4 * JSBSim FGPiston mixture improvements
5 * Enable Audio by default in MSVC builds
6 * Added a clock freeze option.
12 * Switch to JSBSim (jsbsim.sf.net) as our default flight model.
13 * Added additional aircraft: Cessna 182, Cessna 172 (ifr panel),
14 and a Cessna 310 (twin prop).
15 * Added an entirely new set of flight dynamics modeling code by Andy Ross.
16 Includes several aircraft such as a 747, A4, and DC-3.
17 This is (Y)et (A)nother Flight Dynamics (Sim)ulator. It is a first cut
18 of a "different take" on FDM design. It's intended to be very simple
19 to use, producing reasonable results for aircraft of all sorts and sizes,
20 while maintaining simulation plausibility even in odd flight conditions
21 like spins and aerobatics. It's at the point now where one can
22 actually fly the planes around.
23 * Added an optional embedded http server that provides a property
24 manager interface to external programs and scripts.
25 * Added an optional embedded http server that can serve out live
26 screen shots to anyone on the web.
27 * Sync with the latest JSBSim code.
28 * Added simple ATIS support.
29 * More flexible autopilot that can be tuned per aircraft.
30 * Many updates to the HUD to allow it to handle a much bigger set of
31 symbology and functionality
32 * Support for back course ILS approaches.
33 * Implimented DME ETE and speed.
34 * Added support for rudder and aileron trim.
35 * Many improvents with piston engine and propeller modeling. Engine
36 startup procedures work, and engine guages work.
37 * Added support for retractable gear.
38 * Added 'master freeze' and 'fuel freeze' modes. Would like to add
39 other freeze modes soon.
40 * Added a 'high' level aircraft config file that specifies things like
41 the FDM code to use, the aircraft config file, the 3d model, the
42 instrument panel, autopilot config, etc.
43 * Added a neat external 'chase' view control panel.
44 * Added a GUI interface to the property manager system.
45 * Moved keybinding definitions to a config file.
46 * Many additions and improvements to the sound effects including
47 stall horn, tire squeek, ground rumble, wind noise, flaps, etc.
48 * Enable introduction music in windows (off by default on all platforms)
49 * Added support for the OpenGC glass cockpit project.
50 * Added support for flying ILS approaches in both runway directions if the
51 same frequency is used in both cases.
53 * Added an autogen.sh script for those compiling from CVS code.
54 * Attempt to support more incompatible varients of the
55 automake/autoconf tools.
56 * Added basic man pages.
57 * Removed old remnants of plib-1.2.x support. Plib-1.4.x is now required.
58 * Added support for building mandrake packages (other packaging system
59 contributions welcom.)
60 * Various initialization and startup sequence fixes and tweaks.
61 This helps get the flight dynamics model going reliably and robustly.
62 It also helps get initial time of day effects correct.
63 * Fixed a config problem that could lead to bogus builds for people with
65 * Better support for running with an alternate time/date for when we
66 are being slaved to an external data source.
67 * Fixed (simplistic) terrain following autopilot mode.
68 * Fixes to problems with window aspect ratio that could surface if the
70 * Fix several off by one errors in hud_card.cxx
71 * Fix gauge spelling error.
72 * Modified FGSubsystem::update() to take an int parameter for delta time.
73 * Many internal fixes and enhancements to the core code that manages
74 instrument panel modeling and rendering.
75 * LaRCsim EGT doesn't show 'running' values while cranking.
76 * Fixes to JSBSim so that the slip/skid ball is much more realistically modelled
77 * Added support for an unlimited number of fuel tanks.
78 * Multi-engine throttle fixes.
79 * A round of updates to the UIUC flight dynamics model.
80 * Fixed an annoying tile cache scheduling bug. This makes tile paging
81 much more robust even with teleporting and reseting.
82 * Fixed a potential mouse freeze up condition on windows.
83 * Converted the materials file to xml.
84 * Tweaked and updated initial option and config file parsing to be
85 more intuitive and robust.
86 * Check for the proper version of the base file and exit gracefully
88 * Fixed a problem with the initial view offset being lost.
89 * Various floating point / initial value bug fixes
90 * Added support for tracing property manager reads and writes (for
92 * Fixed the problem where the simulator clock time would go goofy
93 when scenery was being loaded.
94 * Make the tile cache system more tolerant of situations where the tile
95 cache is full, but no entry qualifies for removal.
101 * Better cygwin and mingwin support.
102 * Better support for gcc-3.0
107 * Updated to the latest JSBSim flight dynamics model (http://jsbsim.sf.net)
108 * First release of a bundled utility: fgjs which assists you in creating
109 a joystick/button configuration for your setup.
110 * Updated airport data file with taxiways at many major airports.
111 * Better support for using an external browser to view online help
112 components. Windows support for this will be included in the next
114 * Now using plib-1.4.x which supports more than 3 concurrent sounds.
115 * Most of the README's and documentation has been reviewed and brought
117 * Support for ultra-hires screen dumps suitable for large scale
119 * Updated, more flexible binary scenery format.
120 * Support for using digital axes (i.e. a hat) as a pair of buttons
121 which can be mapped to any function a button could be mapped to.
122 * Added user documentation to the base package
123 * Added a c172 mini panel.
124 * Improved c172 panel graphics.
125 * Added units to configuration files
127 * External view panning fix ups.
128 * Fixed the segfault on exit bug.
129 * Lots of property manager tweaks. Appened units to property name to
130 make it explicit, adjusted read/write/archive bits and defaults
134 * Fixed a potential segfault in radio station lookup/search code.
135 * Fixed a bug in the audio system intialization order that could cause
136 a segfault in some circumstances.
137 * Fixed a typo in the 2nd tank property name so it's value is now accessible
138 from the instrument panel.
139 * Fixed a bug when loading the "old" binary scenery which prevented ground
140 lighting from being generated.
141 * Jettison old conditionally compiled plib-1.2.x code, we now require
142 plib-1.4.x or higher.
143 * Eliminated some convoluted that generated a harmless, but confusing
144 "*** NO TIMEZONE" error message,
145 * Fixed doubled bindings for joystick buttons.
147 * Fixed a bug with the time warping/offset code. You can again
148 startup with a proper time offset if you like.
149 * Fixed a couple memory problems ... attempting to access/use/write to
150 previously freed memory.
155 * Cleaned up various warning messages
156 * Various Cygwin fixes.
157 * Various MSVC fixes.
158 * Various Irix Mips fixes.
160 * Check for null panel before passing mouse events to panel object.
161 * Fixed panel edge artifacts (due to unwanted texture wrapping.)
162 * Fixed a typo in the base/materials file.
163 * Various property manager fixes.
164 * Various property manager lookup optimizations.
165 * Fixed a bug in the autopilot altitude hold that crept in.
167 * Converted from hardcoded to configurable keyboard bindings.
168 * Added an FGSubsystem base class so subsystems can be managed with a
170 * Keyboard commands are now completely remapable. Removed BFI and
171 keyboard in place of remapable inputs.
172 * Started to impliment a command manager. This along with the
173 property manager will go a long ways toward building infrastructure
175 * Started laying infrastructure for creating ultra-high-res tiled
176 screen shots suitable for printers.
177 * Synced with a recent version of JSBSim.
178 * GUI code split into smaller logical subcomponents.
179 * FGOptions converted to use property manager directly.
180 * "delta-t" and fdm interface timing fixes and tweaks.
181 * Added a sound effect manager class at the FlightGear level.
183 * Support for setting a starting position as and offset distance (and /
184 or radial) from your specified starting postition. This allows you to
185 initialize on final x miles out at y altitude.
186 * Many updates to make a much more realistic single engine and prop model
187 with atmospheric and velocity dependencies. Fuel flow now modeled.
188 * Straightened out magnetic offset issues with VOR stations so we can
189 navigate properly from real avaition charts.
190 * Added a direct network interface support for the "Atlas" moving map
191 program. (Output radio stack settings so current VOR and OBS can be
193 * Autopilot made to work more like a real world autopilot (rather than
194 based on perfect values.) Autopilot wing leveler is slaved off the
195 turn coordinator. Heading hold is slaved from the DG (which drifts).
196 Nav and ILS holds slave off the needle position.
197 * Backcorse ILS needle should move in correct direction now.
198 * Identing of NAV radios (and individual volume control) now work.
199 * Don't play DME ident if no colocated DME.
200 * VOR/ILS/ADF range pickup realistically modeled as per AIM.
201 * Added support for marker beacons.
202 * Support for loading and saving the current 'simulator state' using
203 an xml formated file.
204 * Added threaded tile paging for systems with pthread support.
205 * Added high level support for creating airport taxiway and runway signs.
206 * Many updates and fixes to the "installation and getting started" manual.
207 * Support for adding static objects to the scenery.
208 * Many updates and new features for the xml configurable panel engine.
209 Many corresponding improvements to the default instrument panel.
210 * Support added for incrementally numbering screen snapshots.
211 * Added support for a new, smaller, faster binary scenery format.
212 * Added an xml configurable HUD engine.
213 * Added interface glue to propogate wind values to LaRCsim.
217 * Added night ground cover lights with user controllable densities on
218 a per texture basis. Lights have a bit of a "fog punch through" effect.
219 * Support added for "shaped" instrument panels.
220 * Added support for virtual panels that are larger than the screen
221 space which can scroll.
222 * Added waypoint and route flying support to the autopilot and HUD.
223 * New highly detailed runway textures with accurate markings.
224 * Added a basic piston engine model, with support for rpm, egt, cht, mp,
226 * Many tweaks and improvements to the c172 instrument panel.
227 * Corrections and additions to the airport and navaid database.
228 * Added an external interface to the property manager so you can
229 "telnet" into a running copy of FlightGear, cd through the property
230 tree and examine and even change values, all from a remote computer.
231 * Improvements to flight model initialization.
232 * Fixes and improvements to the save/restore code.
233 * Added a load/save dialog box for saving/restoring your current flight.
234 * Program notes max texture size for your card/driver so it can load
235 higher resultion textures if they are available and if you can use
237 * Added a visibility= command line option for setting intial visibility
239 * Range of tiles loaded and drawn are now directly calculated from the current
240 visibility distance so that the ground always blends smoothly into sky.
241 * Rewrote the tile caching scheme so it is now more flexible, more dynamic,
242 simpler, and more robust.
243 * Updates to the FDM bus.
244 * Many clean ups with the view code to prepare the way for a greater
245 variety of external views.
246 * MSVC project files now included in the source distribution.
247 * Fixed a view bug that could make the aircraft model appear rotated
249 * Fixed a bug with the autopilot rate of climb hold.
250 * Internal property manager tweaks.
251 * Additional materials can be aliased to an existing material to save
252 texture space (at the expense of less texture variety)
258 * Aircraft now starts at end of runway closest to desired heading.
259 * Runways now have accurate markings.
260 * Addition of a completely reconfigurable instrument panel.
261 * Tons of panel tweaks and fixes. Gyro now drifts, relocated whisky compass,
262 skid ball moves in the right direction, etc.
263 * Updates and tweaks to network multiplayer code.
264 * Tweaks to ground steering sensitivity.
265 * Updates to the UIUC flightmodel and icing research code.
266 * Fixed the sound problem in the previous version.
267 * Current scenery normal is now available for use.
268 * Current load queue size is now available for use.
269 * Added a configure time check for proper simgear version.
270 * Explicitely link in -lpthread if it exists.
271 * Fixed a couple namespace problems.
272 * MacOS and MSVC tweaks.
273 * Renamed JSBsim to JSBSim
274 * Added support in the material library for non-repeating textures.
279 * VOR reception now scales with altitude.
280 * Added differential braking support.
281 * Landing gear modeling code now works in JSBSim
282 * Overhauled cloud code substantially, new cloud textures.
283 * Added support for Ray Woodworth's 5 axis motion chair.
284 * Red light the panel at night and shade based on time of day.
286 * Fixed autopilot altitude hold increment bug.
287 * Fixed screen snap shot function.
288 * Fixed mach number for LaRCsim.
289 * --start-date-gmt option fixed.
290 * Fixes to uiuc includes and initializations
291 * Fixes to periodic scheduler.
292 * Fixed a tile loading bug if the load queue wasn't empty before a reset or
295 * Some additional MSVC5 portability fixes.
296 * Tweaks to build with newest gcc under Irix contributed by Erik Hofman.
298 * Clean out a pile of old junk in the material manager library from the
299 pre-ssg days, and majorly overhauled it.
300 * Complete reengineering of the panel code in preparation for moving the
301 configuration out into a data file.
302 * Lots of hashing around with Joystick support trying to achieve something
303 that is flexible enough to handle the zillions of possible configurations
304 out there. Hopefully we are approaching a workable solution.
305 * Better windows support in our joystick module.
306 * View code simplifications and optimizations contributed by Norman Vine.
308 * Added support for $FG_SCENERY and --fg-scenery=path so scenery can have a
309 different location from the base package.
310 * Moved drop in sky module, world time module, ephemeris module, and low
311 level communications modules over to simgear.
312 * Replaced gdbm with metakit
313 * Added David Megginson's property manager
318 * Added a radio stack 2 VOR/ILS and an ADF to the instrument panel.
319 You can change the frequencies by clicking on the knobs on the
320 instrument panels. You can now navigate with VOR/ADF/DME and fly
322 * Added a chronometer to the instrument panel.
323 * Added a "wet" compass to the top of the instrument panel.
324 * Compass, vsi, and altitute instruments and vacuum system are more
326 * Added a magnetic variation model.
327 * Added navaid database management and query code.
328 * Added magvar offset to VOR radials.
329 * Heading bug now display magnetic heading rather than true heading.
330 * Autopilot now has modes to track a VOR and GS.
331 * Added custom joystick client support so sim can be flown from a
332 remote joystick connected to another machine. This is in support of
333 some custom hardware located in the human factors research lab of the
334 university of minnesota.
335 * HUD controls are a bit different "h" toggles through day/night/off
336 modes and "H" cycles through brightness levels.
337 * Norman Vine contributed code to optionally do antialiased hud lines
338 on hardware that supports this. Norman also contributed additional
339 hud cleanups and updates.
340 * Updates to JSBsim flight dynamics code that includes a generic
341 reconfigurable flight control system, a initial state trimming routine,
342 support for wind and weather, support for flaps, independent trim control,
344 * Updates to LaRCsim flight dynamcis code contributed by UIUC that
345 allows loading aircraft specifications at runtime from config files.
346 UIUC is using flightgear as a platform to do icing research. The UIUC
347 aircraft use the c172 gear model for now which causes some weirdness
348 on the ground for some of the larger aircraft.
349 * Flight model no longer has to be chosen at compile time.
350 * Separated ephemeris code from the actual sky rendering code and gave
351 this whole section a big overhaul. The moon should now consistantly
352 have the correct phase.
353 * Rebuilt the sky dome using ssg.
354 * Removed dependencies on mat3.h and friends (old srgp support lib)
355 * Airport lookups now done through gdbm (a light weight embedded database.)
356 * Converted ssgVTable's to ssgVtxTables which do proper memory
357 management and should facilitate use of compiled vertex arrays once
358 ssg add support for these.
359 * Overhauled autopilot internals, separated out the gui controls from
360 the actual autopilot code.
361 * Cygwin32 build fixes
367 * Lots of code reorganizations
368 * Build requires plib-1.1.x
369 * Build requires SimGear-0.0.x
370 * LaRCsim/c172 is now the default aircraft model.
371 * Added flaps support to control model.
372 * Lots of updates and tweaks for the LaRCsim/c172 model.
373 * Use a more standard texture/blend mode combination for sun/moon halos to
374 avoid render path that's not supported by all cards/drivers.
375 * Change reported speed on hud from V_equiv_kts to V_calibrated_kts
376 * Instrument panel rewrite by David Megginson. This isn't quite as flashy
377 as the first pass, but is much more functional, plays much better with
378 opengl, and it should be relatively easy for someone with graphical skills
379 to make it look more spiffy.
380 * MacOS fixes contributed by Darrell Walisser.
381 * Many JSBsim updates.
382 * Added a screen snapshot facility (F3).
383 * Added a load/save state function contributed by David Megginson.
384 * Added support for various I/O protocols and channels so that flightgear
385 can communicate with itself and other programs through a variety of means.
386 * Bug fix: The aircraft model used for external views was being included in
387 the height above terrain check so when the view position and the aircraft
388 model collided the current altitude kept getting pushed up to compensate,
389 but of course the aircraft model would get pushed up as well because it
390 tracks the current aircraft position and orientation. Thus you had a never
392 * Oliver's multiplayer network code now moved to his own subdirectory:
394 * Added simulated cloud puffs as we pass through the cloud layer.
395 * Cleaned up some memory leaks occuring between ssg and flightgear.
396 * Update to Christian's weather data base code.
399 * Durk Talsma added a nifty cloud layer.
400 * Default to Christian Mayer's new weather system.
401 * Added routines to do screen printing contributed by Mark Vallevand.
402 * Added routines to do screen shots to ppm graphics file (all platforms)
403 contributed Rich Kaszeta.
404 * Added a magic carpet (aka slew) mode.
405 * Added a hot air balloon simulator mode. (alpha)
406 * Added a simple (direct lincage) autocoordation feature.
407 * Added a mode to control view (side to side and up and down) with the mouse.
408 * Fixed a DEM decoding problem which caused most of the terrain to be 256
409 meter too high (and regenerated the world scenery with proper elevations.)
411 * Added support for a pilot view offset from the center of gravity.
412 * Various platform portability fixes.
413 * Updated time-offset/syncing command line options.
414 * Updated the FDM <==> Flight Gear interface to be more object oriented.
415 This should hopefully pave the way for being able to simulate several
417 * Removed unimplemented menu entries.
418 * Various scenery tools changes and enhancements in preparation for adding
419 runways (hopefully for the next release.)
422 * Autopilot can now fly great circle routes.
423 * Incorporated a first stab at some networking code contributed by Oliver
425 * Added Christian Mayer's new weather subsystem.
426 * Started adding support for "external" views ... still needs some work.
427 * Added a flight model acceleration funtion.
428 * Added support for mouse yoke control contributed by David Megginson.
429 * FDM model hertz now definable from the command line.
430 * Added initial timezone support so the user can have better control and more
431 options for setting the starting time of the sim.
432 * We now draw nonexistant tiles as ocean which means we only have to create
433 and distribute tiles that contain some sort of land mass.
435 * Replaced basic render engine with plib's ssg (simple scene graph).
436 * Now expect plib to be installed in it's one true and official location.
437 * Added support for timegm() if it exists which explicitely expects GMT input.
438 * A bit of your basic code reorganization and shuffling.
440 * Removed tools dependency on libgfc. Functionality is now covered by
441 shapelib which has been added into the Tools tree.
442 * Added support for the wonderful GSHHS global land mass data set.
443 * Removed dependecy on process-dem.pl script.
444 * Created a new distributed/parallel tile build system ... hmmm kind of super
445 computer or beowulf style stuff for getting large chunks of scenery built
447 * Only generate tiles that have land mass data since the sim can recreate pure
448 ocean tiles on the fly.
449 * First stab at a water flattening scheme to prevent oceans, lakes, and rivers
450 from running up and down the sides of hills.
451 * Changed the default "Work/" subdirectory layout.
452 * Updates to better handle segment boundaries in preparation for real airport
453 runway and lighting modeling.
454 * Updates and enhancements to my polygon management class.
457 * Updates to Tony's c172 model.
458 * Updated getting started guide from Micheal Basler.
460 * FreeBSD portability tweaks.
461 * MACos portability tweaks.
462 * Borland C++ tweaks.
466 * Tons of improvements with scenery creation. Inter-tile gaps have been
467 fixed, distorted textures have been fixed, real coastlines have been added,
468 and many other subtle improvements.
469 * Tools for parallelizing the scenery building tasks. For instance by using
470 20 machines in parallel, scenery for the entire USA can be regenerated in
471 just over 4 hours vs. 70+ hours on a single machine.
472 * Texture scale can be specified (and changed)( in the materials file. The
473 sim must be rerun for the change to take effect.
474 * Windows now uses plib joystick code so rudder pedals should now work.
475 * Now builds against Steve Baker's plib (portable game devel library)
476 distributed separately (www.woodsoup.org/~sbaker/plib/)
477 * Many source code changes for the MacOS port contributed by Darrell
478 Walisser (the port isn't quite there yet ...)
479 * Source code changes for better compiling with the Borland compiler.
480 * Source code changes for better compiling with the native Irix compilers.
481 * Fixed a bug so you can now fly across the international date line (or
482 more precisely the division between longitude = +/-180.
483 * Tweaks to the Astro section contributed by Durk Talsma.
484 * Autopilot improvements contributed by Norman Vine.
485 * Fonts/characters now drawn with texture maps for increased speed.
486 * Instrument panel can be toggled on and off with "P".
487 * GUI interface for tweaking some autopilot parameters.
488 * HUD appearance and layout changes contributed by Norman Vine, includes
489 faster font drawing for much better performance.
490 * Reset function added to reset you to your starting conditions.
491 * GUI function to enter a new airport id (and be transported there)
492 * Added serial output support for an "in-development" full motion cockpit.
493 * "Just in time" texture loading to reduce initial sim loading time.
496 New in 0.59 (This is an intermediate/stepping stone release. Skip this
497 release if you are interested in stability.)
498 * IRIX portability changes and support for native SGI compilers.
499 * Solaris portability tweaks
500 * Incorporated some MacOS portability changes (although the port is not
502 * Changes to allow adjustment of the autopilot settings while it is
504 * Began complete overhaul of scenery generation tools.
505 * Fixed a view frustum culling bug.
506 * separated lib GPC (generic polygon clipper.) GPC is not "freeware" and
507 the author has explicitely refused our request to distribute source code
508 for this library with Flight Gear.
509 * updated installation and getting started guide
510 * switched to a simpler, lighter weight frame rate calculation method.
511 * new tile division scheme.
512 * GPS serial *output* fixes.
513 * Added a nifty halo to both the sun and moon. Preparation for allowing
514 subtle moon lighting effects at night.
515 * Incorporated Jon Berndt's new C++ flight model rewrite.
516 * Autopilot settings can be adjusted while active.
517 * Updates to the instrument panel.
518 * Fixed AOA reading on the HUD.
519 * Added random splash screens.
520 * Modified scenery loader to accept tri-fans.
521 * Other non-backwards compatible changes to scenery file format and tile
526 * Added JSBsim alpha code ... this is Jon S. Berndts alpha FDM rewrite.
527 Still lots to do, but you can watch a balistic flight for a short time.
528 * Renamed Simulator/Flight to Simulator/FDM
529 * Tweaks to assist building FGFS on solaris platforms.
530 * Moved Lib/DEM to Tools/DEM
531 * Started preparations for scenery generation tools overhaul.
532 * More MSVC++ support.
533 * Removed code that made the sun bigger at the horizon since this is just
534 an optical illusion in real life.
535 * Bug fixed so that the sim can start out at an airport below sea level.
538 * Converted to a simpler frame rate counting method.
539 * Fixed the AOA reading on the HUD.
540 * Removed gpc from the Lib section of distribution by request of the
541 gpc Author. The gpc license is unfortunately not compatible with
542 the GPL. I may look for an alternative library, or just require
543 that developers download this library separately.
544 * First slew of changes from the MacOS porting effort contributed by
545 "Robert Puyol" <puyol@abvent.fr>.
546 * Support for an arbitrary number of serial ports + additional serial port
548 * Serial output tweaks to make things more robust and act more like a GPS.
549 * Portability enhancements for Borland, Solaris, and SGI.
550 * Some internal class renaming and reorganizations. fgFLIGHT becomes FGState.
551 fgCONTROLS becomes FGControls.
552 * Started work on an "external" flight model so the sim can be driven from
553 external input (serial port, network, file, etc.)
554 * Fixed a problem that creeped in with setting the initial startup altitude.
555 This could cause an unrecoverable bounce and you'd end up flipped on your
556 back. Should be fixed now.
557 * Sun now appears to grow in size as it gets very low in the horizon.
558 * Fixed a view frustum culling bug where the scene was not accurately culled
559 when your view was anything other than straight forward.
562 * Changed default HUD units to the more standard feet units. You can still
563 use meters by specifying the command line option "--units-meters".
564 * Added some initial joystick support using Steve's joystick interface class.
565 This works great under Linux, but Steve's class now needs to be ported to
566 Windoze and other platforms.
567 * Also added a fall back to the GLUT joystick routines for windows (until
568 we can find better joystick support.)
569 * Added some initial serial port support for acting like gps and outputing
570 nmea data such that could be fed into a flight map software package.
571 * Miscellaneous code clean ups, portability improvements, and optimizations.
572 * Switched to a streams based error/debug logging system that can be
573 completely stripped out for a release build (./configure --without-logging)
574 * Support for cygwin32 b20 compiler (latest release)
575 * Continued progress on instrument panel
576 * Support for starting fgfs at higher resolutions.
579 * New version of gpc (generic polygon clipping library) from
580 http://www.cs.man.ac.uk/aig/staff/alan/software/
581 * Brakes (use "b" to toggle)
582 * Added an altitude hold module to the autopilot. Lock your current altitude
583 with "ctrl-a", "cntr-a" again will deactivate. (Also lock your current
584 heading with "ctrl-h", and again to deactivate.)
585 * Added a terrain following module ... "ctrl-t" to activate.
586 * Added an autothrottle ... "ctrl-s" to activate.
587 * Fixes so that terrain tools will work in windoze.
588 * More STL & Compiler compatibility fixes.
589 * Changes to use a Point3 class.
590 * Fixed win95/98 time problem that limited fps to about 18.3
593 * Implimented audio envelopes so that pitch of engine changes with throttle
594 * Textured moon, and rewritten/restructured Astro code.
595 * More optimizations and code cleanups. (Norman Vine, Bernie Bright, Charlie
597 * Bug fixed that was causing odd display artifacts due to a degenerate
598 fragment being created for every tile.
599 * Bug fixed that caused scenery generation to go bad (misplaced fclose on an
600 invalid file descriptor.)
601 * Code changes to support g++ 2.7 STL (from Bernie Bright)
604 * Some initial "GameGLUT" support contributed by Gary R. Van Sickle
605 (tiberius@braemarinc.com)
606 * Tracked down and eliminated some memory access type bugs that were
607 causing segfaults on some platforms, with some compilers using various
609 * Assorted code optimizations submitted by Norman Vine.
612 - Created a new directory Simulator/Airports/ to handle airport data
614 - Created Simulator/Object/ to handle basic rendering objects
615 * Panel code update from Friedemann Reinhard (use --enable-panel to activate)
616 * Contributions from Bernie Bright
617 - Created some new classes to enable pointers-to-functions and
618 pointers-to-class-methods to be treated like objects. These objects
619 can be registered with fgEVENT_MGR.
620 - File "Include/fg_callback.hxx" contains the callback class defns.
621 - Modified fgEVENT and fgEVENT_MGR to use the callback classes. Also
622 some minor tweaks to STL usage.
623 - Added file "Include/fg_stl_config.h" to deal with STL portability
624 issues. Added an initial config for egcs (and probably gcc-2.8.x).
625 Don't have access to Visual C++ so I've left that for someone else.
626 - This file is influenced by the stl_config.h file delivered with egcs.
627 - Added "Include/auto_ptr.hxx" which contains an implementation of the
628 STL auto_ptr class which is not provided in all STL implementations
629 and is needed to use the callback classes.
630 - Deleted fgLightUpdate() which was just a wrapper to call
632 - Modified fg_init.cxx to register two method callbacks in place of the
633 old wrapper functions.
634 - The new classes in libmisc.tgz define a stream interface into zlib.
635 I've put these in a new directory, Lib/Misc. Feel free to rename it
636 to something more appropriate. However you'll have to change the
637 include directives in all the other files. Additionally you'll have
638 add the library to Lib/Makefile.am and Simulator/Main/Makefile.am.
640 The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf
641 test so I've included the required changes in config.tgz.
643 There are a fair few changes to Simulator/Objects as I've moved
644 things around. Loading tiles is quicker but thats not where the delay
645 is. Tile loading takes a few tenths of a second per file on a P200
646 but it seems to be the post-processing that leads to a noticeable
647 blip in framerate. I suppose its time to start profiling to see where
650 I've included a brief description of each archives contents.
655 C++ stream interface into zlib.
656 Taken from zlib-1.1.3/contrib/iostream/.
657 Minor mods for STL compatibility.
658 There's no copyright associated with these so I assume they're
663 FlightGear input stream using gz_ifstream. Tries to open the
664 given filename. If that fails then filename is examined and a
665 ".gz" suffix is removed or appended and that file is opened.
668 A simple timer for benchmarking. Not used in production code.
669 Taken from the Blitz++ project. Covered by GPL.
673 Some simple string manipulation routines.
676 Load airports database using fgstream.
677 Changed fgAIRPORTS to use set<> instead of map<>.
678 Added bool fgAIRPORTS::search() as a neater way doing the lookup.
679 Returns true if found.
682 Modified fgStarsInit() to load stars database using fgstream.
685 Modified fgObjLoad() to use fgstream.
686 Modified fgMATERIAL_MGR::load_lib() to use fgstream.
687 Many changes to fgMATERIAL.
688 Some changes to fgFRAGMENT but I forget what!
691 * Stars added in 8 stages as sky gets darker for a smoother more realistic
693 * rewrote star loader to significantly improve load times.
694 * Tweaked sky brightness and dawn/dusk colors.
695 * Fixed a small problem with moon rendering.
696 * Fog color tries to track the sky color at the center of view in sunrise
697 and sunset situations.
698 * Optimizations from Norman Vine
699 * Code fixes and tweaks from Charlie Hotchkiss.
700 * Added an --enable/disable-sound option.
701 * Added a pause key "p"
702 * Added command line options to specify initial position and orientation.
703 * Added command line option to start in paused or unpaused state.
707 * Various HUD intensities so you can find something that is readable for the
708 current conditions and lighting.
709 * Tie visibility to far clip plane & view frustum culling so reducting
710 visibility can increase frame rates by increasing what is culled.
711 * Fixed stupid bug with misplaced initial position.
712 * Hopefully fixed a bug when parsing system.fgfsrc on windoze.
715 * HUD updates from Charlie Hotchkiss (ladder number rotate w/ ladder, control
716 position indicators are back)
717 * Only draw the PUI cursor if Mesa/Glide/Fullscreen.
719 * Calculate the model view transformation matrix once per tile per iteration.
720 Then glLoadMatrixd() it for each fragment rather than calling push(),
722 * Added a basic splash screen.
723 * Added support for switching between fullscreen and window mode for
725 * added an enable/disable splash screen option
726 * added an enable/disable intro music option
727 * added an enable/disable instrument panel option
728 * added an enable/disable mouse pointer option
729 * Ground collision detection. You can now land or test for collision with
731 * Converted angle of attack scale into a radio altimeter.
734 * Managment of multiple textures
735 * Incorporated Friedemann Reinhard's initial panel code.
736 * Fog mode is now GL_FOG_EXP2 instead of GL_FOG_LINEAR
737 * Build the non-shared pieces of the FG sim as static libs.
740 * Incorporated Steve Baker's PUI user interface library written
741 entirely on top of OpenGL
742 * Incorporated Steve Baker's Audio library which currently only
743 supports Linux, but a win32 port is very close to being done.
744 * Sort object fragments by material property before rendering. This
745 will be a big help to performance when we start including objects
746 with a wide variety of material properties and textures.
747 * Overlapped scenery tiles to reduce the chance of an occasional
748 floating point precission induced gaps.
749 * Fixed a bug in zlib exposed by Borland Win32 compiler.
750 * Impose a maximum triangle area during scenery generation so even
751 very flat areas will get split into a few smaller sub triangles.
752 * Fine grained (fragment level) view frustum culling.
753 * view transformation optimizations -- Norman Vine.
754 * Fixed polygon winding problem in scenery generation, so all
755 tri-strips are wound counter clockwise (opengl default).
758 * Course (per tile) view frustum culling.
759 * Added a command line option to specify --fg-root which will override
761 * Hard coded default locations for FG_ROOT for situations when nothing
762 is specified. Unix = /usr/local/lib/FlightGear Win32 = \FlightGear
763 * Restructured the command line processing code so that it can process
764 these sames comands (one per line) out of a config file.
765 * Added a command line option to specify field of view. This is
766 adjustable at run time using "X / x". Supporting code contributed
770 * Complete C++ re-write of the HUD section.
771 * Miscellaneous bug fixes and tweaks.
774 * Added an option to enable/disable wireframe rendering.
775 * Added an option to enable/disable fog/haze.
776 * Added an option to enable/disable sky blending.
777 * Added an option to select smooth/flat polygon shading.
778 * Added an option to enable full-screen mode.
779 * Added a visual frame rate counter on the HUD. (Contributed by Durk Talsma)
780 * Autopilot updates (Jeff Goeke-Smith)
781 * Added an option to control the number of neighboring tiles that are drawn
784 * Fixed a horible bug that cause the time to be *WAY* off when
785 compiling with the CygWin32 compiler.
786 * Wrap up zlib so we can conditionally compile back in normal behavior
787 on systems that have trouble building zlib.
788 * Minor adjustment to texture coordinate generation to reduce texture
790 * Added a command line option to enable/disable texture maps
791 * Minor transformation adjustments to try to keep scenery tiles closer
792 to (0, 0, 0) GLfloats run out of precision at the distances we need
793 to model the earth, but we can do a bunch of pre-transformations
794 using double floats and then cast to GLfloat once everything is
795 close in where we have less precision problems.
796 * command line option to set starting position by airport ID
797 * Cleaned up initialization sequence to eliminate interdependencies
798 between sun position, lighting, and view position. This creates a
799 valid single pass initialization path.
800 * use already calculated LaRCsim values to create the roll/pitch/yaw
801 transformation matrix
804 * material properties bug fixed when rendering terrain.
805 * bug in sky color generation fixed.
806 * bug in fog color generation fixed.
807 * zlib on the fly decompression/compression support.
808 * more code reorganization and clean ups.
809 * a fixed up 30 arcsec DEM file preprocessor. World wide DEM's are
810 available in this format.
813 * Simple autopilot heading hold contributed by
814 Jeff Goeke-Smith <jgoeke@voyager.net>
815 * More code reorganization and clean ups.
818 * Many autoconf cleanups and tweaks
819 * make and make install work in unix
820 * make works for cygnus win32 (but not install yet)
821 * make dist now works
822 * added the Tools directory into the main source tree
825 * Gnu automake/autoconf/libtool make system
826 * Initial texture support