {
- // Set the database middleware
- $this->setDatabaseInstance($db);
- }
- }
-
- // Debug output
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Alle Sub-Systeme sind initialisiert.<br />\n",
- $this->__toString()
- ));
- }
- }
-
- /**
- * Setter for language instance
- *
- * @param $configInstance The configuration instance which shall
- * be FrameworkConfiguration
- * @return void
- */
- public final function setConfigInstance (FrameworkConfiguration $configInstance) {
- $this->cfgInstance = $configInstance;
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Konfigurations-Handler auf <strong>%s</strong> gesetzt.<br />\n",
- $this->__toString(),
- $configInstance->__toString()
- ));
- }
-
- /**
- * Getter for configuration instance
- *
- * @return $cfhInstance - Configuration instance
- */
- public final function getConfigInstance () {
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Konfigurations-Handler <strong>%s</strong> angefordert.<br />\n",
- $this->__toString(),
- $this->cfgInstance->__toString()
- ));
- return $this->cfgInstance;
- }
-
- /**
- * Setter for debug instance
- *
- * @param $debugInstance The instance for debug output class
- * @return void
- */
- public final function setDebugInstance (DebugMiddleware $debugInstance) {
- self::$debug = $debugInstance;
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Debug-Handler auf <strong>%s</strong> gesetzt.<br />\n",
- $this->__toString(),
- $this->getDebugInstance()->__toString()
- ));
- }
-
- /**
- * Getter for debug instance
- *
- * @return $debug - Instance to class DebugConsoleOutput or DebugWebOutput
- */
- public final function getDebugInstance () {
- return self::$debug;
- }
-
- /**
- * Setter for web output instance
- *
- * @param $webInstance The instance for web output class
- * @return void
- */
- public final function setWebOutputInstance (OutputStreamer $webInstance) {
- self::$webOutput = $webInstance;
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Web-Handler auf <strong>%s</strong> gesetzt.<br />\n",
- $this->__toString(),
- $this->getWebOutputInstance()->__toString()
- ));
- }
-
- /**
- * Getter for web output instance
- *
- * @return $webOutput - Instance to class WebOutput
- */
- public final function getWebOutputInstance () {
- return self::$webOutput;
- }
-
- /**
- * Static setter for database instance
- *
- * @param $dbInstance The instance for the database connection
- * (forced DatabaseConnection)
- * @return void
- */
- public final function setDatabaseInstance (DatabaseConnection $dbInstance) {
- if ((defined('DEBUG_SYSTEM')) && (is_object($dbInstance->getDebugInstance()))) $dbInstance->getDebugInstance()->output(sprintf("[%s:] Datenbankschicht gesetzt.<br />\n",
- $dbInstance->__toString()
- ));
- $this->dbInstance = $dbInstance;
- }
-
- /**
- * Getter for $realClass
- *
- * @return $realClass The name of the real class (not BaseFrameworkSystem)
- */
- public final function __toString () {
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] __toString() erreicht.<br />\n",
- $this->realClass
- ));
- return $this->realClass;
- }
-
- /**
- * Setter for the real class name
- *
- * @param $realClass Class name (string)
- * @return void
- */
- public final function setRealClass ($realClass) {
- // Cast to string
- $realClass = (string) $realClass;
-
- // Set real class
- $this->realClass = $realClass;
- }
-
- /**
- * Generate unique ID from a lot entropy
- *
- * @return void
- */
- public final function createUniqueID () {
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] createUniqueID aufgerufen.<br />\n",
- $this->__toString()
- ));
-
- // Existiert noch keine?
- if (empty($this->uniqueID)) {
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] createUniqueID erzeugt neue Unique-ID.<br />\n",
- $this->__toString()
- ));
-
- // Correct missing class name
- $corrected = false;
- if ($this->__toString() == "") {
- $this->setRealClass(__CLASS__);
- $corrected = true;
- }
-
- // Neue ID erstellen
- $tempID = false;
- while (true) {
- // Generate a unique ID number
- $tempID = $this->generateIdNumber();
- $isUsed = false;
-
- // Try to figure out if the ID number is not yet used
- try {
- if (is_object($this->getDatabaseInstance())) {
- $isUsed = $this->getDatabaseInstance()->isUniqueIdUsed($tempID, true);
- }
- } catch (FrameworkException $e) {
- // Catches all and ignores all ;-)
- }
-
- if (
- (
- $tempID !== false
- ) && (
- (
- $this->getDatabaseInstance() === null
- ) || (
- (
- is_object($this->getDatabaseInstance())
- ) && (
- !$isUsed
- )
- )
- )
- ) {
- // Abort the loop
- break;
- }
- }
-
- // Debug message
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] uniqueID ist auf <strong>%s</strong> gesetzt.<br />\n",
- $this->__toString(),
- $tempID
- ));
-
- // Apply the new ID
- $this->setUniqueID($tempID);
-
- // Revert maybe corrected class name
- if ($corrected) {
- $this->setRealClass("");
- }
-
- // Remove system classes if we are in a system class
- if ((isset($this->systemClasses)) && (in_array($this->__toString(), $this->systemClasses))) {
- // This may save some RAM...
- $this->removeSystemArray();
- }
- }
- }
-
- /**
- * Generates a new ID number for classes based from the class' real name,
- * the description and some random data
- *
- * @return $tempID The new (temporary) ID number
- */
- private final function generateIdNumber () {
- return sprintf("%s@%s",
- $this->__toString(),
- md5(sprintf("%s:%s:%s:%s:%s:%s",
- $this->__toString(),
- $this->getPartDescr(),
- time(),
- getenv('REMOTE_ADDR'),
- getenv('SERVER_ADDR'),
- mt_rand()
- ))
- );
- }
-
- /**
- * Setter for unique ID
- *
- * @param $uniqueID The newly generated unique ID number
- * @return void
- */
- private final function setUniqueID ($uniqueID) {
- // Cast to string
- $uniqueID = (string) $uniqueID;
-
- // Debug message
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Unique-ID gesetzt auf <u>%s</u>.<br />\n",
- $this->__toString(),
- $uniqueID
- ));
-
- // Set the ID number
- $this->uniqueID = $uniqueID;
- }
-
- /**
- * Getter for unique ID
- *
- * @return $uniqueID The unique ID of this class
- */
- public final function getUniqueID () {
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Unique-ID angefordert.<br />\n",
- $this->__toString()
- ));
- return $this->uniqueID;
- }
-
- /**
- * Resets or recreates the unique ID number
- *
- * @return void
- */
- public final function resetUniqueID() {
- // Sweet and simple... ;-)
- $newUniqueID = $this->generateIdNumber();
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Unique-ID zurückgesetzt auf <u>%s</u>.<br />\n",
- $this->__toString(),
- $newUniqueID
- ));
- $this->setUniqueID($newUniqueID);
- }
-
- /**
- * Getter for simulator description
- *
- * @return $partDescr The description of this simulation part
- */
- public final function getPartDescr () {
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] getPartDescr erreicht.<br />\n",
- $this->__toString()
- ));
- if (isset($this->partDescr)) {
- return $this->partDescr;
- } else {
- return null;
- }
- }
-
- /**
- * Setter for simulation part description
- *
- * @param $partDescr The description as string for this simulation part
- * @return void
- */
- public final function setPartDescr ($partDescr) {
- $this->partDescr = (String) $partDescr;
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Teilbeschreibung wird auf <strong>%s</strong> gesetzt.<br />\n",
- $this->__toString(),
- $this->partDescr
- ));
- }
-
- /**
- * Validate if given object is the same as current
- *
- * @param $object An object instance for comparison with this class
- * @return boolean The result of comparing both's unique ID
- */
- public final function equals ($object) {
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Ist <strong>%s</strong>=<strong>%s</strong>?<br />\n",
- $this->__toString(),
- $this->__toString(),
- $object->__toString()
- ));
- return ($this->getUniqueID() == $object->getUniqueID());
- }
-
- /**
- * Compare if both simulation part description and class name matches
- * (shall be enougth)
- *
- * @param $itemInstance An object instance to an other class
- * @return boolean The result of comparing class name simulation part description
- */
- public function itemMatches ($itemInstance) {
- return (
- ($this->__toString() == $itemInstance->__toString())
- && ($this->getPartDescr() == $itemInstance->getPartDescr())
- );
- }
-
- /**
- * Compare class name of this and given class name
- *
- * @param $class The class name as string from the other class
- * @return boolean The result of comparing both class names
- */
- public final function isClass ($class) {
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] <strong>%s</strong>=<strong>%s</strong>?<br />\n",
- $this->__toString(),
- $this->__toString(),
- $class
- ));
- return ($this->__toString() == $class);
- }
-
- /**
- * Stub method (only real cabins shall override it)
- *
- * @return boolean false = is no cabin, true = is a cabin
- */
- public function isCabin () {
- return false;
- }
-
- /**
- * Stub method for tradeable objects
- *
- * @return boolean false = is not tradeable by the Merchant class,
- * true = is a tradeable object
- */
- public function isTradeable () {
- return false;
- }
-
- /**
- * Formats computer generated price values into human-understandable formats
- * with thousand and decimal seperators.
- *
- * @param $value The in computer format value for a price
- * @param $currency The currency symbol (use HTML-valid characters!)
- * @param $decNum Number of decimals after commata
- * @return $price The for the current language formated price string
- * @throws MissingDecimalsThousandsSeperatorException If decimals or
- * thousands seperator
- * is missing
- */
- public function formatCurrency ($value, $currency = "€", $decNum = 2) {
- // Are all required attriutes set?
- if ((!isset($this->decimals)) || (!isset($this->thousands))) {
- // Throw an exception
- throw new MissingDecimalsThousandsSeperatorException($this, self::EXCEPTION_ATTRIBUTES_ARE_MISSING);
- }
-
- // Cast the number
- $value = (float) $value;
- if (defined('DEBUG_CORE') && is_object($this->getDebugInstance())) $this->getDebugInstance()->output(sprintf("[%s:] <strong>%d</strong> wird umformatiert.<br />\n",
- $this->__toString(),
- $value
- ));
-
- // Reformat the US number
- $price = sprintf("%s %s",
- number_format($value, $decNum, $this->decimals, $this->thousands),
- $currency
- );
-
- // Return as string...
- return $price;
- }
-
- /**
- * Removes number formating characters
- *
- * @return void
- */
- public final function removeNumberFormaters () {
- if (defined('DEBUG_CORE') && is_object($this->getDebugInstance())) $this->getDebugInstance()->output(sprintf("[%s:] Zahlenumformatierungszeichen werden entfernt.<br />\n",
- $this->__toString()
- ));
- unset($this->thousands);
- unset($this->decimals);
- }
-
- /**
- * Getter for database layer
- *
- * @return $dbInstance The database layer instance
- */
- public final function getDatabaseInstance () {
- if (defined('DEBUG_CORE') && is_object($this->getDebugInstance())) $this->getDebugInstance()->output(sprintf("[%s:] Datenbank-Instanz <u>%s</u> angefordert.<br />\n",
- $this->__toString(),
- $this->dbInstance
- ));
- return $this->dbInstance;
- }
-
- /**
- * Setter for compressor channel
- *
- * @param $compressorChannel An instance of CompressorChannel
- * @return void
- */
- public final function setCompressorChannel (CompressorChannel $compressorChannel) {
- self::$compressor = $compressorChannel;
- }
-
- /**
- * Getter for compressor channel
- *
- * @return $compressor The compressor channel
- */
- public final function getCompressorChannel () {
- return self::$compressor;
- }
-
- /**
- * Remove the $systemClasses array from memory
- *
- * @return void
- */
- public final function removeSystemArray () {
- unset($this->systemClasses);
- }
-
- /**
- * Create a file name and path name from the object's unique ID number.
- * The left part of the ID shall always be a valid class name and the
- * right part an ID number.
- *
- * @return $pfn The file name with a prepended path name
- * @throws NoArrayCreatedException If explode() fails to create an array
- * @throws InvalidArrayCountException If the array contains less or
- * more than two elements
- */
- public function getPathFileNameFromObject () {
- // Get the main object's unique ID. We use this as a path/filename combination
- $pathFile = $this->getUniqueID();
-
- // Split it up in path and file name
- $pathFile = explode("@", $pathFile);
-
- // Are there two elements? Index 0 is the path, 1 the file name + global extension
- if (!is_array($pathFile)) {
- // No array found
- throw new NoArrayCreatedException(array($this, "pathFile"), self::EXCEPTION_ARRAY_EXPECTED);
- } elseif (count($pathFile) != 2) {
- // Invalid ID returned!
- throw new InvalidArrayCountException(array($this, "pathFile", count($pathFile), 2), self::EXCEPTION_ARRAY_HAS_INVALID_COUNT);
- }
-
- // Auto-append missing trailing slash
- $pathFile[0] = $this->addMissingTrailingSlash($pathFile[0]);
-
- // Create the file name and return it
- $pfn = ($pathFile[0] . $pathFile[1]);
- return $pfn;
- }
-
- /**
- * Appends a trailing slash to a string
- *
- * @param $str A string (maybe) without trailing slash
- * @return $str A string with an auto-appended trailing slash
- */
- public final function addMissingTrailingSlash ($str) {
- // Is there a trailing slash?
- if (substr($str, -1, 1) != "/") $str .= "/";
- return $str;
- }
-}
-
-// [EOF]
-?>