/**
* Creates an instance of a resolver class with a given state
*
- * @return $resolverInstance The prepared state resolver instance
- * @throws EmptyVariableException Thrown if default state is not set
- * @throws InvalidStateException Thrown if default state is invalid
+ * @return $resolverInstance The prepared state resolver instance
*/
public final static function createNetworkStateResolver () {
// Create the new instance
* @param $packageInstance An instance of a package class
* @param $rawData The raw data
* @return $stateInstance An instance of the resolved state
- * @todo 0%
+ * @todo ~30% done
*/
public function resolveStateByPackage (Networkable $packageInstance, $rawData) {
// Get error code
$errorCode = BaseNetworkPackageHandler::SOCKET_ERROR_TRANSPORT_ENDPOINT;
} elseif (is_int($errorCode)) {
// Debug output (because we might want to handle it like the above(s)
- $this->debugOutput(__METHOD__ . ': UNKNOWN ERROR CODE = ' . $errorCode);
+ $this->debugOutput(__METHOD__ . ': UNKNOWN ERROR CODE = ' . $errorCode, ', MESSAGE = ' . socket_strerror($errorCode));
// Change it only in this class
$errorCode = BaseNetworkPackageHandler::SOCKET_ERROR_UNKNOWN;
} // END - if
- $this->partialStub('errorCode='.$errorCode.',rawData[] = '.gettype($rawData).'('.strlen($rawData).')');
+ // @TODO We need to somehow detect the state/status of the remote peer and still maintain good speed.
+ // @TODO So maybe some pre-instancing of classes might help here to speedup this I/O intensive process.
+ $this->partialStub('errorCode=' . $errorCode . ',rawData[] = ' . gettype($rawData) . '(' . strlen($rawData) . ')');
}
}