]> git.mxchange.org Git - flightgear.git/commitdiff
Vivian Meazza:
authorehofman <ehofman>
Thu, 9 Feb 2006 12:29:05 +0000 (12:29 +0000)
committerehofman <ehofman>
Thu, 9 Feb 2006 12:29:05 +0000 (12:29 +0000)
This patch is a combined effort by Gregor Richards, Oliver Schroeder, and
Vivian Meazza (and code cleanups and improvements by Erik Hofman). It corrects
the bug in which a Multiplayer model responds to local inputs, and the view
number bug which caused certain aircraft to appear as cockpit only models. It
passes remote properties over the net, and all major control surfaces and gear
are now animated correctly, providing that the local ~model.xml file contains
no leading "/" in the <property></property> data entries. MP objects
are now extrapolated using 1st and 2nd derivatives to make their movement
appear more smooth. The sim is now halted while a new client joins the net.

Known problems with MP are non-display of the remote client under certain
circumstances of starting/resetting, and a freeze on starting. These bugs are
long standing, and are not addressed by this patch.

Special thanks must go to AJ Macleod for his patient testing of this patch over many evenings.

We have also moved part of multiplayer into AIModels as part of the ongoing
development of MP.

16 files changed:
Thanks
src/AIModel/AIBase.cxx
src/AIModel/AIBase.hxx
src/AIModel/AIManager.cxx
src/AIModel/AIManager.hxx
src/AIModel/AIMultiplayer.cxx [new file with mode: 0755]
src/AIModel/AIMultiplayer.hxx [new file with mode: 0755]
src/AIModel/Makefile.am
src/Main/globals.cxx
src/MultiPlayer/mpmessages.hxx
src/MultiPlayer/mpplayer.cxx
src/MultiPlayer/mpplayer.hxx
src/MultiPlayer/multiplaymgr.cxx
src/MultiPlayer/multiplaymgr.hxx
src/Network/multiplay.cxx
src/Network/multiplay.hxx

diff --git a/Thanks b/Thanks
index da0e6bc6e3170565eceff6d0a201a284e8b6dcd3..e37bacf6973cdfc2445b6ab7185523bf2d6d5b1c 100644 (file)
--- a/Thanks
+++ b/Thanks
@@ -622,6 +622,7 @@ Roy Vegard Ovesen <rvovesen@tiscali.no>
 
 
 Stuart Buchanan <stuart_d_buchanan@yahoo.co.uk>
+  Substantial additions to the Getting Started Manual
   Enhancements to the Cessna-310 3d model.
   Added a generic yoke model, a generic throttle quadrant model and a 
   generic pedal set model.
index 51a959e40d6762d912894070288c46eefed9f18f..8ec57b527df2ae9f244404ed6ef49959909c3983 100644 (file)
@@ -56,7 +56,7 @@ FGAIBase::FGAIBase()
     _refID( _newAIModelID() )
 {
     _type_str = "model";
-    tgt_heading = tgt_altitude = tgt_speed = 0.0;
+    tgt_heading = hdg = tgt_altitude = tgt_speed = 0.0;
     tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0;
     bearing = elevation = range = rdot = 0.0;
     x_shift = y_shift = rotation = 0.0;
index 02b9e07e0780396eb82b1559422f9a907602781e..c64589461d154a45d739d7b28d5905932dd12fa4 100644 (file)
@@ -113,7 +113,7 @@ public:
     inline const Point3D& GetPos() const { return(pos); }
 
     enum object_type { otNull = 0, otAircraft, otShip, otCarrier, otBallistic,
-                       otRocket, otStorm, otThermal, otStatic,
+                       otRocket, otStorm, otThermal, otStatic, otMultiplayer,
                        MAX_OBJECTS };  // Needs to be last!!!
 
     virtual bool init();
@@ -127,6 +127,7 @@ public:
     void setLatitude( double latitude );
     void setLongitude( double longitude );
     void setBank( double bank );
+    void setPitch( double newpitch );
     void setRadius ( double radius );
     void setXoffset( double x_offset );
     void setYoffset( double y_offset );
@@ -273,6 +274,10 @@ inline void FGAIBase::setBank( double bank ) {
   no_roll = false;
 }
 
+inline void FGAIBase::setPitch( double newpitch ) {
+  pitch = tgt_pitch = newpitch;
+}
+
 inline void FGAIBase::setLongitude( double longitude ) {
     pos.setlon( longitude );
 }
index 0047d0199b081895ba55a866e1c03b2b147fa4dc..c1281004e5556a020cb34231cbfc13854f375fdb 100644 (file)
@@ -37,6 +37,7 @@
 #include "AIThermal.hxx"
 #include "AICarrier.hxx"
 #include "AIStatic.hxx"
+#include "AIMultiplayer.hxx"
 
 SG_USING_STD(list);
 
@@ -192,6 +193,23 @@ FGAIManager::createAircraft( FGAIModelEntity *entity,   FGAISchedule *ref) {
         return ai_plane;
 }
 
+void*
+FGAIManager::createMultiplayer( FGAIModelEntity *entity ) {
+     
+    FGAIMultiplayer* ai_plane = new FGAIMultiplayer(this);
+    ai_list.push_back(ai_plane);
+    ++numObjects[0];
+    ++numObjects[FGAIBase::otMultiplayer];
+    ai_plane->setAcType(entity->acType);
+    ai_plane->setCompany(entity->company);
+    ai_plane->setPath(entity->path.c_str());
+
+    ai_plane->init();
+    ai_plane->bind();
+    return ai_plane;
+}
+
+
 void*
 FGAIManager::createShip( FGAIModelEntity *entity ) {
     
index 1c57df03a26bf4d27ebb164b33bbba6f60f343aa..97fccb11de8f747fb3c1ad2f04e706733544696a 100644 (file)
@@ -85,6 +85,7 @@ public:
 
     void* createBallistic( FGAIModelEntity *entity );
     void* createAircraft( FGAIModelEntity *entity,   FGAISchedule *ref=0 );
+    void* createMultiplayer( FGAIModelEntity *entity );
     void* createThermal( FGAIModelEntity *entity );
     void* createStorm( FGAIModelEntity *entity );
     void* createShip( FGAIModelEntity *entity );
diff --git a/src/AIModel/AIMultiplayer.cxx b/src/AIModel/AIMultiplayer.cxx
new file mode 100755 (executable)
index 0000000..33be23f
--- /dev/null
@@ -0,0 +1,278 @@
+// FGAIMultiplayer - FGAIBase-derived class creates an AI multiplayer aircraft
+//
+// Based on FGAIAircraft
+// Written by David Culp, started October 2003.
+// Also by Gregor Richards, started December 2005.
+// With additions by Vivian Meazza, January 2006
+//
+// Copyright (C) 2003  David P. Culp - davidculp2@comcast.net
+// Copyright (C) 2005  Gregor Richards
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+
+#ifdef HAVE_CONFIG_H
+#  include <config.h>
+#endif
+
+#include <simgear/math/point3d.hxx>
+#include <Main/fg_props.hxx>
+#include <Main/globals.hxx>
+#include <Main/viewer.hxx>
+#include <Scenery/scenery.hxx>
+#include <Scenery/tilemgr.hxx>
+#include <simgear/route/waypoint.hxx>
+#include <string>
+#include <math.h>
+#include <time.h>
+#ifdef _MSC_VER
+#  include <float.h>
+#  define finite _finite
+#elif defined(__sun) || defined(sgi)
+#  include <ieeefp.h>
+#endif
+
+SG_USING_STD(string);
+
+#include "AIMultiplayer.hxx"
+   static string tempReg;
+
+
+FGAIMultiplayer::FGAIMultiplayer(FGAIManager* mgr) {
+   manager = mgr;   
+   _type_str = "multiplayer";
+   _otype = otMultiplayer;
+
+   _time_node = fgGetNode("/sim/time/elapsed-sec", true);
+
+   //initialise values
+   speedN = speedE = rateH = rateR = rateP = 0.0;
+   raw_hdg = hdg;
+   raw_roll = roll;
+   raw_pitch = pitch;
+   raw_speed_east_deg_sec = speedE / ft_per_deg_lon;
+   raw_speed_north_deg_sec = speedN / ft_per_deg_lat;
+   raw_lon = damp_lon = pos.lon();
+   raw_lat = damp_lat = pos.lat();
+   raw_alt = damp_alt = pos.elev() / SG_FEET_TO_METER;
+
+   //Exponentially weighted moving average time constants
+   speed_north_deg_sec_constant = speed_east_deg_sec_constant = 0.1;
+   alt_constant = 0.1;
+   lat_constant = 0.05;
+   lon_constant = 0.05;
+   hdg_constant = 0.1;
+   roll_constant = 0.1;
+   pitch_constant = 0.1;
+}
+
+
+FGAIMultiplayer::~FGAIMultiplayer() {
+}
+
+
+bool FGAIMultiplayer::init() {
+   return FGAIBase::init();
+}
+
+void FGAIMultiplayer::bind() {
+    FGAIBase::bind();
+    props->setStringValue("callsign", company.c_str());
+    
+    props->tie("controls/constants/roll",
+                SGRawValuePointer<double>(&roll_constant));
+    props->tie("controls/constants/pitch",
+                SGRawValuePointer<double>(&pitch_constant));
+    props->tie("controls/constants/hdg",
+                SGRawValuePointer<double>(&hdg_constant));
+    props->tie("controls/constants/altitude",
+                SGRawValuePointer<double>(&alt_constant));
+    /*props->tie("controls/constants/speedE",
+                SGRawValuePointer<double>(&speed_east_deg_sec_constant));
+    props->tie("controls/constants/speedN",
+                SGRawValuePointer<double>(&speed_north_deg_sec_constant));*/
+    props->tie("controls/constants/lat",
+                SGRawValuePointer<double>(&lat_constant));
+    props->tie("controls/constants/lon",
+                SGRawValuePointer<double>(&lon_constant));
+    props->tie("surface-positions/rudder-pos-norm",
+                SGRawValuePointer<double>(&rudder));
+    props->tie("surface-positions/elevator-pos-norm",
+                SGRawValuePointer<double>(&elevator));
+    props->tie("velocities/speedE-fps",
+                SGRawValuePointer<double>(&speedE));
+
+
+    props->setDoubleValue("sim/current-view/view-number", 1);
+                   
+}
+
+void FGAIMultiplayer::setCompany(string comp) {
+    company = comp;
+    if (props)
+        props->setStringValue("callsign", company.c_str());
+
+}
+
+void FGAIMultiplayer::unbind() {
+    FGAIBase::unbind();
+    
+    props->untie("controls/constants/roll");
+    props->untie("controls/constants/pitch");
+    props->untie("controls/constants/hdg");
+    props->untie("controls/constants/altitude");
+    /*props->untie("controls/constants/speedE");
+    props->untie("controls/constants/speedN");*/
+    props->untie("controls/constants/lat");
+    props->untie("controls/constants/lon");
+    props->untie("surface-positions/rudder-pos-norm");
+    props->untie("surface-positions/elevator-pos-norm");
+    props->untie("velocities/speedE-fps");
+}
+
+
+void FGAIMultiplayer::update(double dt) {
+
+    FGAIBase::update(dt);
+    Run(dt);
+    Transform();
+}
+
+
+void FGAIMultiplayer::Run(double dt) {
+    
+    // strangely, this is called with a dt of 0 quite often
+
+    SG_LOG( SG_GENERAL, SG_DEBUG, "AIMultiplayer::main loop dt " << dt ) ;
+
+    //if (dt == 0) return;
+    
+    //FGAIMultiplayer::dt = dt;
+
+    //double rhr, rha; // "real" heading radius/angle
+
+    // get the current sim elapsed time
+    double time =_time_node->getDoubleValue();                        //secs
+    
+    dt = 0;
+    
+    //calulate the time difference, dt. Then use this value to extrapolate position and orientation    
+    dt = time - time_stamp;
+    
+    SG_LOG(SG_GENERAL, SG_DEBUG, "time: "
+        << time << " timestamp: " << time_stamp << " dt: " << dt << " freq Hz: " << 1/dt);
+    
+    // change heading/roll/pitch
+    raw_hdg = hdg + rateH * dt;
+    raw_roll = roll + rateR * dt;
+    raw_pitch = pitch + rateP * dt;
+        
+    //apply lowpass filters
+    hdg = (raw_hdg * hdg_constant) + (hdg * (1 - hdg_constant));
+    roll = (raw_roll * roll_constant) + (roll * (1 - roll_constant));
+    pitch = (raw_pitch * pitch_constant) + (pitch * (1 - pitch_constant));
+    
+    /*cout << "raw roll " << raw_roll <<" damp hdg " << roll << endl; 
+    cout << "raw hdg" << raw_hdg <<" damp hdg " << hdg << endl;
+    cout << "raw pitch " << raw_pitch <<" damp pitch " << pitch << endl;*/
+    
+    // sanitize HRP
+    while (hdg < 0) hdg += 360;
+    while (hdg >= 360) hdg -= 360;
+    while (roll <= -180) roll += 360;
+    while (roll > 180) roll -= 360;
+    while (pitch <= -180) pitch += 360;
+    while (pitch > 180) pitch -= 360;
+
+    // calculate the new accelerations by change in the rate of heading
+    /*rhr = sqrt(pow(accN,2) + pow(accE,2));
+    rha = atan2(accN, accE);
+    rha += rateH * dt;
+    accN = sin(rha);
+    accE = cos(rha);*/
+    
+    // calculate new speed by acceleration
+    speedN += accN * dt;
+    speedE += accE * dt;
+    speedD += accD * dt;
+
+    // convert speed to degrees per second
+    // 1.686
+    speed_north_deg_sec = speedN / ft_per_deg_lat;
+    speed_east_deg_sec  = speedE / ft_per_deg_lon;
+  
+    // calculate new position by speed 
+    raw_lat = pos.lat() + speed_north_deg_sec * dt;
+    raw_lon = pos.lon() + speed_east_deg_sec * dt ;
+    raw_alt = (pos.elev() / SG_FEET_TO_METER) +  (speedD * dt);
+    
+    //apply lowpass filters if the difference is small
+    if ( fabs ( pos.lat() - raw_lat) < 0.001 ) {
+        SG_LOG(SG_GENERAL, SG_DEBUG,"lat lowpass filter");
+        damp_lat = (raw_lat * lat_constant) + (damp_lat * (1 - lat_constant));
+    }else {
+        // skip the filter
+        SG_LOG(SG_GENERAL, SG_DEBUG,"lat high pass filter");
+        damp_lat = raw_lat;
+    }
+     
+    if ( fabs ( pos.lon() - raw_lon) < 0.001 ) {
+        SG_LOG(SG_GENERAL, SG_DEBUG,"lon lowpass filter");
+        damp_lon = (raw_lon * lon_constant) + (damp_lon * (1 - lon_constant)); 
+    }else {
+        // skip the filter
+        SG_LOG(SG_GENERAL, SG_DEBUG,"lon high pass filter");
+        damp_lon = raw_lon;
+    }
+
+    if ( fabs ( (pos.elev()/SG_FEET_TO_METER) - raw_alt) < 10 ) {
+        SG_LOG(SG_GENERAL, SG_DEBUG,"alt lowpass filter");
+        damp_alt = (raw_alt * alt_constant) + (damp_alt * (1 - alt_constant));
+    }else {
+        // skip the filter
+        SG_LOG(SG_GENERAL, SG_DEBUG,"alt high pass filter");
+        damp_alt = raw_alt;
+    }
+    
+ //      cout << "raw lat" << raw_lat <<" damp lat " << damp_lat << endl;  
+    //cout << "raw lon" << raw_lon <<" damp lon " << damp_lon << endl;
+    //cout << "raw alt" << raw_alt <<" damp alt " << damp_alt << endl;
+    
+    // set new position
+    pos.setlat( damp_lat );
+    pos.setlon( damp_lon );
+    pos.setelev( damp_alt * SG_FEET_TO_METER );
+
+    //save the values
+    time_stamp = time;
+     
+    //###########################//
+    // do calculations for radar //
+    //###########################//
+    //double range_ft2 = UpdateRadar(manager);
+}
+void FGAIMultiplayer::setTimeStamp()
+{    
+    // this function sets the timestamp as the sim elapsed time 
+    time_stamp = _time_node->getDoubleValue();            //secs
+    
+    //calculate the elapsed time since the latst update for display purposes only
+    double elapsed_time = time_stamp - last_time_stamp;
+    
+    SG_LOG( SG_GENERAL, SG_DEBUG, " net input time s" << time_stamp << " freq Hz: " << 1/elapsed_time ) ;
+        
+    //save the values
+    last_time_stamp = time_stamp;
+}
+
diff --git a/src/AIModel/AIMultiplayer.hxx b/src/AIModel/AIMultiplayer.hxx
new file mode 100755 (executable)
index 0000000..ec81195
--- /dev/null
@@ -0,0 +1,101 @@
+// FGAIMultiplayer - AIBase derived class creates an AI multiplayer aircraft
+//
+// Written by David Culp, started October 2003.
+// With additions by Vivian Meazza
+//
+// Copyright (C) 2003  David P. Culp - davidculp2@comcast.net
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+
+#ifndef _FG_AIMultiplayer_HXX
+#define _FG_AIMultiplayer_HXX
+
+#include "AIManager.hxx"
+#include "AIBase.hxx"
+
+//#include <Traffic/SchedFlight.hxx>
+//#include <Traffic/Schedule.hxx>
+
+#include <string>
+SG_USING_STD(string);
+
+
+class FGAIMultiplayer : public FGAIBase {
+
+    public:
+    FGAIMultiplayer(FGAIManager* mgr);
+    ~FGAIMultiplayer();
+    
+    bool init();
+    virtual void bind();
+    virtual void unbind();
+    void update(double dt);
+    
+
+    void setSpeedN(double sn);
+    void setSpeedE(double se);
+    void setSpeedD(double sd);
+    void setAccN(double an);
+    void setAccE(double ae);
+    void setAccD(double ad);
+    void setRateH(double rh);
+    void setRateR(double rr);
+    void setRateP(double rp);
+    void setRudder( double r ) { rudder = r;}   
+    void setElevator( double e ) { elevator = e; }
+    void setLeftAileron( double la ) { left_aileron = la; } 
+    void setRightAileron( double ra ) { right_aileron = ra; }   
+    void setTimeStamp();
+    
+    inline SGPropertyNode *FGAIMultiplayer::getProps() { return props; }
+        
+    void setAcType(string ac) { acType = ac; };
+    void setCompany(string comp);
+
+    double dt; 
+    double speedN, speedE, speedD;
+    double rateH, rateR, rateP;
+    double raw_hdg , raw_roll , raw_pitch ;
+    double raw_speed_north_deg_sec, raw_speed_east_deg_sec;
+    double raw_lat, damp_lat, lat_constant;
+    double raw_lon, damp_lon, lon_constant;
+    double raw_alt, damp_alt, alt_constant;
+    double hdg_constant, roll_constant, pitch_constant;
+    double speed_north_deg_sec_constant, speed_east_deg_sec_constant;
+    double speed_north_deg_sec, speed_east_deg_sec;
+    double accN, accE, accD;
+    double rudder, elevator, left_aileron, right_aileron;
+    double time_stamp, last_time_stamp;
+
+    SGPropertyNode_ptr _time_node;
+        
+    void Run(double dt);
+    inline double sign(double x) { return (x < 0.0) ? -1.0 : 1.0; }
+  
+    string acType;
+    string company;
+};
+
+inline void FGAIMultiplayer::setSpeedN(double sn) { speedN = sn; }
+inline void FGAIMultiplayer::setSpeedE(double se) { speedE = se; }
+inline void FGAIMultiplayer::setSpeedD(double sd) { speedD = sd; }
+inline void FGAIMultiplayer::setAccN(double an) { accN = an; }
+inline void FGAIMultiplayer::setAccE(double ae) { accE = ae; }
+inline void FGAIMultiplayer::setAccD(double ad) { accD = ad; }
+inline void FGAIMultiplayer::setRateH(double rh) { rateH = rh; }
+inline void FGAIMultiplayer::setRateR(double rr) { rateR = rr; }
+inline void FGAIMultiplayer::setRateP(double rp) { rateP = rp; }
+
+#endif  // _FG_AIMultiplayer_HXX
index e02adc4f0bf52555cf4ce9cdb3eb5b1b90d27bd1..640daf505ddb5a0973a2192a37224d848893c7c5 100644 (file)
@@ -5,6 +5,7 @@ libAIModel_a_SOURCES = \
        AIManager.hxx AIManager.cxx \
        AIBase.hxx AIBase.cxx \
        AIAircraft.hxx AIAircraft.cxx \
+        AIMultiplayer.hxx AIMultiplayer.cxx \
        AIShip.hxx AIShip.cxx \
        AIBallistic.hxx AIBallistic.cxx \
        AIStorm.hxx AIStorm.cxx \
index 6a9b3f88cd92ca2355d5e79080a6d642a0eb7300..8c3f23d3ea1443b302043499aedaf59b2f393d89 100644 (file)
@@ -96,12 +96,12 @@ FGGlobals::FGGlobals() :
 FGGlobals::~FGGlobals() 
 {
     delete soundmgr;
+    delete io;
     delete subsystem_mgr;
     delete event_mgr;
     delete initial_state;
     delete props;
     delete commands;
-    delete io;
     delete renderer;
     delete initial_waypoints;
 }
index 3d34a4597dabcf37a0a58f4c84ac3a05232fb39a..0e6b9468ff1d9eab1fa4b3788b648a50a6c1328b 100644 (file)
@@ -4,6 +4,8 @@
 // Written by Duncan McCreanor, started February 2003.
 // duncan.mccreanor@airservicesaustralia.com
 //
+// With minor additions be Vivian Meazza, January 2006
+//
 // Copyright (C) 2003  Airservices Australia
 //
 // This program is free software; you can redistribute it and/or
@@ -47,14 +49,17 @@ const uint32_t PROTO_VER = 0x00010001;  // 1.1
 // Message identifiers
 #define CHAT_MSG_ID             1
 #define UNUSABLE_POS_DATA_ID    2
-#define POS_DATA_ID             3
+#define OLD_POS_DATA_ID         3
+#define POS_DATA_ID             4
+#define PROP_MSG_ID             5
 
 // XDR demands 4 byte alignment, but some compilers use8 byte alignment
-// so it's safe to let the overall size of a netmork message be a 
+// so it's safe to let the overall size of a network message be a 
 // multiple of 8!
 #define MAX_CALLSIGN_LEN        8
-#define MAX_CHAT_MSG_LEN        48
-#define MAX_MODEL_NAME_LEN      48
+#define MAX_CHAT_MSG_LEN        256
+#define MAX_MODEL_NAME_LEN      96
+#define MAX_PROPERTY_LEN        52
 
 /** Aircraft position message */
 typedef xdr_data2_t xdrPosition[3];
@@ -66,7 +71,7 @@ public:
     xdr_data_t  Magic;                  // Magic Value
     xdr_data_t  Version;                // Protocoll version
     xdr_data_t  MsgId;                  // Message identifier 
-    xdr_data_t  MsgLen;                 // absolue length of message
+    xdr_data_t  MsgLen;                 // absolute length of message
     xdr_data_t  ReplyAddress;           // (player's receiver address
     xdr_data_t  ReplyPort;              // player's receiver port
     char Callsign[MAX_CALLSIGN_LEN];    // Callsign used by the player
@@ -82,8 +87,39 @@ public:
 class T_PositionMsg {
 public:
     char Model[MAX_MODEL_NAME_LEN];    // Name of the aircraft model
-    xdrPosition     PlayerPosition;     // players position
-    xdrOrientation  PlayerOrientation;  // players orientation
+    xdr_data_t  time;                  // Time when this packet was generated
+    xdr_data_t  timeusec;              // Microsecs when this packet was generated
+    xdr_data2_t lat;                   // Position, orientation, speed
+    xdr_data2_t lon;                   // ...
+    xdr_data2_t alt;                   // ...
+    xdr_data2_t hdg;                   // ...
+    xdr_data2_t roll;                  // ...
+    xdr_data2_t pitch;                 // ...
+    xdr_data2_t speedN;                // ...
+    xdr_data2_t speedE;                // ...
+    xdr_data2_t speedD;                // ...
+       xdr_data_t  accN;                                  // acceleration N
+       xdr_data_t  accE;                  // acceleration E
+       xdr_data_t  accD;                  // acceleration D
+    xdr_data_t  left_aileron;          // control positions
+    xdr_data_t  right_aileron;         // control positions
+    xdr_data_t  elevator;              // ...
+    xdr_data_t  rudder;                // ...
+//    xdr_data_t  rpms[6];               // RPMs of all of the motors
+    xdr_data_t  rateH;                 // Rate of change of heading
+    xdr_data_t  rateR;                 // roll
+    xdr_data_t  rateP;                 // and pitch
+//     xdr_data_t  dummy;                 // pad message length
+};
+
+// Property message
+class T_PropertyMsg {
+public:
+    char property[MAX_PROPERTY_LEN];   // the property name
+    xdr_data_t  type;                                  // the type
+    xdr_data2_t val;                                   // and value
+//     xdr_data2_t dummy;                                      // pad message length
+       
 };
 
 #endif
index cfaba2db4547d9cffaa1478fa404b0242c027ede..00374ae219b713bec01f69d991320acd927fcfdb 100644 (file)
@@ -5,6 +5,8 @@
 // Written by Duncan McCreanor, started February 2003.
 // duncan.mccreanor@airservicesaustralia.com
 //
+// With additions by Vivian Meazza, January 2006
+//
 // Copyright (C) 2003  Airservices Australia
 // Copyright (C) 2005  Oliver Schroeder
 //
@@ -46,6 +48,7 @@
 
 #include "mpplayer.hxx"
 
+
 #include <stdlib.h>
 #if !(defined(_MSC_VER) || defined(__MINGW32__))
 #   include <netdb.h>
 #include <plib/netSocket.h>
 #include <plib/sg.h>
 
+#include <simgear/math/sg_geodesy.hxx>
+#include <simgear/props/props.hxx>
 #include <simgear/scene/model/modellib.hxx>
 #include <simgear/scene/model/placementtrans.hxx>
 
+#include <AIModel/AIBase.hxx>
+#include <AIModel/AIManager.hxx>
+#include <AIModel/AIMultiplayer.hxx>
 #include <Main/globals.hxx>
-#include <Scenery/scenery.hxx>
-
+//#include <Scenery/scenery.hxx>
 
 // These constants are provided so that the ident command can list file versions.
 const char sMPPLAYER_BID[] = "$Id$";
@@ -76,8 +83,14 @@ MPPlayer::MPPlayer()
 {
     m_Initialised   = false;
     m_LastUpdate    = 0;
+    m_LastUpdate    = 0;
+    m_LastTime      = 0;
+    m_LastUTime     = 0;
+    m_Elapsed       = 0;
+    m_TimeOffset    = 0.0;
     m_Callsign      = "none";
     m_PlayerAddress.set("localhost", 0);
+    m_AIModel = NULL;
 } // MPPlayer::MPPlayer()
 //////////////////////////////////////////////////////////////////////
 
@@ -118,7 +131,7 @@ MPPlayer::Open
         if (!LocalPlayer)
         {
              try {
-                 LoadModel();
+                 LoadAI();
              } catch (...) {
                  SG_LOG( SG_NETWORK, SG_ALERT,
                    "Failed to load remote model '" << ModelName << "'." );
@@ -147,23 +160,86 @@ MPPlayer::Close(void)
     // Remove the model from the game
     if (m_Initialised && !m_LocalPlayer) 
     {
-        // Disconnect the model from the transform,
-        // then the transform from the scene.
-        m_ModelTrans->removeKid(m_Model);
-        globals->get_scenery()->unregister_placement_transform(m_ModelTrans);
-        globals->get_scenery()->get_aircraft_branch()->removeKid( m_ModelTrans);
-        // Flush the model loader so that it erases the model from its list of
-        // models.
-        // globals->get_model_lib()->flush1();
-        // Assume that plib/ssg deletes the model and transform as their
-        // refcounts should be zero.
+        m_Initialised = 0;
+        
+        // get the model manager
+        FGAIManager *aiModelMgr = (FGAIManager *) globals->get_subsystem("ai_model");
+        if (!aiModelMgr) {
+            SG_LOG( SG_NETWORK, SG_ALERT, "MPPlayer::Close - "
+                    << "Cannot find AI model manager!" );
+            return;
+        }
+        
+        // remove it
+        aiModelMgr->destroyObject(m_AIModel->getID());
+        m_AIModel = NULL;
     }
     m_Initialised   = false;
     m_Updated       = false;
     m_LastUpdate    = 0;
+    m_LastUpdate    = 0;
+    m_LastTime      = 0;
+    m_LastUTime     = 0;
+    m_Elapsed       = 0;
+    m_TimeOffset    = 0.0;
     m_Callsign      = "none";
 }
 
+/******************************************************************
+* Name: CheckTime
+* Description: Checks if the time is valid for a position update
+* and perhaps sets the time offset
+******************************************************************/
+bool MPPlayer::CheckTime(int time, int timeusec)
+{
+    double curOffset;
+    
+    // set the offset
+    struct timeval tv;
+    int toff, utoff;
+    gettimeofday(&tv, NULL);
+    
+    // calculate the offset
+    toff = ((int) tv.tv_sec) - time;
+    utoff = ((int) tv.tv_usec) - timeusec;
+    while (utoff < 0) {
+        toff--;
+        utoff += 1000000;
+    }
+    
+    // set it
+    curOffset = ((double)toff) + (((double)utoff) / 1000000);
+        
+    if (m_LastUpdate == 0) {
+        // set the main offset
+        m_TimeOffset = curOffset;
+        m_Elapsed = 0;
+        return true;
+    } else {
+        // check it
+        if (time < m_LastTime ||
+            (time == m_LastTime && timeusec <= m_LastUTime)) {
+            return false;
+        } else {
+            // set the current offset
+            m_LastOffset = curOffset;
+            // calculate the Hz
+            toff = time - m_LastTime;
+            utoff = timeusec - m_LastUTime;
+            while (utoff < 0) {
+                toff--;
+                utoff += 1000000;
+            }
+            m_Elapsed = ((double)toff) + (((double)utoff)/1000000);
+            
+            m_LastTime = time;
+            m_LastUTime = timeusec;
+            
+            return true;
+        }
+    }
+}
+
 /******************************************************************
 * Name: SetPosition
 * Description: Updates position data held for this player and resets
@@ -172,20 +248,133 @@ MPPlayer::Close(void)
 void
 MPPlayer::SetPosition
     (
-    const sgQuat PlayerOrientation,
-    const sgdVec3 PlayerPosition
+        const double lat, const double lon, const double alt,
+        const double heading, const double roll, const double pitch,
+        const double speedN, const double speedE, const double speedD,
+        const double left_aileron, const double right_aileron, const double elevator, const double rudder,
+        //const double rpms[6],
+        const double rateH, const double rateR, const double rateP,
+               const double accN, const double accE, const double accD
     )
 {
+    int toff, utoff;
+    
     // Save the position matrix and update time
     if (m_Initialised)
     {
-        sgdCopyVec3(m_ModelPosition, PlayerPosition);
-        sgCopyVec4(m_ModelOrientation, PlayerOrientation);
+        // calculate acceleration
+        /*if (m_Elapsed > 0) {
+            m_accN = (speedN - m_speedN) / m_Elapsed;
+            m_accE = (speedE - m_speedE) / m_Elapsed;
+            m_accD = (speedD - m_speedD) / m_Elapsed;
+        } else {
+            m_accN = 0;
+            m_accE = 0;
+            m_accD = 0;
+        }*/
+        
+        // store the position
+        m_lat = lat;
+        m_lon = lon;
+        m_alt = alt;
+        m_hdg = heading;
+        m_roll = roll;
+        m_pitch = pitch;
+        m_speedN = speedN;
+        m_speedE = speedE;
+        m_speedD = speedD;
+               m_accN = accN;
+               m_accE = accE;
+               m_accD = accD;
+        m_left_aileron = left_aileron;
+               m_right_aileron = right_aileron;
+        m_elevator = elevator;
+               m_rudder = rudder;
+
+        /*for (int i = 0; i < 6; i++) {
+            m_rpms[i] = rpms[i];
+        }
+        m_rateH = rateH;
+        m_rateR = rateR;
+        m_rateP = rateP;*/
+        
+        if (!m_LocalPlayer) {
+            m_AIModel->setLatitude(m_lat);
+            m_AIModel->setLongitude(m_lon);
+            m_AIModel->setAltitude(m_alt);
+            m_AIModel->setHeading(m_hdg);
+            m_AIModel->setBank(m_roll);
+            m_AIModel->setPitch(m_pitch);
+            m_AIModel->setSpeedN(m_speedN);
+            m_AIModel->setSpeedE(m_speedE);
+            m_AIModel->setSpeedD(m_speedD); 
+            m_AIModel->setAccN(m_accN);
+            m_AIModel->setAccE(m_accE);
+            m_AIModel->setAccD(m_accD);
+            m_AIModel->setRateH(m_rateH);
+            m_AIModel->setRateR(m_rateR);
+            m_AIModel->setRateP(m_rateP);
+                
+            // set properties
+            SGPropertyNode *root = m_AIModel->getProps();
+            root->getNode("surface-positions/left-aileron-pos-norm", true)->setDoubleValue(m_left_aileron);
+                       root->getNode("surface-positions/right-aileron-pos-norm", true)->setDoubleValue(m_right_aileron);
+            root->getNode("surface-positions/elevator-pos-norm", true)->setDoubleValue(m_elevator);
+            root->getNode("surface-positions/rudder-pos-norm", true)->setDoubleValue(m_rudder);
+            /*root->getNode("engines/engine/rpm", true)->setDoubleValue(m_rpms[0]);
+            root->getNode("engines/engine[1]/rpm", true)->setDoubleValue(m_rpms[1]);
+            root->getNode("engines/engine[2]/rpm", true)->setDoubleValue(m_rpms[2]);
+            root->getNode("engines/engine[3]/rpm", true)->setDoubleValue(m_rpms[3]);
+            root->getNode("engines/engine[4]/rpm", true)->setDoubleValue(m_rpms[4]);
+            root->getNode("engines/engine[5]/rpm", true)->setDoubleValue(m_rpms[5]);*/
+                
+            // Adjust by the last offset
+            //cout << "OFFSET: " << (m_LastOffset - m_TimeOffset) << endl;
+            
+                       //m_AIModel->timewarp(m_LastOffset - m_TimeOffset);
+
+                       // set the timestamp for the data update (sim elapsed time (secs))
+                       m_AIModel->setTimeStamp();
+        }
+        
         time(&m_LastUpdate);
+        
         m_Updated = true;
     }
 }
 
+/******************************************************************
+ * Name: SetProperty
+ * Description: Sets a property of this player.
+ ******************************************************************/
+void MPPlayer::SetProperty(string property, SGPropertyNode::Type type, double val)
+{    
+    // get rid of any leading /
+    while (property[0] == '/') property = property.substr(1);
+    
+    // get our root node
+    SGPropertyNode *node = m_AIModel->getProps()->getNode(property.c_str(), true);
+        
+    // set the property
+    switch (type) {
+        case 2:
+            node->setBoolValue((bool) val);
+            break;
+        case 3:
+            node->setIntValue((int) val);
+            break;
+        case 4:
+            node->setLongValue((long) val);
+            break;
+        case 5:
+            node->setFloatValue((float) val);
+            break;
+        case 6:
+        default:
+            node->setDoubleValue(val);
+    }
+}
+
 /******************************************************************
 * Name: Draw
 * Description: Updates the position for the player's model
@@ -202,12 +391,37 @@ MPPlayer::Draw (void)
             // Peform an update if it has changed since the last update
             if (m_Updated)
             {
-                // Transform and update player model
-                sgMat4 orMat;
-                sgMakeIdentMat4(orMat);
-                sgQuatToMatrix(orMat, m_ModelOrientation);
-                m_ModelTrans->setTransform(m_ModelPosition, orMat);
+                /*
+                m_AIModel->setLatitude(m_lat);
+                m_AIModel->setLongitude(m_lon);
+                m_AIModel->setAltitude(m_alt);
+                m_AIModel->setHeading(m_hdg);
+                m_AIModel->setBank(m_roll);
+                m_AIModel->setPitch(m_pitch);
+                m_AIModel->setSpeedN(m_speedN);
+                m_AIModel->setSpeedE(m_speedE);
+                m_AIModel->_setVS_fps(m_speedU*60.0); // it needs input in fpm
+                m_AIModel->setRateH(m_rateH);
+                m_AIModel->setRateR(m_rateR);
+                m_AIModel->setRateP(m_rateP);
+                
+                // set properties
+                SGPropertyNode *root = m_AIModel->getProps();
+                root->getNode("controls/flight/aileron", true)->setDoubleValue(m_aileron);
+                root->getNode("controls/flight/elevator", true)->setDoubleValue(m_elevator);
+                root->getNode("controls/flight/rudder", true)->setDoubleValue(m_rudder);
+                root->getNode("engines/engine/rpm", true)->setDoubleValue(m_rpms[0]);
+                root->getNode("engines/engine[1]/rpm", true)->setDoubleValue(m_rpms[1]);
+                root->getNode("engines/engine[2]/rpm", true)->setDoubleValue(m_rpms[2]);
+                root->getNode("engines/engine[3]/rpm", true)->setDoubleValue(m_rpms[3]);
+                root->getNode("engines/engine[4]/rpm", true)->setDoubleValue(m_rpms[4]);
+                root->getNode("engines/engine[5]/rpm", true)->setDoubleValue(m_rpms[5]);
+                
+                // Adjust by the last offset
+                m_AIModel->update(m_LastOffset - m_TimeOffset);
+                */
                 eResult = PLAYER_DATA_AVAILABLE;
+                
                 // Clear the updated flag so that the position data
                 // is only available if it has changed
                 m_Updated = false;
@@ -243,22 +457,31 @@ MPPlayer::CompareCallsign(const char *Callsign) const
 }
 
 /******************************************************************
-* Name: LoadModel
-* Description: Loads the player's aircraft model.
+ * Name: LoadAI
+ * Description: Loads the AI model into the AI core.
 ******************************************************************/
 void
-MPPlayer::LoadModel (void)
+MPPlayer::LoadAI(void)
 {
-    m_ModelTrans = new ssgPlacementTransform;
-    // Load the model
-    m_Model = globals->get_model_lib()->load_model( globals->get_fg_root(),
-      m_ModelName, globals->get_props(), globals->get_sim_time_sec() );
-    m_Model->clrTraversalMaskBits( SSGTRAV_HOT );
-    // Add model to transform
-    m_ModelTrans->addKid( m_Model );
-    // Place on scene under aircraft branch
-    globals->get_scenery()->get_aircraft_branch()->addKid( m_ModelTrans );
-    globals->get_scenery()->register_placement_transform( m_ModelTrans);
+    // set up the model info
+    FGAIModelEntity aiModel;
+    aiModel.m_type = "aircraft";
+    aiModel.path = m_ModelName;
+    aiModel.acType = "Multiplayer";
+    aiModel.company = m_Callsign;
+   
+    // then get the model manager
+    FGAIManager *aiModelMgr = (FGAIManager *) globals->get_subsystem("ai_model");
+    if (!aiModelMgr) {
+        SG_LOG( SG_NETWORK, SG_ALERT, "MPPlayer::LoadAI - "
+                << "Cannot find AI model manager!" );
+        return;
+    }
+    
+    // then get the model
+    fgSetBool("/sim/freeze/clock", true);
+    m_AIModel = (FGAIMultiplayer *) aiModelMgr->createMultiplayer(&aiModel);
+    fgSetBool("/sim/freeze/clock", false);
 }
 
 /******************************************************************
@@ -272,16 +495,36 @@ MPPlayer::FillPosMsg
     T_PositionMsg *PosMsg
     )
 {
+    struct timeval tv;
+    gettimeofday(&tv, NULL);
+    
     FillMsgHdr(MsgHdr, POS_DATA_ID);
     strncpy(PosMsg->Model, m_ModelName.c_str(), MAX_MODEL_NAME_LEN);
     PosMsg->Model[MAX_MODEL_NAME_LEN - 1] = '\0';
-    PosMsg->PlayerPosition[0] = XDR_encode_double (m_ModelPosition[0]);
-    PosMsg->PlayerPosition[1] = XDR_encode_double (m_ModelPosition[1]);
-    PosMsg->PlayerPosition[2] = XDR_encode_double (m_ModelPosition[2]);
-    PosMsg->PlayerOrientation[0] = XDR_encode_float (m_ModelOrientation[0]);
-    PosMsg->PlayerOrientation[1] = XDR_encode_float (m_ModelOrientation[1]);
-    PosMsg->PlayerOrientation[2] = XDR_encode_float (m_ModelOrientation[2]);
-    PosMsg->PlayerOrientation[3] = XDR_encode_float (m_ModelOrientation[3]);
+    PosMsg->time = XDR_encode_uint32 (tv.tv_sec);
+    PosMsg->timeusec = XDR_encode_uint32 (tv.tv_usec);
+    PosMsg->lat = XDR_encode_double (m_lat);
+    PosMsg->lon = XDR_encode_double (m_lon);
+    PosMsg->alt = XDR_encode_double (m_alt);
+    PosMsg->hdg = XDR_encode_double (m_hdg);
+    PosMsg->roll = XDR_encode_double (m_roll);
+    PosMsg->pitch = XDR_encode_double (m_pitch);
+    PosMsg->speedN = XDR_encode_double (m_speedN);
+    PosMsg->speedE = XDR_encode_double (m_speedE);
+    PosMsg->speedD = XDR_encode_double (m_speedD);
+    PosMsg->left_aileron = XDR_encode_float ((float) m_left_aileron);
+    PosMsg->right_aileron = XDR_encode_float ((float) m_right_aileron);
+    PosMsg->elevator = XDR_encode_float ((float) m_elevator);
+    PosMsg->rudder = XDR_encode_float ((float) m_rudder);
+    /*for (int i = 0; i < 6; i++) {
+        PosMsg->rpms[i] = XDR_encode_float ((float) m_rpms[i]);
+    }*/
+    PosMsg->rateH =  XDR_encode_float ((float) m_rateH);
+    PosMsg->rateR =  XDR_encode_float ((float) m_rateR);
+    PosMsg->rateP =  XDR_encode_float ((float) m_rateP);
+       PosMsg->accN  =  XDR_encode_float ((float) m_accN);
+    PosMsg->accE =  XDR_encode_float ((float) m_accE);
+    PosMsg->accD =  XDR_encode_float ((float) m_accD);
 }
 
 /******************************************************************
@@ -305,6 +548,9 @@ MPPlayer::FillMsgHdr
         case POS_DATA_ID:
             len = sizeof(T_MsgHdr) + sizeof(T_PositionMsg);
             break;
+        case PROP_MSG_ID:
+            len = sizeof(T_MsgHdr) + sizeof(T_PropertyMsg);
+            break;
         default:
             len = sizeof(T_MsgHdr);
             break;
index b2e7fda85eee1640908b91ef2302753e1812170a..c43b6896731c148e426d334be065048cb61e1393 100644 (file)
@@ -44,7 +44,9 @@
 #include <plib/sg.h>
 #include <plib/netSocket.h>
 #include <simgear/io/sg_socket_udp.hxx>
+#include <simgear/props/props.hxx>
 #include <time.h>
+#include <sys/time.h>
 
 #include STL_STRING
 SG_USING_STD(string);
@@ -52,8 +54,7 @@ SG_USING_STD(string);
 // Number of seconds before a player is consider to be lost
 #define TIME_TO_LIVE 10
 
-class ssgEntity;
-class ssgPlacementTransform;
+class FGAIMultiplayer;
 
 class MPPlayer 
 {
@@ -81,11 +82,21 @@ public:
               const string &ModelName, const bool LocalPlayer);
     /** Closes the player connection */
     void Close(void);
+    /** Checks if the time is valid for a position update and perhaps sets the time offset
+     */
+    bool CheckTime(int time, int timeusec);
     /** Sets the positioning matrix held for this player
-    * @param PlayerPosMat4 Matrix for positioning player's aircraft
     */
-    void SetPosition(const sgQuat PlayerOrientation,
-                     const sgdVec3 PlayerPosition);
+    void SetPosition(const double lat, const double lon, const double alt,
+                     const double heading, const double roll, const double pitch,
+                     const double speedN, const double speedE, const double speedD,
+                     const double left_aileron, const double right_aileron, const double elevator, const double rudder,
+                     //const double rpms[6],
+                     const double rateH, const double rateR, const double rateP,
+                                        const double accN, const double accE, const double accD);
+    /** Sets a property for this player
+    */
+    void SetProperty(string property, SGPropertyNode::Type type, double val);
     /** Transform and place model for player
     */
     TPlayerDataState Draw(void);
@@ -109,18 +120,42 @@ public:
     */
     void FillMsgHdr(T_MsgHdr *MsgHdr, const int iMsgId);
 private:
-    void    LoadModel(void);    // Loads the model of the aircraft
+    void    LoadAI(void);       // Loads the plane into the AI core
     bool    m_Initialised;      // True if object is initialised 
-    sgdVec3 m_ModelPosition;    // players global position on earth
-    sgQuat  m_ModelOrientation; // players global orientation
+    
+    double  m_lat;              // location, orientation, etc...
+    double  m_lon;              // ...
+    double  m_alt;              // ...
+    double  m_hdg;              // ...
+    double  m_roll;             // ...
+    double  m_pitch;            // ...
+    double  m_speedN;           // ...
+    double  m_speedE;           // ...
+    double  m_speedD;           // ...
+    double  m_accN;             // ...
+    double  m_accE;             // ...
+    double  m_accD;             // ...
+    double  m_left_aileron;     // ...
+       double  m_right_aileron;     // ...
+    double  m_elevator;         // ...
+    double  m_rudder;           // ...
+    //double  m_rpms[6];          // ...
+    double  m_rateH;            // ...
+    double  m_rateR;            // ...
+    double  m_rateP;            // ...
+       
     time_t  m_LastUpdate;       // last time update data received
+    int     m_LastTime;         // last seconds according to the packet
+    int     m_LastUTime;        // last microseconds according to the packet
+    double  m_Elapsed;          // Elapsed other-side time between responses
+    double  m_TimeOffset;       // the offset to aim for
+    double  m_LastOffset;       // the last offset we got
     bool    m_Updated;          // Set when the player data is updated
     string  m_Callsign;         // players callsign
     bool    m_LocalPlayer;      // true if player is the local player
     string  m_ModelName;        // Aircraft model name for player
-    ssgEntity *m_Model;         // The player's loaded model
     netAddress m_PlayerAddress; // Address information for the player
-    ssgPlacementTransform *m_ModelTrans;    // Model transform
+    FGAIMultiplayer *m_AIModel; // The AI model of this aircraft
 };
 
 #endif
index 6e17075587c630eb69777bb664759253cbadf82c..75c37e71d7c3bae91e02294bb378065b818bd85f 100644 (file)
@@ -5,6 +5,8 @@
 // Written by Duncan McCreanor, started February 2003.
 // duncan.mccreanor@airservicesaustralia.com
 //
+// With minor additions by Vivian Meazza, January 2006
+//
 // Copyright (C) 2003  Airservices Australia
 // Copyright (C) 2005  Oliver Schroeder
 //
@@ -70,6 +72,8 @@ FGMultiplayMgr::FGMultiplayMgr()
     m_RxPort        = 0;
     m_Initialised   = false;
     m_HaveServer    = false;
+
+       send_all_props= false;
 } // FGMultiplayMgr::FGMultiplayMgr()
 //////////////////////////////////////////////////////////////////////
 
@@ -84,6 +88,22 @@ FGMultiplayMgr::~FGMultiplayMgr()
 } // FGMultiplayMgr::~FGMultiplayMgr()
 //////////////////////////////////////////////////////////////////////
 
+//////////////////////////////////////////////////////////////////////
+// Name: getSendAll
+// Description: getter for send_all
+/////////////////////////////////////////////////////////////////////
+bool FGMultiplayMgr::getSendAllProps() {
+       return send_all_props;
+}
+
+//////////////////////////////////////////////////////////////////////
+// Name: setSendAll
+// Description: setter for send_all
+/////////////////////////////////////////////////////////////////////
+void FGMultiplayMgr::setSendAllProps(bool s) {
+       send_all_props = s;
+}
+
 //////////////////////////////////////////////////////////////////////
 //
 //  Initialise object
@@ -160,6 +180,7 @@ FGMultiplayMgr::init (void)
         return (false);
     }
     m_Initialised = true;
+       send_all_props= true;
     return (true);
 } // FGMultiplayMgr::init()
 //////////////////////////////////////////////////////////////////////
@@ -215,8 +236,13 @@ FGMultiplayMgr::Close (void)
 void
 FGMultiplayMgr::SendMyPosition
     (
-    const sgQuat PlayerOrientation,
-    const sgdVec3 PlayerPosition
+        const double lat, const double lon, const double alt,
+        const double heading, const double roll, const double pitch,
+        const double speedN, const double speedE, const double speedD,
+        const double left_aileron, const double right_aileron, const double elevator, const double rudder,
+        //const double rpms[6],
+        const double rateH, const double rateR, const double rateP,
+               const double accN, const double accE, const double accD
     )
 {
     T_MsgHdr        MsgHdr;
@@ -233,15 +259,59 @@ FGMultiplayMgr::SendMyPosition
           "FGMultiplayMgr::SendMyPosition - no server" );
         return;
     }
-    m_LocalPlayer->SetPosition(PlayerOrientation, PlayerPosition);
+    m_LocalPlayer->SetPosition(lat, lon, alt,
+                               heading, roll, pitch,
+                               speedN, speedE, speedD,
+                               left_aileron, right_aileron, elevator, rudder,
+                               //rpms,
+                               rateH, rateR, rateP,
+                                                          accN, accE, accD);
     m_LocalPlayer->FillPosMsg(&MsgHdr, &PosMsg);
     memcpy(Msg, &MsgHdr, sizeof(T_MsgHdr));
     memcpy(Msg + sizeof(T_MsgHdr), &PosMsg, sizeof(T_PositionMsg));
     m_DataSocket->sendto (Msg,
       sizeof(T_MsgHdr) + sizeof(T_PositionMsg), 0, &m_Server);
+       SG_LOG( SG_NETWORK, SG_DEBUG,
+          "FGMultiplayMgr::SendMyPosition" );
+       
 } // FGMultiplayMgr::SendMyPosition()
 //////////////////////////////////////////////////////////////////////
 
+//////////////////////////////////////////////////////////////////////
+//
+//  Description: Sends the property data for the local player.
+//
+//////////////////////////////////////////////////////////////////////
+void FGMultiplayMgr::SendPropMessage (const string &property, SGPropertyNode::Type type, double value)
+       
+       {SG_LOG( SG_NETWORK, SG_INFO,
+          "FGMultiplayMgr::Property: " << property << " Type " << type << " value " << value);
+
+    T_MsgHdr      MsgHdr;
+    T_PropertyMsg PropMsg;
+    unsigned int iNextBlockPosition = 0;
+    char Msg[sizeof(T_MsgHdr) + sizeof(T_PropertyMsg)];
+
+    if ((! m_Initialised) || (! m_HaveServer))
+    {
+        return;
+    }
+    m_LocalPlayer->FillMsgHdr(&MsgHdr, PROP_MSG_ID);
+    
+    strncpy(PropMsg.property, property.c_str(), MAX_PROPERTY_LEN);
+       PropMsg.property[MAX_PROPERTY_LEN-1] = '\0';
+       PropMsg.type = XDR_encode_uint32(type);
+    PropMsg.val = XDR_encode_double(value);
+    SG_LOG( SG_NETWORK, SG_INFO,
+               "FGMultiplayMgr::sending property message: "
+                << PropMsg.property << " " << PropMsg.type << " " << PropMsg.val);
+    
+       memcpy (Msg, &MsgHdr, sizeof(T_MsgHdr));
+    memcpy (Msg + sizeof(T_MsgHdr), &PropMsg, sizeof(T_PropertyMsg));
+    m_DataSocket->sendto (Msg,
+                          sizeof(T_MsgHdr) + sizeof(T_PropertyMsg), 0, &m_Server);
+} // FGMultiplayMgr::SendPropMessage ()
+
 //////////////////////////////////////////////////////////////////////
 //
 //  Name: SendTextMessage
@@ -375,6 +445,9 @@ FGMultiplayMgr::ProcessData (void)
             case POS_DATA_ID:
                 ProcessPosMsg ((char*) & Msg, SenderAddress);
                 break;
+            case PROP_MSG_ID:
+                ProcessPropMsg ((char *) & Msg, SenderAddress);
+                break;
             default:
                 SG_LOG( SG_NETWORK, SG_ALERT,
                   "FGMultiplayMgr::MP_ProcessData - "
@@ -401,27 +474,56 @@ FGMultiplayMgr::ProcessPosMsg
     T_PositionMsg*  PosMsg;     // Pointer to position message in received data
     T_MsgHdr*       MsgHdr;     // Pointer to header in received data
     bool            ActivePlayer; 
-    sgQuat          Orientation;
-    sgdVec3         Position;
+    struct in_addr  PlayerAddress;
+    int             time, timeusec;
+    double          lat, lon, alt;
+    double          hdg, roll, pitch;
+    double          speedN, speedE, speedD;
+    double          left_aileron, right_aileron, elevator, rudder;
+    //double        rpms[6];
+    double          rateH, rateR, rateP;
+    double          accN, accE, accD;
     t_MPClientListIterator CurrentPlayer;
 
     ActivePlayer = false;
     MsgHdr = (T_MsgHdr *)Msg;
-    if (MsgHdr->MsgLen != sizeof(T_MsgHdr) + sizeof(T_PositionMsg))
+    if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + sizeof(T_PositionMsg))
     {
         SG_LOG( SG_NETWORK, SG_ALERT,
           "FGMultiplayMgr::MP_ProcessData - "
           << "Position message received with insufficient data" );
         return;
+    } else if (MsgHdr->MsgLen > sizeof(T_MsgHdr) + sizeof(T_PositionMsg)) {
+        SG_LOG( SG_NETWORK, SG_ALERT,
+                "FGMultiplayMgr::MP_ProcessData - "
+                << "Position message received with more data than I can handle" );
     }
     PosMsg = (T_PositionMsg *)(Msg + sizeof(T_MsgHdr));
-    Position[0] = XDR_decode_double (PosMsg->PlayerPosition[0]);
-    Position[1] = XDR_decode_double (PosMsg->PlayerPosition[1]);
-    Position[2] = XDR_decode_double (PosMsg->PlayerPosition[2]);
-    Orientation[0] = XDR_decode_float (PosMsg->PlayerOrientation[0]);
-    Orientation[1] = XDR_decode_float (PosMsg->PlayerOrientation[1]);
-    Orientation[2] = XDR_decode_float (PosMsg->PlayerOrientation[2]);
-    Orientation[3] = XDR_decode_float (PosMsg->PlayerOrientation[3]);
+    time = XDR_decode_uint32 (PosMsg->time);
+    timeusec = XDR_decode_uint32 (PosMsg->timeusec);
+    lat = XDR_decode_double (PosMsg->lat);
+    lon = XDR_decode_double (PosMsg->lon);
+    alt = XDR_decode_double (PosMsg->alt);
+    hdg = XDR_decode_double (PosMsg->hdg);
+    roll = XDR_decode_double (PosMsg->roll);
+    pitch = XDR_decode_double (PosMsg->pitch);
+    speedN = XDR_decode_double (PosMsg->speedN);
+    speedE = XDR_decode_double (PosMsg->speedE);
+    speedD = XDR_decode_double (PosMsg->speedD);
+    left_aileron = XDR_decode_float (PosMsg->left_aileron);
+    right_aileron = XDR_decode_float (PosMsg->right_aileron);
+    elevator = XDR_decode_float (PosMsg->elevator);
+    rudder = XDR_decode_float (PosMsg->rudder);
+    /*for (int i = 0; i < 6; i++) {
+        rpms[i] = XDR_decode_float (PosMsg->rpms[i]);
+    }*/
+    rateH = XDR_decode_float (PosMsg->rateH);
+    rateR = XDR_decode_float (PosMsg->rateR);
+    rateP = XDR_decode_float (PosMsg->rateP);
+    accN = XDR_decode_float (PosMsg->accN);
+    accE = XDR_decode_float (PosMsg->accE);
+    accD = XDR_decode_float (PosMsg->accD);
+
     //////////////////////////////////////////////////
     //  Check if the player is already in the game 
     //  by using the Callsign
@@ -432,8 +534,16 @@ FGMultiplayMgr::ProcessPosMsg
     {
         if ((*CurrentPlayer)->CompareCallsign(MsgHdr->Callsign))
         {
-            // Player found. Update the data for the player.
-            (*CurrentPlayer)->SetPosition(Orientation, Position);
+            // Player found. Update the data for the player if the timestamp is OK
+            if ((*CurrentPlayer)->CheckTime(time, timeusec))
+                (*CurrentPlayer)->SetPosition(lat, lon, alt,
+                                              hdg, roll, pitch,
+                                              speedN, speedE, speedD,
+                                              left_aileron, right_aileron, elevator, rudder,
+                                              //rpms,
+                                              rateH, rateR, rateP,
+                                                                                         accN, accE, accD
+                                                                                         );
             ActivePlayer = true;
         }
     } // for (...)
@@ -448,8 +558,19 @@ FGMultiplayMgr::ProcessPosMsg
     NewPlayer = new MPPlayer;
     NewPlayer->Open(SenderAddress.getHost(), MsgHdr->ReplyPort,
         MsgHdr->Callsign, PosMsg->Model, false);
-    NewPlayer->SetPosition(Orientation, Position);
+    if (NewPlayer->CheckTime(time, timeusec))
+        NewPlayer->SetPosition(lat, lon, alt,
+                               hdg, roll, pitch,
+                               speedN, speedE, speedD,
+                               left_aileron, right_aileron, elevator, rudder,
+                               //rpms,
+                               rateH, rateR, rateP,
+                                                          accN, accE, accD);
     m_MPClientList.push_back (NewPlayer);
+
+       // if we have a new player then we need to send all our properties
+       send_all_props = true;
+
 } // FGMultiplayMgr::ProcessPosMsg()
 //////////////////////////////////////////////////////////////////////
 
@@ -470,19 +591,77 @@ FGMultiplayMgr::ProcessChatMsg
     T_MsgHdr*   MsgHdr;     // Pointer to header in received data
 
     MsgHdr = (T_MsgHdr *)Msg;
-    if (MsgHdr->MsgLen != sizeof(T_MsgHdr) + sizeof(T_ChatMsg))
+    if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + 1)
     {
         SG_LOG( SG_NETWORK, SG_ALERT,
           "FGMultiplayMgr::MP_ProcessData - "
           << "Chat message received with insufficient data" );
         return;
     }
+    
+    char *MsgBuf = new char[MsgHdr->MsgLen - sizeof(T_MsgHdr)];
+    strncpy(MsgBuf, ((T_ChatMsg *)(Msg + sizeof(T_MsgHdr)))->Text, MsgHdr->MsgLen - sizeof(T_MsgHdr));
+    MsgBuf[MsgHdr->MsgLen - sizeof(T_MsgHdr) - 1] = '\0';
+    
     ChatMsg = (T_ChatMsg *)(Msg + sizeof(T_MsgHdr));
     SG_LOG ( SG_NETWORK, SG_ALERT, 
-      "Chat [" << MsgHdr->Callsign << "]" << " " << ChatMsg->Text << endl);
+      "Chat [" << MsgHdr->Callsign << "]" << " " << MsgBuf << endl);
+    delete [] MsgBuf;
 } // FGMultiplayMgr::ProcessChatMsg ()
 //////////////////////////////////////////////////////////////////////
 
+//////////////////////////////////////////////////////////////////////
+//
+//  handle a property message
+//
+//////////////////////////////////////////////////////////////////////
+void FGMultiplayMgr::ProcessPropMsg ( const char *Msg, netAddress & SenderAddress )
+{
+    T_PropertyMsg* PropMsg; // Pointer to the message itself
+    T_MsgHdr*      MsgHdr;  // Pointer to the message header
+    t_MPClientListIterator CurrentPlayer;
+    
+    MsgHdr = (T_MsgHdr *) Msg;
+       
+       if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + sizeof(T_PropertyMsg)) {
+        SG_LOG( SG_NETWORK, SG_ALERT,
+                "FGMultiplayMgr::MP_ProcessData - "
+                << "Properties message received with insufficient data" );
+               return;
+       } else if (MsgHdr->MsgLen > sizeof(T_MsgHdr) + sizeof(T_PropertyMsg)) {
+        SG_LOG( SG_NETWORK, SG_ALERT,
+                "FGMultiplayMgr::MP_ProcessData - "
+                << "Properties message received with more data than I know how to handle" );
+               return;
+       }
+    
+    PropMsg = (T_PropertyMsg *)(Msg + sizeof(T_MsgHdr));
+    
+    //////////////////////////////////////////////////
+    //  Check if the player is already in the game 
+    //  by using the Callsign, but don't activate
+    //  new players (they need to send a position
+    //  message)
+    //////////////////////////////////////////////////
+    for (CurrentPlayer  = m_MPClientList.begin ();
+         CurrentPlayer != m_MPClientList.end ();
+         CurrentPlayer++)
+    {
+        if ((*CurrentPlayer)->CompareCallsign(MsgHdr->Callsign))
+        {
+            // Player found. Update the data for the player.
+            (*CurrentPlayer)->SetProperty(PropMsg->property,
+                                          (SGPropertyNode::Type) XDR_decode_uint32(PropMsg->type),
+                                          XDR_decode_double(PropMsg->val));
+                       SG_LOG( SG_NETWORK, SG_INFO,
+                "FGMultiplayMgr::MP_ProcessData - "
+                << PropMsg->property
+                << (SGPropertyNode::Type) XDR_decode_uint32(PropMsg->type)
+                               << XDR_decode_double(PropMsg->val) );
+        }
+       } // for (...)
+}
+
 //////////////////////////////////////////////////////////////////////
 //
 //  For each active player, tell the player object
index 63add6b7702a395ab94170d0d93c30b87c42832a..857557cfd1b7ec7ce9a09ea4ceb172ae8faa66f3 100644 (file)
@@ -44,6 +44,7 @@ SG_USING_STD(string);
 SG_USING_STD(vector);
 
 #include <simgear/compiler.h>
+#include <simgear/props/props.hxx>
 #include <plib/netSocket.h>
 #include <Main/globals.hxx>
 
@@ -59,14 +60,28 @@ public:
     bool init(void);
     void Close(void);
     // transmitter
-    void SendMyPosition (const sgQuat PlayerOrientation, 
-                         const sgdVec3 PlayerPosition);
+    void SendMyPosition (const double lat, const double lon, const double alt,
+                         const double heading, const double roll, const double pitch,
+                         const double speedN, const double speedE, const double speedD,
+                         const double left_aileron, const double right_aileron, const double elevator, const double rudder,
+                         //const double rpms[6],
+                         const double rateH, const double rateR, const double rateP,
+                                                const double accN, const double accE, const double accD
+                                                );
+    void SendPropMessage (const string &property, SGPropertyNode::Type type, double value);
     void SendTextMessage (const string &sMsgText) const;
     // receiver
     void ProcessData(void);
     void ProcessPosMsg ( const char *Msg, netAddress & SenderAddress );
     void ProcessChatMsg ( const char *Msg, netAddress & SenderAddress );
+    void ProcessPropMsg ( const char *Msg, netAddress & SenderAddress );
     void Update(void);
+
+       /* getters/setters */
+       bool getSendAllProps();
+       void setSendAllProps(bool s);
+       bool send_all_props;
+
 private:
     typedef vector<MPPlayer*>           t_MPClientList;
     typedef t_MPClientList::iterator    t_MPClientListIterator;
index ebf511f88554db75b784ee74f36c64724d42efa8..3511f73f1e18f71c936d5021fe434adc154cc0f8 100644 (file)
@@ -3,6 +3,8 @@
 // Written by Diarmuid Tyson, started February 2003.
 // diarmuid.tyson@airservicesaustralia.com
 //
+// With addtions by Vivian Meazza, January 2006
+//
 // Copyright (C) 2003  Airservices Australia
 //
 // This program is free software; you can redistribute it and/or
@@ -29,6 +31,8 @@
 #include STL_STRING
 
 #include <iostream>
+#include <map>
+#include <string>
 
 #include <simgear/debug/logstream.hxx>
 #include <simgear/scene/model/placement.hxx>
@@ -53,22 +57,123 @@ const char sFG_MULTIPLAY_HID[] = FG_MULTIPLAY_HID;
 ******************************************************************/
 FGMultiplay::FGMultiplay (const string &dir, const int rate, const string &host, const int port) {
 
-  set_hz(rate);
+    last_time = 0;
+    last_speedN = last_speedE = last_speedD = 0;
+    calcaccN = calcaccE = calcaccD = 0;
+    set_hz(rate);
 
-  set_direction(dir);
+    set_direction(dir);
 
-  if (get_direction() == SG_IO_IN) {
+    if (get_direction() == SG_IO_IN) {
 
-    fgSetInt("/sim/multiplay/rxport", port);
-    fgSetString("/sim/multiplay/rxhost", host.c_str());
+        fgSetInt("/sim/multiplay/rxport", port);
+        fgSetString("/sim/multiplay/rxhost", host.c_str());
 
-  } else if (get_direction() == SG_IO_OUT) {
+    } else if (get_direction() == SG_IO_OUT) {
 
-    fgSetInt("/sim/multiplay/txport", port);
-    fgSetString("/sim/multiplay/txhost", host.c_str());
+        fgSetInt("/sim/multiplay/txport", port);
+        fgSetString("/sim/multiplay/txhost", host.c_str());
 
-  }
+    }
+
+    lat_n = fgGetNode("/position/latitude-deg", true);
+    lon_n = fgGetNode("/position/longitude-deg", true);
+    alt_n = fgGetNode("/position/altitude-ft", true);
+    heading_n = fgGetNode("/orientation/heading-deg", true);
+    roll_n = fgGetNode("/orientation/roll-deg", true);
+    pitch_n = fgGetNode("/orientation/pitch-deg", true);
+    speedN_n = fgGetNode("/velocities/speed-north-fps", true);
+    speedE_n = fgGetNode("/velocities/speed-east-fps", true);
+    speedD_n = fgGetNode("/velocities/speed-down-fps", true);
+    left_aileron_n = fgGetNode("/surface-positions/left-aileron-pos-norm", true);
+    right_aileron_n = fgGetNode("/surface-positions/right-aileron-pos-norm", true);
+    elevator_n = fgGetNode("/surface-positions/elevator-pos-norm", true);
+    rudder_n = fgGetNode("/surface-positions/rudder-pos-norm", true);
+    /*rpms_n[0] = fgGetNode("/engines/engine/rpm", true);
+    rpms_n[1] = fgGetNode("/engines/engine[1]/rpm", true);
+    rpms_n[2] = fgGetNode("/engines/engine[2]/rpm", true);
+    rpms_n[3] = fgGetNode("/engines/engine[3]/rpm", true);
+    rpms_n[4] = fgGetNode("/engines/engine[4]/rpm", true);
+    rpms_n[5] = fgGetNode("/engines/engine[5]/rpm", true);*/
+    rateH_n = fgGetNode("/orientation/yaw-rate-degps", true);
+    rateR_n = fgGetNode("/orientation/roll-rate-degps", true);
+    rateP_n = fgGetNode("/orientation/pitch-rate-degps", true);
+
+    SGPropertyNode_ptr n = fgGetNode("/controls/flight/slats",true);
+    _node_cache *c = new _node_cache( n->getDoubleValue(), n );
+    props["controls/flight/slats"] = c;
+
+    n = fgGetNode("/controls/flight/speedbrake", true);
+    c = new _node_cache( n->getDoubleValue(), n );
+    props["controls/flight/speedbrake"] = c;
+
+    n = fgGetNode("/controls/flight/spoilers", true);
+    c = new _node_cache( n->getDoubleValue(), n );
+    props["controls/flight/spoilers"] = c;
+
+    n = fgGetNode("/controls/gear/gear-down", true);
+    c = new _node_cache( n->getDoubleValue(), n );
+    props["controls/gear/gear-down"] = c;
+
+    n = fgGetNode("/controls/lighting/nav-lights", true);
+    c = new _node_cache( n->getDoubleValue(), n );
+    props["controls/lighting/nav-lights"] = c;
+
+    n = fgGetNode("/surface-positions/flap-pos-norm", true);
+    c = new _node_cache( n->getDoubleValue(), n );
+    props["surface-positions/flap-pos-norm"] = c;
+
+    n = fgGetNode("/surface-positions/speedbrake-pos-norm", true);
+    c = new _node_cache( n->getDoubleValue(), n );
+    props["surface-positions/speedbrake-pos-norm"] = c;
+
+    for (int i = 0; i < 6; i++)
+    {
+        char *s = new char[32];
+
+        snprintf(s, 32, "engines/engine[%i]/n1", i);
+        n = fgGetNode(s, true);
+        c = new _node_cache( n->getDoubleValue(), n );
+        props["s"] = c;
+
+        snprintf(s, 32, "engines/engine[%i]/n2", i);
+        n = fgGetNode(s, true);
+        c = new _node_cache( n->getDoubleValue(), n );
+        props[s] = c;
+
+        snprintf(s, 32, "engines/engine[%i]/rpm", i);
+        n = fgGetNode(s, true);
+        c = new _node_cache( n->getDoubleValue(), n );
+        props[s] = c;
+
+        delete [] s;
+    }
 
+    for (int j = 0; j < 5; j++)
+    {
+        char *s = new char[32];
+    
+        snprintf(s, 32, "gear/gear[%i]/compression-norm", j);
+        n = fgGetNode(s, true);
+        c = new _node_cache( n->getDoubleValue(), n );
+        props["s"] = c;
+
+        snprintf(s, 32, "gear/gear[%i]/position-norm", j);
+        n = fgGetNode(s, true);
+        c = new _node_cache( n->getDoubleValue(), n );
+        props[s] = c;
+#if 0
+        snprintf(s, 32, "gear/gear[%i]/rollspeed-ms", j);
+        n = fgGetNode(s, true);
+        c = new _node_cache( n->getDoubleValue(), n );
+        props[s] = c;
+#endif
+        delete [] s;
+    }
+
+    n = fgGetNode("gear/tailhook/position-norm", true);
+    c = new _node_cache( n->getDoubleValue(), n );
+    props["gear/tailhook/position-norm"] = c;
 }
 
 
@@ -77,6 +182,7 @@ FGMultiplay::FGMultiplay (const string &dir, const int rate, const string &host,
 * Description: Destructor.
 ******************************************************************/
 FGMultiplay::~FGMultiplay () {
+    props.clear();
 }
 
 
@@ -87,9 +193,9 @@ FGMultiplay::~FGMultiplay () {
 bool FGMultiplay::open() {
 
     if ( is_enabled() ) {
-       SG_LOG( SG_IO, SG_ALERT, "This shouldn't happen, but the channel "
-               << "is already in use, ignoring" );
-       return false;
+    SG_LOG( SG_IO, SG_ALERT, "This shouldn't happen, but the channel "
+        << "is already in use, ignoring" );
+    return false;
     }
 
     set_enabled(true);
@@ -111,17 +217,74 @@ bool FGMultiplay::process() {
 
   } else if (get_direction() == SG_IO_OUT) {
 
-    sgMat4 posTrans;
-    globals->get_aircraft_model()->get3DModel()->getTransform()->getTransform(posTrans);
-    Point3D center = globals->get_scenery()->get_center();
-    sgdVec3 PlayerPosition;
-    sgdSetVec3(PlayerPosition, posTrans[3][0] + center[0],
-               posTrans[3][1] + center[1], posTrans[3][2] + center[2]);
-    sgQuat PlayerOrientation;
-    sgMatrixToQuat(PlayerOrientation, posTrans);
+    double accN, accE, accD;
+    string fdm = fgGetString("/sim/flight-model");
+
+    if(fdm == "jsb"){
+        calcAcc(speedN_n->getDoubleValue(),
+                speedE_n->getDoubleValue(),
+                speedD_n->getDoubleValue());
+        accN = calcaccN;
+        accE = calcaccE;
+        accD = calcaccD;
+    }else{
+        SG_LOG(SG_GENERAL, SG_DEBUG," not doing acc calc" << fdm);
+        accN = fgGetDouble("/accelerations/ned/north-accel-fps_sec");
+        accE = fgGetDouble("/accelerations/ned/east-accel-fps_sec");
+        accD = fgGetDouble("/accelerations/ned/down-accel-fps_sec");
+    }
 
-    globals->get_multiplayer_mgr()->SendMyPosition(PlayerOrientation, PlayerPosition);
+    globals->get_multiplayer_mgr()->SendMyPosition(
+                                     lat_n->getDoubleValue(),
+                                     lon_n->getDoubleValue(),
+                                     alt_n->getDoubleValue(),
+                                     heading_n->getDoubleValue(),
+                                     roll_n->getDoubleValue(),
+                                     pitch_n->getDoubleValue(),
+                                     speedN_n->getDoubleValue(),
+                                     speedE_n->getDoubleValue(),
+                                     speedD_n->getDoubleValue(),
+                                     left_aileron_n->getDoubleValue(),
+                                     right_aileron_n->getDoubleValue(),
+                                     elevator_n->getDoubleValue(),
+                                     rudder_n->getDoubleValue(),
+                                     rateH_n->getDoubleValue(),
+                                     rateR_n->getDoubleValue(),
+                                     rateP_n->getDoubleValue(),
+                                     accN, accE, accD);
+    
+    // check for changes
+    for (propit = props.begin(); propit != props.end(); propit++)
+    {
+      double val = propit->second->val;
+      double curr_val = propit->second->node->getDoubleValue();
+      if (curr_val < val * 0.99 || curr_val > val * 1.01 )
+      {
+        SGPropertyNode::Type type = propit->second->node->getType();
+        propit->second->val = val = curr_val;
+        globals->get_multiplayer_mgr()->SendPropMessage(propit->first, type, val);
+        //cout << "Prop " << propit->first <<" type " << type << " val " << val << endl;
+      } else {
+          //  cout << "no change" << endl;
+      }
+    }
 
+    // send all properties when necessary
+    // FGMultiplayMgr::getSendAllProps();
+    bool send_all = globals->get_multiplayer_mgr()->getSendAllProps();
+    //cout << "send_all in " << send;
+    if (send_all){
+        SG_LOG( SG_NETWORK, SG_ALERT,
+          "FGMultiplay::sending ALL property messages" );
+          for (propit = props.begin(); propit != props.end(); propit++) {
+              SGPropertyNode::Type type = propit->second->node->getType();
+              double val = propit->second->val;
+              globals->get_multiplayer_mgr()->SendPropMessage(propit->first, type, val);
+          }
+        send_all = false;
+        globals->get_multiplayer_mgr()->setSendAllProps(send_all);
+    }
+    //cout << " send_all out " << s << endl;
   }
 
     return true;
@@ -148,3 +311,39 @@ bool FGMultiplay::close() {
     return true;
 }
 
+/******************************************************************
+ * Name: CalcAcc
+ * Description: Calculate accelerations given speedN, speedE, speedD
+ ******************************************************************/
+void FGMultiplay::calcAcc(double speedN, double speedE, double speedD)
+{
+    double time, dt;                        //secs
+    /*double accN, accE, accD;    */            //fps2
+
+    dt = 0;
+
+    time = fgGetDouble("/sim/time/elapsed-sec");
+
+    dt = time-last_time;
+    
+    SG_LOG(SG_GENERAL, SG_DEBUG," doing acc calc"
+    <<"time: "<< time << " last " << last_time << " dt " << dt );
+                                
+    //calculate the accelerations  
+    calcaccN = (speedN - last_speedN)/dt;
+    calcaccE = (speedE - last_speedE)/dt;
+    calcaccD = (speedD - last_speedD)/dt;
+
+    //set the properties
+    /*fgSetDouble("/accelerations/ned/north-accel-fps_sec",accN);
+    fgSetDouble("/accelerations/ned/east-accel-fps_sec",accE);
+    fgSetDouble("/accelerations/ned/down-accel-fps_sec",accN);*/
+    
+    //save the values
+    last_time = time;
+    last_speedN = speedN;
+    last_speedE = speedE;
+    last_speedD = speedD;
+    
+}// end calcAcc
+
index 2b673e092422a450b5cd3603d097ef563d0d5d69..a36cd38272e25479b4279914754f1ade93c17f39 100644 (file)
@@ -3,6 +3,8 @@
 // Written by Diarmuid Tyson, started February 2003.
 // diarmuid.tyson@airservicesaustralia.com
 //
+// With additions by Vivian Meazza, January 2006
+//
 // Copyright (C) 2003  Airservices Australia
 //
 // This program is free software; you can redistribute it and/or
@@ -56,6 +58,8 @@ SG_USING_STD(string);
 *
 ******************************************************************/
 
+#include <simgear/props/props.hxx>
+
 class FGMultiplay : public FGProtocol {
 public:
 
@@ -65,21 +69,42 @@ public:
     /** Destructor. */
     ~FGMultiplay ();
 
-    /** Enables the FGMultiplay object
-    */
+    /** Enables the FGMultiplay object. */
     bool open();
 
-    /** Tells the multiplayer_mgr to send/receive data.
-    */
+    /** Tells the multiplayer_mgr to send/receive data. */
     bool process();
 
-    /** Closes the multiplayer_mgr.
-    */
+    /** Closes the multiplayer_mgr. */
     bool close();
 
+    
 private:
-
+    struct _node_cache {
+        double val;
+        SGPropertyNode_ptr node;
+        _node_cache(double v, SGPropertyNode_ptr n) {
+           val = v; node = n;
+        };
+    };
+
+    /** calculate accelerations
+    */
+    void calcAcc(double speedN, double speedE, double speedD);
+
+    double last_time ;                                //sec
+    double last_speedN, last_speedE, last_speedD;     //fps
+    double calcaccN, calcaccE, calcaccD;              //fps2
+
+    SGPropertyNode *lat_n, *lon_n, *alt_n;
+    SGPropertyNode *heading_n, *pitch_n, *roll_n;
+    SGPropertyNode *speedN_n, *speedE_n, *speedD_n;
+    SGPropertyNode *left_aileron_n, *right_aileron_n;
+    SGPropertyNode *elevator_n, *rudder_n;
+    // SGPropertyNode *rpms[5];
+    SGPropertyNode *rateH_n, *rateR_n, *rateP_n;
+
+    map<string,struct _node_cache*> props;
+    map<string,struct _node_cache*>::iterator propit;
 };
-
-
 #endif // _FG_MULTIPLAY_HXX