#include "bosses.h"
+// this is used exclusively by the bosses
+Boss *self;
+
void tankBossLevel()
{
if (player.health < 1)
extern Entity player;
extern Entity defItem[MAX_ITEMS];
-
-// this is used exclusively by the bosses
-Boss *self;
#include "cutscene.h"
+List sceneList;
+
void createSceneList()
{
char sceneLine[1024] = "";
extern Graphics graphics;
extern Game game;
-
-List sceneList;
#include <locale.h>
+Audio audio;
+Config config;
+Engine engine;
+Game game;
+GameData gameData;
+Graphics graphics;
+Map map;
+ReplayData replayData;
+MedalServer medalServer;
+
+Entity defEnemy[MAX_ENEMIES];
+Entity defItem[MAX_ITEMS];
+Entity player;
+Weapon weapon[MAX_WEAPONS];
+
void showVersion()
{
printf(_(
extern void easyGameFinished();
extern void presentPlayerMedal(const char *tname);
-
-Audio audio;
-Config config;
-Engine engine;
-Game game;
-GameData gameData;
-Graphics graphics;
-Map map;
-ReplayData replayData;
-MedalServer medalServer;
-
-Entity defEnemy[MAX_ENEMIES];
-Entity defItem[MAX_ITEMS];
-Entity player;
-Weapon weapon[MAX_WEAPONS];
#include "mapEditor.h"
+String *stringHead = new String;
+String *stringTail = stringHead;
+
+Audio audio;
+Engine engine;
+Game game;
+GameData gameData;
+Graphics graphics;
+Map map;
+
+Entity defEnemy[MAX_ENEMIES];
+Entity defItem[MAX_ITEMS];
+Entity player;
+Weapon weapon[MAX_WEAPONS];
+
MedalServer medalServer;
Config config;
ReplayData replayData;
}
};
-
-String *stringHead = new String;
-String *stringTail = stringHead;
-
-Audio audio;
-Engine engine;
-Game game;
-GameData gameData;
-Graphics graphics;
-Map map;
-
-Entity defEnemy[MAX_ENEMIES];
-Entity defItem[MAX_ITEMS];
-Entity player;
-Weapon weapon[MAX_WEAPONS];