void* createBallistic( FGAIModelEntity *entity );
void* createAircraft( FGAIModelEntity *entity, FGAISchedule *ref=0 );
+ void* createMultiplayer( FGAIModelEntity *entity );
void* createThermal( FGAIModelEntity *entity );
void* createStorm( FGAIModelEntity *entity );
void* createShip( FGAIModelEntity *entity );