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--- /dev/null
+For scripts, except templates and compileable templates see COPYING.software.
+
+For documents see COPYING.documents.
--- /dev/null
+ GNU Free Documentation License
+ Version 1.2, November 2002
+
+
+ Copyright (C) 2000,2001,2002 Free Software Foundation, Inc.
+ 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+
+0. PREAMBLE
+
+The purpose of this License is to make a manual, textbook, or other
+functional and useful document "free" in the sense of freedom: to
+assure everyone the effective freedom to copy and redistribute it,
+with or without modifying it, either commercially or noncommercially.
+Secondarily, this License preserves for the author and publisher a way
+to get credit for their work, while not being considered responsible
+for modifications made by others.
+
+This License is a kind of "copyleft", which means that derivative
+works of the document must themselves be free in the same sense. It
+complements the GNU General Public License, which is a copyleft
+license designed for free software.
+
+We have designed this License in order to use it for manuals for free
+software, because free software needs free documentation: a free
+program should come with manuals providing the same freedoms that the
+software does. But this License is not limited to software manuals;
+it can be used for any textual work, regardless of subject matter or
+whether it is published as a printed book. We recommend this License
+principally for works whose purpose is instruction or reference.
+
+
+1. APPLICABILITY AND DEFINITIONS
+
+This License applies to any manual or other work, in any medium, that
+contains a notice placed by the copyright holder saying it can be
+distributed under the terms of this License. Such a notice grants a
+world-wide, royalty-free license, unlimited in duration, to use that
+work under the conditions stated herein. The "Document", below,
+refers to any such manual or work. Any member of the public is a
+licensee, and is addressed as "you". You accept the license if you
+copy, modify or distribute the work in a way requiring permission
+under copyright law.
+
+A "Modified Version" of the Document means any work containing the
+Document or a portion of it, either copied verbatim, or with
+modifications and/or translated into another language.
+
+A "Secondary Section" is a named appendix or a front-matter section of
+the Document that deals exclusively with the relationship of the
+publishers or authors of the Document to the Document's overall subject
+(or to related matters) and contains nothing that could fall directly
+within that overall subject. (Thus, if the Document is in part a
+textbook of mathematics, a Secondary Section may not explain any
+mathematics.) The relationship could be a matter of historical
+connection with the subject or with related matters, or of legal,
+commercial, philosophical, ethical or political position regarding
+them.
+
+The "Invariant Sections" are certain Secondary Sections whose titles
+are designated, as being those of Invariant Sections, in the notice
+that says that the Document is released under this License. If a
+section does not fit the above definition of Secondary then it is not
+allowed to be designated as Invariant. The Document may contain zero
+Invariant Sections. If the Document does not identify any Invariant
+Sections then there are none.
+
+The "Cover Texts" are certain short passages of text that are listed,
+as Front-Cover Texts or Back-Cover Texts, in the notice that says that
+the Document is released under this License. A Front-Cover Text may
+be at most 5 words, and a Back-Cover Text may be at most 25 words.
+
+A "Transparent" copy of the Document means a machine-readable copy,
+represented in a format whose specification is available to the
+general public, that is suitable for revising the document
+straightforwardly with generic text editors or (for images composed of
+pixels) generic paint programs or (for drawings) some widely available
+drawing editor, and that is suitable for input to text formatters or
+for automatic translation to a variety of formats suitable for input
+to text formatters. A copy made in an otherwise Transparent file
+format whose markup, or absence of markup, has been arranged to thwart
+or discourage subsequent modification by readers is not Transparent.
+An image format is not Transparent if used for any substantial amount
+of text. A copy that is not "Transparent" is called "Opaque".
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+Examples of suitable formats for Transparent copies include plain
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+or XML using a publicly available DTD, and standard-conforming simple
+HTML, PostScript or PDF designed for human modification. Examples of
+transparent image formats include PNG, XCF and JPG. Opaque formats
+include proprietary formats that can be read and edited only by
+proprietary word processors, SGML or XML for which the DTD and/or
+processing tools are not generally available, and the
+machine-generated HTML, PostScript or PDF produced by some word
+processors for output purposes only.
+
+The "Title Page" means, for a printed book, the title page itself,
+plus such following pages as are needed to hold, legibly, the material
+this License requires to appear in the title page. For works in
+formats which do not have any title page as such, "Title Page" means
+the text near the most prominent appearance of the work's title,
+preceding the beginning of the body of the text.
+
+A section "Entitled XYZ" means a named subunit of the Document whose
+title either is precisely XYZ or contains XYZ in parentheses following
+text that translates XYZ in another language. (Here XYZ stands for a
+specific section name mentioned below, such as "Acknowledgements",
+"Dedications", "Endorsements", or "History".) To "Preserve the Title"
+of such a section when you modify the Document means that it remains a
+section "Entitled XYZ" according to this definition.
+
+The Document may include Warranty Disclaimers next to the notice which
+states that this License applies to the Document. These Warranty
+Disclaimers are considered to be included by reference in this
+License, but only as regards disclaiming warranties: any other
+implication that these Warranty Disclaimers may have is void and has
+no effect on the meaning of this License.
+
+
+2. VERBATIM COPYING
+
+You may copy and distribute the Document in any medium, either
+commercially or noncommercially, provided that this License, the
+copyright notices, and the license notice saying this License applies
+to the Document are reproduced in all copies, and that you add no other
+conditions whatsoever to those of this License. You may not use
+technical measures to obstruct or control the reading or further
+copying of the copies you make or distribute. However, you may accept
+compensation in exchange for copies. If you distribute a large enough
+number of copies you must also follow the conditions in section 3.
+
+You may also lend copies, under the same conditions stated above, and
+you may publicly display copies.
+
+
+3. COPYING IN QUANTITY
+
+If you publish printed copies (or copies in media that commonly have
+printed covers) of the Document, numbering more than 100, and the
+Document's license notice requires Cover Texts, you must enclose the
+copies in covers that carry, clearly and legibly, all these Cover
+Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on
+the back cover. Both covers must also clearly and legibly identify
+you as the publisher of these copies. The front cover must present
+the full title with all words of the title equally prominent and
+visible. You may add other material on the covers in addition.
+Copying with changes limited to the covers, as long as they preserve
+the title of the Document and satisfy these conditions, can be treated
+as verbatim copying in other respects.
+
+If the required texts for either cover are too voluminous to fit
+legibly, you should put the first ones listed (as many as fit
+reasonably) on the actual cover, and continue the rest onto adjacent
+pages.
+
+If you publish or distribute Opaque copies of the Document numbering
+more than 100, you must either include a machine-readable Transparent
+copy along with each Opaque copy, or state in or with each Opaque copy
+a computer-network location from which the general network-using
+public has access to download using public-standard network protocols
+a complete Transparent copy of the Document, free of added material.
+If you use the latter option, you must take reasonably prudent steps,
+when you begin distribution of Opaque copies in quantity, to ensure
+that this Transparent copy will remain thus accessible at the stated
+location until at least one year after the last time you distribute an
+Opaque copy (directly or through your agents or retailers) of that
+edition to the public.
+
+It is requested, but not required, that you contact the authors of the
+Document well before redistributing any large number of copies, to give
+them a chance to provide you with an updated version of the Document.
+
+
+4. MODIFICATIONS
+
+You may copy and distribute a Modified Version of the Document under
+the conditions of sections 2 and 3 above, provided that you release
+the Modified Version under precisely this License, with the Modified
+Version filling the role of the Document, thus licensing distribution
+and modification of the Modified Version to whoever possesses a copy
+of it. In addition, you must do these things in the Modified Version:
+
+A. Use in the Title Page (and on the covers, if any) a title distinct
+ from that of the Document, and from those of previous versions
+ (which should, if there were any, be listed in the History section
+ of the Document). You may use the same title as a previous version
+ if the original publisher of that version gives permission.
+B. List on the Title Page, as authors, one or more persons or entities
+ responsible for authorship of the modifications in the Modified
+ Version, together with at least five of the principal authors of the
+ Document (all of its principal authors, if it has fewer than five),
+ unless they release you from this requirement.
+C. State on the Title page the name of the publisher of the
+ Modified Version, as the publisher.
+D. Preserve all the copyright notices of the Document.
+E. Add an appropriate copyright notice for your modifications
+ adjacent to the other copyright notices.
+F. Include, immediately after the copyright notices, a license notice
+ giving the public permission to use the Modified Version under the
+ terms of this License, in the form shown in the Addendum below.
+G. Preserve in that license notice the full lists of Invariant Sections
+ and required Cover Texts given in the Document's license notice.
+H. Include an unaltered copy of this License.
+I. Preserve the section Entitled "History", Preserve its Title, and add
+ to it an item stating at least the title, year, new authors, and
+ publisher of the Modified Version as given on the Title Page. If
+ there is no section Entitled "History" in the Document, create one
+ stating the title, year, authors, and publisher of the Document as
+ given on its Title Page, then add an item describing the Modified
+ Version as stated in the previous sentence.
+J. Preserve the network location, if any, given in the Document for
+ public access to a Transparent copy of the Document, and likewise
+ the network locations given in the Document for previous versions
+ it was based on. These may be placed in the "History" section.
+ You may omit a network location for a work that was published at
+ least four years before the Document itself, or if the original
+ publisher of the version it refers to gives permission.
+K. For any section Entitled "Acknowledgements" or "Dedications",
+ Preserve the Title of the section, and preserve in the section all
+ the substance and tone of each of the contributor acknowledgements
+ and/or dedications given therein.
+L. Preserve all the Invariant Sections of the Document,
+ unaltered in their text and in their titles. Section numbers
+ or the equivalent are not considered part of the section titles.
+M. Delete any section Entitled "Endorsements". Such a section
+ may not be included in the Modified Version.
+N. Do not retitle any existing section to be Entitled "Endorsements"
+ or to conflict in title with any Invariant Section.
+O. Preserve any Warranty Disclaimers.
+
+If the Modified Version includes new front-matter sections or
+appendices that qualify as Secondary Sections and contain no material
+copied from the Document, you may at your option designate some or all
+of these sections as invariant. To do this, add their titles to the
+list of Invariant Sections in the Modified Version's license notice.
+These titles must be distinct from any other section titles.
+
+You may add a section Entitled "Endorsements", provided it contains
+nothing but endorsements of your Modified Version by various
+parties--for example, statements of peer review or that the text has
+been approved by an organization as the authoritative definition of a
+standard.
+
+You may add a passage of up to five words as a Front-Cover Text, and a
+passage of up to 25 words as a Back-Cover Text, to the end of the list
+of Cover Texts in the Modified Version. Only one passage of
+Front-Cover Text and one of Back-Cover Text may be added by (or
+through arrangements made by) any one entity. If the Document already
+includes a cover text for the same cover, previously added by you or
+by arrangement made by the same entity you are acting on behalf of,
+you may not add another; but you may replace the old one, on explicit
+permission from the previous publisher that added the old one.
+
+The author(s) and publisher(s) of the Document do not by this License
+give permission to use their names for publicity for or to assert or
+imply endorsement of any Modified Version.
+
+
+5. COMBINING DOCUMENTS
+
+You may combine the Document with other documents released under this
+License, under the terms defined in section 4 above for modified
+versions, provided that you include in the combination all of the
+Invariant Sections of all of the original documents, unmodified, and
+list them all as Invariant Sections of your combined work in its
+license notice, and that you preserve all their Warranty Disclaimers.
+
+The combined work need only contain one copy of this License, and
+multiple identical Invariant Sections may be replaced with a single
+copy. If there are multiple Invariant Sections with the same name but
+different contents, make the title of each such section unique by
+adding at the end of it, in parentheses, the name of the original
+author or publisher of that section if known, or else a unique number.
+Make the same adjustment to the section titles in the list of
+Invariant Sections in the license notice of the combined work.
+
+In the combination, you must combine any sections Entitled "History"
+in the various original documents, forming one section Entitled
+"History"; likewise combine any sections Entitled "Acknowledgements",
+and any sections Entitled "Dedications". You must delete all sections
+Entitled "Endorsements".
+
+
+6. COLLECTIONS OF DOCUMENTS
+
+You may make a collection consisting of the Document and other documents
+released under this License, and replace the individual copies of this
+License in the various documents with a single copy that is included in
+the collection, provided that you follow the rules of this License for
+verbatim copying of each of the documents in all other respects.
+
+You may extract a single document from such a collection, and distribute
+it individually under this License, provided you insert a copy of this
+License into the extracted document, and follow this License in all
+other respects regarding verbatim copying of that document.
+
+
+7. AGGREGATION WITH INDEPENDENT WORKS
+
+A compilation of the Document or its derivatives with other separate
+and independent documents or works, in or on a volume of a storage or
+distribution medium, is called an "aggregate" if the copyright
+resulting from the compilation is not used to limit the legal rights
+of the compilation's users beyond what the individual works permit.
+When the Document is included in an aggregate, this License does not
+apply to the other works in the aggregate which are not themselves
+derivative works of the Document.
+
+If the Cover Text requirement of section 3 is applicable to these
+copies of the Document, then if the Document is less than one half of
+the entire aggregate, the Document's Cover Texts may be placed on
+covers that bracket the Document within the aggregate, or the
+electronic equivalent of covers if the Document is in electronic form.
+Otherwise they must appear on printed covers that bracket the whole
+aggregate.
+
+
+8. TRANSLATION
+
+Translation is considered a kind of modification, so you may
+distribute translations of the Document under the terms of section 4.
+Replacing Invariant Sections with translations requires special
+permission from their copyright holders, but you may include
+translations of some or all Invariant Sections in addition to the
+original versions of these Invariant Sections. You may include a
+translation of this License, and all the license notices in the
+Document, and any Warranty Disclaimers, provided that you also include
+the original English version of this License and the original versions
+of those notices and disclaimers. In case of a disagreement between
+the translation and the original version of this License or a notice
+or disclaimer, the original version will prevail.
+
+If a section in the Document is Entitled "Acknowledgements",
+"Dedications", or "History", the requirement (section 4) to Preserve
+its Title (section 1) will typically require changing the actual
+title.
+
+
+9. TERMINATION
+
+You may not copy, modify, sublicense, or distribute the Document except
+as expressly provided for under this License. Any other attempt to
+copy, modify, sublicense or distribute the Document is void, and will
+automatically terminate your rights under this License. However,
+parties who have received copies, or rights, from you under this
+License will not have their licenses terminated so long as such
+parties remain in full compliance.
+
+
+10. FUTURE REVISIONS OF THIS LICENSE
+
+The Free Software Foundation may publish new, revised versions
+of the GNU Free Documentation License from time to time. Such new
+versions will be similar in spirit to the present version, but may
+differ in detail to address new problems or concerns. See
+http://www.gnu.org/copyleft/.
+
+Each version of the License is given a distinguishing version number.
+If the Document specifies that a particular numbered version of this
+License "or any later version" applies to it, you have the option of
+following the terms and conditions either of that specified version or
+of any later version that has been published (not as a draft) by the
+Free Software Foundation. If the Document does not specify a version
+number of this License, you may choose any version ever published (not
+as a draft) by the Free Software Foundation.
+
+
+ADDENDUM: How to use this License for your documents
+
+To use this License in a document you have written, include a copy of
+the License in the document and put the following copyright and
+license notices just after the title page:
+
+ Copyright (c) YEAR YOUR NAME.
+ Permission is granted to copy, distribute and/or modify this document
+ under the terms of the GNU Free Documentation License, Version 1.2
+ or any later version published by the Free Software Foundation;
+ with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+ A copy of the license is included in the section entitled "GNU
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+
+If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts,
+replace the "with...Texts." line with this:
+
+ with the Invariant Sections being LIST THEIR TITLES, with the
+ Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST.
+
+If you have Invariant Sections without Cover Texts, or some other
+combination of the three, merge those two alternatives to suit the
+situation.
+
+If your document contains nontrivial examples of program code, we
+recommend releasing these examples in parallel under your choice of
+free software license, such as the GNU General Public License,
+to permit their use in free software.
--- /dev/null
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
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+ The licenses for most software and other practical works are designed
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+
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+
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+notice like this when it starts in an interactive mode:
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+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
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+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
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+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
--- /dev/null
+NEWS
+====
+
+[2008-05-10]
+------------
+- Initial ArgoUML document added. Don't expect anything big here! :-)
+
+[2008-04-04]
+------------
+- Revision 33 does now contain the conception document as an OpenOffice
+ document (draft) and a FreeMind mind map where I have visualized my
+ first ideas for this game.
+
+[2008-01-26]
+------------
+- First complete SVN import announced
+
+-------------------------------------------
+Links to used software:
+-------------------------------------------
+
+ArgoUML (SVN checkout):
+ http://argouml.tigris.org
+
+FreeMind:
+ http://freemind.sourceforget.net
+
+OpenOffice:
+ http://www.openoffice.org
--- /dev/null
+README
+------
+
+This file needs some extending... ;)
--- /dev/null
+<map version="0.7.1">
+<node TEXT="Ship-Simu Ship-Simulation">
+<font NAME="SansSerif" BOLD="true" SIZE="18"/>
+<node TEXT="Browser-Game" POSITION="right">
+<font NAME="SansSerif" BOLD="true" SIZE="16"/>
+<icon BUILTIN="messagebox_warning"/>
+<node TEXT="Tick-based simulation">
+<node TEXT="Cronological job (cron)">
+<node TEXT="Addional requirement for installation"/>
+</node>
+</node>
+<node TEXT="Click-based simulation">
+<node TEXT="User clicks a button, action performed"/>
+</node>
+<node TEXT="Pseudo-3D graphics">
+<node TEXT="Still graphics">
+<node TEXT="Different ships">
+<node TEXT="Passenger ship"/>
+<node TEXT="Oil tanker"/>
+<node TEXT="Container ship"/>
+<node TEXT="Misc small ships"/>
+</node>
+<node TEXT="Buildings">
+<node TEXT="Shipyard"/>
+<node TEXT="Dry dock"/>
+<node TEXT="Terminal building"/>
+</node>
+<node TEXT="Vehicles">
+<node TEXT="Container carrier"/>
+<node TEXT="Crane"/>
+</node>
+<node TEXT="All pics should be self-shooted">
+<node TEXT="This avoids copyright conflicts"/>
+<node TEXT="The requested buildings/vehicles must be found in reality"/>
+</node>
+</node>
+<node TEXT="Slightly moved graphics (GIF)">
+<node TEXT="Water surface"/>
+<node TEXT="Sky texture"/>
+</node>
+</node>
+<node TEXT="Fully XHTML 1.0">
+<node TEXT="Latest Internet standard"/>
+<node TEXT="Older browsers will make lesser trouble"/>
+<node TEXT="Should validate with the W3C HTML Validator">
+<node LINK="http://validator.w3.org" TEXT="http://validator.w3.org">
+<icon BUILTIN="attach"/>
+</node>
+</node>
+</node>
+<node TEXT="Design is CSS-based">
+<font NAME="SansSerif" SIZE="12"/>
+<node TEXT="Themes are possible"/>
+</node>
+<node TEXT="Nice AJAX features">
+<icon BUILTIN="idea"/>
+<icon BUILTIN="desktop_new"/>
+</node>
+<node TEXT="News on the front page (home)">
+<node TEXT="The news source can be choosen from different">
+<node TEXT="Previously typed and stored in database"/>
+<node TEXT="Local XML files">
+<node TEXT="Hint: Created by external generators">
+<font NAME="SansSerif" SIZE="12"/>
+</node>
+</node>
+<node TEXT="Remote XMLs like RSS feeds"/>
+</node>
+<node TEXT="The typer can choose a category">
+<node TEXT="New categories can be suggested by the typer"/>
+<node TEXT="An admin can create new categories"/>
+</node>
+<node TEXT="Comments are allowable">
+<node TEXT="Logged-in users"/>
+<node TEXT="Guests as well">
+<icon BUILTIN="clanbomber"/>
+<node TEXT="Secured with CAPTCHA">
+<icon BUILTIN="messagebox_warning"/>
+</node>
+</node>
+</node>
+<node TEXT="One object for all news should be fine">
+<node TEXT="Do not use one object per news entry!">
+<icon BUILTIN="clanbomber"/>
+<icon BUILTIN="stop"/>
+</node>
+<node TEXT="The object receives a "Requestable" object">
+<node TEXT="Obtain page number and sent comment data from it"/>
+</node>
+</node>
+</node>
+<node TEXT="Strict coding guidelines for better PHP code">
+<font NAME="SansSerif" BOLD="true" SIZE="14"/>
+<icon BUILTIN="xmag"/>
+<node TEXT="General code structure">
+<font NAME="SansSerif" BOLD="true" SIZE="12"/>
+<icon BUILTIN="messagebox_warning"/>
+<node TEXT="Fully object-oriented"/>
+<node TEXT="Use of different but practical design patterns"/>
+</node>
+<node TEXT="Documentation">
+<font NAME="SansSerif" BOLD="true" SIZE="12"/>
+<node TEXT="In-line documentation">
+<node TEXT="Script header with full copyright and license as requested by GNU GPL 3"/>
+<node TEXT="Method headers with Doxygen compatible tags"/>
+<node TEXT="Comments above single lines for better understanding what is happening"/>
+</node>
+<node TEXT="Files in directory "docs"">
+<node TEXT="COPYING*"/>
+<node TEXT="Conception"/>
+<node TEXT="NEWS"/>
+<node TEXT="README"/>
+<node TEXT="ArgoUML diagram"/>
+<node TEXT="FreeMind document"/>
+<node TEXT="THANKS"/>
+<node TEXT="minmap_yyyymmdd.html"/>
+</node>
+</node>
+<node TEXT="Folding of the code">
+<font NAME="SansSerif" BOLD="true" SIZE="12"/>
+</node>
+<node TEXT="Tabs and spaces">
+<font NAME="SansSerif" BOLD="true" SIZE="12"/>
+</node>
+</node>
+</node>
+<node TEXT="How does a shipping company work?" POSITION="left">
+<font NAME="SansSerif" BOLD="true" SIZE="16"/>
+<icon BUILTIN="messagebox_warning"/>
+<node TEXT="Start as a founder by selecting a harbor">
+<cloud/>
+<node TEXT="Construct neccessary buildings">
+<node TEXT="Make contract with construction companies"/>
+</node>
+<node TEXT="Order ship parts">
+<node TEXT="Fron your partners"/>
+<node TEXT="On global market"/>
+</node>
+<node TEXT="Make contracts with other companies">
+<node TEXT="Construct ships for your partner"/>
+<node TEXT="Drive constructed ships by your partner"/>
+</node>
+<node TEXT="Build ship parts and trade them"/>
+<node TEXT="Become CEO and manage your company">
+<node TEXT="Nominate department managers"/>
+<node TEXT="Recruit new employees"/>
+<node TEXT="Pay salery to your employees"/>
+</node>
+<node TEXT="Let other gamer manage your company"/>
+<node TEXT="Compare prices">
+<node TEXT="Make a purchase computation system"/>
+</node>
+<node TEXT="Manage a journey"/>
+</node>
+<node TEXT="Or start as an employee">
+<cloud/>
+<node TEXT="Start as a simple sailor">
+<node TEXT="And end up as a captain">
+<node TEXT="Control your ship (depends on client)"/>
+</node>
+</node>
+<node TEXT="Or start as a shipbuilder">
+<node TEXT="Repair ships">
+<node TEXT="Renew the painting"/>
+<node TEXT="Fix broken things"/>
+</node>
+<node TEXT="Build up new ships"/>
+</node>
+<node TEXT="As an officer">
+<icon BUILTIN="idea"/>
+<icon BUILTIN="help"/>
+</node>
+<node TEXT="As a cleaner"/>
+</node>
+<node TEXT="Create a board of managers">
+<icon BUILTIN="idea"/>
+<icon BUILTIN="help"/>
+<node TEXT="Only for bigger comanpies"/>
+</node>
+<node TEXT="Design your own ships">
+<node TEXT="From templates (default ships)"/>
+<node TEXT="Or your complete freely designed layout"/>
+</node>
+<node TEXT="Ride constructed ships">
+<node TEXT="Make sail plans"/>
+<node TEXT="Transportate cargo or humans">
+<node TEXT="Make your passengers happy"/>
+<node TEXT="Load containers and bring them to other harbors"/>
+<node TEXT="Transportate oil from ricks to the refineries"/>
+</node>
+<node TEXT="Depends on used client"/>
+</node>
+<node TEXT="Earn a lot (virtual/real) money">
+<node TEXT="Sell a journey"/>
+<node TEXT="Trade with goods"/>
+<node TEXT="Construct ships for other companies"/>
+</node>
+<node TEXT="Play as a passenger">
+<node TEXT="Order a jorney to your desired destionation"/>
+</node>
+</node>
+<node TEXT="Multi-Player Mode" POSITION="right">
+<font NAME="SansSerif" BOLD="true" SIZE="16"/>
+<icon BUILTIN="messagebox_warning"/>
+<node TEXT="Networked over hubs"/>
+<node TEXT="Big map which holds all harbors">
+<node TEXT="Seperated into small maps to cluster the load over the network"/>
+</node>
+</node>
+<node TEXT="Java client" POSITION="left">
+<cloud/>
+<icon BUILTIN="idea"/>
+<node TEXT="Real-time simulation"/>
+<node TEXT="OpenGL (3D Graphics)">
+<node TEXT="JOGL"/>
+</node>
+<node TEXT="OpenAL (3D sound)"/>
+</node>
+<node TEXT=""Faked" Single-Player" POSITION="right">
+<node TEXT="Locally installed version"/>
+<node TEXT="Does not connect to other hubs"/>
+<node TEXT=""Save games" should be incompatible with MP mode">
+<node TEXT="Avoids cheating"/>
+</node>
+</node>
+<node TEXT="Sand-Box Mode" POSITION="right">
+<node TEXT="The player can test the game">
+<node TEXT="Some people like to "explore" the game"/>
+<node TEXT="Or just wanna have a look"/>
+</node>
+<node TEXT="There are no competitors">
+<font NAME="SansSerif" SIZE="12"/>
+</node>
+</node>
+<node TEXT="Modern-epoche game" POSITION="left">
+<node TEXT="Age: 1950+"/>
+<node TEXT="The abstraction level is kept low"/>
+</node>
+<node TEXT="License" POSITION="left">
+<node TEXT="The game">
+<node TEXT="Ship-Simu is licensed under the GNU GPL 3 or any newer version">
+<node TEXT="See docs/COPYING.software"/>
+</node>
+</node>
+<node TEXT="This document">
+<node TEXT="This mind-map is licensed under the GNU FDL 1.2 or any newer version">
+<node TEXT="See docs/COPYING.documents"/>
+</node>
+</node>
+</node>
+<node TEXT="Data exchange protocol" POSITION="right">
+<node TEXT="Default is an own small format">
+<node TEXT="Reduces traffic between servers"/>
+</node>
+<node TEXT="Easy rewriteable to e.g. XML">
+<node TEXT="Other clients (Flash) can also connect"/>
+</node>
+<node TEXT="Java and browser client can play together"/>
+</node>
+<node TEXT="Optional Pillory" POSITION="left">
+<node TEXT="To make e.g. nazi activity public"/>
+<node TEXT="Shall keep bad players away"/>
+<node TEXT="Requires some "game-moderator" access level to manage">
+<node TEXT="The moderator shall have an extra flag e.g. "pillory_accessable""/>
+</node>
+<node TEXT="Players, companies et cetera should be lockable">
+<node TEXT="The moderator can choose wether to lock with pillory entry or just locking down"/>
+</node>
+</node>
+<node LINK="http://www.ship-simu.org" TEXT="http://www.ship-simu.org" POSITION="right">
+<icon BUILTIN="attach"/>
+</node>
+</node>
+</map>
Special Thanks goes to:
- Daff
- toms
+ - Arne Brodowski (http://www.arnebrodowski.de/blog/)
- And all the others I have not listed here.
If you think your name is missing here please ICQ me: 8809296
--- /dev/null
+<html>
+<head>
+<title>Ship-Simu Ship-Simulation</title>
+<style type="text/css">
+ span.foldopened { color: white; font-size: xx-small;
+ border-width: 1; font-family: monospace; padding: 0em 0.25em 0em 0.25em; background: #e0e0e0;
+ VISIBILITY: visible;
+ cursor:pointer; }
+
+
+ span.foldclosed { color: #666666; font-size: xx-small;
+ border-width: 1; font-family: monospace; padding: 0em 0.25em 0em 0.25em; background: #e0e0e0;
+ VISIBILITY: hidden;
+ cursor:pointer; }
+
+ span.foldspecial { color: #666666; font-size: xx-small; border-style: none solid solid none;
+ border-color: #CCCCCC; border-width: 1; font-family: sans-serif; padding: 0em 0.1em 0em 0.1em; background: #e0e0e0;
+ cursor:pointer; }
+
+ li { list-style: none; }
+
+ span.l { color: red; font-weight: bold; }
+
+ a:link {text-decoration: none; color: black; }
+ a:visited {text-decoration: none; color: black; }
+ a:active {text-decoration: none; color: black; }
+ a:hover {text-decoration: none; color: black; background: #eeeee0; }
+
+</style>
+<!-- ^ Position is not set to relative / absolute here because of Mozilla -->
+</head>
+<body>
+
+<script language="JavaScript">
+ // Here we implement folding. It works fine with MSIE5.5, MSIE6.0 and
+ // Mozilla 0.9.6.
+
+ if (document.layers) {
+ //Netscape 4 specific code
+ pre = 'document.';
+ post = ''; }
+ if (document.getElementById) {
+ //Netscape 6 specific code
+ pre = 'document.getElementById("';
+ post = '").style'; }
+ if (document.all) {
+ //IE4+ specific code
+ pre = 'document.all.';
+ post = '.style'; }
+
+function layer_exists(layer) {
+ try {
+ eval(pre + layer + post);
+ return true; }
+ catch (error) {
+ return false; }}
+
+function show_layer(layer) {
+ eval(pre + layer + post).position = 'relative';
+ eval(pre + layer + post).visibility = 'visible'; }
+
+function hide_layer(layer) {
+ eval(pre + layer + post).visibility = 'hidden';
+ eval(pre + layer + post).position = 'absolute'; }
+
+function hide_folder(folder) {
+ hide_folding_layer(folder)
+ show_layer('show'+folder);
+
+ scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+}
+
+function show_folder(folder) {
+ // Precondition: all subfolders are folded
+
+ show_layer('hide'+folder);
+ hide_layer('show'+folder);
+ show_layer('fold'+folder);
+
+ scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+
+ var i;
+ for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+ show_layer('show'+folder+'_'+i); }
+}
+function show_folder_completely(folder) {
+ // Precondition: all subfolders are folded
+
+ show_layer('hide'+folder);
+ hide_layer('show'+folder);
+ show_layer('fold'+folder);
+
+ scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+
+ var i;
+ for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+ show_folder_completely(folder+'_'+i); }
+}
+
+
+
+function hide_folding_layer(folder) {
+ var i;
+ for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+ hide_folding_layer(folder+'_'+i); }
+
+ hide_layer('hide'+folder);
+ hide_layer('show'+folder);
+ hide_layer('fold'+folder);
+
+ scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+}
+
+function fold_document() {
+ var i;
+ var folder = '1';
+ for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+ hide_folder(folder+'_'+i); }
+}
+
+function unfold_document() {
+ var i;
+ var folder = '1';
+ for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+ show_folder_completely(folder+'_'+i); }
+}
+
+</script>
+<SPAN class=foldspecial onclick="fold_document()">All +</SPAN>
+<SPAN class=foldspecial onclick="unfold_document()">All -</SPAN>
+<p><span style="font-size: 150%;font-family: SansSerif, sans-serif; font-weight: bold; ">Ship-Simu Ship-Simulation</span>
+<ul><li><span id="show1_1" class="foldclosed" onClick="show_folder('1_1')" style="POSITION: absolute">+</span> <span id="hide1_1" class="foldopened" onClick="hide_folder('1_1')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">Browser-Game</span>
+<ul id="fold1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_1" class="foldclosed" onClick="show_folder('1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_1" class="foldopened" onClick="hide_folder('1_1_1')">-</Span>
+Tick-based simulation
+<ul id="fold1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_1_1" class="foldclosed" onClick="show_folder('1_1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_1_1" class="foldopened" onClick="hide_folder('1_1_1_1')">-</Span>
+Cronological job (cron)
+<ul id="fold1_1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Addional requirement for installation
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_2" class="foldclosed" onClick="show_folder('1_1_2')" style="POSITION: absolute">+</span> <span id="hide1_1_2" class="foldopened" onClick="hide_folder('1_1_2')">-</Span>
+Click-based simulation
+<ul id="fold1_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>User clicks a button, action performed
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3" class="foldclosed" onClick="show_folder('1_1_3')" style="POSITION: absolute">+</span> <span id="hide1_1_3" class="foldopened" onClick="hide_folder('1_1_3')">-</Span>
+Pseudo-3D graphics
+<ul id="fold1_1_3" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_3_1" class="foldclosed" onClick="show_folder('1_1_3_1')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1" class="foldopened" onClick="hide_folder('1_1_3_1')">-</Span>
+Still graphics
+<ul id="fold1_1_3_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_3_1_1" class="foldclosed" onClick="show_folder('1_1_3_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_1" class="foldopened" onClick="hide_folder('1_1_3_1_1')">-</Span>
+Different ships
+<ul id="fold1_1_3_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Passenger ship
+
+</li>
+<li>Oil tanker
+
+</li>
+<li>Container ship
+
+</li>
+<li>Misc small ships
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_1_2" class="foldclosed" onClick="show_folder('1_1_3_1_2')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_2" class="foldopened" onClick="hide_folder('1_1_3_1_2')">-</Span>
+Buildings
+<ul id="fold1_1_3_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Shipyard
+
+</li>
+<li>Dry dock
+
+</li>
+<li>Terminal building
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_1_3" class="foldclosed" onClick="show_folder('1_1_3_1_3')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_3" class="foldopened" onClick="hide_folder('1_1_3_1_3')">-</Span>
+Vehicles
+<ul id="fold1_1_3_1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Container carrier
+
+</li>
+<li>Crane
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_1_4" class="foldclosed" onClick="show_folder('1_1_3_1_4')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_4" class="foldopened" onClick="hide_folder('1_1_3_1_4')">-</Span>
+All pics should be self-shooted
+<ul id="fold1_1_3_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>This avoids copyright conflicts
+
+</li>
+<li>The requested buildings/vehicles must be found in reality
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_2" class="foldclosed" onClick="show_folder('1_1_3_2')" style="POSITION: absolute">+</span> <span id="hide1_1_3_2" class="foldopened" onClick="hide_folder('1_1_3_2')">-</Span>
+Slightly moved graphics (GIF)
+<ul id="fold1_1_3_2" style="POSITION: relative; VISIBILITY: visible;"><li>Water surface
+
+</li>
+<li>Sky texture
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_4" class="foldclosed" onClick="show_folder('1_1_4')" style="POSITION: absolute">+</span> <span id="hide1_1_4" class="foldopened" onClick="hide_folder('1_1_4')">-</Span>
+Fully XHTML 1.0
+<ul id="fold1_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Latest Internet standard
+
+</li>
+<li>Older browsers will make lesser trouble
+
+</li>
+<li><span id="show1_1_4_1" class="foldclosed" onClick="show_folder('1_1_4_1')" style="POSITION: absolute">+</span> <span id="hide1_1_4_1" class="foldopened" onClick="hide_folder('1_1_4_1')">-</Span>
+Should validate with the W3C HTML Validator
+<ul id="fold1_1_4_1" style="POSITION: relative; VISIBILITY: visible;"><li><a href="http://validator.w3.org" target="_blank"><span class=l>~</span> http://validator.w3.org
+</a>
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_5" class="foldclosed" onClick="show_folder('1_1_5')" style="POSITION: absolute">+</span> <span id="hide1_1_5" class="foldopened" onClick="hide_folder('1_1_5')">-</Span>
+<span style="font-family: SansSerif, sans-serif; ">Design is CSS-based</span>
+<ul id="fold1_1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Themes are possible
+
+</li>
+
+</ul>
+</li>
+<li>Nice AJAX features
+
+</li>
+<li><span id="show1_1_6" class="foldclosed" onClick="show_folder('1_1_6')" style="POSITION: absolute">+</span> <span id="hide1_1_6" class="foldopened" onClick="hide_folder('1_1_6')">-</Span>
+News on the front page (home)
+<ul id="fold1_1_6" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_6_1" class="foldclosed" onClick="show_folder('1_1_6_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1" class="foldopened" onClick="hide_folder('1_1_6_1')">-</Span>
+The news source can be choosen from different
+<ul id="fold1_1_6_1" style="POSITION: relative; VISIBILITY: visible;"><li>Previously typed and stored in database
+
+</li>
+<li><span id="show1_1_6_1_1" class="foldclosed" onClick="show_folder('1_1_6_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_1" class="foldopened" onClick="hide_folder('1_1_6_1_1')">-</Span>
+Local XML files
+<ul id="fold1_1_6_1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span style="font-family: SansSerif, sans-serif; ">Hint: Created by external generators</span>
+
+</li>
+
+</ul>
+</li>
+<li>Remote XMLs like RSS feeds
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_2" class="foldclosed" onClick="show_folder('1_1_6_2')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2" class="foldopened" onClick="hide_folder('1_1_6_2')">-</Span>
+The typer can choose a category
+<ul id="fold1_1_6_2" style="POSITION: relative; VISIBILITY: visible;"><li>New categories can be suggested by the typer
+
+</li>
+<li>An admin can create new categories
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_3" class="foldclosed" onClick="show_folder('1_1_6_3')" style="POSITION: absolute">+</span> <span id="hide1_1_6_3" class="foldopened" onClick="hide_folder('1_1_6_3')">-</Span>
+Comments are allowable
+<ul id="fold1_1_6_3" style="POSITION: relative; VISIBILITY: visible;"><li>Logged-in users
+
+</li>
+<li><span id="show1_1_6_3_1" class="foldclosed" onClick="show_folder('1_1_6_3_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_3_1" class="foldopened" onClick="hide_folder('1_1_6_3_1')">-</Span>
+Guests as well
+<ul id="fold1_1_6_3_1" style="POSITION: relative; VISIBILITY: visible;"><li>Secured with CAPTCHA
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_4" class="foldclosed" onClick="show_folder('1_1_6_4')" style="POSITION: absolute">+</span> <span id="hide1_1_6_4" class="foldopened" onClick="hide_folder('1_1_6_4')">-</Span>
+One object for all news should be fine
+<ul id="fold1_1_6_4" style="POSITION: relative; VISIBILITY: visible;"><li>Do not use one object per news entry!
+
+</li>
+<li><span id="show1_1_6_4_1" class="foldclosed" onClick="show_folder('1_1_6_4_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_4_1" class="foldopened" onClick="hide_folder('1_1_6_4_1')">-</Span>
+The object receives a "Requestable" object
+<ul id="fold1_1_6_4_1" style="POSITION: relative; VISIBILITY: visible;"><li>Obtain page number and sent comment data from it
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7" class="foldclosed" onClick="show_folder('1_1_7')" style="POSITION: absolute">+</span> <span id="hide1_1_7" class="foldopened" onClick="hide_folder('1_1_7')">-</Span>
+<span style="font-size: 116%;font-family: SansSerif, sans-serif; font-weight: bold; ">Strict coding guidelines for better PHP code</span>
+<ul id="fold1_1_7" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_7_1" class="foldclosed" onClick="show_folder('1_1_7_1')" style="POSITION: absolute">+</span> <span id="hide1_1_7_1" class="foldopened" onClick="hide_folder('1_1_7_1')">-</Span>
+<span style="font-family: SansSerif, sans-serif; font-weight: bold; ">General code structure</span>
+<ul id="fold1_1_7_1" style="POSITION: relative; VISIBILITY: visible;"><li>Fully object-oriented
+
+</li>
+<li>Use of different but practical design patterns
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7_2" class="foldclosed" onClick="show_folder('1_1_7_2')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2" class="foldopened" onClick="hide_folder('1_1_7_2')">-</Span>
+<span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Documentation</span>
+<ul id="fold1_1_7_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_7_2_1" class="foldclosed" onClick="show_folder('1_1_7_2_1')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_1" class="foldopened" onClick="hide_folder('1_1_7_2_1')">-</Span>
+In-line documentation
+<ul id="fold1_1_7_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Script header with full copyright and license as requested by GNU GPL 3
+
+</li>
+<li>Method headers with Doxygen compatible tags
+
+</li>
+<li>Comments above single lines for better understanding what is happening
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7_2_2" class="foldclosed" onClick="show_folder('1_1_7_2_2')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_2" class="foldopened" onClick="hide_folder('1_1_7_2_2')">-</Span>
+Files in directory "docs"
+<ul id="fold1_1_7_2_2" style="POSITION: relative; VISIBILITY: visible;"><li>COPYING*
+
+</li>
+<li>Conception
+
+</li>
+<li>NEWS
+
+</li>
+<li>README
+
+</li>
+<li>ArgoUML diagram
+
+</li>
+<li>FreeMind document
+
+</li>
+<li>THANKS
+
+</li>
+<li>minmap_yyyymmdd.html
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Folding of the code</span>
+
+</li>
+<li><span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Tabs and spaces</span>
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2" class="foldclosed" onClick="show_folder('1_2')" style="POSITION: absolute">+</span> <span id="hide1_2" class="foldopened" onClick="hide_folder('1_2')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">How does a shipping company work?</span>
+<ul id="fold1_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_1" class="foldclosed" onClick="show_folder('1_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_1" class="foldopened" onClick="hide_folder('1_2_1')">-</Span>
+Start as a founder by selecting a harbor
+<ul id="fold1_2_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_1_1" class="foldclosed" onClick="show_folder('1_2_1_1')" style="POSITION: absolute">+</span> <span id="hide1_2_1_1" class="foldopened" onClick="hide_folder('1_2_1_1')">-</Span>
+Construct neccessary buildings
+<ul id="fold1_2_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Make contract with construction companies
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_1_2" class="foldclosed" onClick="show_folder('1_2_1_2')" style="POSITION: absolute">+</span> <span id="hide1_2_1_2" class="foldopened" onClick="hide_folder('1_2_1_2')">-</Span>
+Order ship parts
+<ul id="fold1_2_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Fron your partners
+
+</li>
+<li>On global market
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_1_3" class="foldclosed" onClick="show_folder('1_2_1_3')" style="POSITION: absolute">+</span> <span id="hide1_2_1_3" class="foldopened" onClick="hide_folder('1_2_1_3')">-</Span>
+Make contracts with other companies
+<ul id="fold1_2_1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Construct ships for your partner
+
+</li>
+<li>Drive constructed ships by your partner
+
+</li>
+
+</ul>
+</li>
+<li>Build ship parts and trade them
+
+</li>
+<li><span id="show1_2_1_4" class="foldclosed" onClick="show_folder('1_2_1_4')" style="POSITION: absolute">+</span> <span id="hide1_2_1_4" class="foldopened" onClick="hide_folder('1_2_1_4')">-</Span>
+Become CEO and manage your company
+<ul id="fold1_2_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Nominate department managers
+
+</li>
+<li>Recruit new employees
+
+</li>
+<li>Pay salery to your employees
+
+</li>
+
+</ul>
+</li>
+<li>Let other gamer manage your company
+
+</li>
+<li><span id="show1_2_1_5" class="foldclosed" onClick="show_folder('1_2_1_5')" style="POSITION: absolute">+</span> <span id="hide1_2_1_5" class="foldopened" onClick="hide_folder('1_2_1_5')">-</Span>
+Compare prices
+<ul id="fold1_2_1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Make a purchase computation system
+
+</li>
+
+</ul>
+</li>
+<li>Manage a journey
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_2" class="foldclosed" onClick="show_folder('1_2_2')" style="POSITION: absolute">+</span> <span id="hide1_2_2" class="foldopened" onClick="hide_folder('1_2_2')">-</Span>
+Or start as an employee
+<ul id="fold1_2_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_1" class="foldclosed" onClick="show_folder('1_2_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_1" class="foldopened" onClick="hide_folder('1_2_2_1')">-</Span>
+Start as a simple sailor
+<ul id="fold1_2_2_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_1_1" class="foldclosed" onClick="show_folder('1_2_2_1_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_1_1" class="foldopened" onClick="hide_folder('1_2_2_1_1')">-</Span>
+And end up as a captain
+<ul id="fold1_2_2_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Control your ship (depends on client)
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_2_2" class="foldclosed" onClick="show_folder('1_2_2_2')" style="POSITION: absolute">+</span> <span id="hide1_2_2_2" class="foldopened" onClick="hide_folder('1_2_2_2')">-</Span>
+Or start as a shipbuilder
+<ul id="fold1_2_2_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_2_1" class="foldclosed" onClick="show_folder('1_2_2_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_2_1" class="foldopened" onClick="hide_folder('1_2_2_2_1')">-</Span>
+Repair ships
+<ul id="fold1_2_2_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Renew the painting
+
+</li>
+<li>Fix broken things
+
+</li>
+
+</ul>
+</li>
+<li>Build up new ships
+
+</li>
+
+</ul>
+</li>
+<li>As an officer
+
+</li>
+<li>As a cleaner
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_3" class="foldclosed" onClick="show_folder('1_2_3')" style="POSITION: absolute">+</span> <span id="hide1_2_3" class="foldopened" onClick="hide_folder('1_2_3')">-</Span>
+Create a board of managers
+<ul id="fold1_2_3" style="POSITION: relative; VISIBILITY: visible;"><li>Only for bigger comanpies
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_4" class="foldclosed" onClick="show_folder('1_2_4')" style="POSITION: absolute">+</span> <span id="hide1_2_4" class="foldopened" onClick="hide_folder('1_2_4')">-</Span>
+Design your own ships
+<ul id="fold1_2_4" style="POSITION: relative; VISIBILITY: visible;"><li>From templates (default ships)
+
+</li>
+<li>Or your complete freely designed layout
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_5" class="foldclosed" onClick="show_folder('1_2_5')" style="POSITION: absolute">+</span> <span id="hide1_2_5" class="foldopened" onClick="hide_folder('1_2_5')">-</Span>
+Ride constructed ships
+<ul id="fold1_2_5" style="POSITION: relative; VISIBILITY: visible;"><li>Make sail plans
+
+</li>
+<li><span id="show1_2_5_1" class="foldclosed" onClick="show_folder('1_2_5_1')" style="POSITION: absolute">+</span> <span id="hide1_2_5_1" class="foldopened" onClick="hide_folder('1_2_5_1')">-</Span>
+Transportate cargo or humans
+<ul id="fold1_2_5_1" style="POSITION: relative; VISIBILITY: visible;"><li>Make your passengers happy
+
+</li>
+<li>Load containers and bring them to other harbors
+
+</li>
+<li>Transportate oil from ricks to the refineries
+
+</li>
+
+</ul>
+</li>
+<li>Depends on used client
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_6" class="foldclosed" onClick="show_folder('1_2_6')" style="POSITION: absolute">+</span> <span id="hide1_2_6" class="foldopened" onClick="hide_folder('1_2_6')">-</Span>
+Earn a lot (virtual/real) money
+<ul id="fold1_2_6" style="POSITION: relative; VISIBILITY: visible;"><li>Sell a journey
+
+</li>
+<li>Trade with goods
+
+</li>
+<li>Construct ships for other companies
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_7" class="foldclosed" onClick="show_folder('1_2_7')" style="POSITION: absolute">+</span> <span id="hide1_2_7" class="foldopened" onClick="hide_folder('1_2_7')">-</Span>
+Play as a passenger
+<ul id="fold1_2_7" style="POSITION: relative; VISIBILITY: visible;"><li>Order a jorney to your desired destionation
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_3" class="foldclosed" onClick="show_folder('1_3')" style="POSITION: absolute">+</span> <span id="hide1_3" class="foldopened" onClick="hide_folder('1_3')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">Multi-Player Mode</span>
+<ul id="fold1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Networked over hubs
+
+</li>
+<li><span id="show1_3_1" class="foldclosed" onClick="show_folder('1_3_1')" style="POSITION: absolute">+</span> <span id="hide1_3_1" class="foldopened" onClick="hide_folder('1_3_1')">-</Span>
+Big map which holds all harbors
+<ul id="fold1_3_1" style="POSITION: relative; VISIBILITY: visible;"><li>Seperated into small maps to cluster the load over the network
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_4" class="foldclosed" onClick="show_folder('1_4')" style="POSITION: absolute">+</span> <span id="hide1_4" class="foldopened" onClick="hide_folder('1_4')">-</Span>
+Java client
+<ul id="fold1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Real-time simulation
+
+</li>
+<li><span id="show1_4_1" class="foldclosed" onClick="show_folder('1_4_1')" style="POSITION: absolute">+</span> <span id="hide1_4_1" class="foldopened" onClick="hide_folder('1_4_1')">-</Span>
+OpenGL (3D Graphics)
+<ul id="fold1_4_1" style="POSITION: relative; VISIBILITY: visible;"><li>JOGL
+
+</li>
+
+</ul>
+</li>
+<li>OpenAL (3D sound)
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_5" class="foldclosed" onClick="show_folder('1_5')" style="POSITION: absolute">+</span> <span id="hide1_5" class="foldopened" onClick="hide_folder('1_5')">-</Span>
+"Faked" Single-Player
+<ul id="fold1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Locally installed version
+
+</li>
+<li>Does not connect to other hubs
+
+</li>
+<li><span id="show1_5_1" class="foldclosed" onClick="show_folder('1_5_1')" style="POSITION: absolute">+</span> <span id="hide1_5_1" class="foldopened" onClick="hide_folder('1_5_1')">-</Span>
+"Save games" should be incompatible with MP mode
+<ul id="fold1_5_1" style="POSITION: relative; VISIBILITY: visible;"><li>Avoids cheating
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_6" class="foldclosed" onClick="show_folder('1_6')" style="POSITION: absolute">+</span> <span id="hide1_6" class="foldopened" onClick="hide_folder('1_6')">-</Span>
+Sand-Box Mode
+<ul id="fold1_6" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_6_1" class="foldclosed" onClick="show_folder('1_6_1')" style="POSITION: absolute">+</span> <span id="hide1_6_1" class="foldopened" onClick="hide_folder('1_6_1')">-</Span>
+The player can test the game
+<ul id="fold1_6_1" style="POSITION: relative; VISIBILITY: visible;"><li>Some people like to "explore" the game
+
+</li>
+<li>Or just wanna have a look
+
+</li>
+
+</ul>
+</li>
+<li><span style="font-family: SansSerif, sans-serif; ">There are no competitors</span>
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_7" class="foldclosed" onClick="show_folder('1_7')" style="POSITION: absolute">+</span> <span id="hide1_7" class="foldopened" onClick="hide_folder('1_7')">-</Span>
+Modern-epoche game
+<ul id="fold1_7" style="POSITION: relative; VISIBILITY: visible;"><li>Age: 1950+
+
+</li>
+<li>The abstraction level is kept low
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_8" class="foldclosed" onClick="show_folder('1_8')" style="POSITION: absolute">+</span> <span id="hide1_8" class="foldopened" onClick="hide_folder('1_8')">-</Span>
+License
+<ul id="fold1_8" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_1" class="foldclosed" onClick="show_folder('1_8_1')" style="POSITION: absolute">+</span> <span id="hide1_8_1" class="foldopened" onClick="hide_folder('1_8_1')">-</Span>
+The game
+<ul id="fold1_8_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_1_1" class="foldclosed" onClick="show_folder('1_8_1_1')" style="POSITION: absolute">+</span> <span id="hide1_8_1_1" class="foldopened" onClick="hide_folder('1_8_1_1')">-</Span>
+Ship-Simu is licensed under the GNU GPL 3 or any newer version
+<ul id="fold1_8_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>See docs/COPYING.software
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_8_2" class="foldclosed" onClick="show_folder('1_8_2')" style="POSITION: absolute">+</span> <span id="hide1_8_2" class="foldopened" onClick="hide_folder('1_8_2')">-</Span>
+This document
+<ul id="fold1_8_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_2_1" class="foldclosed" onClick="show_folder('1_8_2_1')" style="POSITION: absolute">+</span> <span id="hide1_8_2_1" class="foldopened" onClick="hide_folder('1_8_2_1')">-</Span>
+This mind-map is licensed under the GNU FDL 1.2 or any newer version
+<ul id="fold1_8_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>See docs/COPYING.documents
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_9" class="foldclosed" onClick="show_folder('1_9')" style="POSITION: absolute">+</span> <span id="hide1_9" class="foldopened" onClick="hide_folder('1_9')">-</Span>
+Data exchange protocol
+<ul id="fold1_9" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_9_1" class="foldclosed" onClick="show_folder('1_9_1')" style="POSITION: absolute">+</span> <span id="hide1_9_1" class="foldopened" onClick="hide_folder('1_9_1')">-</Span>
+Default is an own small format
+<ul id="fold1_9_1" style="POSITION: relative; VISIBILITY: visible;"><li>Reduces traffic between servers
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_9_2" class="foldclosed" onClick="show_folder('1_9_2')" style="POSITION: absolute">+</span> <span id="hide1_9_2" class="foldopened" onClick="hide_folder('1_9_2')">-</Span>
+Easy rewriteable to e.g. XML
+<ul id="fold1_9_2" style="POSITION: relative; VISIBILITY: visible;"><li>Other clients (Flash) can also connect
+
+</li>
+
+</ul>
+</li>
+<li>Java and browser client can play together
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_10" class="foldclosed" onClick="show_folder('1_10')" style="POSITION: absolute">+</span> <span id="hide1_10" class="foldopened" onClick="hide_folder('1_10')">-</Span>
+Optional Pillory
+<ul id="fold1_10" style="POSITION: relative; VISIBILITY: visible;"><li>To make e.g. nazi activity public
+
+</li>
+<li>Shall keep bad players away
+
+</li>
+<li><span id="show1_10_1" class="foldclosed" onClick="show_folder('1_10_1')" style="POSITION: absolute">+</span> <span id="hide1_10_1" class="foldopened" onClick="hide_folder('1_10_1')">-</Span>
+Requires some "game-moderator" access level to manage
+<ul id="fold1_10_1" style="POSITION: relative; VISIBILITY: visible;"><li>The moderator shall have an extra flag e.g. "pillory_accessable"
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_10_2" class="foldclosed" onClick="show_folder('1_10_2')" style="POSITION: absolute">+</span> <span id="hide1_10_2" class="foldopened" onClick="hide_folder('1_10_2')">-</Span>
+Players, companies et cetera should be lockable
+<ul id="fold1_10_2" style="POSITION: relative; VISIBILITY: visible;"><li>The moderator can choose wether to lock with pillory entry or just locking down
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><a href="http://www.ship-simu.org" target="_blank"><span class=l>~</span> http://www.ship-simu.org
+</a>
+
+</li>
+
+</ul><SCRIPT language=JavaScript>
+fold_document();
+</SCRIPT>
+</body>
+</html>
--- /dev/null
+Deny from all
--- /dev/null
+<?php
+/**
+ * A general (base) factory
+ *
+ * @author Roland Haeder <webmaster@ship-simu.org>
+ * @version 0.0.0
+ * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software
+ * @license GNU GPL 3.0 or any newer version
+ * @link http://www.ship-simu.org
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+class BaseFactory extends BaseFrameworkSystem {
+ /**
+ * An instance of the real factory class
+ */
+ private $realFactoryInstance = null;
+
+ /**
+ * Protected constructor
+ *
+ * @param $class Name of the real class (not BaseFactory)
+ * @return void
+ */
+ protected function __construct ($class) {
+ // Call parent constructor
+ parent::__construct($class);
+
+ // Create unique ID number
+ $this->createUniqueID();
+
+ // Clean up a little
+ $this->removeNumberFormaters();
+ $this->removeSystemArray();
+ }
+
+ /**
+ * Setter for the *real* factory instance
+ *
+ * @param $realFactoryInstance An instance of the real factory class
+ * @return void
+ */
+ public final function setRealFactoryInstance (BaseFrameworkSystem $realFactoryInstance) {
+ $this->realFactoryInstance = $realFactoryInstance;
+ }
+
+ /**
+ * Getter for the *real* factory instance
+ *
+ * @return $realFactoryInstance An instance of the real factory class
+ */
+ protected final function getRealFactoryInstance () {
+ return $this->realFactoryInstance;
+ }
+}
+
+// [EOF]
+?>
--- /dev/null
+Deny from all
--- /dev/null
+<?php
+/**
+ * An general object factory
+ *
+ * @author Roland Haeder <webmaster@ship-simu.org>
+ * @version 0.0.0
+ * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software
+ * @license GNU GPL 3.0 or any newer version
+ * @link http://www.ship-simu.org
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+class ObjectFactory extends BaseFactory {
+ /**
+ * Protected constructor
+ *
+ * @param $class Name of the real class (not BaseFactory)
+ * @return void
+ */
+ protected function __construct () {
+ // Call parent constructor
+ parent::__construct(__CLASS__);
+
+ // Set object description
+ $this->setObjectDescription("Objekte-Fabrik");
+ }
+
+ /**
+ * Creates a new object given by the name or throws an exception if
+ * the class was not found. No parameters for the object are currently
+ * supported.
+ *
+ * @param $className Name of the class we shall construct
+ * @return $objectInstance An instance of the requested object
+ * @throws ClassNotFoundException If the requested class was not found
+ * @throws EmptyVariableException If a variable is empty unexpectly
+ */
+ public final static function createObjectByName ($className) {
+ // First get an instance of this factory
+ $factoryInstance = new ObjectFactory();
+
+ // Is the class name valid and is the class there?
+ if (empty($className)) {
+ // Throw an exception here
+ throw new EmptyVariableException(array($factoryInstance, 'className'), self::EXCEPTION_UNEXPECTED_EMPTY_STRING);
+ } elseif (!class_exists($className)) {
+ // Then throw an exception
+ throw new ClassNotFoundException($className, self::EXCEPTION_CLASS_NOT_FOUND);
+ }
+
+ // Then Prepare the eval() command
+ $eval = sprintf("\$objectInstance = %s::create%s();",
+ $className,
+ $className
+ );
+
+ // Run the command
+ eval($eval);
+
+ // Return the prepared instance
+ return $objectInstance;
+ }
+}
+
+// [EOF]
+?>
--- /dev/null
+Deny from all
--- /dev/null
+<?php
+/**
+ * A news factory for web pages
+ *
+ * @author Roland Haeder <webmaster@ship-simu.org>
+ * @version 0.0.0
+ * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software
+ * @license GNU GPL 3.0 or any newer version
+ * @link http://www.ship-simu.org
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+class NewsFactory extends BaseFactory {
+ /**
+ * Instance of a request class
+ */
+ private $requestInstance = null;
+
+ /**
+ * Protected constructor
+ *
+ * @return void
+ */
+ protected function __construct () {
+ // Call parent constructor
+ parent::__construct(__CLASS__);
+
+ // Set part description
+ $this->setObjectDescription("News-Fabrik für Webseiten");
+ }
+
+ /**
+ * Singleton getter for a special factory instance depending on the given
+ * request
+ *
+ * @param $requestInstance An instance of a request class
+ * @return $factoryInstance An instance of a NewsFactory class
+ */
+ public final static function createFactoryByRequest (Requestable $requestInstance) {
+ // Generate the new instance
+ $factoryInstance = new NewsFactory();
+
+ // Get the element name from configuration
+ $element = FrameworkConfiguration::getInstance()->readConfig("app_selector_get");
+
+ // Analyze the request, first get the Uni* application name (short one from URL)
+ $appName = $requestInstance->getRequestElement($element);
+
+ // Initialize some variables
+ $className = "";
+ $className2 = $appName;
+
+ // Then construct the class name
+ foreach (array("_", "-") as $exp) {
+ $array = explode($exp, $className2);
+ foreach ($array as $el) {
+ $className .= ucfirst(strtolower($el));
+ }
+
+ // Copy it back and clear the class name
+ $className2 = $className;
+ $className = "";
+ }
+
+ // After all is done, copy it back and add this class' name
+ $className = $className2 . $factoryInstance->__toString();
+
+ // Once we have that name, try to load initialize it
+ $realFactoryInstance = ObjectFactory::createObjectByName($className);
+
+ // And assign it with the factory
+ $factoryInstance->setRealFactoryInstance($realFactoryInstance);
+
+ // Remember the request we have used for later usage
+ $factoryInstance->setRequestInstance($requestInstance);
+
+ // Return the prepared factory instance
+ return $factoryInstance;
+ }
+
+ /**
+ * Setter for the request instance
+ *
+ * @param $requestInstance An instance of a request object
+ * @return void
+ */
+ public final function setRequestInstance (Requestable $requestInstance) {
+ $this->requestInstance = $requestInstance;
+ }
+
+ /**
+ * Creates a new object instance and returns it
+ *
+ * @return $newsInstance An instance of a news object
+ */
+ public function createNewsObject () {
+ // Ask the real factory class for doing this
+ $newsInstance = $this->getRealFactoryInstance()->createNewObject($this->requestInstance);
+
+ // And return it
+ return $newsInstance;
+ }
+}
+
+// [EOF]
+?>
--- /dev/null
+<?php
+// Change directory
+@chdir("../..");
+
+// Set testing mode (no starter.php will be loaded!)
+define('TEST_MODE', true);
+
+// Load config file
+require(dirname(dirname(dirname(__FILE__))) . "/inc/config.php");
+
+// Load all include files
+require(PATH . "inc/includes.php");
+
+// Load all game classes
+require(PATH . "inc/classes.php");
+
+// Load file I/O handler
+require(PATH . "inc/file_io.php");
+
+// Load database layer
+require(PATH . "inc/database.php");
+
+// Set default application
+FrameworkConfiguration::getInstance()->setConfigEntry("default_application", "ship-simu");
+$application = "ship-simu";
+
+// Load more includes
+require(PATH . "application/ship-simu/loader.php");
+
+// Wir tun hier so, als waere schon das Reederei-Objekt generiert und wir wollen
+// jetzt die Personalliste wiederherstellen
+try {
+ $personell = SimulatorPersonell::createSimulatorPersonellByID("SimulatorPersonell@829292aeca3f6bf78c16e25fc4f75c98");
+} catch (InvalidIDFormatException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidArrayCountException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (NullPointerException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (NoObjectException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (MissingMethodException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (FileIsEmptyException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (FilePointerNotOpenedException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidArrayCountException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidMD5ChecksumException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidDataLengthException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidSimulatorIDException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (MismatchingCompressorsException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (ContainerItemIsNullException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (ContainerItemIsNoArrayException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (ContainerMaybeDamagedException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+}
+
+// Personal-Objekt debuggen
+if (defined('DEBUG_PERSONELL_OBJ')) {
+ DebugMiddleware::getInstance()->output(sprintf("The personal object looks like this:<br />
+<pre>%s</pre>\n",
+ print_r($personell, true)
+ ));
+}
+
+// Hafen bauen
+$harbor = Harbor::createHarbor("Hamburger Hafen");
+
+// Name ausgeben
+DebugMiddleware::getInstance()->output(sprintf("Der <strong>%s</strong> ist gegründet worden.<br />\n",
+ $harbor->getHarborName()
+));
+
+// Hafen-Objekt debuggen
+if (defined('DEBUG_HARBOR_OBJ')) {
+ DebugMiddleware::getInstance()->output(sprintf("Der <strong>%s</strong> sieht wie folgt aus:<br />
+<pre>%s</pre>\n",
+ $harbor->getHarborName(),
+ print_r($harbor, true)
+ ));
+}
+
+// Haendler gruenden
+$merchant = Merchant::createMerchant("Namenlos", $harbor);
+
+// Array mit Einbauten erstellen
+$einbauten = array(
+ 'parts' => array( // *** Die zu einbauenden Schiffsteile ***
+ 'Motor' => array( // --- Maschinenraum mit Motor ---
+ "Ocean-Power 2000", // Bezeichnung
+ 20000, // Pferdestaerken
+ 6, // Anzahl Nocken
+ 2.5, 2, 3.5 // Abmasse (Breite/Hoehe/Laenge)
+ ),
+ 'Bridge' => array( // --- Kommandobruecke ---
+ 26, 2.5, 15 // Abmasse (Breite/Hoehe/Laenge)
+ ),
+ 'CarDeck' => array( // --- Autodecks ---
+ 'amount' => 8, // Anzahl Autodecks (einige liegen hintereinander im selben Deck!)
+ 'dim' => array( // Abmessung (Breite/Hoehe/Laenge)
+ 6, 3, 16
+ )
+ ),
+ 'TruckDeck' => array( // --- Decks fuer LKW/Busse haben vielleicht ein anderes Belueftgungssystem, etc. ---
+ 'amount' => 1, // Anzahl der Decks
+ 'dim' => array( // Abmessung (Breite/Hoehe/Laenge)
+ 8, 5, 195 // Geht durchs gesamte Schiff!
+ )
+ ),
+ 'TrainDeck' => array( // --- Decks fuer Zuege haben Schienen... ---
+ 'amount' => 1, // Anzahl der Decks
+ 'dim' => array( // Abmessung (Breite/Hoehe/Laenge)
+ 8, 4, 195 // Geht durchs gesamte Schiff!
+ )
+ ),
+ 'LuxuryCabin' => array( // --- Luxuskabinen ---
+ 'amount' => 20, // Anzahl Luxuskabinen im Schiff
+ 'rooms' => 4, // Raeume: 2 Schlafzimmer, 1 Auffenthaltszimmer, 1 Bad mit Dusche/Toilette/Waschbecken
+ 'bed' => 3, // Anzahl Betten (1 Doppelbett 2 Einzelbetten, Doppel-/Einzelbetten in getrennte Raeume)
+ 'dim' => array( // Abmessung der Luxuskabine (Breite/Hoehe/Laenge)
+ 4, 3, 5
+ ),
+ ),
+ 'PremierCabin' => array( // --- Mittlere Kabinen ---
+ 'amount' => 40, // Anzahl
+ 'rooms' => 2, // Raeume: Schlafzimmer, Bad mit Toilette/Waschbecken
+ 'bed' => 2, // Anzahl Betten (1 Doppelbett, 1 Einzelbett; gemeinsamer Raum)
+ 'dim' => array( // Abmessungen der Kabine (Breite/Hoehe/Laenge)
+ 4, 2.5, 4
+ )
+ ),
+ 'LowCabin' => array( // --- Untere Kabinen (befinden sich in den Unterbauten) ---
+ 'amount' => 90, // Anzahl
+ 'rooms' => 1, // Raeume: Schlafzimmer, Waschbecken
+ 'bed' => 2, // Anzahl Betten (2 Etagenbetten)
+ 'dim' => array( // Abmessungen der Kabine (Breite/Hoehe/Laenge)
+ 3, 2.5, 4
+ )
+ ),
+ 'EconomyCabin' => array( // --- Unterste Kabinen (befinden sich tief unten im Schiffsbauch) ---
+ 'amount' => 140, // Anzahl
+ 'rooms' => 1, // Raeume: Schlafzimmer, Waschbecken
+ 'bed' => 1, // Anzahl Betten (1 Etagenbett)
+ 'dim' => array( // Abmessungen der Kabine (Breite/Hoehe/Laenge)
+ 2, 2.5, 2
+ )
+ )
+ ),
+ 'builds' => array( // *** Welche Oberklasse verwendet werden sollen ***
+ 'Motor' => "MaschineRoom",
+ 'Bridge' => "BaseUpperStructure",
+ 'LuxuryCabin' => "BaseCabin",
+ 'PremierCabin' => "BaseCabin",
+ 'LowCabin' => "BaseCabin",
+ 'EconomyCabin' => "BaseCabin",
+ 'CarDeck' => "BaseDeck",
+ 'TrainDeck' => "BaseDeck",
+ 'TruckDeck' => "BaseDeck"
+ )
+);
+
+// Preisliste auffuellen
+foreach ($einbauten['parts'] as $key=>$part) {
+ // Create item array string
+ $item = "";
+ foreach ($part as $idx=>$itemPart) {
+ if (is_string($itemPart)) {
+ // String found
+ $item .= sprintf("\"%s\", ", $itemPart);
+ } elseif (is_int($itemPart)) {
+ // Integer found
+ $item .= sprintf("%d, ", $itemPart);
+ } elseif (is_float($itemPart)) {
+ // Float found
+ $item .= sprintf("%f, ", $itemPart);
+ } elseif (is_array($itemPart)) {
+ // Sub-array found
+ $item .= "array(";
+
+ // Go all items through
+ foreach ($itemPart as $idx2=>$subPart) {
+ if (is_int($subPart)) {
+ // Integer again found
+ $item .= sprintf("%d, ", $subPart);
+ } elseif (is_float($subPart)) {
+ // Float found
+ $item .= sprintf("%f, ", $subPart);
+ } else {
+ // Unsupport part found
+ die(sprintf("[Main:] Unsupported sub-array element on pos <strong>%d</strong> in array <strong>%s</strong> found: <u>%s</u>", $idx2, $idx, $subPart));
+ }
+ }
+
+ // Remove trailing comma
+ $item = substr($item, 0, -2);
+
+ // Add closing bracket
+ $item .= "), ";
+ } else {
+ // Unsupport part found
+ die(sprintf("[Main:] Unsupported array element on pos <strong>%d</strong>: <u>%s</u>", $idx, $itemPart));
+ }
+ }
+
+ // Remove trailing comma
+ $item = substr($item, 0, -2);
+
+ // Random price
+ $price = mt_rand(5, 12) * 10000;
+
+ // Give it a try...
+ try {
+ // Generate command for adding objects to a price list
+ $eval = sprintf("\$merchant->addItemToPriceList(%s::create%s(%s), %d);",
+ $key,
+ $key,
+ $item,
+ $price
+ );
+
+ // Debug message
+ if ((defined('DEBUG_EVAL')) || (defined('DEBUG_ALL'))) DebugMiddleware::getInstance()->output(sprintf("[Main:] Konstruierte PHP-Anweisung: <pre><em>%s</em></pre><br />\n",
+ htmlentities($eval)
+ ));
+
+ // Run the constructed command
+ eval($eval);
+ } catch (ItemNotTradeableException $e) {
+ die(sprintf("[Main:] Die Preisliste des Händlers <strong>%s</strong> kann nicht befüllt werden. Grund: <strong>%s</strong><br />\n",
+ $merchant->getMerchantName(),
+ $e->getMessage()
+ ));
+ }
+}
+
+// Haendler-Objekt debuggen
+if (defined('DEBUG_MERCHANT_OBJ')) {
+ DebugMiddleware::getInstance()->output(sprintf("Der Händler <strong>%s</strong> sieht wie folgt aus:<br />
+<pre>%s</pre>\n",
+ $merchant->getMerchantName(),
+ print_r($merchant, true)
+ ));
+}
+
+// Reederei gruenden
+$shipping = ShippingCompany::createShippingCompany("Hanseatic Travel Company", $harbor);
+
+// Firmenschef setzen
+try {
+ $shipping->setCompanyFounder(CompanyEmployee::createCompanyEmployee("Roland", "Häder", "M", 1977, 9, 26, true, 2000));
+} catch (BirthdayInvalidException $e) {
+ die(sprintf("[Main:] Reederei-Gründer konnte nicht gesetzt werden. Grund: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+}
+
+// Dann mal ausgeben...
+DebugMiddleware::getInstance()->output(sprintf("Die Reederei <strong>%s</strong> ist von <strong>%s %s</strong> gegründet worden.<br />\n",
+ $shipping->getCompanyName(),
+ $shipping->getFounderInstance()->getSurname(),
+ $shipping->getFounderInstance()->getFamily()
+));
+
+// Die Reederei stellt Personal ein und bedient sich an der $personell-Instanz
+try {
+ $shipping->recruitRandomEmployees(10, $personell);
+} catch (ToMuchEmployeesException $e) {
+ die(sprintf("[Main:] Die Reederei <strong>%s</strong> konnte kein Personal einstellen. Grund: <strong>%s</strong><br />\n",
+ $shipping->getCompanyName(),
+ $e->getMessage()
+ ));
+} catch (OutOfBoundsException $e) {
+ die(sprintf("[Main:] Die Reederei <strong>%s</strong> konnte kein Personal einstellen. Grund: <strong>%s</strong><br />\n",
+ $shipping->getCompanyName(),
+ $e->getMessage()
+ ));
+}
+
+// Anzahl Personal ausgeben
+DebugMiddleware::getInstance()->output(sprintf("Die Reederei <strong>%s</strong> hat nun <strong>%d</strong> weitere Mitarbeiter.<br />\n",
+ $shipping->getCompanyName(),
+ $shipping->getTotalEmployee()
+));
+
+// Dann die ersten 3 Werften in den Hafen einbauen und Personal zuweisen
+$shipping->createShipyardInHarbor("Werft 1", $harbor);
+$shipping->createShipyardInHarbor("Werft 2", $harbor);
+$shipping->createShipyardInHarbor("Werft 3", $harbor);
+
+// In alle Werften sollen Passagierschiffe gebaut werden koennen
+try {
+ $shipping->addShipTypeToAllShipyards("PassengerShip");
+} catch (ClassNotFoundException $e) {
+ die(sprintf("[Main:] Die Reederei <strong>%s</strong> kann ihre Werften nicht beschäftigen. Grund: <strong>%s</strong><br />\n",
+ $shipping->getCompanyName(),
+ $e->getMessage()
+ ));
+} catch (ClassMismatchException $e) {
+ die(sprintf("[Main:] Die Reederei <strong>%s</strong> kann ihre Werften nicht beschäftigen. Grund: <strong>%s</strong><br />\n",
+ $shipping->getCompanyName(),
+ $e->getMessage()
+ ));
+} catch (NoObjectException $e) {
+ die(sprintf("[Main:] Die Reederei <strong>%s</strong> kann ihre Werften nicht beschäftigen. Grund: <strong>%s</strong><br />\n",
+ $shipping->getCompanyName(),
+ $e->getMessage()
+ ));
+}
+
+// Personal auf die Werften verteilen
+try {
+ $shipping->distributeAllPersonellOnShipyards();
+} catch (NoShipyardsConstructedException $e) {
+ die(sprintf("[Main:] Die Reederei <strong>%s</strong> konnte kein Personal den Werften zuteilen. Grund: <strong>%s</strong><br />\n",
+ $shipping->getCompanyName(),
+ $e->getMessage()
+ ));
+} catch (ClassMismatchException $e) {
+ die(sprintf("[Main:] Die Reederei <strong>%s</strong> konnte kein Personal den Werften zuteilen. Grund: <strong>%s</strong><br />\n",
+ $shipping->getCompanyName(),
+ $e->getMessage()
+ ));
+} catch (NullPointerException $e) {
+ die(sprintf("[Main:] Die Reederei <strong>%s</strong> konnte kein Personal den Werften zuteilen. Grund: <strong>%s</strong><br />\n",
+ $shipping->getCompanyName(),
+ $e->getMessage()
+ ));
+} catch (NoObjectException $e) {
+ die(sprintf("[Main:] Die Reederei <strong>%s</strong> konnte kein Personal den Werften zuteilen. Grund: <strong>%s</strong><br />\n",
+ $shipping->getCompanyName(),
+ $e->getMessage()
+ ));
+}
+
+// Normale Meldung ausgeben
+DebugMiddleware::getInstance()->output(sprintf("Die Reederei <strong>%s</strong> beschäftigt nun ihre <strong>%d</strong> Mitarbeiter in <strong>%d</strong> Werft(en):<br />\n",
+ $shipping->getCompanyName(),
+ $shipping->getTotalEmployee(),
+ $shipping->getTotalShipyards()
+));
+
+// Dann nimmt die Reederei ihren ersten Bauauftrag entgegen.
+// Sie muss auch sich selber Bauauftraege erteilen!
+try {
+ $shipping->addNewWorksContract(WorksContract::createWorksContract("PassengerShip", "M/S Poseidon", $shipping));
+} catch (ClassNotFoundException $e) {
+ die(sprintf("[Main:] Der Bauauftrag konnte nicht erstellt werden. Grund: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (NullPointerException $e) {
+ die(sprintf("[Main:] Der Bauauftrag konnte nicht erstellt werden. Grund: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (NoObjectException $e) {
+ die(sprintf("[Main:] Der Bauauftrag konnte nicht erstellt werden. Grund: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (MissingMethodException $e) {
+ die(sprintf("[Main:] Der Bauauftrag konnte nicht erstellt werden. Grund: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (EmptyStructuresListException $e) {
+ die(sprintf("[Main:] Der Bauauftrag konnte nicht erstellt werden. Grund: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+}
+
+// Auftrag-Instanz holen
+$contract = $shipping->getLastContractInstance();
+
+// Die Reederei hat einen Haendler gewaehlt
+try {
+ $shipping->setMerchantInstance($merchant);
+} catch (NullPointerException $e) {
+ die(sprintf("[Main:] Der Händler <strong>%s</strong> konnte nicht ausgewählt werden. Grund: <strong>%s</strong><br />\n",
+ $merchant->getMerchantName(),
+ $e->getMessage()
+ ));
+} catch (NoObjectException $e) {
+ die(sprintf("[Main:] Der Händler <strong>%s</strong> konnte nicht ausgewählt werden. Grund: <strong>%s</strong><br />\n",
+ $merchant->getMerchantName(),
+ $e->getMessage()
+ ));
+} catch (ClassMismatchException $e) {
+ die(sprintf("[Main:] Der Händler <strong>%s</strong> konnte nicht ausgewählt werden. Grund: <strong>%s</strong><br />\n",
+ $merchant->getMerchantName(),
+ $e->getMessage()
+ ));
+}
+
+// Den Bauauftrag mit der Reederei abgleichen, ob sie den Schiffstyp bauen koennen
+try {
+ $typeValid = $shipping->validateWorksContractShipType($contract);
+} catch (NullPointerException $e) {
+ die(sprintf("[Main:] Die Reederei <strong>%s</strong> konnte den Bauauftrag nicht validieren. Grund: <strong>%s</strong><br />\n",
+ $shipping->getCompanyName(),
+ $e->getMessage()
+ ));
+} catch (NoObjectException $e) {
+ die(sprintf("[Main:] Die Reederei <strong>%s</strong> konnte den Bauauftrag nicht validieren. Grund: <strong>%s</strong><br />\n",
+ $shipping->getCompanyName(),
+ $e->getMessage()
+ ));
+}
+
+// Kann gebaut werden?
+if ($typeValid) {
+ DebugMiddleware::getInstance()->output(sprintf("Die Reederei <strong>%s</strong> kann Schiffe vom Typ <strong>%s</strong> bauen.<br />\n",
+ $shipping->getCompanyName(),
+ $contract->getShipInstance()->getObjectDescription()
+ ));
+} else {
+ DebugMiddleware::getInstance()->output(sprintf("Die Reederei <strong>%s</strong> kann keine Schiffe vom Typ <strong>%s</strong> bauen!<br />\n",
+ $shipping->getCompanyName(),
+ $contract->getShipInstance()->getObjectDescription()
+ ));
+ exit;
+}
+
+// Dann den Bauauftrag verfeinern
+foreach ($einbauten['parts'] as $key=>$part) {
+ try {
+ $contract->addContractDetails($key, $einbauten['builds'][$key], $part);
+ } catch (ShipPartNotConstructableException $e) {
+ // Output message
+ die($e->getMessage());
+ } catch (ShipNotConstructedException $e) {
+ // Output message
+ die($e->getMessage());
+ } catch (ItemNotInPriceListException $e) {
+ die(sprintf("[Main:] Der Artikel <strong>%s</strong> konnte nicht in der Preisliste gefunden werden. Grund: <strong>%s</strong><br />\n",
+ $key,
+ $e->getMessage()
+ ));
+ } catch (InvalidArrayCountException $e) {
+ die(sprintf("[Main:] Der Artikel <strong>%s</strong> konnte nicht in der Preisliste gefunden werden. Grund: <strong>%s</strong><br />\n",
+ $key,
+ $e->getMessage()
+ ));
+ }
+}
+
+// Reederei-Objekt ausgeben
+if (defined('DEBUG_COMPANY_OBJ')) {
+ DebugMiddleware::getInstance()->output(sprintf("Die Reederei <strong>%s</strong> sieht wie folgt aus:<br />
+<pre>%s</pre>\n",
+ $shipping->getCompanyName(),
+ print_r($shipping, true)
+ ));
+}
+
+// Clean up a little
+unset($einbauten);
+unset($part);
+unset($eval);
+unset($item);
+unset($key);
+unset($typeValid);
+
+// Gesamtwert ausgeben
+try {
+ $totalValue = $contract->getTotalPrice();
+} catch (NullPointerException $e) {
+ die(sprintf("[Main:] Gesamtbestellwert nicht ermittelbar. Grund: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (NoObjectException $e) {
+ die(sprintf("[Main:] Gesamtbestellwert nicht ermittelbar. Grund: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (MissingMethodException $e) {
+ die(sprintf("[Main:] Gesamtbestellwert nicht ermittelbar. Grund: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (EmptyStructuresListException $e) {
+ die(sprintf("[Main:] Gesamtbestellwert nicht ermittelbar. Grund: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (TotalPriceNotCalculatedException $e) {
+ die(sprintf("[Main:] Gesamtbestellwert nicht ermittelbar. Grund: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+}
+
+// Wert ausgeben
+DebugMiddleware::getInstance()->output(sprintf("Der Bau der <strong>%s</strong> wird der Reederei <strong>%s</strong> voraussichtlich <strong>%s</strong> kosten.<br />\n",
+ $contract->getShipInstance()->getShipName(),
+ $shipping->getCompanyName(),
+ $contract->formatCurrency($totalValue)
+));
+
+// Clean up a little
+unset($totalValue);
+
+// Den Bauvertrag unterschreiben (damit wird er in den Bau-Queue aufgenommen)
+try {
+ $shipping->signContract($contract, $shipping);
+} catch (NullPointerException $e) {
+ die(sprintf("[Main:] The shipping company <strong>%s</strong> was not able to sign the contract for the following reason: <strong>%s</strong><br />\n",
+ $shipping->getCompanyName(),
+ $e->getMessage()
+ ));
+} catch (NoObjectException $e) {
+ die(sprintf("[Main:] The shipping company <strong>%s</strong> was not able to sign the contract for the following reason: <strong>%s</strong><br />\n",
+ $shipping->getCompanyName(),
+ $e->getMessage()
+ ));
+} catch (MissingMethodException $e) {
+ die(sprintf("[Main:] The shipping company <strong>%s</strong> was not able to sign the contract for the following reason: <strong>%s</strong><br />\n",
+ $shipping->getCompanyName(),
+ $e->getMessage()
+ ));
+} catch (InvalidContractPartnerException $e) {
+ die(sprintf("[Main:] The shipping company <strong>%s</strong> was not able to sign the contract for the following reason: <strong>%s</strong><br />\n",
+ $shipping->getCompanyName(),
+ $e->getMessage()
+ ));
+} catch (ContractAllreadySignedException $e) {
+ die(sprintf("[Main:] The shipping company <strong>%s</strong> was not able to sign the contract for the following reason: <strong>%s</strong><br />\n",
+ $shipping->getCompanyName(),
+ $e->getMessage()
+ ));
+} catch (WrongContractPartnerException $e) {
+ die(sprintf("[Main:] The shipping company <strong>%s</strong> was not able to sign the contract for the following reason: <strong>%s</strong><br />\n",
+ $shipping->getCompanyName(),
+ $e->getMessage()
+ ));
+}
+
+// Meldung ausgeben
+if ($contract->isSigned()) {
+ DebugMiddleware::getInstance()->output(sprintf("Die Reederei <strong>%s</strong> hat den Bau der <strong>%s</strong> zugestimmt.<br />\n",
+ $shipping->getCompanyName(),
+ $contract->getShipInstance()->getShipName()
+ ));
+} else {
+ DebugMiddleware::getInstance()->output(sprintf("Die Reederei <strong>%s</strong> hat den Bau der <strong>%s</strong> abgelehnt.<br />\n",
+ $shipping->getCompanyName(),
+ $contract->getShipInstance()->getShipName()
+ ));
+ exit;
+}
+
+// Auftrag-Objekt ausgeben
+if (defined('DEBUG_CONTRACT_OBJ')) {
+ DebugMiddleware::getInstance()->output(sprintf("Der Bauauftrag sieht wie folgt aus:<br />
+<pre>%s</pre>\n",
+ print_r($contract, true)
+ ));
+}
+
+// Erstmal bis hier hin...
+//exit();
+
+// Anzahl Betten ermitteln
+try {
+ $totalBeds = $contract->getShipInstance()->calcTotalBeds();
+} catch (StructuresOutOfBoundsException $e) {
+ die(sprintf("[Main:] Anzahl Betten konnten nicht ermittelt werden. Grund: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (EmptyStructuresListException $e) {
+ die(sprintf("[Main:] Anzahl Betten konnten nicht ermittelt werden. Grund: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+}
+
+// Bettenanzahl ausgeben
+DebugMiddleware::getInstance()->output(sprintf("Es stehen <strong>%d</strong> Betten zur Verfügung.",
+ $totalBeds
+));
+
+//
+?>
--- /dev/null
+<?php
+// Change directory
+@chdir("../..");
+
+// Set testing mode (no starter.php will be loaded!)
+define('TEST_MODE', true);
+
+// Load config file
+require(dirname(dirname(dirname(__FILE__))) . "/inc/config.php");
+
+// Load all include files
+require(PATH . "inc/includes.php");
+
+// Load all game classes
+require(PATH . "inc/classes.php");
+
+// Load file I/O handler
+require(PATH . "inc/file_io.php");
+
+// Load database layer
+require(PATH . "inc/database.php");
+
+// Set default application
+FrameworkConfiguration::getInstance()->setConfigEntry("default_application", "ship-simu");
+$application = "ship-simu";
+
+// Load more includes
+require(PATH . "application/ship-simu/loader.php");
+
+// Wir tun hier so, als waere schon das Reederei-Objekt generiert und wir wollen
+// jetzt die Personalliste wiederherstellen
+try {
+ $personell = SimulatorPersonell::createSimulatorPersonellByID("SimulatorPersonell@829292aeca3f6bf78c16e25fc4f75c98");
+} catch (InvalidIDFormatException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidArrayCountException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (NullPointerException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (NoObjectException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (MissingMethodException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (FileIsEmptyException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (FilePointerNotOpenedException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidArrayCountException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidMD5ChecksumException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidDataLengthException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidSimulatorIDException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (MismatchingCompressorsException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (ContainerItemIsNullException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (ContainerItemIsNoArrayException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (ContainerMaybeDamagedException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+}
+
+// Personal-Objekt debuggen
+if (defined('DEBUG_PERSONELL_OBJ')) {
+ DebugMiddleware::getInstance()->output(sprintf("The personal object looks like this:<br />
+<pre>%s</pre>\n",
+ print_r($personell, true)
+ ));
+}
+
+// Erstmal bis hier hin
+exit();
+
+// Etwas zum Testen...
+try {
+ $personell = SimulatorPersonell::createSimulatorPersonell(20);
+} catch (NullPointerException $e) {
+ die(sprintf("[Main:] Personal list not created for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (NoObjectException $e) {
+ die(sprintf("[Main:] Personal list not created for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (MissingMethodException $e) {
+ die(sprintf("[Main:] Personal list not created for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+}
+
+// Personal-Objekt debuggen
+if (defined('DEBUG_PERSONELL_OBJ')) {
+ DebugMiddleware::getInstance()->output(sprintf("The personal object looks like this:<br />
+<pre>%s</pre>\n",
+ print_r($personell, true)
+ ));
+}
+
+// Try to save the object (for testing purposes)
+try {
+ $personell->saveObjectToDatabase();
+} catch (NullPointerException $e) {
+ die(sprintf("[Main:] Object not saved for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (NoObjectException $e) {
+ die(sprintf("[Main:] Object not saved for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidObjectException $e) {
+ die(sprintf("[Main:] Object not saved for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (MissingMethodException $e) {
+ die(sprintf("[Main:] Object not saved for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (UnsupportedLimitationPartException $e) {
+ die(sprintf("[Main:] Object not saved for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (GetterNotFoundException $e) {
+ die(sprintf("[Main:] Object not saved for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (NoArrayCreatedException $e) {
+ die(sprintf("[Main:] Object not saved for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidArrayCountException $e) {
+ die(sprintf("[Main:] Object not saved for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+}
+
+//
+?>
--- /dev/null
+<?php
+// Change directory
+@chdir("../..");
+
+// Set testing mode (no starter.php will be loaded!)
+define('TEST_MODE', true);
+
+// Load config file
+require(dirname(dirname(dirname(__FILE__))) . "/inc/config.php");
+
+// Load all include files
+require(PATH . "inc/includes.php");
+
+// Load all game classes
+require(PATH . "inc/classes.php");
+
+// Load file I/O handler
+require(PATH . "inc/file_io.php");
+
+// Load database layer
+require(PATH . "inc/database.php");
+
+// Set default application
+FrameworkConfiguration::getInstance()->setConfigEntry("default_application", "ship-simu");
+$application = "ship-simu";
+
+// Load more includes
+require(PATH . "application/ship-simu/loader.php");
+
+// Wir tun hier so, als waere schon das Reederei-Objekt generiert und wir wollen
+// jetzt die Personalliste wiederherstellen
+try {
+ $personell = SimulatorPersonell::createSimulatorPersonellByID("SimulatorPersonell@829292aeca3f6bf78c16e25fc4f75c98");
+} catch (InvalidIDFormatException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidArrayCountException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (NullPointerException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (NoObjectException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (MissingMethodException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (FileIsEmptyException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (FilePointerNotOpenedException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidArrayCountException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidMD5ChecksumException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidDataLengthException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidSimulatorIDException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (MismatchingCompressorsException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (ContainerItemIsNullException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (ContainerItemIsNoArrayException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (ContainerMaybeDamagedException $e) {
+ die(sprintf("[Main:] Could not create personal list for follwing reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+}
+
+// Personal-Objekt debuggen
+if (defined('DEBUG_PERSONELL_OBJ')) {
+ echo sprintf("The personal object looks like this:<br />
+<pre>%s</pre>\n",
+ print_r($personell, true)
+ );
+}
+
+// Erstmal bis hier hin
+exit();
+
+// Etwas zum Testen...
+try {
+ $personell = SimulatorPersonell::createSimulatorPersonell(20);
+} catch (NullPointerException $e) {
+ die(sprintf("[Main:] Personal list not created for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (NoObjectException $e) {
+ die(sprintf("[Main:] Personal list not created for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (MissingMethodException $e) {
+ die(sprintf("[Main:] Personal list not created for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+}
+
+// Personal-Objekt debuggen
+if (defined('DEBUG_PERSONELL_OBJ')) {
+ echo sprintf("The personal object looks like this:<br />
+<pre>%s</pre>\n",
+ print_r($personell, true)
+ );
+}
+
+// Try to save the object (for testing purposes)
+try {
+ $personell->saveObjectToDatabase();
+} catch (NullPointerException $e) {
+ die(sprintf("[Main:] Object not saved for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (NoObjectException $e) {
+ die(sprintf("[Main:] Object not saved for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidObjectException $e) {
+ die(sprintf("[Main:] Object not saved for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (MissingMethodException $e) {
+ die(sprintf("[Main:] Object not saved for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (UnsupportedLimitationPartException $e) {
+ die(sprintf("[Main:] Object not saved for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (GetterNotFoundException $e) {
+ die(sprintf("[Main:] Object not saved for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (NoArrayCreatedException $e) {
+ die(sprintf("[Main:] Object not saved for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+} catch (InvalidArrayCountException $e) {
+ die(sprintf("[Main:] Object not saved for following reason: <strong>%s</strong><br />\n",
+ $e->getMessage()
+ ));
+}
+
+//
+?>