/**
* A general ConnectionHelper class
*
- * @author Roland Haeder <webmaster@ship-simu.org>
+ * @author Roland Haeder <webmaster@shipsimu.org>
* @version 0.0.0
- * @copyright Copyright (c) 2007, 2008 Roland Haeder, 2009 - 2011 Hub Developer Team
+ * @copyright Copyright (c) 2007, 2008 Roland Haeder, 2009 - 2012 Hub Developer Team
* @license GNU GPL 3.0 or any newer version
- * @link http://www.ship-simu.org
+ * @link http://www.shipsimu.org
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-class BaseConnectionHelper extends BaseHubHelper implements Registerable, ProtocolHandler {
+class BaseConnectionHelper extends BaseHubSystemHelper implements Registerable, ProtocolHandler {
// Exception codes
- const EXCEPTION_UNSUPPORTED_ERROR_HANDLER = 0x900;
+ const EXCEPTION_UNSUPPORTED_ERROR_HANDLER = 0x9100;
+
+ /**
+ * Connection type 'incoming'
+ */
+ const CONNECTION_TYPE_INCOMING = 'incoming';
+
+ /**
+ * Connection type 'outgoing'
+ */
+ const CONNECTION_TYPE_OUTGOING = 'outgoing';
+
+ /**
+ * Connection type 'server'
+ */
+ const CONNECTION_TYPE_SERVER = 'server';
/**
* Protocol used
private $sentData = 0;
/**
- * Difference
+ * Whether this connection is initialized
*/
- private $diff = 0;
+ private $isInitialized = FALSE;
/**
- * Wether this connection is shutted down
+ * Whether this connection is shutted down
*/
- private $shuttedDown = false;
+ private $shuttedDown = FALSE;
/**
* Currently queued chunks
// Call parent constructor
parent::__construct($className);
+ // Init state which sets the state to 'init'
+ $this->initState();
+
// Initialize output stream
$streamInstance = ObjectFactory::createObjectByConfiguredName('node_raw_data_output_stream_class');
// And add it to this connection helper
$this->setOutputStreamInstance($streamInstance);
- // Init state which sets the state to 'init'
- $this->initState();
+ // Get package instance from factory
+ $packageInstance = NetworkPackageFactory::createNetworkPackageInstance();
+
+ // ... and set it here
+ $this->setPackageInstance($packageInstance);
// Register this connection helper
Registry::getRegistry()->addInstance('connection', $this);
+
+ // Get the fragmenter instance
+ $fragmenterInstance = FragmenterFactory::createFragmenterInstance('package');
+
+ // Set it here
+ $this->setFragmenterInstance($fragmenterInstance);
}
/**
return $class;
}
- /**
- * Static "getter" for this connection class' name
- *
- * @param $address IP address
- * @param $port Port number
- * @param $className Original class name
- * @return $class Expanded class name
- */
- public static function getConnectionClassName ($address, $port, $className) {
- // Construct it
- $class = $address . ':' . $port . ':' . $className;
-
- // ... and return it
- return $class;
- }
-
- /**
- * Initializes the peer's state which sets it to 'init'
- *
- * @return void
- */
- private function initState() {
- /*
- * Get the state factory and create the initial state, we don't need
- * the state instance here
- */
- PeerStateFactory::createPeerStateInstanceByName('init', $this);
- }
-
- /**
- * "Getter" for raw data from a package array. A fragmenter is used which
- * will returns us only so many raw data which fits into the back buffer.
- * The rest is being held in a back-buffer and waits there for the next
- * cycle and while be then sent.
- *
- * This method does 4 simple steps:
- * 1) Aquire fragmenter object instance from the factory
- * 2) Handle over the package data array to the fragmenter
- * 3) Request a chunk
- * 4) Finally return the chunk (array) to the caller
- *
- * @param $packageData Raw package data array
- * @return $chunkData Raw data chunk
- */
- private function getRawDataFromPackageArray (array $packageData) {
- // Get the fragmenter instance
- $fragmenterInstance = FragmenterFactory::createFragmenterInstance('package');
-
- // Implode the package data array and fragement the resulting string, returns the final hash
- $finalHash = $fragmenterInstance->fragmentPackageArray($packageData, $this);
- if ($finalHash !== true) {
- $this->currentFinalHash = $finalHash;
- } // END - if
-
- // Debug message
- //* NOISY-DEBUG: */ $this->debugOutput('CONNECTION: currentFinalHash=' . $this->currentFinalHash);
-
- // Get the next raw data chunk from the fragmenter
- $rawDataChunk = $fragmenterInstance->getNextRawDataChunk($this->currentFinalHash);
-
- // Get chunk hashes and chunk data
- $chunkHashes = array_keys($rawDataChunk);
- $chunkData = array_values($rawDataChunk);
-
- // Is the required data there?
- //* NOISY-DEBUG: */ $this->debugOutput('CONNECTION: chunkHashes[]=' . count($chunkHashes) . ',chunkData[]=' . count($chunkData));
- if ((isset($chunkHashes[0])) && (isset($chunkData[0]))) {
- // Remember this chunk as queued
- $this->queuedChunks[$chunkHashes[0]] = $chunkData[0];
-
- // Return the raw data
- return $chunkData[0];
- } else {
- // Return zero string
- return '';
- }
- }
-
/**
* Getter for port number to satify ProtocolHandler
*
$this->address = $address;
}
+ /**
+ * Initializes the current connection
+ *
+ * @return void
+ * @throws SocketOptionException If setting any socket option fails
+ */
+ protected function initConnection () {
+ // Get socket resource
+ $socketResource = $this->getSocketResource();
+
+ // Set the option to reuse the port
+ if (!socket_set_option($socketResource, SOL_SOCKET, SO_REUSEADDR, 1)) {
+ // Handle this socket error with a faked recipientData array
+ $this->handleSocketError(__METHOD__, __LINE__, $socketResource, array('0.0.0.0', '0'));
+
+ // And throw again
+ // @TODO Move this to the socket error handler
+ throw new SocketOptionException(array($this, $socketResource, $socketError, $errorMessage), BaseListener::EXCEPTION_INVALID_SOCKET);
+ } // END - if
+
+ /*
+ * Set socket to non-blocking mode before trying to establish a link to
+ * it. This is now the default behaviour for all connection helpers who
+ * call initConnection(); .
+ */
+ if (!socket_set_nonblock($socketResource)) {
+ // Handle this socket error with a faked recipientData array
+ $helperInstance->handleSocketError(__METHOD__, __LINE__, $socketResource, array('0.0.0.0', '0'));
+
+ // And throw again
+ throw new SocketOptionException(array($helperInstance, $socketResource, $socketError, $errorMessage), BaseListener::EXCEPTION_INVALID_SOCKET);
+ } // END - if
+
+ // Last step: mark connection as initialized
+ $this->isInitialized = TRUE;
+ }
+
+ /**
+ * Attempts to connect to a peer by given IP number and port from a valid
+ * recipientData array with currently configured timeout.
+ *
+ * @param $recipientData A valid recipient data array, 0=IP; 1=PORT
+ * @return $isConnected Whether the connection went fine
+ * @see Please see http://de.php.net/manual/en/function.socket-connect.php#84465 for original code
+ * @todo Rewrite the while() loop to a iterator to not let the software stay very long here
+ */
+ protected function connectToPeerByRecipientData (array $recipientData) {
+ // Only call this if the connection is initialized by initConnection()
+ assert($this->isInitialized === TRUE);
+
+ // Get current time
+ $time = time();
+
+ // "Cache" socket resource and timeout config
+ $socketResource = $this->getSocketResource();
+ $timeout = $this->getConfigInstance()->getConfigEntry('socket_timeout_seconds');
+
+ // Debug output
+ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __METHOD__ . ':' . __LINE__ . ']: Trying to connect to ' . $recipientData[0] . ':' . $recipientData[1] . ' with socketResource[' . gettype($socketResource) . ']=' . $socketResource . ' ...');
+
+ // Try to connect until it is connected
+ while ($isConnected = !@socket_connect($socketResource, $recipientData[0], $recipientData[1])) {
+ // Get last socket error
+ $socketError = socket_last_error($socketResource);
+
+ // Skip any errors which may happen on non-blocking connections
+ if (($socketError == SOCKET_EINPROGRESS) || ($socketError == SOCKET_EALREADY)) {
+ // Now, is that attempt within parameters?
+ if ((time() - $time) >= $timeout) {
+ // Didn't work within timeout
+ $isConnected = FALSE;
+ break;
+ } // END - if
+
+ // Sleep about one second
+ $this->idle(1000);
+ } elseif ($socketError != 0) {
+ // Stop on everything else pronto
+ $isConnected = FALSE;
+ break;
+ }
+ } // END - while
+
+ // Is the peer connected?
+ if ($isConnected === TRUE) {
+ // Connection is fully established here, so change the state.
+ PeerStateFactory::createPeerStateInstanceByName('connected', $this);
+ } else {
+ /*
+ * There was a problem connecting to the peer (this state is a meta
+ * state until the error handler has found the real cause).
+ */
+ PeerStateFactory::createPeerStateInstanceByName('problem', $this);
+ }
+
+ // Return status
+ return $isConnected;
+ }
+
+ /**
+ * Static "getter" for this connection class' name
+ *
+ * @param $address IP address
+ * @param $port Port number
+ * @param $className Original class name
+ * @return $class Expanded class name
+ */
+ public static function getConnectionClassName ($address, $port, $className) {
+ // Construct it
+ $class = $address . ':' . $port . ':' . $className;
+
+ // ... and return it
+ return $class;
+ }
+
+ /**
+ * Initializes the peer's state which sets it to 'init'
+ *
+ * @return void
+ */
+ private function initState() {
+ // Get the state factory and create the initial state.
+ PeerStateFactory::createPeerStateInstanceByName('init', $this);
+ }
+
+ /**
+ * "Getter" for raw data from a package array. A fragmenter is used which
+ * will returns us only so many raw data which fits into the back buffer.
+ * The rest is being held in a back-buffer and waits there for the next
+ * cycle and while be then sent.
+ *
+ * This method does 2 simple steps:
+ * 1) Request a chunk from set fragmenter instance
+ * 2) Finally return the chunk (array) to the caller
+ *
+ * @param $packageData Raw package data array
+ * @return $chunkData Raw data chunk
+ */
+ private function getRawDataFromPackageArray (array $packageData) {
+ // Debug message
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __METHOD__ . ':' . __LINE__ . ']: currentFinalHash=' . $this->currentFinalHash);
+
+ // Make sure the final hash is set
+ assert((is_string($this->currentFinalHash)) && (!empty($this->currentFinalHash)));
+
+ // Get the next raw data chunk from the fragmenter
+ $rawDataChunk = $this->getFragmenterInstance()->getNextRawDataChunk($this->currentFinalHash);
+
+ // Debug message
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __METHOD__ . ':' . __LINE__ . ']: rawDataChunk=' . print_r($rawDataChunk, TRUE));
+
+ // Get chunk hashes and chunk data
+ $chunkHashes = array_keys($rawDataChunk);
+ $chunkData = array_values($rawDataChunk);
+
+ // Is the required data there?
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __METHOD__ . ':' . __LINE__ . ']: chunkHashes[]=' . count($chunkHashes) . ',chunkData[]=' . count($chunkData));
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('chunkData='.print_r($chunkData, TRUE));
+ if ((isset($chunkHashes[0])) && (isset($chunkData[0]))) {
+ // Remember this chunk as queued
+ $this->queuedChunks[$chunkHashes[0]] = $chunkData[0];
+
+ // Return the raw data
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __METHOD__ . ':' . __LINE__ . ']: Returning ' . strlen($chunkData[0]) . ' bytes from ' . __METHOD__ . ' ...');
+ return $chunkData[0];
+ } else {
+ // Return zero string
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __METHOD__ . ':' . __LINE__ . ']: Returning zero bytes from ' . __METHOD__ . '!');
+ return '';
+ }
+ }
+
/**
* "Accept" a visitor by simply calling it back
*
* Sends raw package data to the recipient
*
* @param $packageData Raw package data
- * @return $totalSentBytes Total sent bytes to the peer
+ * @return void
* @throws InvalidSocketException If we got a problem with this socket
*/
public function sendRawPackageData (array $packageData) {
// The helper's state must be 'connected'
$this->getStateInstance()->validatePeerStateConnected();
- // Cache buffer length
- $bufferSize = $this->getConfigInstance()->getConfigEntry($this->getProtocol() . '_buffer_length');
+ // Implode the package data array and fragement the resulting string, returns the final hash
+ $finalHash = $this->getFragmenterInstance()->fragmentPackageArray($packageData, $this);
+
+ // Is the final hash set?
+ if ($finalHash !== TRUE) {
+ // Debug message
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __METHOD__ . ':' . __LINE__ . ']: Setting finalHash=' . $finalHash . ',currentFinalHash[' . gettype($this->currentFinalHash) . ']=' . $this->currentFinalHash);
+
+ // Set final hash
+ $this->currentFinalHash = $finalHash;
+ } // END - if
+
+ // Reset serial number
+ $this->getFragmenterInstance()->resetSerialNumber($this->currentFinalHash);
// Init variables
$rawData = '';
$dataStream = ' ';
- $totalSentBytes = 0;
// Fill sending buffer with data
- while ((strlen($rawData) < $bufferSize) && (strlen($dataStream) > 0)) {
+ while (strlen($dataStream) > 0) {
+ // Debug message
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __METHOD__ . ':' . __LINE__ . ']: packageData=' . print_r($packageData, TRUE));
+
// Convert the package data array to a raw data stream
$dataStream = $this->getRawDataFromPackageArray($packageData);
- //* NOISY-DEBUG: */ $this->debugOutput('CONNECTION: Adding ' . strlen($dataStream) . ' bytes to the sending buffer ...');
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __METHOD__ . ':' . __LINE__ . ']: Adding ' . strlen($dataStream) . ' bytes to the sending buffer ...');
$rawData .= $dataStream;
} // END - while
// Nothing to sent is bad news, so assert on it
assert(strlen($rawData) > 0);
+ // Calculate buffer size
+ $bufferSize = $this->getConfigInstance()->getConfigEntry($this->getProtocol() . '_buffer_length');
+
// Encode the raw data with our output-stream
$encodedData = $this->getOutputStreamInstance()->streamData($rawData);
- // Calculate difference
- $this->diff = $bufferSize - strlen($encodedData);
-
- // Get socket resource
- $socketResource = $this->getSocketResource();
-
- // Init sent bytes
- $sentBytes = 0;
-
- // Deliver all data
- while ($sentBytes !== false) {
- // And deliver it
- //* NOISY-DEBUG: */ $this->debugOutput('CONNECTION: Sending out ' . strlen($encodedData) . ' bytes,bufferSize=' . $bufferSize . ',diff=' . $this->diff);
- $sentBytes = @socket_write($socketResource, $encodedData, ($bufferSize - $this->diff));
-
- // If there was an error, we don't continue here
- if ($sentBytes === false) {
- // Handle the error with a faked recipientData array
- $this->handleSocketError($socketResource, array('0.0.0.0', '0'));
-
- // And throw it
- throw new InvalidSocketException(array($this, $socketResource, $socketError, $errorMessage), BaseListener::EXCEPTION_INVALID_SOCKET);
- } elseif (($sentBytes == 0) && (strlen($encodedData) > 0)) {
- // Nothing sent means we are done
- //* NOISY-DEBUG: */ $this->debugOutput('CONNECTION: All sent! (' . __LINE__ . ')');
- break;
- }
-
- // The difference between sent bytes and length of raw data should not go below zero
- assert((strlen($encodedData) - $sentBytes) >= 0);
-
- // Add total sent bytes
- $totalSentBytes += $sentBytes;
-
- // Cut out the last unsent bytes
- //* NOISY-DEBUG: */ $this->debugOutput('CONNECTION: Sent out ' . $sentBytes . ' of ' . strlen($encodedData) . ' bytes ...');
- $encodedData = substr($encodedData, $sentBytes);
-
- // Calculate difference again
- $this->diff = $bufferSize - strlen($encodedData);
+ // Debug message
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('HELPER[' . __METHOD__ . ':' . __LINE__ . ']: socketResource[]=' . gettype($this->getSocketResource()) . PHP_EOL);
+
+ // Init array
+ $encodedDataArray = array(
+ NetworkPackage::RAW_FINAL_HASH_INDEX => $this->currentFinalHash,
+ NetworkPackage::RAW_ENCODED_DATA_INDEX => $encodedData,
+ NetworkPackage::RAW_SENT_BYTES_INDEX => 0,
+ NetworkPackage::RAW_SOCKET_INDEX => $this->getSocketResource(),
+ NetworkPackage::RAW_BUFFER_SIZE_INDEX => $bufferSize,
+ NetworkPackage::RAW_DIFF_INDEX => 0
+ );
- // Can we abort?
- if (strlen($encodedData) <= 0) {
- // Abort here, all sent!
- //* NOISY-DEBUG: */ $this->debugOutput('CONNECTION: All sent! (' . __LINE__ . ')');
- break;
- } // END - if
- } // END - while
+ // Calculate difference
+ $diff = $encodedDataArray[NetworkPackage::RAW_BUFFER_SIZE_INDEX] - strlen($encodedDataArray[NetworkPackage::RAW_ENCODED_DATA_INDEX]);
- // Return sent bytes
- //* NOISY-DEBUG: */ $this->debugOutput('CONNECTION: totalSentBytes=' . $totalSentBytes);
- return $totalSentBytes;
+ // Push raw data to the package's outgoing stack
+ $this->getPackageInstance()->getStackInstance()->pushNamed(NetworkPackage::STACKER_NAME_OUTGOING_STREAM, $encodedDataArray);
}
/**
* @return void
*/
protected final function markConnectionShuttedDown () {
- /* NOISY-DEBUG: */ $this->debugOutput('CONNECTION: ' . $this->__toString() . ' has been marked as shutted down');
- $this->shuttedDown = true;
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __METHOD__ . ':' . __LINE__ . ']: ' . $this->__toString() . ' has been marked as shutted down');
+ $this->shuttedDown = TRUE;
+
+ // And remove the (now invalid) socket
+ $this->setSocketResource(FALSE);
}
/**
* Getter for shuttedDown
*
- * @return $shuttedDown Wether this connection is shutted down
+ * @return $shuttedDown Whether this connection is shutted down
*/
public final function isShuttedDown () {
- /* NOISY-DEBUG: */ $this->debugOutput('CONNECTION: ' . $this->__toString() . ',shuttedDown=' . intval($this->shuttedDown));
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __METHOD__ . ':' . __LINE__ . ']: ' . $this->__toString() . ',shuttedDown=' . intval($this->shuttedDown));
return $this->shuttedDown;
}
* later debugging purposes.
*
* @param $socketResource A valid socket resource
+ * @param $recipientData An array with two elements: 0=IP number, 1=port number
+ * @return void
+ * @throws SocketConnectionException The connection attempts fails with a time-out
+ */
+ protected function socketErrorConnectionTimedOutHandler ($socketResource, array $recipientData) {
+ // Get socket error code for verification
+ $socketError = socket_last_error($socketResource);
+
+ // Get error message
+ $errorMessage = socket_strerror($socketError);
+
+ // Shutdown this socket
+ $this->shutdownSocket($socketResource);
+
+ // Throw it again
+ throw new SocketConnectionException(array($this, $socketResource, $socketError, $errorMessage), BaseListener::EXCEPTION_INVALID_SOCKET);
+ }
+
+ /**
+ * Handles socket error 'resource temporary unavailable', but does not
+ * clear it for later debugging purposes.
+ *
+ * @param $socketResource A valid socket resource
+ * @param $recipientData An array with two elements: 0=IP number, 1=port number
+ * @return void
* @throws SocketConnectionException The connection attempts fails with a time-out
*/
- private function socketErrorConnectionTimedOutHandler ($socketResource) {
+ protected function socketErrorResourceUnavailableHandler ($socketResource, array $recipientData) {
// Get socket error code for verification
$socketError = socket_last_error($socketResource);
// Throw it again
throw new SocketConnectionException(array($this, $socketResource, $socketError, $errorMessage), BaseListener::EXCEPTION_INVALID_SOCKET);
}
+
+ /**
+ * Handles socket error 'connection refused', but does not clear it for
+ * later debugging purposes.
+ *
+ * @param $socketResource A valid socket resource
+ * @param $recipientData An array with two elements: 0=IP number, 1=port number
+ * @return void
+ * @throws SocketConnectionException The connection attempts fails with a time-out
+ */
+ protected function socketErrorConnectionRefusedHandler ($socketResource, array $recipientData) {
+ // Get socket error code for verification
+ $socketError = socket_last_error($socketResource);
+
+ // Get error message
+ $errorMessage = socket_strerror($socketError);
+
+ // Shutdown this socket
+ $this->shutdownSocket($socketResource);
+
+ // Throw it again
+ throw new SocketConnectionException(array($this, $socketResource, $socketError, $errorMessage), BaseListener::EXCEPTION_INVALID_SOCKET);
+ }
+
+ /**
+ * Handles socket error 'no route to host', but does not clear it for later
+ * debugging purposes.
+ *
+ * @param $socketResource A valid socket resource
+ * @param $recipientData An array with two elements: 0=IP number, 1=port number
+ * @return void
+ * @throws SocketConnectionException The connection attempts fails with a time-out
+ */
+ protected function socketErrorNoRouteToHostHandler ($socketResource, array $recipientData) {
+ // Get socket error code for verification
+ $socketError = socket_last_error($socketResource);
+
+ // Get error message
+ $errorMessage = socket_strerror($socketError);
+
+ // Shutdown this socket
+ $this->shutdownSocket($socketResource);
+
+ // Throw it again
+ throw new SocketConnectionException(array($this, $socketResource, $socketError, $errorMessage), BaseListener::EXCEPTION_INVALID_SOCKET);
+ }
+
+ /**
+ * Handles socket error 'operation already in progress' which happens in
+ * method connectToPeerByRecipientData() on timed out connection
+ * attempts.
+ *
+ * @param $socketResource A valid socket resource
+ * @param $recipientData An array with two elements: 0=IP number, 1=port number
+ * @return void
+ * @throws SocketConnectionException The connection attempts fails with a time-out
+ */
+ protected function socketErrorOperationAlreadyProgressHandler ($socketResource, array $recipientData) {
+ // Get socket error code for verification
+ $socketError = socket_last_error($socketResource);
+
+ // Get error message
+ $errorMessage = socket_strerror($socketError);
+
+ // Half-shutdown this socket (see there for difference to shutdownSocket())
+ $this->halfShutdownSocket($socketResource);
+
+ // Throw it again
+ throw new SocketConnectionException(array($this, $socketResource, $socketError, $errorMessage), BaseListener::EXCEPTION_INVALID_SOCKET);
+ }
+
+ /**
+ * Handles socket error 'connection reset by peer', but does not clear it for
+ * later debugging purposes.
+ *
+ * @param $socketResource A valid socket resource
+ * @param $recipientData An array with two elements: 0=IP number, 1=port number
+ * @return void
+ * @throws SocketConnectionException The connection attempts fails with a time-out
+ */
+ protected function socketErrorConnectionResetByPeerHandler ($socketResource, array $recipientData) {
+ // Get socket error code for verification
+ $socketError = socket_last_error($socketResource);
+
+ // Get error message
+ $errorMessage = socket_strerror($socketError);
+
+ // Shutdown this socket
+ $this->shutdownSocket($socketResource);
+
+ // Throw it again
+ throw new SocketConnectionException(array($this, $socketResource, $socketError, $errorMessage), BaseListener::EXCEPTION_INVALID_SOCKET);
+ }
+
+ /**
+ * Handles socket "error" 'operation now in progress' which can be safely
+ * passed on with non-blocking connections.
+ *
+ * @param $socketResource A valid socket resource
+ * @param $recipientData An array with two elements: 0=IP number, 1=port number
+ * @return void
+ */
+ protected function socketErrorOperationInProgressHandler ($socketResource, array $recipientData) {
+ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __METHOD__ . ':' . __LINE__ . ']: Operation is now in progress, this is usual for non-blocking connections and is no bug.');
+ }
}
// [EOF]