--- /dev/null
+Origin of sfx / samples used in blobwars
+----------------------------------------
+
+Note all samples have been made mono
+
+From other games:
+-----------------
+
+From bzflag, LGPLv2.1:
+pop1.wav bzflag/pop.wav
+
+From freedoom, BSD:
+weaponPickup.wav freedoom/sounds/dswpnup.wav
+death1.wav freedoom/sounds/dspodth1.wav
+death2.wav freedoom/sounds/dspodth2.wav
+death3.wav freedoom/sounds/dspodth3.wav
+galdovSplit.wav freedoom/sounds/dstelept.wav
+
+From nexuiz, GPLv2:
+machinegun.wav nexuiz-20091001/sound/weapons/uzi_fire.ogg
+ (begin copy pasted 3x, end removed)
+plasma.wav nexuiz-20091001/sound/weapons/hook_fire.ogg
+ (silence at the end removed)
+rocket.wav nexuiz-20091001/sound/weapons/rocket_fire.ogg
+ (slightly (15%) sped up)
+teleport1.wav nexuiz-20091001/sound/misc/teleport.ogg
+
+From openarena, GPLv2:
+menu.wav baseoa/sound/misc/menu1.wav
+select.wav baseoa/sound/items/m_health.wav
+pistol.wav baseoa/sound/weapons/machinegun/machgf1b.wav
+ (made 1.0 db louder with clipping in audacity)
+switch.wav baseoa/sound/movers/switches/butn2.wav
+
+From openquartz, GPLv2:
+rico2.wav pak0/sound/weapons/ric2.wav
+teleport2.wav pak0/sound/misc/r_tele3.wav
+teleport3.wav pak0/sound/misc/r_tele4.wav
+waterOut.wav pak0/sound/misc/outwater.wav
+ (shortened)
+
+From scorched3d, GPLv2:
+laser.wav data/wav/shoot/laser1.wav
+
+From supertux, GPLv2:
+item.wav supertux2/sounds/lifeup.wav
+ (somewhat shortened)
+
+From wordwarvi, CC AT SA unported 3.0, By: Stephen M. Cameron
+clang.wav clang.ogg
+electricity1.wav tesla_tower.ogg
+stoneBreak.wav bombexplosion.ogg
+
+
+From sounds websites with good licenses:
+----------------------------------------
+
+From pdsounds.org, public domain:
+drowning.wav http://www.pdsounds.org/sounds/water_bubbles_chortling
+ (small part in the middle cut out + short fade out)
+gulp.wav http://www.pdsounds.org/sounds/swallowing_gulp
+
+From http://simplythebest.net/sounds, public domain:
+rico1.wav http://simplythebest.net/sounds/MP3/sound_effects_MP3/sound_effect_MP3_files/bullet_ricochet.zip
+ (with explosion at the start removed)
+
+From soundbible.com, CC AT 3.0, Recorded by amanda:
+lava.wav http://soundbible.com/1571-Fishtank-Bubbles-2.html
+ (piece from the middle, with the speed slowed)
+
+From soundbible.com, CC AT 3.0, Recorded by Caroline Ford:
+grenadeBounce.wav http://soundbible.com/947-Metal-Bang.html
+
+From soundbible.com, CC AT 3.0, Recorded by BlastwaveFx.com:
+doorLocked.wav http://soundbible.com/559-Chain-Dropped.html
+ (with silence at the end removed)
+
+From soundbible.com, CC AT 3.0, Recorded by Mike Koenig:
+blizzard.wav http://soundbible.com/1062-Tornado.html
+cheer.wav http://soundbible.com/989-10-Second-Applause.html
+clock.wav http://soundbible.com/187-IM-Reply-Computer.html
+ (with silence at the end removed)
+doorOpened.wav http://soundbible.com/1354-Opening-Casket.html
+electricity2.wav http://soundbible.com/1107-Electricity.html
+electricity3.wav http://soundbible.com/1308-Fizzle.html
+ (middle piece copy and pasted a bit)
+elecDeath3.wav http://soundbible.com/1610-Power-Failure.html
+ (middle piece shortened considerably)
+fireCrackle.wav http://soundbible.com/1356-Flame-Arrow.html
+fireball.wav http://soundbible.com/1348-Large-Fireball.html
+floodedTunnel.wav http://soundbible.com/380-Spooky-Water-Drops.html
+galdovDie.wav http://soundbible.com/1042-Zombie-Long-Death.html
+galdovPain.wav http://soundbible.com/1033-Zombie-In-Pain.html
+punch.wav http://soundbible.com/992-Right-Cross.html
+rain.wav http://soundbible.com/1158-Rain.html
+ (2.5 seconds near the end)
+spike.wav http://soundbible.com/1479-Splitting-Wood.html
+ (second chop only)
+splat.wav http://soundbible.com/1081-Splat-And-Squirt.html
+switch1.wav http://soundbible.com/772-Button.html
+switch2.wav http://soundbible.com/893-Button-Click.html
+throw.wav http://soundbible.com/1622-Spear-Throw.html
+ (made louder)
+
+From soundbible.com, public domain:
+blizzard2.wav http://soundbible.com/1247-Wind.html
+droidFreakOut.wav http://soundbible.com/1361-Dying-Robot.html
+ (with high pitch beep in middle removed)
+eat.wav http://soundbible.com/1394-Dragon-Bite.html
+
+
+From misc. sources (with good licenses):
+----------------------------------------
+
+From olpc-sound-samples-v2, CC AT 3.0:
+computer.wav Berklee44v7/computer_mania2.wav
+doorOpen.wav Berklee44v10/door_hangar1.wav
+tankBeam.wav Berklee44v13/synth_laser4.wav
+tankBeamFire.wav Berklee44v13/laser_2.wav
+waterIn.wav Berklee44v10/water_plunge1.wav
+ (only the first part)
+
+Made by Hans de Goede, CC AT 3.0:
+droid1.wav Made in sfxr, can be opened in sfxr by opening droid1.sfxr
+droid2.wav Made in sfxr, can be opened in sfxr by opening droid2.sfxr
+elecDeath1.wav explo1.sfxr + last part of
+ http://soundbible.com/1276-Robot-Computing.html
+ By: Mike Koenig
+elecDeath2.wav explo1.sfxr + a part of Berklee44v13/synth_computer_fax3.wav
+Note: The sfxr files were made with sfxr on a x86_64 machine and the .sfxr
+format is likely arch dependent.
+
+Unmodified from original blobwars:
+Lock And Load!!! Short voice sample from move, fair use
+
+Copies of other sound effects
+droidChangeFreq.wav Copy of droid1.wav (just like with the original sounds)
+
+
+Possible alternative replacement sounds:
+----------------------------------------
+
+blizzard.wav OLPC: GabrielPulido44/kind_ofwind.wav
+blizzard.wav baseoa/sounds/world/wind[12].wav
+blizzard.wav baseoa/sounds/world/demonwind01.wav
+computer.wav OLPC: Berklee44v13/synth_computer_fax[34].wav
+computer.wav http://soundbible.com/1276-Robot-Computing.html
+doorLocked.wav OLPC: Berklee44v10/locker3.wav, Berklee44v8/locker1.wav
+eat.wav OLPC: Berklee44v10/eating_chips_[23].wav
+floodedTunnel.wav OLPC: tam44all/waterdroplet.wav, LouCohen44/miscWater.wav,
+floodedTunnel.wav OLPC: Berklee44v10/waterpump_electric[23].wav
+lava.wav: OLPC: JeanLucCohen44/texture_Bubbles_coffee_bubbles_3.wav
+pistol.wav freedoom/sounds/dspistol.wav
+rico1.wav openquartz-pak0/sound/weapons/ric1.wav
+splat.wav http://soundbible.com/1079-Bir-Poop-Splat.html
+splat.wav baseoa/sound/le/splat5.wav