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-the Program, the only way you could satisfy both those terms and this
-License would be to refrain entirely from conveying the Program.
-
- 13. Use with the GNU Affero General Public License.
-
- Notwithstanding any other provision of this License, you have
-permission to link or combine any covered work with a work licensed
-under version 3 of the GNU Affero General Public License into a single
-combined work, and to convey the resulting work. The terms of this
-License will continue to apply to the part which is the covered work,
-but the special requirements of the GNU Affero General Public License,
-section 13, concerning interaction through a network will apply to the
-combination as such.
-
- 14. Revised Versions of this License.
-
- The Free Software Foundation may publish revised and/or new versions of
-the GNU General Public License from time to time. Such new versions will
-be similar in spirit to the present version, but may differ in detail to
-address new problems or concerns.
-
- Each version is given a distinguishing version number. If the
-Program specifies that a certain numbered version of the GNU General
-Public License "or any later version" applies to it, you have the
-option of following the terms and conditions either of that numbered
-version or of any later version published by the Free Software
-Foundation. If the Program does not specify a version number of the
-GNU General Public License, you may choose any version ever published
-by the Free Software Foundation.
-
- If the Program specifies that a proxy can decide which future
-versions of the GNU General Public License can be used, that proxy's
-public statement of acceptance of a version permanently authorizes you
-to choose that version for the Program.
-
- Later license versions may give you additional or different
-permissions. However, no additional obligations are imposed on any
-author or copyright holder as a result of your choosing to follow a
-later version.
-
- 15. Disclaimer of Warranty.
-
- THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
-APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
-HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
-OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
-THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
-IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
-ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
-
- 16. Limitation of Liability.
-
- IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
-WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
-THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
-GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
-USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
-DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
-PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
-EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
-SUCH DAMAGES.
-
- 17. Interpretation of Sections 15 and 16.
-
- If the disclaimer of warranty and limitation of liability provided
-above cannot be given local legal effect according to their terms,
-reviewing courts shall apply local law that most closely approximates
-an absolute waiver of all civil liability in connection with the
-Program, unless a warranty or assumption of liability accompanies a
-copy of the Program in return for a fee.
-
- END OF TERMS AND CONDITIONS
-
- How to Apply These Terms to Your New Programs
-
- If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
- To do so, attach the following notices to the program. It is safest
-to attach them to the start of each source file to most effectively
-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
- <one line to give the program's name and a brief idea of what it does.>
- Copyright (C) <year> <name of author>
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
-
-Also add information on how to contact you by electronic and paper mail.
-
- If the program does terminal interaction, make it output a short
-notice like this when it starts in an interactive mode:
-
- <program> Copyright (C) <year> <name of author>
- This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License. Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
-
- You should also get your employer (if you work as a programmer) or school,
-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-<http://www.gnu.org/licenses/>.
-
- The GNU General Public License does not permit incorporating your program
-into proprietary programs. If your program is a subroutine library, you
-may consider it more useful to permit linking proprietary applications with
-the library. If this is what you want to do, use the GNU Lesser General
-Public License instead of this License. But first, please read
-<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+For documents see COPYING.documents.
--- /dev/null
+ GNU Free Documentation License
+ Version 1.2, November 2002
+
+
+ Copyright (C) 2000,2001,2002 Free Software Foundation, Inc.
+ 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+
+0. PREAMBLE
+
+The purpose of this License is to make a manual, textbook, or other
+functional and useful document "free" in the sense of freedom: to
+assure everyone the effective freedom to copy and redistribute it,
+with or without modifying it, either commercially or noncommercially.
+Secondarily, this License preserves for the author and publisher a way
+to get credit for their work, while not being considered responsible
+for modifications made by others.
+
+This License is a kind of "copyleft", which means that derivative
+works of the document must themselves be free in the same sense. It
+complements the GNU General Public License, which is a copyleft
+license designed for free software.
+
+We have designed this License in order to use it for manuals for free
+software, because free software needs free documentation: a free
+program should come with manuals providing the same freedoms that the
+software does. But this License is not limited to software manuals;
+it can be used for any textual work, regardless of subject matter or
+whether it is published as a printed book. We recommend this License
+principally for works whose purpose is instruction or reference.
+
+
+1. APPLICABILITY AND DEFINITIONS
+
+This License applies to any manual or other work, in any medium, that
+contains a notice placed by the copyright holder saying it can be
+distributed under the terms of this License. Such a notice grants a
+world-wide, royalty-free license, unlimited in duration, to use that
+work under the conditions stated herein. The "Document", below,
+refers to any such manual or work. Any member of the public is a
+licensee, and is addressed as "you". You accept the license if you
+copy, modify or distribute the work in a way requiring permission
+under copyright law.
+
+A "Modified Version" of the Document means any work containing the
+Document or a portion of it, either copied verbatim, or with
+modifications and/or translated into another language.
+
+A "Secondary Section" is a named appendix or a front-matter section of
+the Document that deals exclusively with the relationship of the
+publishers or authors of the Document to the Document's overall subject
+(or to related matters) and contains nothing that could fall directly
+within that overall subject. (Thus, if the Document is in part a
+textbook of mathematics, a Secondary Section may not explain any
+mathematics.) The relationship could be a matter of historical
+connection with the subject or with related matters, or of legal,
+commercial, philosophical, ethical or political position regarding
+them.
+
+The "Invariant Sections" are certain Secondary Sections whose titles
+are designated, as being those of Invariant Sections, in the notice
+that says that the Document is released under this License. If a
+section does not fit the above definition of Secondary then it is not
+allowed to be designated as Invariant. The Document may contain zero
+Invariant Sections. If the Document does not identify any Invariant
+Sections then there are none.
+
+The "Cover Texts" are certain short passages of text that are listed,
+as Front-Cover Texts or Back-Cover Texts, in the notice that says that
+the Document is released under this License. A Front-Cover Text may
+be at most 5 words, and a Back-Cover Text may be at most 25 words.
+
+A "Transparent" copy of the Document means a machine-readable copy,
+represented in a format whose specification is available to the
+general public, that is suitable for revising the document
+straightforwardly with generic text editors or (for images composed of
+pixels) generic paint programs or (for drawings) some widely available
+drawing editor, and that is suitable for input to text formatters or
+for automatic translation to a variety of formats suitable for input
+to text formatters. A copy made in an otherwise Transparent file
+format whose markup, or absence of markup, has been arranged to thwart
+or discourage subsequent modification by readers is not Transparent.
+An image format is not Transparent if used for any substantial amount
+of text. A copy that is not "Transparent" is called "Opaque".
+
+Examples of suitable formats for Transparent copies include plain
+ASCII without markup, Texinfo input format, LaTeX input format, SGML
+or XML using a publicly available DTD, and standard-conforming simple
+HTML, PostScript or PDF designed for human modification. Examples of
+transparent image formats include PNG, XCF and JPG. Opaque formats
+include proprietary formats that can be read and edited only by
+proprietary word processors, SGML or XML for which the DTD and/or
+processing tools are not generally available, and the
+machine-generated HTML, PostScript or PDF produced by some word
+processors for output purposes only.
+
+The "Title Page" means, for a printed book, the title page itself,
+plus such following pages as are needed to hold, legibly, the material
+this License requires to appear in the title page. For works in
+formats which do not have any title page as such, "Title Page" means
+the text near the most prominent appearance of the work's title,
+preceding the beginning of the body of the text.
+
+A section "Entitled XYZ" means a named subunit of the Document whose
+title either is precisely XYZ or contains XYZ in parentheses following
+text that translates XYZ in another language. (Here XYZ stands for a
+specific section name mentioned below, such as "Acknowledgements",
+"Dedications", "Endorsements", or "History".) To "Preserve the Title"
+of such a section when you modify the Document means that it remains a
+section "Entitled XYZ" according to this definition.
+
+The Document may include Warranty Disclaimers next to the notice which
+states that this License applies to the Document. These Warranty
+Disclaimers are considered to be included by reference in this
+License, but only as regards disclaiming warranties: any other
+implication that these Warranty Disclaimers may have is void and has
+no effect on the meaning of this License.
+
+
+2. VERBATIM COPYING
+
+You may copy and distribute the Document in any medium, either
+commercially or noncommercially, provided that this License, the
+copyright notices, and the license notice saying this License applies
+to the Document are reproduced in all copies, and that you add no other
+conditions whatsoever to those of this License. You may not use
+technical measures to obstruct or control the reading or further
+copying of the copies you make or distribute. However, you may accept
+compensation in exchange for copies. If you distribute a large enough
+number of copies you must also follow the conditions in section 3.
+
+You may also lend copies, under the same conditions stated above, and
+you may publicly display copies.
+
+
+3. COPYING IN QUANTITY
+
+If you publish printed copies (or copies in media that commonly have
+printed covers) of the Document, numbering more than 100, and the
+Document's license notice requires Cover Texts, you must enclose the
+copies in covers that carry, clearly and legibly, all these Cover
+Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on
+the back cover. Both covers must also clearly and legibly identify
+you as the publisher of these copies. The front cover must present
+the full title with all words of the title equally prominent and
+visible. You may add other material on the covers in addition.
+Copying with changes limited to the covers, as long as they preserve
+the title of the Document and satisfy these conditions, can be treated
+as verbatim copying in other respects.
+
+If the required texts for either cover are too voluminous to fit
+legibly, you should put the first ones listed (as many as fit
+reasonably) on the actual cover, and continue the rest onto adjacent
+pages.
+
+If you publish or distribute Opaque copies of the Document numbering
+more than 100, you must either include a machine-readable Transparent
+copy along with each Opaque copy, or state in or with each Opaque copy
+a computer-network location from which the general network-using
+public has access to download using public-standard network protocols
+a complete Transparent copy of the Document, free of added material.
+If you use the latter option, you must take reasonably prudent steps,
+when you begin distribution of Opaque copies in quantity, to ensure
+that this Transparent copy will remain thus accessible at the stated
+location until at least one year after the last time you distribute an
+Opaque copy (directly or through your agents or retailers) of that
+edition to the public.
+
+It is requested, but not required, that you contact the authors of the
+Document well before redistributing any large number of copies, to give
+them a chance to provide you with an updated version of the Document.
+
+
+4. MODIFICATIONS
+
+You may copy and distribute a Modified Version of the Document under
+the conditions of sections 2 and 3 above, provided that you release
+the Modified Version under precisely this License, with the Modified
+Version filling the role of the Document, thus licensing distribution
+and modification of the Modified Version to whoever possesses a copy
+of it. In addition, you must do these things in the Modified Version:
+
+A. Use in the Title Page (and on the covers, if any) a title distinct
+ from that of the Document, and from those of previous versions
+ (which should, if there were any, be listed in the History section
+ of the Document). You may use the same title as a previous version
+ if the original publisher of that version gives permission.
+B. List on the Title Page, as authors, one or more persons or entities
+ responsible for authorship of the modifications in the Modified
+ Version, together with at least five of the principal authors of the
+ Document (all of its principal authors, if it has fewer than five),
+ unless they release you from this requirement.
+C. State on the Title page the name of the publisher of the
+ Modified Version, as the publisher.
+D. Preserve all the copyright notices of the Document.
+E. Add an appropriate copyright notice for your modifications
+ adjacent to the other copyright notices.
+F. Include, immediately after the copyright notices, a license notice
+ giving the public permission to use the Modified Version under the
+ terms of this License, in the form shown in the Addendum below.
+G. Preserve in that license notice the full lists of Invariant Sections
+ and required Cover Texts given in the Document's license notice.
+H. Include an unaltered copy of this License.
+I. Preserve the section Entitled "History", Preserve its Title, and add
+ to it an item stating at least the title, year, new authors, and
+ publisher of the Modified Version as given on the Title Page. If
+ there is no section Entitled "History" in the Document, create one
+ stating the title, year, authors, and publisher of the Document as
+ given on its Title Page, then add an item describing the Modified
+ Version as stated in the previous sentence.
+J. Preserve the network location, if any, given in the Document for
+ public access to a Transparent copy of the Document, and likewise
+ the network locations given in the Document for previous versions
+ it was based on. These may be placed in the "History" section.
+ You may omit a network location for a work that was published at
+ least four years before the Document itself, or if the original
+ publisher of the version it refers to gives permission.
+K. For any section Entitled "Acknowledgements" or "Dedications",
+ Preserve the Title of the section, and preserve in the section all
+ the substance and tone of each of the contributor acknowledgements
+ and/or dedications given therein.
+L. Preserve all the Invariant Sections of the Document,
+ unaltered in their text and in their titles. Section numbers
+ or the equivalent are not considered part of the section titles.
+M. Delete any section Entitled "Endorsements". Such a section
+ may not be included in the Modified Version.
+N. Do not retitle any existing section to be Entitled "Endorsements"
+ or to conflict in title with any Invariant Section.
+O. Preserve any Warranty Disclaimers.
+
+If the Modified Version includes new front-matter sections or
+appendices that qualify as Secondary Sections and contain no material
+copied from the Document, you may at your option designate some or all
+of these sections as invariant. To do this, add their titles to the
+list of Invariant Sections in the Modified Version's license notice.
+These titles must be distinct from any other section titles.
+
+You may add a section Entitled "Endorsements", provided it contains
+nothing but endorsements of your Modified Version by various
+parties--for example, statements of peer review or that the text has
+been approved by an organization as the authoritative definition of a
+standard.
+
+You may add a passage of up to five words as a Front-Cover Text, and a
+passage of up to 25 words as a Back-Cover Text, to the end of the list
+of Cover Texts in the Modified Version. Only one passage of
+Front-Cover Text and one of Back-Cover Text may be added by (or
+through arrangements made by) any one entity. If the Document already
+includes a cover text for the same cover, previously added by you or
+by arrangement made by the same entity you are acting on behalf of,
+you may not add another; but you may replace the old one, on explicit
+permission from the previous publisher that added the old one.
+
+The author(s) and publisher(s) of the Document do not by this License
+give permission to use their names for publicity for or to assert or
+imply endorsement of any Modified Version.
+
+
+5. COMBINING DOCUMENTS
+
+You may combine the Document with other documents released under this
+License, under the terms defined in section 4 above for modified
+versions, provided that you include in the combination all of the
+Invariant Sections of all of the original documents, unmodified, and
+list them all as Invariant Sections of your combined work in its
+license notice, and that you preserve all their Warranty Disclaimers.
+
+The combined work need only contain one copy of this License, and
+multiple identical Invariant Sections may be replaced with a single
+copy. If there are multiple Invariant Sections with the same name but
+different contents, make the title of each such section unique by
+adding at the end of it, in parentheses, the name of the original
+author or publisher of that section if known, or else a unique number.
+Make the same adjustment to the section titles in the list of
+Invariant Sections in the license notice of the combined work.
+
+In the combination, you must combine any sections Entitled "History"
+in the various original documents, forming one section Entitled
+"History"; likewise combine any sections Entitled "Acknowledgements",
+and any sections Entitled "Dedications". You must delete all sections
+Entitled "Endorsements".
+
+
+6. COLLECTIONS OF DOCUMENTS
+
+You may make a collection consisting of the Document and other documents
+released under this License, and replace the individual copies of this
+License in the various documents with a single copy that is included in
+the collection, provided that you follow the rules of this License for
+verbatim copying of each of the documents in all other respects.
+
+You may extract a single document from such a collection, and distribute
+it individually under this License, provided you insert a copy of this
+License into the extracted document, and follow this License in all
+other respects regarding verbatim copying of that document.
+
+
+7. AGGREGATION WITH INDEPENDENT WORKS
+
+A compilation of the Document or its derivatives with other separate
+and independent documents or works, in or on a volume of a storage or
+distribution medium, is called an "aggregate" if the copyright
+resulting from the compilation is not used to limit the legal rights
+of the compilation's users beyond what the individual works permit.
+When the Document is included in an aggregate, this License does not
+apply to the other works in the aggregate which are not themselves
+derivative works of the Document.
+
+If the Cover Text requirement of section 3 is applicable to these
+copies of the Document, then if the Document is less than one half of
+the entire aggregate, the Document's Cover Texts may be placed on
+covers that bracket the Document within the aggregate, or the
+electronic equivalent of covers if the Document is in electronic form.
+Otherwise they must appear on printed covers that bracket the whole
+aggregate.
+
+
+8. TRANSLATION
+
+Translation is considered a kind of modification, so you may
+distribute translations of the Document under the terms of section 4.
+Replacing Invariant Sections with translations requires special
+permission from their copyright holders, but you may include
+translations of some or all Invariant Sections in addition to the
+original versions of these Invariant Sections. You may include a
+translation of this License, and all the license notices in the
+Document, and any Warranty Disclaimers, provided that you also include
+the original English version of this License and the original versions
+of those notices and disclaimers. In case of a disagreement between
+the translation and the original version of this License or a notice
+or disclaimer, the original version will prevail.
+
+If a section in the Document is Entitled "Acknowledgements",
+"Dedications", or "History", the requirement (section 4) to Preserve
+its Title (section 1) will typically require changing the actual
+title.
+
+
+9. TERMINATION
+
+You may not copy, modify, sublicense, or distribute the Document except
+as expressly provided for under this License. Any other attempt to
+copy, modify, sublicense or distribute the Document is void, and will
+automatically terminate your rights under this License. However,
+parties who have received copies, or rights, from you under this
+License will not have their licenses terminated so long as such
+parties remain in full compliance.
+
+
+10. FUTURE REVISIONS OF THIS LICENSE
+
+The Free Software Foundation may publish new, revised versions
+of the GNU Free Documentation License from time to time. Such new
+versions will be similar in spirit to the present version, but may
+differ in detail to address new problems or concerns. See
+http://www.gnu.org/copyleft/.
+
+Each version of the License is given a distinguishing version number.
+If the Document specifies that a particular numbered version of this
+License "or any later version" applies to it, you have the option of
+following the terms and conditions either of that specified version or
+of any later version that has been published (not as a draft) by the
+Free Software Foundation. If the Document does not specify a version
+number of this License, you may choose any version ever published (not
+as a draft) by the Free Software Foundation.
+
+
+ADDENDUM: How to use this License for your documents
+
+To use this License in a document you have written, include a copy of
+the License in the document and put the following copyright and
+license notices just after the title page:
+
+ Copyright (c) YEAR YOUR NAME.
+ Permission is granted to copy, distribute and/or modify this document
+ under the terms of the GNU Free Documentation License, Version 1.2
+ or any later version published by the Free Software Foundation;
+ with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+ A copy of the license is included in the section entitled "GNU
+ Free Documentation License".
+
+If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts,
+replace the "with...Texts." line with this:
+
+ with the Invariant Sections being LIST THEIR TITLES, with the
+ Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST.
+
+If you have Invariant Sections without Cover Texts, or some other
+combination of the three, merge those two alternatives to suit the
+situation.
+
+If your document contains nontrivial examples of program code, we
+recommend releasing these examples in parallel under your choice of
+free software license, such as the GNU General Public License,
+to permit their use in free software.
--- /dev/null
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights. Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received. You must make sure that they, too, receive
+or can get the source code. And you must show them these terms so they
+know their rights.
+
+ Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+ For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software. For both users' and
+authors' sake, the GPL requires that modified versions be marked as
+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+ Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
+can do so. This is fundamentally incompatible with the aim of
+protecting users' freedom to change the software. The systematic
+pattern of such abuse occurs in the area of products for individuals to
+use, which is precisely where it is most unacceptable. Therefore, we
+have designed this version of the GPL to prohibit the practice for those
+products. If such problems arise substantially in other domains, we
+stand ready to extend this provision to those domains in future versions
+of the GPL, as needed to protect the freedom of users.
+
+ Finally, every program is threatened constantly by software patents.
+States should not allow patents to restrict development and use of
+software on general-purpose computers, but in those that do, we wish to
+avoid the special danger that patents applied to a free program could
+make it effectively proprietary. To prevent this, the GPL assures that
+patents cannot be used to render the program non-free.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+ "The Program" refers to any copyrightable work licensed under this
+License. Each licensee is addressed as "you". "Licensees" and
+"recipients" may be individuals or organizations.
+
+ To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
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+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
NEWS
====
+[2008-05-10]
+------------
+- Initial ArgoUML document added. Don't expect anything big here! :-)
+
+[2008-04-04]
+------------
+- Revision 33 does now contain the conception document as an OpenOffice
+ document (draft) and a FreeMind mind map where I have visualized my
+ first ideas for this game.
+
[2008-01-26]
------------
- First complete SVN import announced
+
+-------------------------------------------
+Links to used software:
+-------------------------------------------
+
+ArgoUML (SVN checkout):
+ http://argouml.tigris.org
+
+FreeMind:
+ http://freemind.sourceforget.net
+
+OpenOffice:
+ http://www.openoffice.org
--- /dev/null
+<map version="0.7.1">
+<node TEXT="Ship-Simu Ship-Simulation">
+<font NAME="SansSerif" BOLD="true" SIZE="18"/>
+<node TEXT="Browser-Game" POSITION="right">
+<font NAME="SansSerif" BOLD="true" SIZE="16"/>
+<icon BUILTIN="messagebox_warning"/>
+<node TEXT="Tick-based simulation">
+<node TEXT="Cronological job (cron)">
+<node TEXT="Addional requirement for installation"/>
+</node>
+</node>
+<node TEXT="Click-based simulation">
+<node TEXT="User clicks a button, action performed"/>
+</node>
+<node TEXT="Pseudo-3D graphics">
+<node TEXT="Still graphics">
+<node TEXT="Different ships">
+<node TEXT="Passenger ship"/>
+<node TEXT="Oil tanker"/>
+<node TEXT="Container ship"/>
+<node TEXT="Misc small ships"/>
+</node>
+<node TEXT="Buildings">
+<node TEXT="Shipyard"/>
+<node TEXT="Dry dock"/>
+<node TEXT="Terminal building"/>
+</node>
+<node TEXT="Vehicles">
+<node TEXT="Container carrier"/>
+<node TEXT="Crane"/>
+</node>
+<node TEXT="All pics should be self-shooted">
+<node TEXT="This avoids copyright conflicts"/>
+<node TEXT="The requested buildings/vehicles must be found in reality"/>
+</node>
+</node>
+<node TEXT="Slightly moved graphics (GIF)">
+<node TEXT="Water surface"/>
+<node TEXT="Sky texture"/>
+</node>
+</node>
+<node TEXT="Fully XHTML 1.0">
+<node TEXT="Latest Internet standard"/>
+<node TEXT="Older browsers will make lesser trouble"/>
+<node TEXT="Should validate with the W3C HTML Validator">
+<node LINK="http://validator.w3.org" TEXT="http://validator.w3.org">
+<icon BUILTIN="attach"/>
+</node>
+</node>
+</node>
+<node TEXT="Design is CSS-based">
+<font NAME="SansSerif" SIZE="12"/>
+<node TEXT="Themes are possible"/>
+</node>
+<node TEXT="Nice AJAX features">
+<icon BUILTIN="idea"/>
+<icon BUILTIN="desktop_new"/>
+</node>
+<node TEXT="News on the front page (home)">
+<node TEXT="The news source can be choosen from different">
+<node TEXT="Previously typed and stored in database"/>
+<node TEXT="Local XML files">
+<node TEXT="Hint: Created by external generators">
+<font NAME="SansSerif" SIZE="12"/>
+</node>
+</node>
+<node TEXT="Remote XMLs like RSS feeds"/>
+</node>
+<node TEXT="The typer can choose a category">
+<node TEXT="New categories can be suggested by the typer"/>
+<node TEXT="An admin can create new categories"/>
+</node>
+<node TEXT="Comments are allowable">
+<node TEXT="Logged-in users"/>
+<node TEXT="Guests as well">
+<icon BUILTIN="clanbomber"/>
+<node TEXT="Secured with CAPTCHA">
+<icon BUILTIN="messagebox_warning"/>
+</node>
+</node>
+</node>
+<node TEXT="One object for all news should be fine">
+<node TEXT="Do not use one object per news entry!">
+<icon BUILTIN="clanbomber"/>
+<icon BUILTIN="stop"/>
+</node>
+<node TEXT="The object receives a "Requestable" object">
+<node TEXT="Obtain page number and sent comment data from it"/>
+</node>
+</node>
+</node>
+<node TEXT="Strict coding guidelines for better PHP code">
+<font NAME="SansSerif" BOLD="true" SIZE="14"/>
+<icon BUILTIN="xmag"/>
+<node TEXT="General code structure">
+<font NAME="SansSerif" BOLD="true" SIZE="12"/>
+<icon BUILTIN="messagebox_warning"/>
+<node TEXT="Fully object-oriented"/>
+<node TEXT="Use of different but practical design patterns"/>
+</node>
+<node TEXT="Documentation">
+<font NAME="SansSerif" BOLD="true" SIZE="12"/>
+<node TEXT="In-line documentation">
+<node TEXT="Script header with full copyright and license as requested by GNU GPL 3"/>
+<node TEXT="Method headers with Doxygen compatible tags"/>
+<node TEXT="Comments above single lines for better understanding what is happening"/>
+</node>
+<node TEXT="Files in directory "docs"">
+<node TEXT="COPYING*"/>
+<node TEXT="Conception"/>
+<node TEXT="NEWS"/>
+<node TEXT="README"/>
+<node TEXT="ArgoUML diagram"/>
+<node TEXT="FreeMind document"/>
+<node TEXT="THANKS"/>
+<node TEXT="minmap_yyyymmdd.html"/>
+</node>
+</node>
+<node TEXT="Folding of the code">
+<font NAME="SansSerif" BOLD="true" SIZE="12"/>
+</node>
+<node TEXT="Tabs and spaces">
+<font NAME="SansSerif" BOLD="true" SIZE="12"/>
+</node>
+</node>
+</node>
+<node TEXT="How does a shipping company work?" POSITION="left">
+<font NAME="SansSerif" BOLD="true" SIZE="16"/>
+<icon BUILTIN="messagebox_warning"/>
+<node TEXT="Start as a founder by selecting a harbor">
+<cloud/>
+<node TEXT="Construct neccessary buildings">
+<node TEXT="Make contract with construction companies"/>
+</node>
+<node TEXT="Order ship parts">
+<node TEXT="Fron your partners"/>
+<node TEXT="On global market"/>
+</node>
+<node TEXT="Make contracts with other companies">
+<node TEXT="Construct ships for your partner"/>
+<node TEXT="Drive constructed ships by your partner"/>
+</node>
+<node TEXT="Build ship parts and trade them"/>
+<node TEXT="Become CEO and manage your company">
+<node TEXT="Nominate department managers"/>
+<node TEXT="Recruit new employees"/>
+<node TEXT="Pay salery to your employees"/>
+</node>
+<node TEXT="Let other gamer manage your company"/>
+<node TEXT="Compare prices">
+<node TEXT="Make a purchase computation system"/>
+</node>
+<node TEXT="Manage a journey"/>
+</node>
+<node TEXT="Or start as an employee">
+<cloud/>
+<node TEXT="Start as a simple sailor">
+<node TEXT="And end up as a captain">
+<node TEXT="Control your ship (depends on client)"/>
+</node>
+</node>
+<node TEXT="Or start as a shipbuilder">
+<node TEXT="Repair ships">
+<node TEXT="Renew the painting"/>
+<node TEXT="Fix broken things"/>
+</node>
+<node TEXT="Build up new ships"/>
+</node>
+<node TEXT="As an officer">
+<icon BUILTIN="idea"/>
+<icon BUILTIN="help"/>
+</node>
+<node TEXT="As a cleaner"/>
+</node>
+<node TEXT="Create a board of managers">
+<icon BUILTIN="idea"/>
+<icon BUILTIN="help"/>
+<node TEXT="Only for bigger comanpies"/>
+</node>
+<node TEXT="Design your own ships">
+<node TEXT="From templates (default ships)"/>
+<node TEXT="Or your complete freely designed layout"/>
+</node>
+<node TEXT="Ride constructed ships">
+<node TEXT="Make sail plans"/>
+<node TEXT="Transportate cargo or humans">
+<node TEXT="Make your passengers happy"/>
+<node TEXT="Load containers and bring them to other harbors"/>
+<node TEXT="Transportate oil from ricks to the refineries"/>
+</node>
+<node TEXT="Depends on used client"/>
+</node>
+<node TEXT="Earn a lot (virtual/real) money">
+<node TEXT="Sell a journey"/>
+<node TEXT="Trade with goods"/>
+<node TEXT="Construct ships for other companies"/>
+</node>
+<node TEXT="Play as a passenger">
+<node TEXT="Order a jorney to your desired destionation"/>
+</node>
+</node>
+<node TEXT="Multi-Player Mode" POSITION="right">
+<font NAME="SansSerif" BOLD="true" SIZE="16"/>
+<icon BUILTIN="messagebox_warning"/>
+<node TEXT="Networked over hubs"/>
+<node TEXT="Big map which holds all harbors">
+<node TEXT="Seperated into small maps to cluster the load over the network"/>
+</node>
+</node>
+<node TEXT="Java client" POSITION="left">
+<cloud/>
+<icon BUILTIN="idea"/>
+<node TEXT="Real-time simulation"/>
+<node TEXT="OpenGL (3D Graphics)">
+<node TEXT="JOGL"/>
+</node>
+<node TEXT="OpenAL (3D sound)"/>
+</node>
+<node TEXT=""Faked" Single-Player" POSITION="right">
+<node TEXT="Locally installed version"/>
+<node TEXT="Does not connect to other hubs"/>
+<node TEXT=""Save games" should be incompatible with MP mode">
+<node TEXT="Avoids cheating"/>
+</node>
+</node>
+<node TEXT="Sand-Box Mode" POSITION="right">
+<node TEXT="The player can test the game">
+<node TEXT="Some people like to "explore" the game"/>
+<node TEXT="Or just wanna have a look"/>
+</node>
+<node TEXT="There are no competitors">
+<font NAME="SansSerif" SIZE="12"/>
+</node>
+</node>
+<node TEXT="Modern-epoche game" POSITION="left">
+<node TEXT="Age: 1950+"/>
+<node TEXT="The abstraction level is kept low"/>
+</node>
+<node TEXT="License" POSITION="left">
+<node TEXT="The game">
+<node TEXT="Ship-Simu is licensed under the GNU GPL 3 or any newer version">
+<node TEXT="See docs/COPYING.software"/>
+</node>
+</node>
+<node TEXT="This document">
+<node TEXT="This mind-map is licensed under the GNU FDL 1.2 or any newer version">
+<node TEXT="See docs/COPYING.documents"/>
+</node>
+</node>
+</node>
+<node TEXT="Data exchange protocol" POSITION="right">
+<node TEXT="Default is an own small format">
+<node TEXT="Reduces traffic between servers"/>
+</node>
+<node TEXT="Easy rewriteable to e.g. XML">
+<node TEXT="Other clients (Flash) can also connect"/>
+</node>
+<node TEXT="Java and browser client can play together"/>
+</node>
+<node TEXT="Optional Pillory" POSITION="left">
+<node TEXT="To make e.g. nazi activity public"/>
+<node TEXT="Shall keep bad players away"/>
+<node TEXT="Requires some "game-moderator" access level to manage">
+<node TEXT="The moderator shall have an extra flag e.g. "pillory_accessable""/>
+</node>
+<node TEXT="Players, companies et cetera should be lockable">
+<node TEXT="The moderator can choose wether to lock with pillory entry or just locking down"/>
+</node>
+</node>
+<node LINK="http://www.ship-simu.org" TEXT="http://www.ship-simu.org" POSITION="right">
+<icon BUILTIN="attach"/>
+</node>
+</node>
+</map>
Special Thanks goes to:
- Daff
- toms
+ - Arne Brodowski (http://www.arnebrodowski.de/blog/)
- And all the others I have not listed here.
If you think your name is missing here please ICQ me: 8809296
--- /dev/null
+<html>
+<head>
+<title>Ship-Simu Ship-Simulation</title>
+<style type="text/css">
+ span.foldopened { color: white; font-size: xx-small;
+ border-width: 1; font-family: monospace; padding: 0em 0.25em 0em 0.25em; background: #e0e0e0;
+ VISIBILITY: visible;
+ cursor:pointer; }
+
+
+ span.foldclosed { color: #666666; font-size: xx-small;
+ border-width: 1; font-family: monospace; padding: 0em 0.25em 0em 0.25em; background: #e0e0e0;
+ VISIBILITY: hidden;
+ cursor:pointer; }
+
+ span.foldspecial { color: #666666; font-size: xx-small; border-style: none solid solid none;
+ border-color: #CCCCCC; border-width: 1; font-family: sans-serif; padding: 0em 0.1em 0em 0.1em; background: #e0e0e0;
+ cursor:pointer; }
+
+ li { list-style: none; }
+
+ span.l { color: red; font-weight: bold; }
+
+ a:link {text-decoration: none; color: black; }
+ a:visited {text-decoration: none; color: black; }
+ a:active {text-decoration: none; color: black; }
+ a:hover {text-decoration: none; color: black; background: #eeeee0; }
+
+</style>
+<!-- ^ Position is not set to relative / absolute here because of Mozilla -->
+</head>
+<body>
+
+<script language="JavaScript">
+ // Here we implement folding. It works fine with MSIE5.5, MSIE6.0 and
+ // Mozilla 0.9.6.
+
+ if (document.layers) {
+ //Netscape 4 specific code
+ pre = 'document.';
+ post = ''; }
+ if (document.getElementById) {
+ //Netscape 6 specific code
+ pre = 'document.getElementById("';
+ post = '").style'; }
+ if (document.all) {
+ //IE4+ specific code
+ pre = 'document.all.';
+ post = '.style'; }
+
+function layer_exists(layer) {
+ try {
+ eval(pre + layer + post);
+ return true; }
+ catch (error) {
+ return false; }}
+
+function show_layer(layer) {
+ eval(pre + layer + post).position = 'relative';
+ eval(pre + layer + post).visibility = 'visible'; }
+
+function hide_layer(layer) {
+ eval(pre + layer + post).visibility = 'hidden';
+ eval(pre + layer + post).position = 'absolute'; }
+
+function hide_folder(folder) {
+ hide_folding_layer(folder)
+ show_layer('show'+folder);
+
+ scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+}
+
+function show_folder(folder) {
+ // Precondition: all subfolders are folded
+
+ show_layer('hide'+folder);
+ hide_layer('show'+folder);
+ show_layer('fold'+folder);
+
+ scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+
+ var i;
+ for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+ show_layer('show'+folder+'_'+i); }
+}
+function show_folder_completely(folder) {
+ // Precondition: all subfolders are folded
+
+ show_layer('hide'+folder);
+ hide_layer('show'+folder);
+ show_layer('fold'+folder);
+
+ scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+
+ var i;
+ for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+ show_folder_completely(folder+'_'+i); }
+}
+
+
+
+function hide_folding_layer(folder) {
+ var i;
+ for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+ hide_folding_layer(folder+'_'+i); }
+
+ hide_layer('hide'+folder);
+ hide_layer('show'+folder);
+ hide_layer('fold'+folder);
+
+ scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+}
+
+function fold_document() {
+ var i;
+ var folder = '1';
+ for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+ hide_folder(folder+'_'+i); }
+}
+
+function unfold_document() {
+ var i;
+ var folder = '1';
+ for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+ show_folder_completely(folder+'_'+i); }
+}
+
+</script>
+<SPAN class=foldspecial onclick="fold_document()">All +</SPAN>
+<SPAN class=foldspecial onclick="unfold_document()">All -</SPAN>
+<p><span style="font-size: 150%;font-family: SansSerif, sans-serif; font-weight: bold; ">Ship-Simu Ship-Simulation</span>
+<ul><li><span id="show1_1" class="foldclosed" onClick="show_folder('1_1')" style="POSITION: absolute">+</span> <span id="hide1_1" class="foldopened" onClick="hide_folder('1_1')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">Browser-Game</span>
+<ul id="fold1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_1" class="foldclosed" onClick="show_folder('1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_1" class="foldopened" onClick="hide_folder('1_1_1')">-</Span>
+Tick-based simulation
+<ul id="fold1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_1_1" class="foldclosed" onClick="show_folder('1_1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_1_1" class="foldopened" onClick="hide_folder('1_1_1_1')">-</Span>
+Cronological job (cron)
+<ul id="fold1_1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Addional requirement for installation
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_2" class="foldclosed" onClick="show_folder('1_1_2')" style="POSITION: absolute">+</span> <span id="hide1_1_2" class="foldopened" onClick="hide_folder('1_1_2')">-</Span>
+Click-based simulation
+<ul id="fold1_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>User clicks a button, action performed
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3" class="foldclosed" onClick="show_folder('1_1_3')" style="POSITION: absolute">+</span> <span id="hide1_1_3" class="foldopened" onClick="hide_folder('1_1_3')">-</Span>
+Pseudo-3D graphics
+<ul id="fold1_1_3" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_3_1" class="foldclosed" onClick="show_folder('1_1_3_1')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1" class="foldopened" onClick="hide_folder('1_1_3_1')">-</Span>
+Still graphics
+<ul id="fold1_1_3_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_3_1_1" class="foldclosed" onClick="show_folder('1_1_3_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_1" class="foldopened" onClick="hide_folder('1_1_3_1_1')">-</Span>
+Different ships
+<ul id="fold1_1_3_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Passenger ship
+
+</li>
+<li>Oil tanker
+
+</li>
+<li>Container ship
+
+</li>
+<li>Misc small ships
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_1_2" class="foldclosed" onClick="show_folder('1_1_3_1_2')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_2" class="foldopened" onClick="hide_folder('1_1_3_1_2')">-</Span>
+Buildings
+<ul id="fold1_1_3_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Shipyard
+
+</li>
+<li>Dry dock
+
+</li>
+<li>Terminal building
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_1_3" class="foldclosed" onClick="show_folder('1_1_3_1_3')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_3" class="foldopened" onClick="hide_folder('1_1_3_1_3')">-</Span>
+Vehicles
+<ul id="fold1_1_3_1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Container carrier
+
+</li>
+<li>Crane
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_1_4" class="foldclosed" onClick="show_folder('1_1_3_1_4')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_4" class="foldopened" onClick="hide_folder('1_1_3_1_4')">-</Span>
+All pics should be self-shooted
+<ul id="fold1_1_3_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>This avoids copyright conflicts
+
+</li>
+<li>The requested buildings/vehicles must be found in reality
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_2" class="foldclosed" onClick="show_folder('1_1_3_2')" style="POSITION: absolute">+</span> <span id="hide1_1_3_2" class="foldopened" onClick="hide_folder('1_1_3_2')">-</Span>
+Slightly moved graphics (GIF)
+<ul id="fold1_1_3_2" style="POSITION: relative; VISIBILITY: visible;"><li>Water surface
+
+</li>
+<li>Sky texture
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_4" class="foldclosed" onClick="show_folder('1_1_4')" style="POSITION: absolute">+</span> <span id="hide1_1_4" class="foldopened" onClick="hide_folder('1_1_4')">-</Span>
+Fully XHTML 1.0
+<ul id="fold1_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Latest Internet standard
+
+</li>
+<li>Older browsers will make lesser trouble
+
+</li>
+<li><span id="show1_1_4_1" class="foldclosed" onClick="show_folder('1_1_4_1')" style="POSITION: absolute">+</span> <span id="hide1_1_4_1" class="foldopened" onClick="hide_folder('1_1_4_1')">-</Span>
+Should validate with the W3C HTML Validator
+<ul id="fold1_1_4_1" style="POSITION: relative; VISIBILITY: visible;"><li><a href="http://validator.w3.org" target="_blank"><span class=l>~</span> http://validator.w3.org
+</a>
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_5" class="foldclosed" onClick="show_folder('1_1_5')" style="POSITION: absolute">+</span> <span id="hide1_1_5" class="foldopened" onClick="hide_folder('1_1_5')">-</Span>
+<span style="font-family: SansSerif, sans-serif; ">Design is CSS-based</span>
+<ul id="fold1_1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Themes are possible
+
+</li>
+
+</ul>
+</li>
+<li>Nice AJAX features
+
+</li>
+<li><span id="show1_1_6" class="foldclosed" onClick="show_folder('1_1_6')" style="POSITION: absolute">+</span> <span id="hide1_1_6" class="foldopened" onClick="hide_folder('1_1_6')">-</Span>
+News on the front page (home)
+<ul id="fold1_1_6" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_6_1" class="foldclosed" onClick="show_folder('1_1_6_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1" class="foldopened" onClick="hide_folder('1_1_6_1')">-</Span>
+The news source can be choosen from different
+<ul id="fold1_1_6_1" style="POSITION: relative; VISIBILITY: visible;"><li>Previously typed and stored in database
+
+</li>
+<li><span id="show1_1_6_1_1" class="foldclosed" onClick="show_folder('1_1_6_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_1" class="foldopened" onClick="hide_folder('1_1_6_1_1')">-</Span>
+Local XML files
+<ul id="fold1_1_6_1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span style="font-family: SansSerif, sans-serif; ">Hint: Created by external generators</span>
+
+</li>
+
+</ul>
+</li>
+<li>Remote XMLs like RSS feeds
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_2" class="foldclosed" onClick="show_folder('1_1_6_2')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2" class="foldopened" onClick="hide_folder('1_1_6_2')">-</Span>
+The typer can choose a category
+<ul id="fold1_1_6_2" style="POSITION: relative; VISIBILITY: visible;"><li>New categories can be suggested by the typer
+
+</li>
+<li>An admin can create new categories
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_3" class="foldclosed" onClick="show_folder('1_1_6_3')" style="POSITION: absolute">+</span> <span id="hide1_1_6_3" class="foldopened" onClick="hide_folder('1_1_6_3')">-</Span>
+Comments are allowable
+<ul id="fold1_1_6_3" style="POSITION: relative; VISIBILITY: visible;"><li>Logged-in users
+
+</li>
+<li><span id="show1_1_6_3_1" class="foldclosed" onClick="show_folder('1_1_6_3_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_3_1" class="foldopened" onClick="hide_folder('1_1_6_3_1')">-</Span>
+Guests as well
+<ul id="fold1_1_6_3_1" style="POSITION: relative; VISIBILITY: visible;"><li>Secured with CAPTCHA
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_4" class="foldclosed" onClick="show_folder('1_1_6_4')" style="POSITION: absolute">+</span> <span id="hide1_1_6_4" class="foldopened" onClick="hide_folder('1_1_6_4')">-</Span>
+One object for all news should be fine
+<ul id="fold1_1_6_4" style="POSITION: relative; VISIBILITY: visible;"><li>Do not use one object per news entry!
+
+</li>
+<li><span id="show1_1_6_4_1" class="foldclosed" onClick="show_folder('1_1_6_4_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_4_1" class="foldopened" onClick="hide_folder('1_1_6_4_1')">-</Span>
+The object receives a "Requestable" object
+<ul id="fold1_1_6_4_1" style="POSITION: relative; VISIBILITY: visible;"><li>Obtain page number and sent comment data from it
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7" class="foldclosed" onClick="show_folder('1_1_7')" style="POSITION: absolute">+</span> <span id="hide1_1_7" class="foldopened" onClick="hide_folder('1_1_7')">-</Span>
+<span style="font-size: 116%;font-family: SansSerif, sans-serif; font-weight: bold; ">Strict coding guidelines for better PHP code</span>
+<ul id="fold1_1_7" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_7_1" class="foldclosed" onClick="show_folder('1_1_7_1')" style="POSITION: absolute">+</span> <span id="hide1_1_7_1" class="foldopened" onClick="hide_folder('1_1_7_1')">-</Span>
+<span style="font-family: SansSerif, sans-serif; font-weight: bold; ">General code structure</span>
+<ul id="fold1_1_7_1" style="POSITION: relative; VISIBILITY: visible;"><li>Fully object-oriented
+
+</li>
+<li>Use of different but practical design patterns
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7_2" class="foldclosed" onClick="show_folder('1_1_7_2')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2" class="foldopened" onClick="hide_folder('1_1_7_2')">-</Span>
+<span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Documentation</span>
+<ul id="fold1_1_7_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_7_2_1" class="foldclosed" onClick="show_folder('1_1_7_2_1')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_1" class="foldopened" onClick="hide_folder('1_1_7_2_1')">-</Span>
+In-line documentation
+<ul id="fold1_1_7_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Script header with full copyright and license as requested by GNU GPL 3
+
+</li>
+<li>Method headers with Doxygen compatible tags
+
+</li>
+<li>Comments above single lines for better understanding what is happening
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7_2_2" class="foldclosed" onClick="show_folder('1_1_7_2_2')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_2" class="foldopened" onClick="hide_folder('1_1_7_2_2')">-</Span>
+Files in directory "docs"
+<ul id="fold1_1_7_2_2" style="POSITION: relative; VISIBILITY: visible;"><li>COPYING*
+
+</li>
+<li>Conception
+
+</li>
+<li>NEWS
+
+</li>
+<li>README
+
+</li>
+<li>ArgoUML diagram
+
+</li>
+<li>FreeMind document
+
+</li>
+<li>THANKS
+
+</li>
+<li>minmap_yyyymmdd.html
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Folding of the code</span>
+
+</li>
+<li><span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Tabs and spaces</span>
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2" class="foldclosed" onClick="show_folder('1_2')" style="POSITION: absolute">+</span> <span id="hide1_2" class="foldopened" onClick="hide_folder('1_2')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">How does a shipping company work?</span>
+<ul id="fold1_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_1" class="foldclosed" onClick="show_folder('1_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_1" class="foldopened" onClick="hide_folder('1_2_1')">-</Span>
+Start as a founder by selecting a harbor
+<ul id="fold1_2_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_1_1" class="foldclosed" onClick="show_folder('1_2_1_1')" style="POSITION: absolute">+</span> <span id="hide1_2_1_1" class="foldopened" onClick="hide_folder('1_2_1_1')">-</Span>
+Construct neccessary buildings
+<ul id="fold1_2_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Make contract with construction companies
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_1_2" class="foldclosed" onClick="show_folder('1_2_1_2')" style="POSITION: absolute">+</span> <span id="hide1_2_1_2" class="foldopened" onClick="hide_folder('1_2_1_2')">-</Span>
+Order ship parts
+<ul id="fold1_2_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Fron your partners
+
+</li>
+<li>On global market
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_1_3" class="foldclosed" onClick="show_folder('1_2_1_3')" style="POSITION: absolute">+</span> <span id="hide1_2_1_3" class="foldopened" onClick="hide_folder('1_2_1_3')">-</Span>
+Make contracts with other companies
+<ul id="fold1_2_1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Construct ships for your partner
+
+</li>
+<li>Drive constructed ships by your partner
+
+</li>
+
+</ul>
+</li>
+<li>Build ship parts and trade them
+
+</li>
+<li><span id="show1_2_1_4" class="foldclosed" onClick="show_folder('1_2_1_4')" style="POSITION: absolute">+</span> <span id="hide1_2_1_4" class="foldopened" onClick="hide_folder('1_2_1_4')">-</Span>
+Become CEO and manage your company
+<ul id="fold1_2_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Nominate department managers
+
+</li>
+<li>Recruit new employees
+
+</li>
+<li>Pay salery to your employees
+
+</li>
+
+</ul>
+</li>
+<li>Let other gamer manage your company
+
+</li>
+<li><span id="show1_2_1_5" class="foldclosed" onClick="show_folder('1_2_1_5')" style="POSITION: absolute">+</span> <span id="hide1_2_1_5" class="foldopened" onClick="hide_folder('1_2_1_5')">-</Span>
+Compare prices
+<ul id="fold1_2_1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Make a purchase computation system
+
+</li>
+
+</ul>
+</li>
+<li>Manage a journey
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_2" class="foldclosed" onClick="show_folder('1_2_2')" style="POSITION: absolute">+</span> <span id="hide1_2_2" class="foldopened" onClick="hide_folder('1_2_2')">-</Span>
+Or start as an employee
+<ul id="fold1_2_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_1" class="foldclosed" onClick="show_folder('1_2_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_1" class="foldopened" onClick="hide_folder('1_2_2_1')">-</Span>
+Start as a simple sailor
+<ul id="fold1_2_2_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_1_1" class="foldclosed" onClick="show_folder('1_2_2_1_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_1_1" class="foldopened" onClick="hide_folder('1_2_2_1_1')">-</Span>
+And end up as a captain
+<ul id="fold1_2_2_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Control your ship (depends on client)
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_2_2" class="foldclosed" onClick="show_folder('1_2_2_2')" style="POSITION: absolute">+</span> <span id="hide1_2_2_2" class="foldopened" onClick="hide_folder('1_2_2_2')">-</Span>
+Or start as a shipbuilder
+<ul id="fold1_2_2_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_2_1" class="foldclosed" onClick="show_folder('1_2_2_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_2_1" class="foldopened" onClick="hide_folder('1_2_2_2_1')">-</Span>
+Repair ships
+<ul id="fold1_2_2_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Renew the painting
+
+</li>
+<li>Fix broken things
+
+</li>
+
+</ul>
+</li>
+<li>Build up new ships
+
+</li>
+
+</ul>
+</li>
+<li>As an officer
+
+</li>
+<li>As a cleaner
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_3" class="foldclosed" onClick="show_folder('1_2_3')" style="POSITION: absolute">+</span> <span id="hide1_2_3" class="foldopened" onClick="hide_folder('1_2_3')">-</Span>
+Create a board of managers
+<ul id="fold1_2_3" style="POSITION: relative; VISIBILITY: visible;"><li>Only for bigger comanpies
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_4" class="foldclosed" onClick="show_folder('1_2_4')" style="POSITION: absolute">+</span> <span id="hide1_2_4" class="foldopened" onClick="hide_folder('1_2_4')">-</Span>
+Design your own ships
+<ul id="fold1_2_4" style="POSITION: relative; VISIBILITY: visible;"><li>From templates (default ships)
+
+</li>
+<li>Or your complete freely designed layout
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_5" class="foldclosed" onClick="show_folder('1_2_5')" style="POSITION: absolute">+</span> <span id="hide1_2_5" class="foldopened" onClick="hide_folder('1_2_5')">-</Span>
+Ride constructed ships
+<ul id="fold1_2_5" style="POSITION: relative; VISIBILITY: visible;"><li>Make sail plans
+
+</li>
+<li><span id="show1_2_5_1" class="foldclosed" onClick="show_folder('1_2_5_1')" style="POSITION: absolute">+</span> <span id="hide1_2_5_1" class="foldopened" onClick="hide_folder('1_2_5_1')">-</Span>
+Transportate cargo or humans
+<ul id="fold1_2_5_1" style="POSITION: relative; VISIBILITY: visible;"><li>Make your passengers happy
+
+</li>
+<li>Load containers and bring them to other harbors
+
+</li>
+<li>Transportate oil from ricks to the refineries
+
+</li>
+
+</ul>
+</li>
+<li>Depends on used client
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_6" class="foldclosed" onClick="show_folder('1_2_6')" style="POSITION: absolute">+</span> <span id="hide1_2_6" class="foldopened" onClick="hide_folder('1_2_6')">-</Span>
+Earn a lot (virtual/real) money
+<ul id="fold1_2_6" style="POSITION: relative; VISIBILITY: visible;"><li>Sell a journey
+
+</li>
+<li>Trade with goods
+
+</li>
+<li>Construct ships for other companies
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_7" class="foldclosed" onClick="show_folder('1_2_7')" style="POSITION: absolute">+</span> <span id="hide1_2_7" class="foldopened" onClick="hide_folder('1_2_7')">-</Span>
+Play as a passenger
+<ul id="fold1_2_7" style="POSITION: relative; VISIBILITY: visible;"><li>Order a jorney to your desired destionation
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_3" class="foldclosed" onClick="show_folder('1_3')" style="POSITION: absolute">+</span> <span id="hide1_3" class="foldopened" onClick="hide_folder('1_3')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">Multi-Player Mode</span>
+<ul id="fold1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Networked over hubs
+
+</li>
+<li><span id="show1_3_1" class="foldclosed" onClick="show_folder('1_3_1')" style="POSITION: absolute">+</span> <span id="hide1_3_1" class="foldopened" onClick="hide_folder('1_3_1')">-</Span>
+Big map which holds all harbors
+<ul id="fold1_3_1" style="POSITION: relative; VISIBILITY: visible;"><li>Seperated into small maps to cluster the load over the network
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_4" class="foldclosed" onClick="show_folder('1_4')" style="POSITION: absolute">+</span> <span id="hide1_4" class="foldopened" onClick="hide_folder('1_4')">-</Span>
+Java client
+<ul id="fold1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Real-time simulation
+
+</li>
+<li><span id="show1_4_1" class="foldclosed" onClick="show_folder('1_4_1')" style="POSITION: absolute">+</span> <span id="hide1_4_1" class="foldopened" onClick="hide_folder('1_4_1')">-</Span>
+OpenGL (3D Graphics)
+<ul id="fold1_4_1" style="POSITION: relative; VISIBILITY: visible;"><li>JOGL
+
+</li>
+
+</ul>
+</li>
+<li>OpenAL (3D sound)
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_5" class="foldclosed" onClick="show_folder('1_5')" style="POSITION: absolute">+</span> <span id="hide1_5" class="foldopened" onClick="hide_folder('1_5')">-</Span>
+"Faked" Single-Player
+<ul id="fold1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Locally installed version
+
+</li>
+<li>Does not connect to other hubs
+
+</li>
+<li><span id="show1_5_1" class="foldclosed" onClick="show_folder('1_5_1')" style="POSITION: absolute">+</span> <span id="hide1_5_1" class="foldopened" onClick="hide_folder('1_5_1')">-</Span>
+"Save games" should be incompatible with MP mode
+<ul id="fold1_5_1" style="POSITION: relative; VISIBILITY: visible;"><li>Avoids cheating
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_6" class="foldclosed" onClick="show_folder('1_6')" style="POSITION: absolute">+</span> <span id="hide1_6" class="foldopened" onClick="hide_folder('1_6')">-</Span>
+Sand-Box Mode
+<ul id="fold1_6" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_6_1" class="foldclosed" onClick="show_folder('1_6_1')" style="POSITION: absolute">+</span> <span id="hide1_6_1" class="foldopened" onClick="hide_folder('1_6_1')">-</Span>
+The player can test the game
+<ul id="fold1_6_1" style="POSITION: relative; VISIBILITY: visible;"><li>Some people like to "explore" the game
+
+</li>
+<li>Or just wanna have a look
+
+</li>
+
+</ul>
+</li>
+<li><span style="font-family: SansSerif, sans-serif; ">There are no competitors</span>
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_7" class="foldclosed" onClick="show_folder('1_7')" style="POSITION: absolute">+</span> <span id="hide1_7" class="foldopened" onClick="hide_folder('1_7')">-</Span>
+Modern-epoche game
+<ul id="fold1_7" style="POSITION: relative; VISIBILITY: visible;"><li>Age: 1950+
+
+</li>
+<li>The abstraction level is kept low
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_8" class="foldclosed" onClick="show_folder('1_8')" style="POSITION: absolute">+</span> <span id="hide1_8" class="foldopened" onClick="hide_folder('1_8')">-</Span>
+License
+<ul id="fold1_8" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_1" class="foldclosed" onClick="show_folder('1_8_1')" style="POSITION: absolute">+</span> <span id="hide1_8_1" class="foldopened" onClick="hide_folder('1_8_1')">-</Span>
+The game
+<ul id="fold1_8_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_1_1" class="foldclosed" onClick="show_folder('1_8_1_1')" style="POSITION: absolute">+</span> <span id="hide1_8_1_1" class="foldopened" onClick="hide_folder('1_8_1_1')">-</Span>
+Ship-Simu is licensed under the GNU GPL 3 or any newer version
+<ul id="fold1_8_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>See docs/COPYING.software
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_8_2" class="foldclosed" onClick="show_folder('1_8_2')" style="POSITION: absolute">+</span> <span id="hide1_8_2" class="foldopened" onClick="hide_folder('1_8_2')">-</Span>
+This document
+<ul id="fold1_8_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_2_1" class="foldclosed" onClick="show_folder('1_8_2_1')" style="POSITION: absolute">+</span> <span id="hide1_8_2_1" class="foldopened" onClick="hide_folder('1_8_2_1')">-</Span>
+This mind-map is licensed under the GNU FDL 1.2 or any newer version
+<ul id="fold1_8_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>See docs/COPYING.documents
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_9" class="foldclosed" onClick="show_folder('1_9')" style="POSITION: absolute">+</span> <span id="hide1_9" class="foldopened" onClick="hide_folder('1_9')">-</Span>
+Data exchange protocol
+<ul id="fold1_9" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_9_1" class="foldclosed" onClick="show_folder('1_9_1')" style="POSITION: absolute">+</span> <span id="hide1_9_1" class="foldopened" onClick="hide_folder('1_9_1')">-</Span>
+Default is an own small format
+<ul id="fold1_9_1" style="POSITION: relative; VISIBILITY: visible;"><li>Reduces traffic between servers
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_9_2" class="foldclosed" onClick="show_folder('1_9_2')" style="POSITION: absolute">+</span> <span id="hide1_9_2" class="foldopened" onClick="hide_folder('1_9_2')">-</Span>
+Easy rewriteable to e.g. XML
+<ul id="fold1_9_2" style="POSITION: relative; VISIBILITY: visible;"><li>Other clients (Flash) can also connect
+
+</li>
+
+</ul>
+</li>
+<li>Java and browser client can play together
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_10" class="foldclosed" onClick="show_folder('1_10')" style="POSITION: absolute">+</span> <span id="hide1_10" class="foldopened" onClick="hide_folder('1_10')">-</Span>
+Optional Pillory
+<ul id="fold1_10" style="POSITION: relative; VISIBILITY: visible;"><li>To make e.g. nazi activity public
+
+</li>
+<li>Shall keep bad players away
+
+</li>
+<li><span id="show1_10_1" class="foldclosed" onClick="show_folder('1_10_1')" style="POSITION: absolute">+</span> <span id="hide1_10_1" class="foldopened" onClick="hide_folder('1_10_1')">-</Span>
+Requires some "game-moderator" access level to manage
+<ul id="fold1_10_1" style="POSITION: relative; VISIBILITY: visible;"><li>The moderator shall have an extra flag e.g. "pillory_accessable"
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_10_2" class="foldclosed" onClick="show_folder('1_10_2')" style="POSITION: absolute">+</span> <span id="hide1_10_2" class="foldopened" onClick="hide_folder('1_10_2')">-</Span>
+Players, companies et cetera should be lockable
+<ul id="fold1_10_2" style="POSITION: relative; VISIBILITY: visible;"><li>The moderator can choose wether to lock with pillory entry or just locking down
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><a href="http://www.ship-simu.org" target="_blank"><span class=l>~</span> http://www.ship-simu.org
+</a>
+
+</li>
+
+</ul><SCRIPT language=JavaScript>
+fold_document();
+</SCRIPT>
+</body>
+</html>
* An exception thrown when a class was not found
*
* @author Roland Haeder <webmaster@mxchange.org>
- * @version 0.3.0
+ * @version 0.0.0
* @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software
* @license GNU GPL 3.0 or any newer version
- * @link http://www.mxchange.org
+ * @link http://www.ship-simu.org
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
class ClassNotFoundException extends FrameworkException {
/**
* The constructor
*
- * @param $message Message from the exception
+ * @param $class Class' name we have no class found for
* @param $code Code number for the exception
* @return void
*/
- public function __construct (BaseFrameworkSystem $class, $code) {
+ public function __construct ($class, $code) {
// Add a message around the missing class
$message = sprintf("Die interne Script-Klasse <u>%s</u> konnte nicht gefunden werden!", $class);
* @throws ResponseHeadersAlreadySentException Thrown if headers are
* already sent
*/
- function flushResponse($force=false);
+ function flushBuffer($force=false);
}
//
const EXCEPTION_INVALID_CONTROLLER = 0x032;
const EXCEPTION_HEADERS_ALREADY_SENT = 0x033;
const EXCEPTION_DEFAUL_CONTROLLER_GONE = 0x034;
+ const EXCEPTION_CLASS_NOT_FOUND = 0x035;
/**
* In the super constructor these system classes shall be ignored or else
*
* @return $cfhInstance - Configuration instance
*/
- public final function getConfigInstance () {
+ protected final function getConfigInstance () {
return self::$cfgInstance;
}
--- /dev/null
+Deny from all
--- /dev/null
+<?php
+/**
+ * A command for the "home" page
+ *
+ * @author Roland Haeder <webmaster@mxchange.org>
+ * @version 0.0.0
+ * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software
+ * @license GNU GPL 3.0 or any newer version
+ * @link http://www.ship-simu.org
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+class WebHomeCommand extends BaseCommand implements Commandable {
+ /**
+ * Protected constructor
+ *
+ * @return void
+ */
+ protected function __construct () {
+ // Call parent constructor
+ parent::__construct(__CLASS__);
+
+ // Set special description
+ $this->setObjectDescription("Home-Command");
+
+ // Create unique ID number
+ $this->createUniqueID();
+
+ // Clean up a little
+ $this->removeSystemArray();
+ }
+
+ /**
+ * Creates an instance of this class
+ *
+ * @param $resolverInstance An instance of a command resolver class
+ * @return $commandInstance An instance a prepared command class
+ */
+ public final static function createWebHomeCommand (CommandResolver $resolverInstance) {
+ // Get new instance
+ $commandInstance = new WebHomeCommand();
+
+ // Set the application instance
+ $commandInstance->setResolverInstance($resolverInstance);
+
+ // Return the prepared instance
+ return $commandInstance;
+ }
+
+ /**
+ * Executes the given command with given request and response objects
+ *
+ * @param $requestInstance An instance of a class with an Requestable interface
+ * @param $responseInstance An instance of a class with an Responseable interface
+ * @return void
+ */
+ public function execute (Requestable $requestInstance, Responseable $responseInstance) {
+ // Get the application instance
+ $appInstance = $this->getResolverInstance()->getApplicationInstance();
+
+ // Prepare a template instance
+ $templateInstance = $this->prepareTemplateEngine($appInstance);
+
+ // Load the master template
+ $masterTemplate = $appInstance->getMasterTemplate();
+
+ // Load header template
+ $templateInstance->loadCodeTemplate("header");
+
+ // Compile and assign it with a variable
+ $templateInstance->compileTemplate();
+ $templateInstance->assignTemplateWithVariable("header", "header");
+
+ // Load footer template
+ $templateInstance->loadCodeTemplate("footer");
+
+ // Compile and assign it with a variable
+ $templateInstance->compileTemplate();
+ $templateInstance->assignTemplateWithVariable("footer", "footer");
+
+ // Load the home template
+ $templateInstance->loadWebTemplate("home");
+
+ // Assign the home template with the master template as a content ... ;)
+ $templateInstance->assignTemplateWithVariable("home", "content");
+
+ // Load the master template
+ $templateInstance->loadCodeTemplate($masterTemplate);
+
+ // Set title
+ $title = ucfirst($requestInstance->getRequestElement($this->getConfigInstance()->readConfig("command_parameter")));
+ if (empty($title)) $title = "Home";
+ $templateInstance->assignVariable("title", $title);
+
+ // ... and all variables. This should be merged together in a pattern
+ // to make things easier. A cache mechanism should be added between
+ // these two calls to cache compiled templates.
+ $templateInstance->compileVariables();
+
+ // Get the content back from the template engine and put it in the response class
+ $templateInstance->transferToResponse($responseInstance);
+ }
+}
+
+// [EOF]
+?>
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-class Controller extends BaseController {
+class Controller extends BaseController implements Controller {
/**
* Private constructor
*
--- /dev/null
+<?php
+/**
+ * The default controller for all other requests
+ *
+ * @author Roland Haeder <webmaster@ship-simu.org>
+ * @version 0.0.0
+ * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software
+ * @license GNU GPL 3.0 or any newer version
+ * @link http://www.ship-simu.org
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+class WebWebDefaultController extends BaseController implements Controller {
+ /**
+ * Instance of a CommandResolver class
+ */
+ private $resolverInstance = null;
+
+ /**
+ * Protected constructor
+ *
+ * @return void
+ */
+ protected function __construct () {
+ // Call parent constructor
+ parent::__construct(__CLASS__);
+
+ // Set part description
+ $this->setObjectDescription("Standart-Controller für alle übrigen Anfragen");
+
+ // Create unique ID number
+ $this->createUniqueID();
+
+ // Clean up a little
+ $this->removeSystemArray();
+ }
+
+ /**
+ * Creates an instance of this class
+ *
+ * @param $resolverInstance An instance of a command resolver class
+ * @return $controllerInstance A prepared instance of this class
+ */
+ public final static function createWebDefaultController (CommandResolver $resolverInstance) {
+ // Create the instance
+ $controllerInstance = new WebDefaultController();
+
+ // Set the command resolver
+ $controllerInstance->setResolverInstance($resolverInstance);
+
+ // Return the prepared instance
+ return $controllerInstance;
+ }
+
+ /**
+ * Setter for a command resolver instance
+ *
+ * @param $resolverInstance An instance of a command resolver class
+ * @return void
+ */
+ public final function setResolverInstance (CommandResolver $resolverInstance) {
+ $this->resolverInstance = $resolverInstance;
+ }
+
+ /**
+ * Handles the given request and response
+ *
+ * @param $requestInstance An instance of a request class
+ * @param $responseInstance An instance of a response class
+ * @return void
+ */
+ public function handleRequest (Requestable $requestInstance, Responseable $responseInstance) {
+ // Get the command instance
+ $commandInstance = $this->resolverInstance->resolvCommandByRequest($requestInstance);
+
+ // Execute the command
+ $commandInstance->execute($requestInstance, $responseInstance);
+
+ // Flush the response out
+ $responseInstance->flushBuffer();
+ }
+}
+
+// [EOF]
+?>
--- /dev/null
+<?php
+/**
+ * The default controller with news for e.g. home or news page
+ *
+ * @author Roland Haeder <webmaster@ship-simu.org>
+ * @version 0.0.0
+ * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software
+ * @license GNU GPL 3.0 or any newer version
+ * @link http://www.ship-simu.org
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+class WebDefaultNewsController extends BaseController implements Controller {
+ /**
+ * Instance of a CommandResolver class
+ */
+ private $resolverInstance = null;
+
+ /**
+ * Protected constructor
+ *
+ * @return void
+ */
+ protected function __construct () {
+ // Call parent constructor
+ parent::__construct(__CLASS__);
+
+ // Set part description
+ $this->setObjectDescription("Standart-Controller mit News-Auflistung");
+
+ // Create unique ID number
+ $this->createUniqueID();
+
+ // Clean up a little
+ $this->removeSystemArray();
+ }
+
+ /**
+ * Creates an instance of this class
+ *
+ * @param $resolverInstance An instance of a command resolver class
+ * @return $controllerInstance A prepared instance of this class
+ */
+ public final static function createWebDefaultNewsController (CommandResolver $resolverInstance) {
+ // Create the instance
+ $controllerInstance = new WebDefaultNewsController();
+
+ // Set the command resolver
+ $controllerInstance->setResolverInstance($resolverInstance);
+
+ // Return the prepared instance
+ return $controllerInstance;
+ }
+
+ /**
+ * Setter for a command resolver instance
+ *
+ * @param $resolverInstance An instance of a command resolver class
+ * @return void
+ */
+ public final function setResolverInstance (CommandResolver $resolverInstance) {
+ $this->resolverInstance = $resolverInstance;
+ }
+
+ /**
+ * Handles the given request and response
+ *
+ * @param $requestInstance An instance of a request class
+ * @param $responseInstance An instance of a response class
+ * @return void
+ */
+ public function handleRequest (Requestable $requestInstance, Responseable $responseInstance) {
+ // Get the command instance from the resolver by sending a request instance to the resolver
+ $commandInstance = $this->resolverInstance->resolvCommandByRequest($requestInstance);
+
+ // Load the news here
+ $this->loadNewsByRequest($requestInstance);
+
+ // Execute the command
+ $commandInstance->execute($requestInstance, $responseInstance);
+
+ // Flush the response out
+ $responseInstance->flushBuffer();
+ }
+
+ /**
+ * Loads news by a given request
+ *
+ * @param $requestInstance An instance of a request class
+ * @return void
+ */
+ private function loadNewsByRequest (Requestable $requestInstance) {
+ // Generate a new news object but not carring about which concrete we have
+ $newsInstance = NewsFactory::createFactoryByRequest($requestInstance)->createNewsObject();
+ }
+}
+
+// [EOF]
+?>
*/
class DefaultRegistrationController extends BaseController implements Controller {
/**
- * Private constructor
+ * Protected constructor
*
* @return void
*/
--- /dev/null
+Deny from all
--- /dev/null
+<?php
+/**
+ * A general (base) factory
+ *
+ * @author Roland Haeder <webmaster@ship-simu.org>
+ * @version 0.0.0
+ * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software
+ * @license GNU GPL 3.0 or any newer version
+ * @link http://www.ship-simu.org
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+class BaseFactory extends BaseFrameworkSystem {
+ /**
+ * An instance of the real factory class
+ */
+ private $realFactoryInstance = null;
+
+ /**
+ * Protected constructor
+ *
+ * @param $class Name of the real class (not BaseFactory)
+ * @return void
+ */
+ protected function __construct ($class) {
+ // Call parent constructor
+ parent::__construct($class);
+
+ // Create unique ID number
+ $this->createUniqueID();
+
+ // Clean up a little
+ $this->removeNumberFormaters();
+ $this->removeSystemArray();
+ }
+
+ /**
+ * Setter for the *real* factory instance
+ *
+ * @param $realFactoryInstance An instance of the real factory class
+ * @return void
+ */
+ public final function setRealFactoryInstance (BaseFrameworkSystem $realFactoryInstance) {
+ $this->realFactoryInstance = $realFactoryInstance;
+ }
+
+ /**
+ * Getter for the *real* factory instance
+ *
+ * @return $realFactoryInstance An instance of the real factory class
+ */
+ protected final function getRealFactoryInstance () {
+ return $this->realFactoryInstance;
+ }
+}
+
+// [EOF]
+?>
--- /dev/null
+Deny from all
--- /dev/null
+<?php
+/**
+ * An general object factory
+ *
+ * @author Roland Haeder <webmaster@ship-simu.org>
+ * @version 0.0.0
+ * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software
+ * @license GNU GPL 3.0 or any newer version
+ * @link http://www.ship-simu.org
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+class ObjectFactory extends BaseFactory {
+ /**
+ * Protected constructor
+ *
+ * @param $class Name of the real class (not BaseFactory)
+ * @return void
+ */
+ protected function __construct () {
+ // Call parent constructor
+ parent::__construct(__CLASS__);
+
+ // Set object description
+ $this->setObjectDescription("Objekte-Fabrik");
+ }
+
+ /**
+ * Creates a new object given by the name or throws an exception if
+ * the class was not found. No parameters for the object are currently
+ * supported.
+ *
+ * @param $className Name of the class we shall construct
+ * @return $objectInstance An instance of the requested object
+ * @throws ClassNotFoundException If the requested class was not found
+ * @throws EmptyVariableException If a variable is empty unexpectly
+ */
+ public final static function createObjectByName ($className) {
+ // First get an instance of this factory
+ $factoryInstance = new ObjectFactory();
+
+ // Is the class name valid and is the class there?
+ if (empty($className)) {
+ // Throw an exception here
+ throw new EmptyVariableException(array($factoryInstance, 'className'), self::EXCEPTION_UNEXPECTED_EMPTY_STRING);
+ } elseif (!class_exists($className)) {
+ // Then throw an exception
+ throw new ClassNotFoundException($className, self::EXCEPTION_CLASS_NOT_FOUND);
+ }
+
+ // Then Prepare the eval() command
+ $eval = sprintf("\$objectInstance = %s::create%s();",
+ $className,
+ $className
+ );
+
+ // Run the command
+ eval($eval);
+
+ // Return the prepared instance
+ return $objectInstance;
+ }
+}
+
+// [EOF]
+?>
--- /dev/null
+Deny from all
--- /dev/null
+<?php
+/**
+ * A news factory for web pages
+ *
+ * @author Roland Haeder <webmaster@ship-simu.org>
+ * @version 0.0.0
+ * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software
+ * @license GNU GPL 3.0 or any newer version
+ * @link http://www.ship-simu.org
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+class NewsFactory extends BaseFactory {
+ /**
+ * Instance of a request class
+ */
+ private $requestInstance = null;
+
+ /**
+ * Protected constructor
+ *
+ * @return void
+ */
+ protected function __construct () {
+ // Call parent constructor
+ parent::__construct(__CLASS__);
+
+ // Set part description
+ $this->setObjectDescription("News-Fabrik für Webseiten");
+ }
+
+ /**
+ * Singleton getter for a special factory instance depending on the given
+ * request
+ *
+ * @param $requestInstance An instance of a request class
+ * @return $factoryInstance An instance of a NewsFactory class
+ */
+ public final static function createFactoryByRequest (Requestable $requestInstance) {
+ // Generate the new instance
+ $factoryInstance = new NewsFactory();
+
+ // Get the element name from configuration
+ $element = FrameworkConfiguration::getInstance()->readConfig("app_selector_get");
+
+ // Analyze the request, first get the Uni* application name (short one from URL)
+ $appName = $requestInstance->getRequestElement($element);
+
+ // Initialize some variables
+ $className = "";
+ $className2 = $appName;
+
+ // Then construct the class name
+ foreach (array("_", "-") as $exp) {
+ $array = explode($exp, $className2);
+ foreach ($array as $el) {
+ $className .= ucfirst(strtolower($el));
+ }
+
+ // Copy it back and clear the class name
+ $className2 = $className;
+ $className = "";
+ }
+
+ // After all is done, copy it back and add this class' name
+ $className = $className2 . $factoryInstance->__toString();
+
+ // Once we have that name, try to load initialize it
+ $realFactoryInstance = ObjectFactory::createObjectByName($className);
+
+ // And assign it with the factory
+ $factoryInstance->setRealFactoryInstance($realFactoryInstance);
+
+ // Remember the request we have used for later usage
+ $factoryInstance->setRequestInstance($requestInstance);
+
+ // Return the prepared factory instance
+ return $factoryInstance;
+ }
+
+ /**
+ * Setter for the request instance
+ *
+ * @param $requestInstance An instance of a request object
+ * @return void
+ */
+ public final function setRequestInstance (Requestable $requestInstance) {
+ $this->requestInstance = $requestInstance;
+ }
+
+ /**
+ * Creates a new object instance and returns it
+ *
+ * @return $newsInstance An instance of a news object
+ */
+ public function createNewsObject () {
+ // Ask the real factory class for doing this
+ $newsInstance = $this->getRealFactoryInstance()->createNewObject($this->requestInstance);
+
+ // And return it
+ return $newsInstance;
+ }
+}
+
+// [EOF]
+?>
$langInstance->initLanguageStrings();
// Set language code from default config
- $langInstance->setLanguageCode($langInstance->getConfigInstance()->readConfig("default_lang"));
+ $langInstance->setLanguageCode(FrameworkConfiguration::getInstance()->readConfig("default_lang"));
// Remember this instance
self::$thisInstance = $langInstance;
private $commandPrefix = "";
/**
- * Private constructor
+ * Protected constructor
*
* @return void
*/
--- /dev/null
+Deny from all
--- /dev/null
+<?php
+/**
+ * A command resolver for local (non-hubbed) commands
+ *
+ * @author Roland Haeder <webmaster@ship-simu.org>
+ * @version 0.0.0
+ * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software
+ * @license GNU GPL 3.0 or any newer version
+ * @link http://www.ship-simu.org
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+class WebCommandResolver extends BaseResolver implements CommandResolver {
+ /**
+ * Last successfull resolved command
+ */
+ private $lastCommandInstance = "";
+
+ /**
+ * Protected constructor
+ *
+ * @return void
+ */
+ protected function __construct () {
+ // Call parent constructor
+ parent::__construct(__CLASS__);
+
+ // Set part description
+ $this->setObjectDescription("Lokaler Kommandoauflöser");
+
+ // Create unique ID number
+ $this->createUniqueID();
+
+ // Clean up a little
+ $this->removeNumberFormaters();
+ $this->removeSystemArray();
+
+ // Set prefix to "Web"
+ $this->setCommandPrefix("Web");
+ }
+
+ /**
+ * Creates an instance of a Web command resolver with a given default command
+ *
+ * @param $defaultCommand The default command we shall execute
+ * @param $appInstance An instance of a manageable application helper class
+ * @return $resolverInstance The prepared command resolver instance
+ * @throws EmptyVariableException Thrown if the default command is not set
+ * @throws InvalidCommandException Thrown if the default command is invalid
+ */
+ public final static function createWebCommandResolver ($defaultCommand, ManageableApplication $appInstance) {
+ // Create the new instance
+ $resolverInstance = new WebCommandResolver();
+
+ // Is the variable $defaultCommand set and the command is valid?
+ if (empty($defaultCommand)) {
+ // Then thrown an exception here
+ throw new EmptyVariableException(array($resolverInstance, 'defaultCommand'), self::EXCEPTION_UNEXPECTED_EMPTY_STRING);
+ } elseif (!$resolverInstance->isCommandValid($defaultCommand)) {
+ // Invalid command found
+ throw new InvalidCommandException(array($resolverInstance, $defaultCommand), self::EXCEPTION_INVALID_COMMAND);
+ }
+
+ // Set the application instance
+ $resolverInstance->setApplicationInstance($appInstance);
+
+ // Return the prepared instance
+ return $resolverInstance;
+ }
+
+ /**
+ * Returns an command instance for a given request class or null if
+ * MissingArrayElementsException was thrown
+ *
+ * @param $requestInstance An instance of a request class
+ * @return $commandInstance An instance of the resolved command
+ * @throws InvalidCommandException Thrown if $commandName is
+ * invalid
+ * @throws InvalidCommandInstanceException Thrown if $commandInstance
+ * is an invalid instance
+ */
+ public function resolvCommandByRequest (Requestable $requestInstance) {
+ // Init variables
+ $commandName = "";
+ $commandInstance = null;
+
+ // Test if the required parameter is set
+ try {
+ // This goes fine so let's resolv the command
+ $commandName = $requestInstance->getRequestElement($this->getConfigInstance()->readConfig("command_parameter"));
+
+ // Is the command empty? Then fall back to default command
+ if (empty($commandName)) $commandName = $this->getConfigInstance()->readConfig("default_command");
+
+ // Check if the command is valid
+ if (!$this->isCommandValid($commandName)) {
+ // This command is invalid!
+ throw new InvalidCommandException(array($this, $commandName), self::EXCEPTION_INVALID_COMMAND);
+ }
+
+ // Get the command
+ $commandInstance = $this->loadCommand($commandName);
+
+ // And validate it
+ if ((!is_object($commandInstance)) || (!$commandInstance instanceof Commandable)) {
+ // This command has an invalid instance!
+ throw new InvalidCommandInstanceException(array($this, $commandName), self::EXCEPTION_INVALID_COMMAND);
+ }
+
+ // Set last command
+ $this->lastCommandInstance = $commandInstance;
+ } catch (MissingArrayElementsException $e) {
+ // Just catch it here...
+ }
+
+ // Return the resolved command instance
+ return $commandInstance;
+ }
+
+ /**
+ * "Loads" a given command and instances it if not yet cached
+ *
+ * @param $commandName A command name we shall look for
+ * @return $commandInstance A loaded command instance
+ * @throws InvalidCommandException Thrown if even the default
+ * command class is missing (bad!)
+ */
+ private function loadCommand ($commandName) {
+ // Cache default command
+ $defaultCommand = $this->getConfigInstance()->readConfig("default_command");
+
+ // Init command instance
+ $commandInstance = null;
+
+ // Create command class name
+ $class = sprintf("Web%sCommand",
+ ucfirst(strtolower($commandName))
+ );
+
+ // Is this class loaded?
+ if (!class_exists($class)) {
+ // Class not found, so try the default one or throw exception
+ if ($commandName != $defaultCommand) {
+ // Try the default command
+ return $this->loadCommand($defaultCommand);
+ } else {
+ // Still not found?
+ throw new InvalidCommandException(array($this, $defaultCommand), self::EXCEPTION_INVALID_COMMAND);
+ }
+ }
+
+ // Initiate the command
+ $eval = sprintf("\$commandInstance = %s::create%s(\$this);",
+ $class,
+ $class
+ );
+
+ // Run the command
+ eval($eval);
+
+ // Is the instance valid?
+ if ((!is_object($commandInstance)) || (!$commandInstance instanceof Commandable)) {
+ // Something is wrong
+ $commandInstance = null;
+ }
+
+ // Return the result
+ return $commandInstance;
+ }
+}
+
+// [EOF]
+?>
--- /dev/null
+<?php
+/**
+ * A resolver for resolving controllers locally
+ *
+ * @author Roland Haeder <webmaster@ship-simu.org>
+ * @version 0.0.0
+ * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software
+ * @license GNU GPL 3.0 or any newer version
+ * @link http://www.ship-simu.org
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+class WebControllerResolver extends BaseResolver implements ControllerResolver {
+ /**
+ * Last successfull resolved controller
+ */
+ private $lastControllerName = "";
+
+ /**
+ * Protected constructor
+ *
+ * @return void
+ */
+ protected function __construct () {
+ // Call parent constructor
+ parent::__construct(__CLASS__);
+
+ // Set part description
+ $this->setObjectDescription("");
+
+ // Create unique ID number
+ $this->createUniqueID();
+
+ // Clean up a little
+ $this->removeNumberFormaters();
+ $this->removeSystemArray();
+
+ // Set prefix to "Web"
+ $this->setCommandPrefix("Web");
+ }
+
+ /**
+ * Creates an instance of a resolver class with a given command
+ *
+ * @param $commandName The default command we shall execute
+ * @param $appInstance An instance of a manageable application helper class
+ * @return $resolverInstance The prepared command resolver instance
+ * @throws EmptyVariableException Thrown if the default command is not set
+ * @throws InvalidCommandException Thrown if the default command is invalid
+ */
+ public final static function createWebControllerResolver ($commandName, ManageableApplication $appInstance) {
+ // Create the new instance
+ $resolverInstance = new WebControllerResolver();
+
+ // Is the variable $commandName set and the command is valid?
+ if (empty($commandName)) {
+ // Then thrown an exception here
+ throw new EmptyVariableException(array($resolverInstance, 'commandName'), self::EXCEPTION_UNEXPECTED_EMPTY_STRING);
+ } elseif (!$resolverInstance->isCommandValid($commandName)) {
+ // Invalid command found
+ throw new InvalidCommandException(array($resolverInstance, $commandName), self::EXCEPTION_INVALID_COMMAND);
+ }
+
+ // Set the application instance
+ $resolverInstance->setApplicationInstance($appInstance);
+
+ // Return the prepared instance
+ return $resolverInstance;
+ }
+
+ /**
+ * Resolves the default controller of the given command
+ *
+ * @return $controllerInstance A controller instance for the default
+ * command
+ * @throws InvalidCommandException Thrown if $commandName is
+ * invalid
+ * @throws InvalidControllerInstanceException Thrown if $commandInstance
+ * is invalid
+ */
+ public function resolveDefaultController () {
+ // Init variables
+ $commandName = "";
+ $controllerInstance = null;
+
+ // Try to resolv the command
+ try {
+ // Get the command name
+ $commandName = $this->getCommandName();
+
+ // Check if the command is valid
+ if (!$this->isCommandValid($commandName)) {
+ // This command is invalid!
+ throw new InvalidCommandException(array($this, $commandName), self::EXCEPTION_INVALID_COMMAND);
+ }
+
+ // Get the command
+ $controllerInstance = $this->loadController($commandName);
+
+ // And validate it
+ if ((!is_object($controllerInstance)) || (!$controllerInstance instanceof Controller)) {
+ // This command has an invalid instance!
+ throw new InvalidControllerInstanceException(array($this, $commandName), self::EXCEPTION_INVALID_CONTROLLER);
+ }
+
+ // Set last command
+ $this->lastCommandInstance = $controllerInstance;
+ } catch (MissingArrayElementsException $e) {
+ // Just catch it here...
+ }
+
+ // Return the maybe resolved instance
+ return $controllerInstance;
+ }
+
+ /**
+ * "Loads" a given controller and instances it if not yet cached
+ *
+ * @param $commandName A controller name we shall look for
+ * @return $controllerInstance A loaded controller instance
+ * @throws DefaultControllerException Thrown if even the default
+ * controller class is missing (bad!)
+ */
+ private function loadController ($commandName) {
+ // Cache default command
+ $defaultCommand = $this->getConfigInstance()->readConfig("default_command");
+
+ // Init controller instance
+ $controllerInstance = null;
+
+ // Default controller
+ $class = "WebDefaultController";
+
+ // Generate the class name
+ if ($commandName != $defaultCommand) {
+ // Create controller class name
+ $class = sprintf("Web%sController",
+ ucfirst(strtolower($commandName))
+ );
+ } elseif ($this->getConfigInstance()->readConfig("home_with_news") == "Y") {
+ // Yes, display news in home then set default controller with news
+ $class = "WebDefaultNewsController";
+ }
+
+ // Is this class loaded?
+ if (!class_exists($class)) {
+ // Class not found, so try the default one or throw exception
+ if ($commandName != $defaultCommand) {
+ // Try the default controller
+ return $this->loadController($defaultCommand);
+ } else {
+ // Still not found?
+ throw new DefaultControllerException($this, self::EXCEPTION_DEFAUL_CONTROLLER_GONE);
+ }
+ }
+
+ // Initiate the controller
+ $eval = sprintf("\$controllerInstance = %s::create%s(WebCommandResolver::createWebCommandResolver(\$commandName, \$this->getApplicationInstance()));",
+ $class,
+ $class
+ );
+
+ // Run the command
+ eval($eval);
+
+ // Is the instance valid?
+ if ((!is_object($controllerInstance)) || (!$controllerInstance instanceof Controller)) {
+ // Something is wrong
+ $controllerInstance = null;
+ }
+
+ // Return the result
+ return $controllerInstance;
+ }
+}
+
+// [EOF]
+?>
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * The extended headers are taken from phpMyAdmin setup tool, written by
+ * Michal Cihar <michal@cihar.com>, licensed under GNU GPL 2.0.
*/
class HttpResponse extends BaseFrameworkSystem implements Responseable {
/**
* @throws ResponseHeadersAlreadySentException Thrown if headers are
* already sent
*/
- public function flushResponse ($force=false) {
+ public function flushBuffer ($force=false) {
if ((headers_sent()) && (!$force)) {
// Headers are already sent!
throw new ResponseHeadersAlreadySentException($this, self::EXCEPTION_HEADERS_ALREADY_SENT);
} elseif (!headers_sent()) {
// Send headers out
header("HTTP/1.0 {$this->responseStatus}");
+
+ // Used later
+ $now = gmdate('D, d M Y H:i:s') . ' GMT';
+
+ // General header for no caching
+ $this->addHeader('Expired', $now); // rfc2616 - Section 14.21
+ $this->addHeader('Last-Modified', $now);
+ $this->addHeader('Cache-Control:', 'no-store, no-cache, must-revalidate, pre-check=0, post-check=0, max-age=0'); // HTTP/1.1
+ $this->addHeader('Pragma:', 'no-cache'); // HTTP/1.0
+
+ // Define the charset to be used
+ $this->addHeader('Content-Type:', 'text/html; charset=utf-8');
+
foreach ($this->responseHeaders as $name=>$value) {
header("{$name}: {$value}");
}
}
// Get configuration instance
- $cfgInstance = $tplInstance->getConfigInstance();
+ $cfgInstance = FrameworkConfiguration::getInstance();
// Set the base path
$tplInstance->setBasePath($basePath);
// Read all directories but no sub directories
while ($dir = $dirPointer->readDirectoryExcept(array("..", ".", ".htaccess"))) {
// Is this a class file?
- if ((substr($dir, 0, 6) == "class_") && (substr($dir, -4, 4) == $cInstance->getConfigInstance()->readConfig("php_extension"))) {
+ if ((substr($dir, 0, 6) == "class_") && (substr($dir, -4, 4) == FrameworkConfiguration::getInstance()->readConfig("php_extension"))) {
// Get the compressor's name. That's why you must name
// your files like your classes and also that's why you
// must keep on class in one file.
--- /dev/null
+<?php
+/**
+ * Configuration entries for connecting to the hub
+ *
+ * @author Roland Haeder <webmaster@ship-simu.org>
+ * @version 0.0
+ * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software
+ * @license GNU GPL 3.0 or any newer version
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+// Get the configuration instance
+$cfg = FrameworkConfiguration::getInstance();
+
+// CFG: HUB-LISTEN-ADDR
+$cfg->setConfigEntry("hub_listen_addr", "0.0.0.0");
+
+// CFG: HUB-LISTEN-PORT (zero = auto-choose)
+$cfg->setConfigEntry("hub_listen_port", 9060);
+
+// CFG: HUB-MAX-AUTH-TRIES
+$cfg->setConfigEntry("hub_max_auth_tries", 3);
+
+// CFG: HUB-MSG-AUTH-TRIES
+$cfg->setConfigEntry("hub_msg_auth_tries", "AUTH_MAX_TRIES");
+
+// CFG: HUB-MSG-SPOOFING
+$cfg->setConfigEntry("hub_msg_spoofing", "SPOOFING");
+
+// CFG: HUB-MSG-AUTH-REPLY
+$cfg->setConfigEntry("hub_msg_auth_reply_timeout", "TIMEOUT_AUTH");
+
+// CFG: HUB-MSG-BYE
+$cfg->setConfigEntry("hub_msg_bye", "BYE");
+
+// CFG: HUB-MASTER-IP
+$cfg->setConfigEntry("hub_master_ip", "192.168.1.17");
+
+// CFG: HUB-MASTER-PORT
+$cfg->setConfigEntry("hub_master_port", 9060);
+
+// CFG: HUB-AUTH-REQUEST
+$cfg->setConfigEntry("hub_auth_request", "AUTH");
+
+// CFG: HUB-AUTH-REQUEST-TIMEOUT (5 seconds for whole auth procedure shall be fine)
+$cfg->setConfigEntry("hub_auth_request_timeout", 5);
+
+// CFG: HUB-PEER-HELLO
+$cfg->setConfigEntry("hub_peer_hello", "HELLO");
+
+// CFG: HUB-HELLO-REPLY
+$cfg->setConfigEntry("hub_hello_reply", "ELHO");
+
+// CFG: HUB-HELLO-TIMEOUT
+$cfg->setConfigEntry("hub_hello_timeout", 30);
+
+// CFG: HUB-HELLO-RETRIES
+$cfg->setConfigEntry("hub_hello_retires", 3);
+
+// CFG: HUB-PEER-PING
+$cfg->setConfigEntry("hub_peer_ping", "PING");
+
+// CFG: HUB-PING-REPLY
+$cfg->setConfigEntry("hub_ping_reply", "PONG");
+
+// CFG: HUB-PING-TIMEOUT
+$cfg->setConfigEntry("hub_ping_timeout", 10);
+
+// CFG: HUB-PING-MAXDROPS
+$cfg->setConfigEntry("hub_ping_maxdrops", 3);
+
+// CFG: HUB-PEER-MISS-PONG
+$cfg->setConfigEntry("hub_peer_miss_pong", "PONG_MISS");
+
+// [EOF]
+?>