]> git.mxchange.org Git - shipsimu.git/blobdiff - ship-simu/inc/classes/main/class_BaseFrameworkSystem.php
Initial import of current development status
[shipsimu.git] / ship-simu / inc / classes / main / class_BaseFrameworkSystem.php
diff --git a/ship-simu/inc/classes/main/class_BaseFrameworkSystem.php b/ship-simu/inc/classes/main/class_BaseFrameworkSystem.php
new file mode 100644 (file)
index 0000000..02ff367
--- /dev/null
@@ -0,0 +1,748 @@
+<?php
+/**
+ * The simulator system class is the super class of all other classes. This
+ * class handles saving of games etc.
+ */
+class BaseFrameworkSystem extends stdClass implements FrameworkInterface {
+       /**
+        * The instance to the debug output handler (should be DebugConsoleOutput or DebugWebOutput)
+        *
+        * @see         DebugConsoleOutput
+        * @see         DebugWebOutput
+        */
+       private static $debug       = null;
+
+       /**
+        * The instance to the web output handler (should be WebOutput)
+        *
+        * @see         WebOutput
+        */
+       private static $webOutput   = null;
+
+       /**
+        * The instance to the compression layer which should be CompressorChannel
+        */
+       private static $compressor  = null;
+
+       /**
+        * The configuration instance which shall be FrameworkConfiguration
+        */
+       private static $cfgInstance = null;
+
+       /**
+        * The instance to the database layer which should be DatabaseConnection
+        */
+       private $dbInstance  = null;
+
+       /**
+        * The real class name
+        */
+       private $realClass      = "FrameworkSystem";
+
+       /**
+        * A human-readable description for this simulator part
+        */
+       private $partDescr      = "Namenlose Framework-Einheit";
+
+       /**
+        * The unique ID string for identifying all type of classes
+        */
+       private $uniqueID = "";
+
+       /**
+        * Thousands seperator
+        */
+       private $thousands = "."; // German
+
+       /**
+        * Decimal seperator
+        */
+       private $decimals  = ","; // German
+
+       /***********************
+        * Exception codes.... *
+        ***********************/
+
+       const EXCEPTION_IS_NULL_POINTER              = 0x001;
+       const EXCEPTION_IS_NO_OBJECT                 = 0x002;
+       const EXCEPTION_IS_NO_ARRAY                  = 0x003;
+       const EXCEPTION_MISSING_METHOD               = 0x004;
+       const EXCEPTION_CLASSES_NOT_MATCHING         = 0x005;
+       const EXCEPTION_INDEX_OUT_OF_BOUNDS          = 0x006;
+       const EXCEPTION_DIMENSION_ARRAY_INVALID      = 0x007;
+       const EXCEPTION_ITEM_NOT_TRADEABLE           = 0x008;
+       const EXCEPTION_ITEM_NOT_IN_PRICE_LIST       = 0x009;
+       const EXCEPTION_GENDER_IS_WRONG              = 0x00a;
+       const EXCEPTION_BIRTH_DATE_IS_INVALID        = 0x00b;
+       const EXCEPTION_EMPTY_STRUCTURES_ARRAY       = 0x00c;
+       const EXCEPTION_HAS_ALREADY_PERSONELL_LIST   = 0x00d;
+       const EXCEPTION_NOT_ENOUGTH_UNEMPLOYEES      = 0x00e;
+       const EXCEPTION_TOTAL_PRICE_NOT_CALCULATED   = 0x00f;
+       const EXCEPTION_HARBOR_HAS_NO_SHIPYARDS      = 0x010;
+       const EXCEPTION_CONTRACT_PARTNER_INVALID     = 0x011;
+       const EXCEPTION_CONTRACT_PARTNER_MISMATCH    = 0x012;
+       const EXCEPTION_CONTRACT_ALREADY_SIGNED      = 0x013;
+       const EXCEPTION_UNEXPECTED_EMPTY_STRING      = 0x014;
+       const EXCEPTION_PATH_NOT_FOUND               = 0x015;
+       const EXCEPTION_INVALID_PATH_NAME            = 0x016;
+       const EXCEPTION_READ_PROTECED_PATH           = 0x017;
+       const EXCEPTION_WRITE_PROTECED_PATH          = 0x018;
+       const EXCEPTION_DIR_POINTER_INVALID          = 0x019;
+       const EXCEPTION_FILE_POINTER_INVALID         = 0x01a;
+       const EXCEPTION_INVALID_DIRECTORY_POINTER    = 0x01b;
+       const EXCEPTION_UNEXPECTED_OBJECT            = 0x01c;
+       const EXCEPTION_LIMIT_ELEMENT_IS_UNSUPPORTED = 0x01d;
+       const EXCEPTION_GETTER_IS_MISSING            = 0x01e;
+       const EXCEPTION_ARRAY_EXPECTED               = 0x01f;
+       const EXCEPTION_ARRAY_HAS_INVALID_COUNT      = 0x020;
+       const EXCEPTION_ID_IS_INVALID_FORMAT         = 0x021;
+       const EXCEPTION_MD5_CHECKSUMS_MISMATCH       = 0x022;
+       const EXCEPTION_UNEXPECTED_STRING_SIZE       = 0x023;
+       const EXCEPTION_SIMULATOR_ID_INVALID         = 0x024;
+       const EXCEPTION_MISMATCHING_COMPRESSORS      = 0x025;
+       const EXCEPTION_CONTAINER_ITEM_IS_NULL       = 0x026;
+       const EXCEPTION_ITEM_IS_NO_ARRAY             = 0x027;
+       const EXCEPTION_CONTAINER_MAYBE_DAMAGED      = 0x028;
+       const EXCEPTION_INVALID_STRING               = 0x029;
+       const EXCEPTION_VARIABLE_NOT_SET             = 0x02a;
+       const EXCEPTION_ATTRIBUTES_ARE_MISSING       = 0x02b;
+       const EXCEPTION_ARRAY_ELEMENTS_MISSING       = 0x02c;
+       const EXCEPTION_NOT_CONSTRUCTABLE                       = 0x02d;
+
+       /**
+        * In the super constructor these system classes shall be ignored or else
+        * we would get an endless calling loop.
+        *
+        *--------------------------------------------------------------------*
+        * ATTENTION: IF YOU REMOVE ONE OF THEM YOU WILL SHOOT YOUR SERVER!!! *
+        *--------------------------------------------------------------------*
+        */
+       private $systemClasses = array(
+               "DebugMiddleware",                      // Debug middleware output sub-system
+               "DebugWebOutput",                       // Debug web output sub-system
+               "DebugConsoleOutput",           // Debug console output sub-system
+               "DebugErrorLogOutput",          // Debug error_log() output sub-system
+               "CompressorChannel",            // Compressor sub-system
+               "FrameworkDirectoryPointer",    // Directory handler sub-system
+               "NullCompressor",                       // Null compressor
+               "Bzip2Compressor",                      // BZIP2 compressor
+               "GzipCompressor",                       // GZIP compressor
+               "WebOutput",                            // Web output sub-system
+       );
+       
+       /**
+        * Private super constructor
+        *
+        * @return      void
+        */
+       private function __construct ($class) {
+               // Set real class
+               $this->setRealClass($class);
+       }
+
+       /**
+        * Destructor reached...
+        *
+        * @return      void
+        */
+       public function __destruct() {
+               // Is this object already destroyed?
+               if ($this->__toString() != "DestructedObject") {
+                       // Debug message
+                       if ((defined('DEBUG_DESTRUCTOR')) && (is_object($this->getDebugInstance()))) {
+                               $this->getDebugInstance()->output(sprintf("[%s:] Das Objekt <strong>%s</strong> wird zerst&ouml;rt.<br />\n",
+                                       __CLASS__, $this->__toString()
+                               ));
+                       }
+
+                       // Destroy all informations about this class but keep some text about it alive
+                       $this->setPartDescr(sprintf("Entferntes Objekt <em>%s</em>", $this->__toString()));
+                       $this->setRealClass("DestructedObject");
+                       $this->resetUniqueID();
+               } elseif ((defined('DEBUG_DESTRUCTOR')) && (is_object($this->getDebugInstance()))) {
+                       // Already destructed object
+                       $this->getDebugInstance()->output(sprintf("[%s:] Das Objekt <strong>%s</strong> wurde bereits zerst&ouml;rt.<br />\n",
+                               __CLASS__, $this->__toString()
+                       ));
+               }
+       }
+
+       /**
+        * The call method where all non-implemented methods end up
+        *
+        * @return      void
+        */
+       public final function __call ($methodName, $args) {
+               // Implode all given arguments
+               $argsString = implode("|", $args);
+               if (empty($argsString)) $argsString = "NULL";
+
+               $this->getDebugInstance()->output(sprintf("[%s::%s] Stub! Args: %s",
+                       $this->__toString(),
+                       $methodName,
+                       $argsString                     
+               ));
+
+               // Return nothing
+               return null;
+       }
+
+       /**
+        * Public constructor (for initializing things, etc.)
+        *
+        * @return      void
+        */
+       public function constructor ($class) {
+               // Call constructor
+               $this->__construct($class);
+
+               // Get the current (singleton) configuration instance
+               $this->setConfigInstance(FrameworkConfiguration::createFrameworkConfiguration());
+
+               // Is the class weather debug nor compressor channel?
+               if (!in_array($class, $this->systemClasses)) {
+                       // Initialize debug instance
+                       if (is_null($this->getDebugInstance())) {
+                               // Set the debug output system if it is not debug class ;)
+                               $this->setDebugInstance(DebugMiddleware::createDebugMiddleware($this->getConfigInstance()->readConfig("debug_engine")));
+                       }
+
+                       // Initialize web instance
+                       if (is_null($this->getWebOutputInstance())) {
+                               // Generate the eval() command
+                               $eval = sprintf("\$this->setWebOutputInstance(%s::create%s(\"%s\"));",
+                                       $this->getConfigInstance()->readConfig("web_engine"),
+                                       $this->getConfigInstance()->readConfig("web_engine"),
+                                       $this->getConfigInstance()->readConfig("web_content_type")
+                               );
+
+                               // Debug message
+                               if ((defined('DEBUG_EVAL')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:] Konstruierte PHP-Anweisung: <pre><em>%s</em></pre><br />\n",
+                                       $this->__toString(),
+                                       htmlentities($eval)
+                               ));
+
+                               // Run the command
+                               eval($eval);
+                       }
+
+                       // Initialize compressor channel
+                       if (is_null($this->getCompressorChannel())) {
+                               // Set the compressor channel
+                               $this->setCompressorChannel(CompressorChannel::createCompressorChannel(sprintf("%s%s",
+                                       PATH,
+                                       $this->getConfigInstance()->readConfig("compressor_base_path")
+                               )));
+                       }
+
+                       // Initialize database middleware
+                       if (is_null($this->getDatabaseInstance())) {
+                               // Get the middleware instance
+                               $db = DatabaseConnection::getInstance();
+                               if (is_object($db)) {
+                                       // Set the database middleware
+                                       $this->setDatabaseInstance($db);
+                               }
+                       }
+
+                       // Debug output
+                       if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Alle Sub-Systeme sind initialisiert.<br />\n",
+                               $this->__toString()
+                       ));
+               }
+       }
+
+       /**
+        * Setter for language instance
+        *
+        * @param               $configInstance The configuration instance which shall
+        *                                                      be FrameworkConfiguration
+        * @return      void
+        */
+       public final function setConfigInstance (FrameworkConfiguration $configInstance) {
+               $this->cfgInstance = $configInstance;
+               if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Konfigurations-Handler auf <strong>%s</strong> gesetzt.<br />\n",
+                       $this->__toString(),
+                       $configInstance->__toString()
+               ));
+       }
+
+       /**
+        * Getter for configuration instance
+        *
+        * @return      $cfhInstance - Configuration instance
+        */
+       public final function getConfigInstance () {
+               if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Konfigurations-Handler <strong>%s</strong> angefordert.<br />\n",
+                       $this->__toString(),
+                       $this->cfgInstance->__toString()
+               ));
+               return $this->cfgInstance;
+       }
+
+       /**
+        * Setter for debug instance
+        *
+        * @param               $debugInstance  The instance for debug output class
+        * @return      void
+        */
+       public final function setDebugInstance (DebugMiddleware $debugInstance) {
+               self::$debug = $debugInstance;
+               if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Debug-Handler auf <strong>%s</strong> gesetzt.<br />\n",
+                       $this->__toString(),
+                       $this->getDebugInstance()->__toString()
+               ));
+       }
+
+       /**
+        * Getter for debug instance
+        *
+        * @return      $debug - Instance to class DebugConsoleOutput or DebugWebOutput
+        */
+       public final function getDebugInstance () {
+               return self::$debug;
+       }
+
+       /**
+        * Setter for web output instance
+        *
+        * @param               $webInstance    The instance for web output class
+        * @return      void
+        */
+       public final function setWebOutputInstance (OutputStreamer $webInstance) {
+               self::$webOutput = $webInstance;
+               if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Web-Handler auf <strong>%s</strong> gesetzt.<br />\n",
+                       $this->__toString(),
+                       $this->getWebOutputInstance()->__toString()
+               ));
+       }
+
+       /**
+        * Getter for web output instance
+        *
+        * @return      $webOutput - Instance to class WebOutput
+        */
+       public final function getWebOutputInstance () {
+               return self::$webOutput;
+       }
+
+       /**
+        * Static setter for database instance
+        *
+        * @param               $dbInstance     The instance for the database connection
+        *                                      (forced DatabaseConnection)
+        * @return      void
+        */
+       public final function setDatabaseInstance (DatabaseConnection $dbInstance) {
+               if ((defined('DEBUG_SYSTEM')) && (is_object($dbInstance->getDebugInstance()))) $dbInstance->getDebugInstance()->output(sprintf("[%s:] Datenbankschicht gesetzt.<br />\n",
+                       $dbInstance->__toString()
+               ));
+               $this->dbInstance = $dbInstance;
+       }
+
+       /**
+        * Getter for $realClass
+        *
+        * @return      $realClass The name of the real class (not BaseFrameworkSystem)
+        */
+       public final function __toString () {
+               if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] __toString() erreicht.<br />\n",
+                       $this->realClass
+               ));
+               return $this->realClass;
+       }
+
+       /**
+        * Setter for the real class name
+        *
+        * @param               $realClass      Class name (string)
+        * @return      void
+        */
+       public final function setRealClass ($realClass) {
+               // Cast to string
+               $realClass = (string) $realClass;
+
+               // Set real class
+               $this->realClass = $realClass;
+       }
+
+       /**
+        * Generate unique ID from a lot entropy
+        *
+        * @return      void
+        */
+       public final function createUniqueID () {
+               if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] createUniqueID aufgerufen.<br />\n",
+                       $this->__toString()
+               ));
+
+               // Existiert noch keine?
+               if (empty($this->uniqueID)) {
+                       if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] createUniqueID erzeugt neue Unique-ID.<br />\n",
+                               $this->__toString()
+                       ));
+
+                       // Correct missing class name
+                       $corrected = false;
+                       if ($this->__toString() == "") {
+                               $this->setRealClass(__CLASS__);
+                               $corrected = true;
+                       }
+
+                       // Neue ID erstellen
+                       $tempID = false;
+                       while (true) {
+                               // Generate a unique ID number
+                               $tempID = $this->generateIdNumber();
+                               $isUsed = false;
+
+                               // Try to figure out if the ID number is not yet used
+                               try {
+                                       if (is_object($this->getDatabaseInstance())) {
+                                               $isUsed = $this->getDatabaseInstance()->isUniqueIdUsed($tempID, true);
+                                       }
+                               } catch (FrameworkException $e) {
+                                       // Catches all and ignores all ;-)
+                               }
+
+                               if (
+                                       (
+                                               $tempID !== false
+                                       ) && (
+                                               (
+                                                       $this->getDatabaseInstance() === null
+                                               ) || (
+                                                       (
+                                                               is_object($this->getDatabaseInstance())
+                                                       ) && (
+                                                               !$isUsed
+                                                       )
+                                               )
+                                       )
+                               ) {
+                                       // Abort the loop
+                                       break;
+                               }
+                       }
+
+                       // Debug message
+                       if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] uniqueID ist auf <strong>%s</strong> gesetzt.<br />\n",
+                               $this->__toString(),
+                               $tempID
+                       ));
+
+                       // Apply the new ID
+                       $this->setUniqueID($tempID);
+
+                       // Revert maybe corrected class name
+                       if ($corrected) {
+                               $this->setRealClass("");
+                       }
+
+                       // Remove system classes if we are in a system class
+                       if ((isset($this->systemClasses)) && (in_array($this->__toString(), $this->systemClasses))) {
+                               // This may save some RAM...
+                               $this->removeSystemArray();
+                       }
+               }
+       }
+
+       /**
+        * Generates a new ID number for classes based from the class' real name,
+        * the description and some random data
+        *
+        * @return      $tempID The new (temporary) ID number
+        */
+       private final function generateIdNumber () {
+               return sprintf("%s@%s",
+                       $this->__toString(),
+                       md5(sprintf("%s:%s:%s:%s:%s:%s", 
+                               $this->__toString(),
+                               $this->getPartDescr(),
+                               time(),
+                               getenv('REMOTE_ADDR'),
+                               getenv('SERVER_ADDR'),
+                               mt_rand()
+                       ))
+               );
+       }
+
+       /**
+        * Setter for unique ID
+        *
+        * @param               $uniqueID               The newly generated unique ID number
+        * @return      void
+        */
+       private final function setUniqueID ($uniqueID) {
+               // Cast to string
+               $uniqueID = (string) $uniqueID;
+
+               // Debug message
+               if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Unique-ID gesetzt auf <u>%s</u>.<br />\n",
+                       $this->__toString(),
+                       $uniqueID
+               ));
+
+               // Set the ID number
+               $this->uniqueID = $uniqueID;
+       }
+
+       /**
+        * Getter for unique ID
+        *
+        * @return      $uniqueID               The unique ID of this class
+        */
+       public final function getUniqueID () {
+               if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Unique-ID angefordert.<br />\n",
+                       $this->__toString()
+               ));
+               return $this->uniqueID;
+       }
+
+       /**
+        * Resets or recreates the unique ID number
+        *
+        * @return      void
+        */
+       public final function resetUniqueID() {
+               // Sweet and simple... ;-)
+               $newUniqueID = $this->generateIdNumber();
+               if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Unique-ID zur&uuml;ckgesetzt auf <u>%s</u>.<br />\n",
+                       $this->__toString(),
+                       $newUniqueID
+               ));
+               $this->setUniqueID($newUniqueID);
+       }
+
+       /**
+        * Getter for simulator description
+        *
+        * @return      $partDescr      The description of this simulation part
+        */
+       public final function getPartDescr () {
+               if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] getPartDescr erreicht.<br />\n",
+                       $this->__toString()
+               ));
+               if (isset($this->partDescr)) {
+                       return $this->partDescr;
+               } else {
+                       return null;
+               }
+       }
+
+       /**
+        * Setter for simulation part description
+        *
+        * @param               $partDescr      The description as string for this simulation part
+        * @return      void
+        */
+       public final function setPartDescr ($partDescr) {
+               $this->partDescr = (String) $partDescr;
+               if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Teilbeschreibung wird auf <strong>%s</strong> gesetzt.<br />\n",
+                       $this->__toString(),
+                       $this->partDescr
+               ));
+       }
+
+       /**
+        * Validate if given object is the same as current
+        *
+        * @param               $object An object instance for comparison with this class
+        * @return      boolean The result of comparing both's unique ID
+        */
+       public final function equals ($object) {
+               if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Ist <strong>%s</strong>=<strong>%s</strong>?<br />\n",
+                       $this->__toString(),
+                       $this->__toString(),
+                       $object->__toString()
+               ));
+               return ($this->getUniqueID() == $object->getUniqueID());
+       }
+
+       /**
+        * Compare if both simulation part description and class name matches
+        * (shall be enougth)
+        *
+        * @param               $itemInstance   An object instance to an other class
+        * @return      boolean         The result of comparing class name simulation part description
+        */
+       public function itemMatches ($itemInstance) {
+               return (
+                          ($this->__toString()   == $itemInstance->__toString())
+                       && ($this->getPartDescr() == $itemInstance->getPartDescr())
+               );
+       }
+
+       /**
+        * Compare class name of this and given class name
+        *
+        * @param               $class  The class name as string from the other class
+        * @return      boolean The result of comparing both class names
+        */
+       public final function isClass ($class) {
+               if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] <strong>%s</strong>=<strong>%s</strong>?<br />\n",
+                       $this->__toString(),
+                       $this->__toString(),
+                       $class
+               ));
+               return ($this->__toString() == $class);
+       }
+
+       /**
+        * Stub method (only real cabins shall override it)
+        *
+        * @return      boolean false = is no cabin, true = is a cabin
+        */
+       public function isCabin () {
+               return false;
+       }
+
+       /**
+        * Stub method for tradeable objects
+        *
+        * @return      boolean false = is not tradeable by the Merchant class,
+        *                                      true  = is a tradeable object
+        */
+       public function isTradeable () {
+               return false;
+       }
+
+       /**
+        * Formats computer generated price values into human-understandable formats
+        * with thousand and decimal seperators.
+        *
+        * @param               $value  The in computer format value for a price
+        * @param               $currency       The currency symbol (use HTML-valid characters!)
+        * @param               $decNum Number of decimals after commata
+        * @return      $price  The for the current language formated price string
+        * @throws      MissingDecimalsThousandsSeperatorException      If decimals or
+        *                                                                                              thousands seperator
+        *                                                                                              is missing
+        */
+       public function formatCurrency ($value, $currency = "&euro;", $decNum = 2) {
+               // Are all required attriutes set?
+               if ((!isset($this->decimals)) || (!isset($this->thousands))) {
+                       // Throw an exception
+                       throw new MissingDecimalsThousandsSeperatorException($this, self::EXCEPTION_ATTRIBUTES_ARE_MISSING);
+               }
+
+               // Cast the number
+               $value = (float) $value;
+               if (defined('DEBUG_CORE') && is_object($this->getDebugInstance())) $this->getDebugInstance()->output(sprintf("[%s:] <strong>%d</strong> wird umformatiert.<br />\n",
+                       $this->__toString(),
+                       $value
+               ));
+
+               // Reformat the US number
+               $price = sprintf("%s %s",
+                       number_format($value, $decNum, $this->decimals, $this->thousands),
+                       $currency
+               );
+
+               // Return as string...
+               return $price;
+       }
+
+       /**
+        * Removes number formating characters
+        *
+        * @return      void
+        */
+       public final function removeNumberFormaters () {
+               if (defined('DEBUG_CORE') && is_object($this->getDebugInstance())) $this->getDebugInstance()->output(sprintf("[%s:] Zahlenumformatierungszeichen werden entfernt.<br />\n",
+                       $this->__toString()
+               ));
+               unset($this->thousands);
+               unset($this->decimals);
+       }
+
+       /**
+        * Getter for database layer
+        *
+        * @return      $dbInstance     The database layer instance
+        */
+       public final function getDatabaseInstance () {
+               if (defined('DEBUG_CORE') && is_object($this->getDebugInstance())) $this->getDebugInstance()->output(sprintf("[%s:] Datenbank-Instanz <u>%s</u> angefordert.<br />\n",
+                       $this->__toString(),
+                       $this->dbInstance
+               ));
+               return $this->dbInstance;
+       }
+
+       /**
+        * Setter for compressor channel
+        *
+        * @param               $compressorChannel      An instance of CompressorChannel
+        * @return      void
+        */
+       public final function setCompressorChannel (CompressorChannel $compressorChannel) {
+               self::$compressor = $compressorChannel;
+       }
+
+       /**
+        * Getter for compressor channel
+        *
+        * @return      $compressor     The compressor channel
+        */
+       public final function getCompressorChannel () {
+               return self::$compressor;
+       }
+
+       /**
+        * Remove the $systemClasses array from memory
+        *
+        * @return      void
+        */
+       public final function removeSystemArray () {
+               unset($this->systemClasses);
+       }
+
+       /**
+        * Create a file name and path name from the object's unique ID number.
+        * The left part of the ID shall always be a valid class name and the
+        * right part an ID number.
+        *
+        * @return      $pfn            The file name with a prepended path name
+        * @throws      NoArrayCreatedException If explode() fails to create an array
+        * @throws      InvalidArrayCountException      If the array contains less or
+        *                                                                      more than two elements
+        */
+       public function getPathFileNameFromObject () {
+               // Get the main object's unique ID. We use this as a path/filename combination
+               $pathFile = $this->getUniqueID();
+
+               // Split it up in path and file name
+               $pathFile = explode("@", $pathFile);
+
+               // Are there two elements? Index 0 is the path, 1 the file name + global extension
+               if (!is_array($pathFile)) {
+                       // No array found
+                       throw new NoArrayCreatedException(array($this, "pathFile"), self::EXCEPTION_ARRAY_EXPECTED);
+               } elseif (count($pathFile) != 2) {
+                       // Invalid ID returned!
+                       throw new InvalidArrayCountException(array($this, "pathFile", count($pathFile), 2), self::EXCEPTION_ARRAY_HAS_INVALID_COUNT);
+               }
+
+               // Auto-append missing trailing slash
+               $pathFile[0] = $this->addMissingTrailingSlash($pathFile[0]);
+
+               // Create the file name and return it
+               $pfn = ($pathFile[0] . $pathFile[1]);
+               return $pfn;
+       }
+
+       /**
+        * Appends a trailing slash to a string
+        *
+        * @param               $str            A string (maybe) without trailing slash
+        * @return      $str            A string with an auto-appended trailing slash
+        */
+       public final function addMissingTrailingSlash ($str) {
+               // Is there a trailing slash?
+               if (substr($str, -1, 1) != "/") $str .= "/";
+               return $str;
+       }
+}
+
+// [EOF]
+?>