$timeout = $this->getConfigInstance()->getConfigEntry('socket_timeout_seconds');
// Debug output
- self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER: Trying to connect to ' . $recipientData[0] . ':' . $recipientData[1] . ' with socketResource[' . gettype($socketResource) . ']=' . $socketResource . ' ...');
+ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __LINE__ . ']: Trying to connect to ' . $recipientData[0] . ':' . $recipientData[1] . ' with socketResource[' . gettype($socketResource) . ']=' . $socketResource . ' ...');
// Try to connect until it is connected
while ($isConnected = !@socket_connect($socketResource, $recipientData[0], $recipientData[1])) {
} // END - if
// Debug message
- //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER: currentFinalHash=' . $this->currentFinalHash);
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __LINE__ . ']: currentFinalHash=' . $this->currentFinalHash);
// Get the next raw data chunk from the fragmenter
$rawDataChunk = $this->getFragmenterInstance()->getNextRawDataChunk($this->currentFinalHash);
$chunkData = array_values($rawDataChunk);
// Is the required data there?
- //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER: chunkHashes[]=' . count($chunkHashes) . ',chunkData[]=' . count($chunkData));
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __LINE__ . ']: chunkHashes[]=' . count($chunkHashes) . ',chunkData[]=' . count($chunkData));
//* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('chunkData='.print_r($chunkData,true));
if ((isset($chunkHashes[0])) && (isset($chunkData[0]))) {
// Remember this chunk as queued
$this->queuedChunks[$chunkHashes[0]] = $chunkData[0];
// Return the raw data
- //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER: Returning ' . strlen($chunkData[0]) . ' bytes from ' . __METHOD__ . ' ...');
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __LINE__ . ']: Returning ' . strlen($chunkData[0]) . ' bytes from ' . __METHOD__ . ' ...');
return $chunkData[0];
} else {
// Return zero string
- //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER: Returning zero bytes from ' . __METHOD__ . '!');
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __LINE__ . ']: Returning zero bytes from ' . __METHOD__ . '!');
return '';
}
}
while (strlen($dataStream) > 0) {
// Convert the package data array to a raw data stream
$dataStream = $this->getRawDataFromPackageArray($packageData);
- //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER: Adding ' . strlen($dataStream) . ' bytes to the sending buffer ...');
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __LINE__ . ']: Adding ' . strlen($dataStream) . ' bytes to the sending buffer ...');
$rawData .= $dataStream;
} // END - while
$encodedData = $this->getOutputStreamInstance()->streamData($rawData);
// Debug message
- //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER: rawData()=' . strlen($rawData) . ',encodedData()=' . strlen($encodedData));
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __LINE__ . ']: rawData()=' . strlen($rawData) . ',encodedData()=' . strlen($encodedData));
// Calculate difference
$this->diff = $bufferSize - strlen($encodedData);
// Deliver all data
while ($sentBytes !== false) {
// And deliver it
- //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER: Sending out ' . strlen($encodedData) . ' bytes,bufferSize=' . $bufferSize . ',diff=' . $this->diff);
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __LINE__ . ']: Sending out ' . strlen($encodedData) . ' bytes,bufferSize=' . $bufferSize . ',diff=' . $this->diff);
if ($this->diff >= 0) {
// Send all out (encodedData is smaller than or equal buffer size)
- //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER: MD5=' . md5(substr($encodedData, 0, ($bufferSize - $this->diff))));
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __LINE__ . ']: MD5=' . md5(substr($encodedData, 0, ($bufferSize - $this->diff))));
$sentBytes = socket_write($socketResource, $encodedData, ($bufferSize - $this->diff));
} else {
// Send buffer size out
- //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER: MD5=' . md5(substr($encodedData, 0, $bufferSize)));
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __LINE__ . ']: MD5=' . md5(substr($encodedData, 0, $bufferSize)));
$sentBytes = socket_write($socketResource, $encodedData, $bufferSize);
}
throw new InvalidSocketException(array($this, $socketResource, $socketError, $errorMessage), BaseListener::EXCEPTION_INVALID_SOCKET);
} elseif (($sentBytes == 0) && (strlen($encodedData) > 0)) {
// Nothing sent means we are done
- //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER: All sent! (LINE=' . __LINE__ . ')');
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __LINE__ . ']: All sent! (LINE=' . __LINE__ . ')');
break;
}
$totalSentBytes += $sentBytes;
// Cut out the last unsent bytes
- //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER: Sent out ' . $sentBytes . ' of ' . strlen($encodedData) . ' bytes ...');
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __LINE__ . ']: Sent out ' . $sentBytes . ' of ' . strlen($encodedData) . ' bytes ...');
$encodedData = substr($encodedData, $sentBytes);
// Calculate difference again
// Can we abort?
if (strlen($encodedData) <= 0) {
// Abort here, all sent!
- //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER: All sent! (LINE=' . __LINE__ . ')');
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __LINE__ . ']: All sent! (LINE=' . __LINE__ . ')');
break;
} // END - if
} // END - while
// Return sent bytes
- //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER: totalSentBytes=' . $totalSentBytes . ',diff=' . $this->diff);
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __LINE__ . ']: totalSentBytes=' . $totalSentBytes . ',diff=' . $this->diff);
return $totalSentBytes;
}
* @return void
*/
protected final function markConnectionShuttedDown () {
- //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER: ' . $this->__toString() . ' has been marked as shutted down');
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __LINE__ . ']: ' . $this->__toString() . ' has been marked as shutted down');
$this->shuttedDown = true;
// And remove the (now invalid) socket
* @return $shuttedDown Whether this connection is shutted down
*/
public final function isShuttedDown () {
- //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER: ' . $this->__toString() . ',shuttedDown=' . intval($this->shuttedDown));
+ //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __LINE__ . ']: ' . $this->__toString() . ',shuttedDown=' . intval($this->shuttedDown));
return $this->shuttedDown;
}
* @return void
*/
protected function socketErrorOperationInProgressHandler ($socketResource, array $recipientData) {
- self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER: Operation is now in progress, this is usual for non-blocking connections and is no bug.');
+ self::createDebugInstance(__CLASS__)->debugOutput('CONNECTION-HELPER[' . __LINE__ . ']: Operation is now in progress, this is usual for non-blocking connections and is no bug.');
}
}