*/
public function ifNodeHasAnnounced () {
// Debug message
- /* DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('NODE[' . __LINE__ . ']: ifNodeHasAnnounced(): state=' . $this->getStateInstance()->getStateName());
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('NODE[' . __LINE__ . ']: ifNodeHasAnnounced(): state=' . $this->getStateInstance()->getStateName());
// Simply check the state of this node
$hasAnnounced = ($this->getStateInstance() instanceof NodeAnnouncedState);
// Debug message
- /* DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('NODE[' . __LINE__ . ']: ifNodeHasAnnounced(): hasAnnounced=' . intval($hasAnnounced));
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('NODE[' . __LINE__ . ']: ifNodeHasAnnounced(): hasAnnounced=' . intval($hasAnnounced));
// Return it
return $hasAnnounced;
*/
public function ifNodeHasAnnouncementCompleted () {
// Debug message
- /* DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('NODE[' . __LINE__ . ']: ifNodeHasAnnouncementCompleted(): state=' . $this->getStateInstance()->getStateName());
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('NODE[' . __LINE__ . ']: ifNodeHasAnnouncementCompleted(): state=' . $this->getStateInstance()->getStateName());
// Simply check the state of this node
$hasAnnouncementCompleted = ($this->getStateInstance() instanceof NodeAnnouncementCompletedState);
// Debug message
- /* DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('NODE[' . __LINE__ . ']: ifNodeHasAnnouncementCompleted(): hasAnnouncementCompleted=' . intval($hasAnnouncementCompleted));
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('NODE[' . __LINE__ . ']: ifNodeHasAnnouncementCompleted(): hasAnnouncementCompleted=' . intval($hasAnnouncementCompleted));
// Return it
return $hasAnnouncementCompleted;