/**
* An active node state class
*
- * @author Roland Haeder <webmaster@ship-simu.org>
+ * @author Roland Haeder <webmaster@shipsimu.org>
* @version 0.0.0
- * @copyright Copyright (c) 2007, 2008 Roland Haeder, 2009, 2010 Hub Developer Team
+ * @copyright Copyright (c) 2007, 2008 Roland Haeder, 2009 - 2015 Hub Developer Team
* @license GNU GPL 3.0 or any newer version
- * @link http://www.ship-simu.org
+ * @link http://www.shipsimu.org
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
/**
* Creates an instance of this class
*
- * @param $nodeInstance An instance of a NodeHelper class
* @return $stateInstance An instance of a Stateable class
*/
- public static final function createNodeActiveState (NodeHelper $nodeInstance) {
+ public static final function createNodeActiveState () {
// Get new instance
$stateInstance = new NodeActiveState();
- // Debug message
- $stateInstance->debugOutput('NODE-STATE: Has changed from ' . $nodeInstance->getPrintableState() . ' to ' . $stateInstance->getStateName() . '.');
-
- // Enable isActive flag in node instance
- $nodeInstance->enableIsActive();
-
- // Set the node instance
- $stateInstance->setNodeInstance($nodeInstance);
+ // Get node instance and set 'active' flag
+ NodeObjectFactory::createNodeInstance()->enableIsActive();
// Return the prepared instance
return $stateInstance;
*
* @return void
*/
- public function nodeAnnouncedToUpperHubs () {
+ public function nodeAnnouncingToUpperHubs () {
+ // Create the new state instance
+ NodeStateFactory::createNodeStateInstanceByName('announcing');
+ }
+
+ /**
+ * State change for if the node has just connected to itself and
+ * node/session id are both equal. The self-connect means that
+ * the node possibly reachable from outside. This may require
+ * confirmation by other peers.
+ *
+ * @return void
+ * @todo We might want to move some calls to this method to fill it with life
+ */
+ public function nodeHasSelfConnected () {
// Create the new state instance
- StateFactory::createStateInstanceByName('announced', $this->getNodeInstance());
+ NodeStateFactory::createNodeStateInstanceByName('reachable');
}
}